Trope-a-Day: Cloning Gambit

Cloning Gambit: As mentioned under Mundane Utility, the Imperials routinely use their cloning, body-swapping and mental-editing-forking-merging technology to resolve problems as routine as being invited to two parties on the same night.  And the same technology is used to routinely reinstantiated anyone who dies, either from the record stored in the vector stack in their head, or from an earlier backup stored off-site.

In short, Cloning Gambits abound.

You Can’t Sheathe It, Either

“Excuse me?  Could you tell me why this sword is so highly priced?”

“Ah, that’s because this is a mollyblade.  The edge is single-layer graphene, less than a nanometer thick.  It’ll slice cleanly through anything but muon metals, gluon string or neutronium – or antimatter, of course – and we can make-to-order one for you that’ll slice muon metals, too.”  The shopkeeper carefully slashed the blade through the air.  “See the glow around the tip, where the blade moves fastest?  Dissociated air molecules recombining.  It’s that sharp.”

“And that costs a million esteyn?”

“Well, not strictly speaking.  The problem with the mollyblade is that a blade that sharp is also fragile.  It damn near blunts itself on air molecules, too, which is a problem a lot of the lab applications don’t have.  So what you pay most of that million for is the on-the-fly resharpening system that keeps it that way while you’re hacking and slashing with it.”

“Which is…?”

“Proprietary.  Very proprietary.”

– overheard in an Eye-in-the-Flame retail outlet

Trope-a-Day: Clockwork Creature

Clockwork Creature: Due to the effects of relatively low population and slow population growth on the economics of the eldrae, they invented varieties of robotics remarkably quickly.  The first generation was exactly this; clockwork automata to perform a whole variety of functions.  Although it took exactly as many years as you might think before anyone was putting tiny Babbage-engine (sorry, Stannic cogitator) brains into them.

Pacta Sunt Servanda

el claith ul covalár an-el feämar duolor rrilmirímúl sá ulessár: (“a contract not possessing the quality of legality does not unmake itself”).  The legal principle that a contract to perform an illegal act is not thereby voided, established in Morat Allatrian-ith-Alclair v. Vinath Sargas-ith-Sarathos, Ethring District Court (13).  The court ruled that the contract was not void on the grounds that the illegality of the act (a murder for hire) to be committed by Citizen Sargas-ith-Sarathos could nevertheless not impair either party’s capacity to contract for its performance, further noting that to treat the contract as void in itself would impair the prosecution of Citizen Allatrian-ith-Alclair for the murder (under the doctrine of el daráv valté eloé cófé-sa mahíré, “a sophont is equivalent to all his associated tools”).  Thus, the court determined, Citizen Allatrian-ith-Alclair could file suit against Citizen Sargas-ith-Sarathos for non-performance of contract, but that in the case of such a contract the remedy of specific performance would not be available, no court having the power to order a criminal act under Imperial law, and that any material remedy awarded would be considered forfeit as inherently the causal proceeds of engagement in crime, likewise.

The decision in Morat Allatrian-ith-Alclair v. Vinath Sargas-ith-Sarathos has had little impact on Imperial domestic law, since the restrictions on remedies possible have provided little incentive for those contracting the performance of crime to file suit for non-performance, especially since to do so in cases where the crime in question has not yet come to the attention of the Ministry of Harmonious Serenity would be to provide them with a prima facie confession.  It has, however, had some impact in cross-jurisdictional cases where the contractee is required to perform an act illegal in their jurisdiction of domicile or citizenship, or the jurisdiction in which the act is to be performed, but where the act in question is legal under Imperial law.

– Salvarin’s Dictionary of Legal Principles

Startup Culture

“Okay, you’re done for the week.  It’s time to go home.

“But –”

“No exceptions, Lissel.  The policy’s there for a reason.”

