What’s In That Bigger Pie?

As usual, we regret our inability to provide an adequate economic profile of the Empire of the Star, due to the Exchequer’s ongoing decision to not publish detailed economic statistics suitable for external use, continuing to cite former Chancellor Valéran Quendocius-ith-Lirendocius’s comment that “Publishing such things only encourages damn fools to think they ought to do something about them, and no good’s ever come of that.”

Back-calculation from such internal statistics as are available, such as total collections by the Office of the Imperial Revenue and trade statistics provided by major Imperial trade partners, suggests a gross domestic product of the order of 24.4 quintillion esteyn (317.2 quintillion Accord exvals at current exchange rates); equivalent to a per capita GDP of the order of 9.5 million esteyn (123.8 million exvals).

These figures are highly disputed and subject to error.  In-house and external economists disagree widely on attributive weights, and appropriate means to model factors including but not limited to the sizes and effects elsewhere of the agalmic, prestative, and reputation economies; the proper attribution of value to and the values of externalities positive and negative, household production, and ecosystem services; the Exchequer’s method of computing ongoing net costs of permanent resource consumption; and the effects of post-scarcity production methods on total factor productivity.  Investors are cautioned that such considerations should lead the estimated figures given to be taken as a minimum baseline for comparison; fair-baseline adjusted comparative figures could vary up to 1,000% on the upside, depending upon model selected.

– Investor Watch: State of the Markets, First Exval Bank of Meridian

Meditations on the Aspects of Self (3/3)

(See part 1 here; part 2 here.)

The third triad is that which adheres;
Circle, branch, and name reflect.

The circle stands strong, each multiplying each.
How diminished is the one which lacks
Those for whom it will kill and die.

The branch walks together, hands bound to telos.
By serving a purpose, your purpose is served.
Ten-thousand together may reshape the world.

Above all these, a glorious name;
Honor unstained, deeds of renown.
These buy what wealth, favors and xicé cannot.

The self is not many; the self is one.
With all these together, the circle is closed.

Trope-a-Day: Conveniently Close Planet

Conveniently Close Planet: Averted.  This is also why Escape Pods are useless anywhere except planetary orbit and libration point habitat-clusters; even if you can leave your ship, there’s nowhere to go without another ship with about as much delta-v as your first ship.  And you can’t fit that into an escape pod.

(Since fusion reactors don’t explode and antimatter explodes Too Vigorously, there’s not much point in leaving the ship and hanging around in the same vicinity, which escape pods could theoretically do, vis-à-vis just hanging around the hulk.)

Trope-a-Day: Contagious AI

Contagious AI: In its lesser form, this is weavelife, the mutated descendants of a million viruses and buggy software agents, that infests the less aggressively controlled parts of the dataweave (and, of course, pretty much every border zone of the extranet; lack of jurisdiction tends also to be lack of control) until the cycle scavengers and Virtual Immunity come a-reaping.  It tends to be studied by some computer scientists (infoxenologists) with much the same fascination as some biologists and epidemiologists study the microbial part of our ecosystem.

In its greater and fortunately very rare form, this is the perversion that one particular failure mode of an attempt at seed AI turned into, and it’s coming to eat your soul.  Or at least your mind-state, and not incidentally anything within reach of any automation it can manage to crack.

Satisfaction is the Death of the Spirit

You are immortal.  Even if your flesh fails, your mind and its children can survive to see the stars burn out and the long, cold era of the universe come upon us.

That mind, in turn, engineered for genius and creative brilliance.  All the knowledge of the ages is available to you, swift as thought.  You can master any skill, pursue any study, and be assured of success.

Wealth beyond the dreams of the ages of scarcity empowers you.  The energy and industrial might to reshape the world that was once the purview of only the largest corporations awaits your command.

And your beauty makes the heavens weep.

Congratulations.  You aren’t a nihility.  Your inherited gifts guarantee that.

But since your peers, from the greatest to the least, all possess these same gifts, you are a mediocrity.

