The Eldraeverse

…building civilizations with my space elves in space.

Tag Archives: kaeth

A Penny for How

“Thus it is said that an eldrae thinks pacing; a dar-bandal, sniffing; a galari, hovering; a kaeth, fighting; a dar-ííche, floating; a sssc!haaaouú, blowing; a mezuar, standing; an esseli, twitching; a codramaju, merging; a kalatri, sitting; a járaph, of itself; a selyéva, basking; a vlcefc, hanging; a spinbright, watching; an embatil, arguing; a múrast, many times; a seb!nt!at, already; a digisapience, continuously; an azayf, afterwards; and a ulijen, too late.”

- Stereotypes of the Worlds, Imperial University of Almeä Press

Trope-a-Day: Starfish Aliens

Starfish Aliens: Most of them.  Digisapiences, of course, have no bodies at all.  The galari are sophont crystal-virus hybrids with inbuilt techlepathy and mechanical psychokinesis.  The codramaju are pseudo-fungoids which can merge, exchange, and separate bodies and minds at will.  The kaeth are vaguely draconic pseudosaurians with a metal-rich biology.  The hydrogen-breathing sssc!haaaouú are fragile collections of membranes that dwell in the upper layers of gas giants.  The myneni are crystal-based carbohydrosilicate amoeboids with built-in chemosynthetic talents.  The mezuar are a network of collectively sophont purplish-blue trees.  (Yes, as sessile as that implies, although the selyéva are green-blue plantimals – non-sessile photosynthetics – who probably most closely resemble walking broccoli.)  The esseli have engineered themselves into brains with manipulating tentacles and customized personal auxiliary organs, and don’t even remember what they used to look like.  (And the link!n-Rechesh are heading that way.)  The qucequql are ammonia-metabolising octopi from a world of nitrogenous oceans.  The múrast would be simple multiheaded snakes, except that they breathe methane, live in oceans of hydrocarbons, and their primary body structures are constructed of ice.  The ulakha are metal-plated, fast-moving lizardoids who think Venerian conditions are just about right for a planet.  The linobir resemble furless, leathery-skinned, hexapedal, hermaphrodite bears.  The shan kari resemble larger versions of Terran mustelids fairly closely, actually, except they prefer to breathe warm methane.  The mirilasté are legged-serpents with skin we would recognize as essentially plastic, who breathe the most astonishingly noxious fluorine-hydrocarbon soup.  The ktelaki are furry arachnids with trilateral symmetry and multi-branched legs.  The seb!nt!at are star-dwelling creatures of plasma and electromagnetic force.  The celsesh are quadrilaterally-symmetric with a fused-barrel body plan, and sensory organs on stalks in lieu of a head.  The embatil are worm/tentacle creatures whose life cycle begins with individuals, but which merge into single creatures as they mature – while transforming a ganglionic into a collegiate intelligence.  The tennoa are chlorine-breathing radial-crabs blessed/cursed with obligate utilitarianism…

And that’s all before we get to uplifts, neogens, and exotic neomorphic bioshells.

How the World was Won

This rose-and-yellow orb is Paltraeth, homeworld of the kaeth.

Most think of Paltraeth the way it is today: a dry, mostly desert world baking under the fierce glare – in light, heat, and hard radiation – of its hot blue-white sun, its dust-laden atmosphere stripped thin and its oceans reduced to small alkaline puddles and sprawling potash flats.  A harsh world of temperature extremes, heavy metals (chelate regularly!), and radiation, more than suited to its equally harsh people, and somewhere that no-one else would want to live for long.

To think this is to ignore the major shaping event of its history.  Paltraeth used to be much worse.