“I just need to finish –”

“And you’ve been here for thirty hours already this week.  You’re one of the Initiative’s top designers, and you’re letting yourself get fatigued.  Your neurotransmitters don’t lie, you know, and I am seriously concerned about what your norepinephrine, glutamate and serotonin levels are telling me about your mental state.  And even if I wasn’t, clause 37-c in your contract says that you’ll keep your creativity/intuition quotient above the line it’s about to fall below.  So go home, watch a vid, have some dinner, play a game, get some sleep, whatever you need to do to relax, and don’t think about work until Amphimis next.”

– Lantel Adae-ith-Aradae, sophont synarchy manager, Epiphani Initiative

Positive Externalities

All income earned, by individuals other than the Imperial Service or duly contracted security providers where the activities in question are within the scope of their contract, in the course of:

  • Defeating or preventing existential, species-level, or Imperial security threats, whether global or local;
  • Repelling raids or invasions;
  • Preventing acts of terrorism or exceptionary crime;
  • Preventing or ameliorating ongoing natural disasters or technological accidents;
  • Or otherwise engaging in activities falling within a reasonable definition of ‘saving the world’;

And all income deriving from technologies or other intellectual properties or physical properties developed or appropriated (when duly condemned by a prize court) during such activities, for a period of twelve years subsequently;

Shall not be subject to general taxation.

– Imperial Revenue Code, Vol. 2 (Special Exemptions) § 17.

Trope-a-Day: City of Spies

City of Spies: Many spies, of course, hang around Nepscia (Galith Waste) and its red market, both because many secrets find their way there, and because a city with no rules (see: Wretched Hive) makes an excellent place to play intelligence agencies’ rougher away games.  Likewise, the Conclave Drift contains a lot of spies, simply because it’s where everyone is, and where a lot of top-level diplomacy and politicking goes on, with the obvious concomitant to it.

Nonetheless, the true City of Spies remains Eilan (Eilish Expanse), the capital world of the Free Eilish Confederacy, a doggedly neutral power friendly to the world, conveniently central for most of the Great Powers while not being – unlike the Conclave Drift – too convenient for any one of them in particular, and as such, the absolute favorite location for people’s intelligence away games.  Absolutely crawling with agents for absolutely everyone.  They don’t quite have carpooling for the tails, but it’s certainly not unheard of for two tails on the same agent to end up having to shamefacedly exchange name, address, and insurance information after a flitter collision…

Trope-a-Day: Wretched Hive

Wretched Hive: The planet Nepscia (Galith Waste) is the canonical example.  Its primary inhabited portion is one large red market – which is to say, it’s one giant bastardized offspring of Jackson’s Whole and Tortuga.  It’s a… fun place to visit in the right frame of mind – but go armed, more armed, and even more armed, carry and use liberally your poison and drug detectors, and take plenty of bribe money.

In a less-physical place sense, go take a look at some of the virtualities, data havens, archives and memeweaves in the filthier parts of the extranet or outright blacknets sometime, too, huh?  Just be sure to have a good virus checker.  For your brain.

(For my fellow Effectors of Mass: Not, however, like Omega.  Most of Nepscia’s population outside the cream of the ruthless kleptarch set would love to move somewhere as orderly and well-run as Omega, or failing that, spend all their days praying for someone like Aria T’Loak to move in and, if not clean the place up, at least keep the dirt from splashing around so much.)

There’s No Hole In The World

Quöé and her clique called us staid, today, among a few other less polite assertions.  Can you imagine that?  Me!  Staid!

I didn’t understand what they meant until I remembered how they used to look at me and my cousins when we first got here, before we’d learned to stop looking around for a patch kit at every gust of wind.  But can you imagine trying to explain to these coddled dirtsiders that for the most of us who live in orbit and the most of the rest who don’t live on garden worlds, our entire lives have been spent one thin bulkhead and careless mistake away from the blood boiling out our ears?  If we don’t look carefree and pranksome enough to them, there’s good reason.

Oh, and they think that really happens, too.