Be more than that.  Greatness is not inherited; it is won, wrested from the fabric of the uncaring universe.  Perfection is asymptotic; there is no height that you cannot rise above, no challenge you cannot meet if you are prepared to grasp it, and no limit to the heights and challenges with which the world will provide you.  Do not tell us of your capabilities, your ambitions, or your dreams.  Demonstrate them.  Seize them.  Build them.  Show us that your qalasír measures up to your potential.

Or squander the powers that your ancestors gave you, and in so doing, know yourself forever a soul of a lesser order.

We are the Children of Ithával.  We call upon you to seek the greatness that is your birthright.

We challenge you to be worthy of yourself.

We dare you to surpass us.

Trope-a-Day: Constructed Language

Constructed Language: Both in and out of universe, Eldraeic is a constructed language.

In-universe, it’s a constructed language designed as an interlingua for the Empire by the Conclave of Linguistics and Ontology, with additional requirements for regularity, unambiguity, cultural neutrality where matters other than The Fundamentals are concerned and linguistic imperialism where they are, maximal flexibility, designed to allow the greatest scope for creativity, and simultaneously to promote logical reasoning and precision, and designed to be expressively isomorphic in multiple forms.  This heady list of requirements was then tackled by a group of linguists, philosophers, logicians and mathematicians, whose work and arguments produced the language we know today.

Out of universe, it’s also a constructed language, albeit an unfinished one (and given its claims to universality, a perpetually unfinished one – I don’t have the nose to produce the olfactory-description features it inherited from the dar-bandal, for example, never mind some of the real esoterica it’s acquired from various other Starfish Languages).  Nor, while I can describe in great detail its 36-character alphabet — well, 3.5 alphabets (for pen, brush, and chisel, the additional half being a variant on the brush alphabet for scratching with claws) and dozen or so phonologies (for different speech apparati, including things like radio and chromatophore matrix), do I actually have them all terribly well defined.  Nonetheless, it’s constructed enough that it is possible to say things in it, and even – having participated in a conlang relay or two – for other people to understand what was said.

Type-wise, it’s somewhere between “complete original” and “foreign conversion” – originally, I started using Loglan/lojban as a base, but it’s grown up to be a very different language (it uses case tags than place structures, for one thing, along with many other affixes, and handles a lot of shared features differently, and comes with a lot of different or at least differently implemented features).  And it’s nothing at all like English, certainly!

Trope-a-Day: Starfish Language

Starfish Language: Oh, plenty of them.  Esseli native language, for example, is encoded on RNA strands (although fortunately they can and are more than willing to add extra speech organs as required).  Mirilasté language is also notable for using sequences of musical notes as its “phonemes”, and volume and tempo are as linguistically significant as pitch.  Seb!nt!at and various other solar clades, along with the galari‘s techlepathy, tend to use dialects designed to be transmitted electromagnetically and which translate very poorly into audio.  The qucequql and thegas-giant dwelling sssc!haaaouú use bioluminescence and chromatophores to display changing bands and patterns of color as a form of “speech”.  The mezuar communicate chemically, but primarily communicate through direct neural linkage where their roots and branches grow together.  Myneni communication has both a chemical dialect and one based on a very flexible chime-and-whistle audio generation that most more conventional larynxes can’t manage.  (And the uplifted dogs, of course, retain a certain facility for scent-based communication.)  The nsang communicate principally by writing with spinneret material, in two-dimensional ideograms, augmented by gestures for simple or immediate concepts.