Ancient Paltraeth was a seething jungle world, an ecology that, due to the intense radiation-bath of its sun and falling into some unfortunate local maxima, was home to more fire and claw and fury than any other dozen garden worlds you care to name.  This was the environment that shaped the ancestors of the kaeth; one in which virtually every other being on the planet was trying to kill you.  In which uncannily fast healing, strong immunities, and distributed organ systems were a necessity for survival.  In which the heavy metals that enriched the planet were seized and put to use by the evolutionary arms race to grow harder bones and natural armor.  And in which, despite their sophonce, the early kaeth were no more than midway up the food chain.

It is a truism that the eldraeic relationship with nature has always been one of intermingled love and hatred for a wild force that needed to be tamed and gardened to become a place in which sophonts might truly live.  The kaeth relationship with nature was much simpler; pure hatred for a world that seemed to exist only to break them.

In this environment, what would have been a disaster on any other world, the asteroid impact of circa -183,000 that created the distinctive, orbitally-visible astrobleme now known as Venirek’s Fist, came as a blessing to the kaeth.  While the planet was devastated by the impact – its atmosphere and oceans partially stripped away, wildfires blazing across much of its land surface, and most of the population killed in the first impacts – a minority of the sophont kaeth were able to survive, and in the aftermath of the impact ripped, tore, crushed and stomped most of the disaster-shocked ecology that had produced them and fought them daily into the muck and ash.  It’s believed by modern genetic archaeologists that only a few thousand individuals planetwide survived Fistfall and its aftermath, but in that time, modern Paltraeth was shaped.

The modern kaeth love their harsh world, it is true, but not as the world that made them; rather, as the world they seized and made their own.

- Leyness’s Worlds: Guide to the Core Worlds

Made By Fermentation… Well, Mostly Fermentation

…at some point during your stay on Paltraeth, someone is certain to offer you the opportunity to sample “a traditional local beverage”.  This offer should not – unless your current ‘shell is built to consume substances that would be classified as hazardous waste under most other production regimes – be accepted.  Traditional kaeth alcoholic beverages serve, as so many things do in their culture, as a test or demonstration of strength; thus, in addition to a high percentage of ethanol, they are known to contain a variety of other alcohols (including methanol, isopropyl alcohol, cyclic alcohols, and others of those which tend to cause blindness, madness, or death in other sophonts), toxic, carcinogenic and hallucinogenic alkaloids, benzene, fuel hydrocarbons, a variety of caustic substances, high levels of the heavy metals found throughout Paltraeth’s environment, and rather more radioactivity than the manufacturers of glowing synthdrinks would consider safe or advisable.  The offer is essentially a joke when made to an offworlder, and no-one will think any the worse of you for refusing it if done good-naturedly.

If you can consume just about anything, however, and have no particular place to be, go ahead and chug it right down.  You can make some great new friends this way, and the hangover will almost certainly be worth it.

- An Innocent on Paltraeth, Delphys Travellers’ Press

Trope-a-Day: Asskicking Equals Authority

Asskicking Equals Authority: Played somewhat straight with the kaeth and their… kinesthetic leadership style, but subverted if you pay attention to the various underlying cultural mechanisms that ensure that asskicking gravitates towards the likely-to-be-competent-authorities.

Trope-a-Day: Alien Blood

Alien Blood: Played straight, in many varieties.  For example, eldrae blood is close to indigo in color, due to the not-hemoglobin it uses (borrowed from Elieran bluelife, which is indeed mostly blue; and it would lead to noticeably different skin tones if they weren’t all so damn pale anyway).  Kaeth blood is silvery-white, and notably conductive.  Myneni “blood”, really crystalplasm, is whitish and feels sandy.  Esseli blood is red-orange, and mirilasté blood is a fluorescent magenta.

Trope-a-Day: Lizard Folk/The Reptilians

Lizard Folk/The Reptilians: About the closest you’ll find are either the kaeth (bipedal, vaguely draconic/saurian, and also from such a metal-rich world that their scale-analogs are actual metal) or the mirilasté (legged serpents).  Both defy the traditional reptilian-appearing race stereotype by being civilized and urbane, although the kaeth do add violent to that.  Also, both are younger races.

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