– diary of Callia Irithyl-ith-Irileth, exchange student

Trope-a-Day: Church Militant

Church Militant: The eikones revered by the Church of the Flame include two war gods, arguably so described: Dúréníän, eikone of righteous war, battle, conquest, strategy and tactics, and patron of the sentinels; and Kalasané, eikone of battle, courage, valor, victory through strength, and personal combat.  Their combined religious order, logically enough, is made up entirely of heavily armed and appropriately deadly templars – and when I say appropriately deadly, I do mean that in the modern age, they’re stomping around in much the same power armor as the actual Imperial Military Service uses.  (No bludgeoning weapons here out of a “commitment to peace”; they are very clear about Coming In War, and Gods Being On The Side Of The Big Weapons.  Also, not terribly keen on converting by the sword – they’re religiously militant, not militantly religious, if you see what I mean.)

They also supply all the military chaplains, which in the Imperial Legions is not a noncombatant position.  If anything, it’s a more combatant position than “legionary”… if one considers enthusiasm anything to go by.

Blowback

And here I answer a comment in the long form, because I think it deserves a longer and more general answer than would fit in just the comment post:

To fill in some background first for those who aren’t regular or long-term readers, the thing that is particularly important to point out, here, is that by human standards the Imperials in general and the eldrae in particular are sociopathically disinterested in the consequences of their actions.

Okay, that’s not strictly true, since they have a very great care for consequences which might impinge on someone’s life, liberty, property (which includes concrete externalities), or the obligation of contracts, but as far as consequences which are mediated through someone else’s volition go – well, there’s a P. J. O’Rourke quotation I’ve always liked: “One of the annoying things about believing in free will and individual responsibility is the difficulty of finding somebody to blame your problems on. And when you do find somebody, it’s remarkable how often his picture turns up on your driver’s license.”, and as very strong believers in free will and valxijir, the Imperials are very, very good at owning their own actions and their own mistakes.  But they’re also equally good at the implied corollary, which is that other people’s actions and mistakes are their responsibility.

And so, to put it the way they would, arrogance included, “when you decide to throw a planet-wide riot or found a religion when you saw the lighthugger scout backing down into your system, hey, no-one made you do it, right?”

“And sophs have an unalienable right to life (and hence to self-defense), to property, and via liberty to freedom of information and freedom of contract, so if your people are willing to defy your laws to buy immortagens, weapons, and smuggled goods, conceal their money by taking advantage of banking privacy and nomomachy services, and get hold of all kinds of information, dangerous or “dangerous”, that you’d prefer they not have, well, then, that’s their right according to us, and we can’t ethically do anything to stop them.  Or anyone who helps them.  And if your society is so badly constructed that letting people not die, bear arms, hold on to their rightful earnings and know things makes it fall over, then your society sucks, and it almost certainly deserved what just happened to it.  Do better next time.”

“And we don’t, by and large, sell technologies to people obviously just off the cackling-evil bus, but the inventor of the match isn’t responsible for arson, any more than the inventor of the gun is responsible for where the bullets end up, or the inventor of the drug is responsible for the addict.  We invented nanotechnology, and ubiquitous law enforcement, and noetics, and applied memetics, and any dozen other technologies you care to name to put them to use in benign, responsible, rational ways, and that’s how we advertise them.  It is in no way our fault or responsibility if y’all let a bunch of idiot jackasses who got their application concepts from dystopian fiction reverse-engineer them and do horrible things to you with them.  We don’t have to stuff the fire back into the bottle and go back to shitting in the woods just because we’re surrounded by morons, thugs, and moronic thugs.”

“And finally, when it comes to ‘cultural imperialism’ – and for that matter the spread of dissent and subversion and revolutionary ideals – it’s definitely not our fault if your people find libertism-technepraxism and its wacky cultural corollaries preferable to whatever they had before.  It’s evolution in action, sweethearts; if you can’t make your culture more appealing, at least try to sell the product better.  But it’s not our job to hide, or be worse, just so you don’t look so bad.”

“You have the same free will we do.  We got our shit together, and we, unlike you, had no example of how.  Go and do likewise.