Of course, that’s just the first layer.  Once we get into the difficulties of coping with higher-level grammatical quirks of the language: galari is structured like hypertext; digisapience communication is often discrete heavily-internally structured concept formats designed for packet transmission as high-speed data pulses (“here, have a wiki-database of my communication”); the múrast and embatil, as collegiate intelligences, throw out the tree-structure of most languages in exchange for matrix-hashes – and the mirilasté, curiously enough, use something more like a stack – seb!nt!at is a quantum language, in which it’s possible to tell three stories at once and then collapse the meaning at the end of the sentence; native whale, although fortunately not standard dar-ííche, doesn’t have sentences, but rather indefinitely long songs – whose individual phrases are even more long-winded than Entish – in which everyone can talk at once (their audio-processing brain finds resolving the threads of conversation trivial) and, indeed, modify each others’ sentences on the fly…

…and the difficulties of relatively simple issues like non-gender genders, attitudinals (very important, since They Do Not Speak Nonverbal), evidentials, context-dependent or referential concepts, alien metaphors, different methods of categorization or metaphysical perspectives on time, space, and reality – things get very weird very quickly.

Even Eldraeic, which was designed as a lingua franca for a polyspecific polity, suffers from this – since due to its ecumenical nature, it includes a very, very large set of optional grammatical features designed to cover as many of the quirks of the above languages as possible, a mode-switching grammar, three alphabets, an ideographic representation, and multiple isomorphic dialects to be spoken in different environments and with different apparatus, including underwater, over digital communications channels, by color, and even with nothing except pause and interval.  Speaking pidgin Eldraeic (which is to say, Trade) is easy – but speaking many of the more complex forms is very much not, and its capacity for willful obscurantism is generally acknowledged to be unparalleled.

Ethnographical Questionnaire: IV. Questions of Family

So, I’ve recently been working on answering the “Ethnographical Questionnaire” set of worldbuilding questions for my conculture – not quite this version, but another version by the same person, I think – in the interest of, by so doing, expanding on all sorts of areas and possible unconsidered lacunae in my current imaginings. I thought I’d share each section with y’all as I got it done.

Previously answered:

III. Questions of Race and Ethnicity
XII. Questions of Sex


How many spouses may a man or woman have?

As many as they can persuade to contract with them; there’s no particular legal or social limit.  One is the social default/assumption for the eldrae, but those species and individuals both who prefer polyadic relationships are on safe and comfortable ground.  (Oh, and it’s not transitive; if A is married to B and B is also married to C, A is not married to C – unless the contract says otherwise, of course.  Make up your own topology – star, line, ring, helix…)

Who decides on a marriage?

The involved parties, and only the involved parties.  Matchmakers may matchmake, it is true, and friends and family may drop broad hints and arrange introductions, but family, parents, society, gods, and everyone else need not think they get to decide anything, here.  Anyone who even thought about inventing the arranged marriage, the shotgun wedding, or other means of forcing someone into such an arrangement would run straight into the culture’s attitudes on Coercion, Evils Of, followed by Slavers, The Righteousness Of The Shooting Of, in the worst possible ways.  Shudder.

Can a marriage end in divorce? How?

Well, it’s not called divorce, but a marriage can end in three ways:

1. If it’s written into the contract that defines the marriage.  This includes options to terminate at-will (mutual or individual), automatic termination after a fixed term with option to renew, etc., etc.

2. If both parties mutually agree to terminate the contract, even if such an option didn’t exist beforehand.

3. If one party defaults on the contract.  What exactly this includes mostly depends on what’s written into it in the first place (adultery, for example, counts as default if the contract includes promises of sexual/emotional exclusivity; financial misfeasance may well; domestic violence [see below] always does; and so on.)

Who usually takes custody of children if a marriage ends for some reason?

What happens to orphans?

In either case, it’s down to the contract, if the parents saw fit to make arrangements (and, in the event of default, bearing in mind that under any normal arrangement a defaulter on the marriage contract has defaulted on his children, too).  If not, the genarchs of the families (since – see below – children are not necessarily counted in the same lineage) find, bearing in mind this and keeping siblings together and so forth get to discuss matters and find the best place to put them in the families.  Failing such a voluntary arrangement, it will ultimately go to the courts to find the optimal place – but the courts get very ironic if they have to intervene in this sort of thing that people should be able to sort out amicably without making them take it to court.

Doubly so if they have to make these arrangements for young children after a voluntary termination of contract, because parents have contractual responsibilities to their children, and they really do not like people who play silly buggers with those.

How are families named?

Family names generally take the form “House-ith-Lineage”, which can reasonably be interpreted as “clan; family within that clan”.  Where the House and lineage name are the same (meaning the senior family of the House), they can be elided into just “House”.  Family names are neither matrilineal nor patrilineal.  Rather, children take the family name of their opposite-sex parent and are counted part of that family; i.e., siblings of different sexes would be considered members of different families.

How are boy and girl children treated differently?

By and large, they aren’t, except in re biologically or morphologically implied necessities.  See also under VIII, Questions of Labor (when I post it), in which I point out the lack of a distinction between “men’s work” and “women’s work” among sane and reasonable people; well, the universe isn’t kind enough to always guarantee that someone of the appropriately arbitrary sex is there when a job needs doing, so everybody gets to learn to cook and run a forge and make clothes and earn a living and sew embroidery and wrangle balky machinery back into operation and make beer and do science and raise children and shoot and fight if necessary (for “those without swords can still die upon them”) and and and and and…

People are people, and need to learn all the skills needed by people.  The universe also isn’t kind enough to give us the luxury of wasting the potential potential of large chunks of the population by declaring things Not Their Business.  And even if it did, doing so would be pure idiocy.

What, if anything, is considered a good marriage gift?

The traditional marriage gifts (from the families) are a forge and a fruit tree, in honor of the twin aspects of Medáríäh, eikone of fertility and mass production; in traditional and old families, an exchange with each other (the families) of statuettes of the principals for the family shrines; and weapons for the defense of the new household.  (Only the most formal of the war-temples require the happy couple to use them immediately.)  Those marrying don’t exchange gifts, because they’re giving themselves each other.

Gifts for the newly married from friends and relatives vary widely; they’re usually not household goods, because people tend to marry at a late enough age that they already have everything they need, if not twice as much.  Extra points go to close friends who can slip some sly ribaldry in without letting everyone know they’re doing it.

What inanimate or sexless things are considered male or female?

Sufficiently complex machinery – essentially, anything complex enough in behavior, principally meaning vehicles, heavy machinery, computers, assorted autonomous machinery, cities, etc. – is often anthropomorphized sufficiently to be given a name, and having been given the name, is assigned the appropriate gender in speech despite this being a technical solecism.  (For ships, the tradition is that the ship takes the opposite gender to his/her first captain, and most other such namings follow this pattern.)

Does this society connect the ideas of marriage with love?

Absolutely.  They’re a hopelessly romantic lot, and as such have a hard time imagining why else you might want to marry, really, given how many simpler ways there are to arrange most of those other things.

(But, as I said before, where it differs substantially from most of our cultures’ fluffy romantic notions, is that it also emphasizes that marriage and love are also extremely hard work, and that there are no Magic Relationship Fairies who will make it work out for you, or more importantly, keep it working out for you as the years, and decades, and centuries, and millennia roll by. Rather, it makes it very clear that you, newly-minted spouse, have just acquired a whole new obligation and career in making it work, and unilateral quitting is not an option for a gentlesoph, etc. It also, in fairness, tries its best to provide you with the tools to do the job, ranging from those which would be relatively familiar to us, to such uniquely-to-long-lived-species notions as taking ten or twenty years to go off and do your own thing, the theory being that at the end of that, you’ll both have a lot more to talk about, plus the chance to remember all the things that made you fall in love and want to marry in the first place…)

How big are families, typically?

Individual families usually contain, say, the parents and three to four children, but given the eldrae lifespan, those children can be spread out over hundreds if not thousands of years; except for twins, it is extraordinarily rare for your siblings to be within a century of you in age.  That being said, all of these are part of sprawling extended families (the Houses) and almost always interact with their myriad cousins and other relatives.

What constitutes a household? How many people live in one household? How many generations?