And, yes – and the foreign policy that it and their strict internal laissez-faire implies – this creates pretty much the blowback you might imagine it would from people who like a little archy with their nutritious breakfast.

“The path between over-regulated societies, and the Empire’s style of enlightened libertarianism (which requires, as they themselves admit, properly sane smart and enlightened citizens), is a rocky and potentially unbridgeable one. Somalian style warlording chaos is not out of the question. Does the Empire then move in to help restore public safety and trade routes when that happens? And if so, how do they deal with the blowback from the other major powers?

So, to narrow in to the specific, they would acknowledge that their laissez-faire, not respecting what they see as illegitimate law, openness, etc., etc., does tend to be, ah, corrosive to more regulated societies, with consequences that tend to break them in one way or another – even for values of “another” equal to “completely”, Somalia-style ungentlemanly anarchy included – but, as the above suggests, they certainly wouldn’t acknowledge any responsibility for it.  You broke it, it’s yours, you fix it, in other words.

(Although it’s by no means universal – a lot of polities see what’s coming and, acknowledging the problem, try adapting to at least the necessary chunks of the Imperial Way of Life, on the grounds that it’s better to be inside the tent pissing out than outside pissing in, and some try and split the difference, in an analogy to the Chinese economic-freedom-without-political-freedom approach, with varying degrees of success.  The Empire actually contains a number of companies that specialize in helping polities do this, “sociocultural uplift consultants” and the like, as while “Obviously everyone wants to be wild, rich, and largely tax free, just like us!” isn’t any kind of policy, it’s still very widely believed.)

So there’s no moving in to “restore public safety” or any such thing – “nation-building” has never been in style, and old-fashioned imperialism went out of it once they’d unified their homeworld – it just gets left alone.  Protecting trade routes, that happens, but really just in the sense of a step-up in the intensity of the IN’s regular anti-piracy patrols, which is routine enough not to be complaintworthy; and if there’s a need to trade with someone in the broken area, it’s usually left up to the traders in question to hire as many of UARC’s finest mercenaries as they feel they need for their personal security.

Regarding such blowback as is caused, though, and such as is caused directly by the issues above rather than the response to them, it breaks down something like this:

When it comes to the other acknowledged Great Powers, which maps pretty well onto “the other members of the Presidium”, there’s usually not too much of a problem.  The Photonic Network is a very solid ally, there, because they aren’t too bothered about organic internal affairs anyway, and since they are the other accepted polity that takes the same position as the Empire on digital slavery (“never acceptable, ever, not even a little”), they’re a pretty reliable voting bloc.  The League of Meridian and the other two probably wouldn’t mind sticking it to the Imperials over these issues, at least sometimes, but there, it’s mutually assured destruction.  All the Presidium powers have a good grasp on where the other guys’ bodies are buried, and understand that it really doesn’t pay them to start an open conflict over someone’s points of fundamental principle.

Especially because if they’re looking for someone willing to set fire to the Galaxy over a point of principle, they know exactly where to look.

The Voniensa Republic, which isn’t a member of the Accord but does count as a Great Power by sheer size and weight of metal, already hates them about as much as it’s possible for them to hate anything, because as a good Federation-expy, the Vonnies regard the Imperials as a horrid, horrid example of Everything That Is Wrong With The Galaxy, Especially In Re Ethics, Economics, Science, Misapplied Technology and Decadence all wrapped up into one neat package with a bow on top.  So they don’t care about any blowback from that direction, since they can’t possibly make it any worse.

As for the rest of the Accord – well, there, it’s the time-honored “carrot and stick” strategy.  The carrot isn’t all money – the Imperials, after all, are nice people in person, and always willing to make a deal, and even those legionaries in their power suits are Your Friends, inasmuch as if there’s a big earthquake on your planet while the patrol is in-system, they’ll call you and offer to be down there shifting rubble off people and cleaning up toxic spills before it even occurs to you to consider asking them.  But a lot of it is money; getting into a big conflict with the Empire is a bad idea simply because they’re a big part of the galactic economy and financial system, and a major exporter of capital to boot.  It’s like trying to economically sanction the US or China, for most countries; you may be able to hurt them, but you’ll hurt yourself worse trying.