Households vary widely in size and structure.  The largest tend to be the home estates of the Houses, which can house hundreds of people over a dozen generations under one (admittedly very large) roof.  Sizes then vary down through the cluster-house (a half-dozen or so houses and private gardens around the inside of a circular wall, sharing common space in the middle), usually shared between an extended farm household or several generational/related/friendly nuclear families in an urban setting, to the single house or apartment-house occupied by a single couple or even single individual; the latter becoming more common in the modern era now the cluster-house’s advantages in defensibility and shared infrastructure are no longer so significant.

Are girls or boys preferred and why?

Neither, except for occasional idiosyncratic personal preferences.  Reasons being much the same as given above concerning them being treated differently.

How common is domestic violence? Is it understood to be a problem, or a normal aspect of family life?  If it is seen as problematic, what is being done about it?

Rare, very rare.  You see, eldrae by nature are very, very self-willed types who are thus disinclined to acquiesce to external self-valuations, and long before you can reduce one to the psychological state in which they’ll accept the way you’re treating them, you’ll pass through the psychological state in which they’ll reach out and gut you like a sturgeon, you lousy Defaulter bastard.  (Or someone else offended by your behavior will, which amounts to pretty much the same thing in the end.)

This ‘solution’ to the problem pleases everybody, and so nothing further seems necessary to do in those cases.  (Although there are legal mechanisms to take care of the rest, usually with a similar conclusion.)

You Can Be More!

“From the flint axe to the mass driver; from the waterwheel to the tamed singularity; from the hand-cart to the starship; from the potter’s wheel to the cornucopia; from the abacus to sophont AI; from death to immortality – Worlds’ Rim Development will take you there!”

“Let our centuries of experience ease your burgeoning civilization through the difficult period of adaptation to galactic society and technology.  We can select the set of technologies that is right for you, help open your world to trade or interaction with drastically reduced risk of economic failure, and perform memetic campaigns to gently introduce your populace to galactic civilization and soothe the pains of xenophobia, neophobia, and social transition stress – and continue guiding you through the singularities that are to come.  With a Worlds’ Rim civilization-uplift package, your planet can join the Core Cultural and Economic Zones in no more than three generations!”

“We claim a success rate of over 81%, and a terminal failure rate of less than 3%.  Doesn’t your planet deserve the Worlds’ Rim touch?”

“(Successful cultural uplift not guaranteed.  No warranty made against the actions of local bellatrists, kleptarchs, or autocrats.  Full cooperation is required for a successful civilization-uplift program.  Acceptance of your application is contingent upon WRD sociodynamic assessment.)”

– Worlds’ Rim Development, ICC, interactive advertisement

Trope-a-Day: I Do Not Speak Nonverbal

I Do Not Speak Nonverbal: Due to the number of different species running around with radically different – and hence unrecognizable, without a lot of practice, and never instinctive – expressions and body language, it is generally a good idea to assume that no-one around you speaks nonverbal.

This is also why Eldraeic, its simplified trade pidgin, and most other commonly used interlinguae come with attitudinals as a basic language feature – and with good translators, voice of elcor abounds, as do other means of conveying one’s emotional states.  (Although, for the most part, I “edit this out” as part of Translation Convention, since I suspect most readers would find it… irritating.)

Ethnographical Questionnaire: III. Questions of Race and Ethnicity

So, I’ve recently been working on answering the “Ethnographical Questionnaire” set of worldbuilding questions for my conculture – not quite this version, but another version by the same person, I think – in the interest of, by so doing, expanding on all sorts of areas and possible unconsidered lacunae in my current imaginings. I thought I’d share each section with y’all as I got it done.

Previously answered:

XII. Questions of Sex


What are the chief races in the region?

Among the eldrae, the original races – for values of original equal to “once the original (limited) population had spread out and settled down enough for these to appear” – were the eseldrae, lumeneldrae, seleneldrae, vereldrae, azikeldrae, and kireldrae, with the alaereldrae and telireldrae appearing later.

Of these, the most common are the first three, the eseldrae, lumeneldrae, and seleneldrae, who together make up about 75% of the population.  The eseldrae [“star people”] are stereotypically eldrae-pale, with nearly-white cream skin tone, dark brown to black hair, and eye colors generally brown, gold, hazel, or amber.  The lumeneldrae [“sun people”], by contrast, are the darkest of any of the eldrae races, being golden, darkening to rosy-copper, with eyes of deep blue and green, and hair colors ranging from a pale silvery-white [“sunrise”] through a deep, burnished gold into shades of deep, dark red [“sunset”], although both extremes are rare.  The seleneldrae occupy the middle ground, being paler than lumeneldrae copper but darker than eseldrae cream, with hair ranging from deep gold to dark bronze and auburn, and eyes of almost any color, merely avoiding the extremes of light and dark.  The seleneldrae are also distinguished by curly hair; while not unknown in other races or found in every seleneldrae, it predominates among them.

Among the less populous races, the first is the vereldrae [“forest people”], a chiefly forest-dwelling offshoot of the seleneldrae, sharing a similar skin tone although somewhat more golden in hue, with hair and eyes both lightened; the former to light gold, brown, and red, and the latter to sea- or sky-blue, or pale green-grey.  Occasional mutations have given some vereldrae hair shot through with green tints, or even plainly dark-of-verdant green.

The second is the azikeldrae [“stone people”], descended from those who moved underground to avoid the Winter of Nightmares and stayed there thereafter.  In hair and skin color, they resemble the eseldrae, but tend to be shorter and more powerfully built (which is to say, by our standards they’re still tall and slender).  Their eyes, however, may be grey-almost-black, dark blue, or even violet.  The azikeldrae also contain a minority subrace who acquired a silverlife infection/symbiosis during their time underground, the “silvertouched”, who are distinguished by metallic “flecks” in their eyes’ irises and sclera (known as “star-flecked”, metallic strands (of actual metal, copper, silver and gold being most common) appearing in their hair, or skin colored gold, copper, gray, or blue from metallic deposition, even sometimes to the extent of acquiring a slightly stony texture or actual freckle-like inclusions of crystal or stone.

The third, and the rarest, are the kireldrae [“first people”], throwbacks to some of the original engineering that made the species in the first place.  Their skin is even paler than that of the eseldrae, to the point of near-translucency that gives it an almost bluish tint from the blood beneath.  They have either very pale or very dark eyes, never in between, often grey, sometimes even silvery, black, or purple.  Their hair is usually dark, although occasional kireldrae of unusually unstable breeding manifest very unusual hair colors – vivid scarlets, dark blues, indigos and purples, even ashen white.

Later, although most unusual offshoots created by genetic engineering either come in all racial varieties (the spacer mods – ignoring, for the moment, the ebony-skinned people who live outside habs, directly in space – for example, look merely like four-armed examples of any of these races) or have morphology determined by other aspects of their clade design, two new races appeared – designated so for numbers, unique appearance, and ability to breed true.

The first of these are the alaereldrae [“ocean people”]; modified to live underwater, with amphibious skin, slightly webbed fingers and toes, and full-body gills, they otherwise have pale skin similar to that of the eseldrae, but marked by a faint turquoise tinge, as is their hair, whether it is dark, blonde, or the mid-blue, ocean-green or jade-green shades also common among the alaereldrae.  (Red hair is unknown among them.)  Their eyes are universally a shade of liquid blue-green.

The second are the telireldrae [“sky people”]; a winged clade designed to fly unassisted on lower-gravity worlds and habitats, they combine seleneldrae skin tone with pale eyes and hair, although not quite as pale as the sunrise hair found among the lumeneldrae; very occasionally dark hair shows up among them, but this is a rare exception.

(By the way, just in case you think it’s kind of racist that no-one here is darker than a Native American, you can find the reason why under “Trope-a-Day: But Not Too White“.  Essentially, the same Precursor genehackery that upgraded their immune systems as part of the whole immortality thing broke the mechanism that releases melanin when cells are damaged by exposure to UV light; they don’t tan, they don’t sunburn, and there’s no evolutionary advantage to spending the energy to make melanin in the first place, which is half the reason that white people evolved *here* in the first place; the skin tones they have are essentially a leftover.