(Plus, on a corporate level and on the stick end of things, Ring Dynamics owns and leases a frighteningly large part of the extra-Imperial interstellar transportation infrastructure, Bright Shadow owns and operates a similarly large part of the extranet, and so forth.  While in both theory and practice the Imperial Couple’s powers to make them do anything hostile extend to asking nicely, there’s absolutely no penalty attached to them saying no, and in any case they are utterly devoted to the obligations of their contracts, in practice (a) there’s a decent overlap between things you could do against the Empire and things you could do that would annoy its corporations, and (b) polities with more high-regulation governments don’t really grok that, and since they’re going to have the notion anyway, the Imperials don’t mind playing on it…)

And finally the stick, most applicable, they would say, to non-governmental blowback, which is just the traditional Big Stick.  They do, despite all those things they “regret they cannot stop”, work pretty hard on the hearts-and-minds, being loved part of being feared and loved, but they hardly neglect the feared part, either.  While they don’t have to make many examples, they also make no secret of the fact that unlike us, they Never Leave Anyone Behind, practice Disproportionate Retribution, and so on and so forth.  They’ve got a good record for not engaging in offensive wars or otherwise starting trouble, but their record for finishing trouble – and anyone who overtly or implicitly supported trouble, and anyone who let trouble hide behind them, and so forth – is equally impressive, and that’s the one that turns a lot of bowels to water at the thought of Starting Something, and indeed positively encourages a lot of governments to round up assorted terrorists and the like and hand them over preemptively just in case they find themselves The People Hiding Trouble the next time the Imperials pull Caliéne Sargas off the beach and tell her to go shoot it.

Full Hab (1)

…a deck of playing cards, in the typical Imperial style used for ómith and for some sub-games of kírasseth, contains 96 cards.  72 of these make up the six suits of twelve cards each, each with its particular elemental association: the suit of clouds, representing air and steam; the suit of coins, representing metal; the suit of droplets, representing water and oil; the suit of flames, representing fire and lightning; the suit of pillars, representing stone and clay; and the suit of staves, representing wood and crystal.

The remaining 24 cards are the symbolic cards, which represent the darëssef, and other important archetypes and forces in the classical eldraeic conception of the universe, which they represent in the play of kírasseth upon the Board of Archetypes; in most other games, they are assigned various values as the game in question requires.  The symbols associated with them have also been used for the communication of messages subtle and unsubtle.

1. THE WANDERER
A newcomer walks down a shuttle’s landing ramp, and gazes in wonder at the world laid out before him, heedless of directional arrows or passing traffic.  Officials with documents to sign await him at the base of the ramp, but for now, there are only the possibilities to come.

2. THE GATEWAY
The spherical distortion of a wormhole is contained within the bounding framework of its stargate, seen against a background of stars.  In the foreground, a silver-skinned rocket hurtles towards it, making hard burn across the transition point.

3. THE TECHNARCH
The technarch stands in his workshop, terminal, nanoforge, and automata lying on the table before him.  Among the fanciful machinery that surrounds him, all the elements are harnessed, in boiler and clockwork, pipe and furnace.  Crowned with lightning, with his tools at his command, the power to shape the world is his.

4. THE ACQUIESCENT
The blue-robed acquiescent sits before a pool under the light of the moon, gazing at the shimmering script within its waters.  Around her, petitioners gather, ready with pen and scroll to copy down the wisdom she finds there.  In the background, others read from older scrolls to gathered audiences.

5. THE CONTRACT
An open scroll, covered in script and seals, fills the background, held in the hand of a grey-cloaked obligator.  Before it, two men sit on either side of a balance scale, facing each other, loosely bound to each other by chains of glass.  At each’s back, there are piles of gold, jewels, machines, baskets of fruit, and other goods.

6. THE RÚNER
A man with black curls and a blonde woman in robes of white and gold share a grand throne, the carved heads of six aman (dragons) surrounding them.  They wear the symbols of their authority – crown, chain, and signet – and robed ministers attend them.  In the foreground, a petitioner stands to address the throne, unbowed and unafraid.

(cont.)

Freedom of Assembly

First there was the Adaptech Adventurer’s Pistol, and that was bad for those us who believe in trying to exert some sort of control over the proliferation of arms in our countries. Usually you can try and regulate the ammunition, or the fuel, or the high-density energy cells too, for the ones that inevitably slip past you — except when a corporation which happens to be located in a polity notorious for its refusal to cooperate with anyone’s reasonable measures along these lines starts marketing a gun that feeds on sunlight and can make bullets out of air.

But that was an issue for ten years ago.

And then it got worse when Adaptech invented a newer and better model of the Adventurer’s Pistol, and followed the Empire’s intellectual property law and tradition by dumping the conceptual seed for the old one into the public knowledge pool, so that any idiot with an unfiltered extranet connection and an unchained nanoforge can run off as many copies as they want, no charge.

But that was an issue for two years ago.

Today’s issue is that, courtesy of the Means of Defense COG and the Agalmic Praxis Foundation, there’s now a free-to-use-and-modify seed out there for a version of the Adventurer’s Pistol that’s self-replicating, able to construct nanoseeds which – supplied with simple power sources and raw materials – will grow more pistols, which in turn can grow more, and more, and more.

What does border security mean when to smuggle a million copies, you only have to smuggle one?

Our anarchists, lunatics and terrorists thank you for your support.

– #4, “The Top 10 Denounceable Exports: How the Empire’s Annoyed Us This Year”,
Independenf Worlds Router

Fundamentally, It’s Stuff

“‘What is reality?’, you ask.  Beneath all the photons and leptons and baryons and gluons, underlying space-time and quantum fields, out there in the realm of fundamentals where the natural ontologists and the ontotech engineers play, what actually is the world made from?  What is underneath it all, what can we do with it, and is there any way to make another one, possibly a better one?”

“In this department, we have three answers, and this course will cover all of them.”

“First and most conventionally, Matrix Theory postulates a six-dimensional continuum of interacting fields and strings, whose interactions and resonances along all modes are reflected as — in the four-dimensional slice of this continuum which we occupy and directly perceive — the shadow-on-the-wall phenomena which we interpret as space and time, energy and matter, even — possibly — the basis for the nondeterministic mathematics of the logos.”

“Second, Information Physics holds, instead, that “it is bit”; that the basis for all of plenary reality is software.  The universe is no more than the interaction of patterns of information, a self-modifying hardware-less algorithm (or rather, idestelté – the existence of the algorithm is equivalent to the existence of the processor) continually computing itself.  (Albeit, in this theory, one with an unfortunate resource leak; but then, software can be debugged.  Even if that software is also the universe.)”

“Third, Ontological Precedence holds that the plenum is defined-created by the binding of extrauniversal principles, mirithestel — Identity, Existence, Location, Time, Entropy, and so forth — in accordance with an external topology of infinite metaphysical possibility.  This binding creates the rules by which the universe operates, and hence defines its constituents.  By modifying this underlying binding, whether globally in the construction of so-called pocket universes, or by local modification, deletion, or insertion of such mirithestel, all the less fundamental aspects of reality, mere particles and physical laws, may be defined or altered as one wishes.”

“These are the three most popular and accepted theories in the field.  The difficulty, of course, is that ontotechnological devices have been built using, and to verify, the predictions of all three of these theories — and they all function.  Which in turn suggests that we have at least one more layer of the delightful complexity of the universe to unwrap, even after refining these, before we can approach the true answer to that question.”

“After all, it would be a shame to find the single answer in only a few thousand years, wouldn’t it?”

– Academician Kathery Melithos-ith-Meliastinos, Professor of Natural Ontology, University of Almeä