And, also by the way, they did re-invent dark skin later on, per that reference to the ebony-skinned chaps who live in space and can use the radiation protection, and no-one has a problem with that.  So.)

What are the chief ethnic groups of each race in the region? How are they distributed in place?

Well, originally, the chief ethnys around in the Old Empires were the Corones of Upper Cestia and the Alaelaes of Alatia (eseldrae); the Stanné-lin of Selenaria and the Daen-lin of South-East Cestia (lumeneldrae); the Querach-lin of the Crescent, who were also a minority in Selenaria and Cestia (seleneldrae); the Verthraen of Veranthyr and Chielraen of the forests of central Cestia (vereldrae); and the Azikraen of Azikhan (azikeldrae).  The kireldrae were around, but were too rare to form any sort of actual ethny, and neither the alaereldrae nor the telireldrae existed yet.

How do they differ by language, appearance or ancestry?

By appearance, not very, in terms of inborn characteristics, compared to other ethnys of the same race; they didn’t have enough prehistoric time to diversify further in. In habits of dress or culture, it was substantially easier – you could pick out the Querach-lin, for example, by their habit of wearing their armor everywhere but bed or bath, and sometimes even there, and always carrying a damn great axe around; the Daen-lin by not wearing very much at all when they could get away with it; the Verthraen by their movements, shaped by spending much of their life at treetop-height, and dressing to allow them; the Stanné-lin by their elaborate hairstyles and even more elaborately folded clothing; the Alalaes by the seawater in their dress, speech, and movements, and so forth.

In language, things had started to merge by the time of the Old Empires – the Corones, Alalaes, Daen-lin and Chielraen all spoke dialects of Old Cestian, for example, as did the Querach-lin minority there, albeit one flavored with loan-words and formations from the Crescent’s language.  Likewise, the Stanné-lin of Selenaria and their Querach-lin minority also shared a language, one that acquired some flavor from their northern neighbors in Veranthyr, who, along with the Azikraen, kept their own unique ancestral tongue.  Post-Empire, of course, everyone officially spoke Eldraeic, but most of those older languages still exist to one degree or another, if only to add flavor to life.

(There are also, of course, more elsewhere on the world — but I think that’s enough for now.)

What jobs do the chief ethnicities primarily occupy? Are any groups denied work because of racial or ethnic heritage?

Pretty much the same jobs as everyone else, even back in the day, and almost certainly not.

The eldrae are really too innately individualist to really get the hang of racism.  Culturism, that they can manage, and goodness knows more than a few people who were too attached to the bad old days and their coercive ways of doing things found themselves on the wrong end of the swords, rifles, and flame-belching giant mechanical spiders of the Freest of the Free — but if you live and let live and stand by your word, oppressing you or excluding you just ’cause of what you look like or where you came from?  How stupid is that?

What are typical attitudes of the native (or majority) ethnos to immigrants and other ethnicities?

The Empire claims to be generally welcoming to immigrants of essentially any ethny, clade, or species, as the above might suggest, and by and large, it lives up to it – once the immigrants arrive.

That being said, the Empire has always reserved the right to be rather picky about which immigrants it permits to join up.  As an ideological state with an explicit social contract, the Empire is essentially structured as a mutual-benefit corporation of its citizens, and so any prospective future immigrants are expected to show the same sort of deep attachment to the core principles of the Fundamental Contract and Imperial Charter as the original members.  And to put together enough assets to purchase one citizen-share, under most circumstances, by way of demonstrably not being a parasite.  And the Empire also makes no secrets of its broad libertist-technepractic consensus or the Great Imperial Melting Pot, and isn’t exactly interested in recruiting people who aren’t willing to go along with those, in the interests of not setting itself up for ghettoization or future internecine strife.

But, hey, once you get through that gauntlet, you can be a three-eyed nine-armed trilaterally symmetrical soph from a cold-slush planet no-one’s ever heard of, with more cultural quirks than you can perform a situationally appropriate ritual at, and Imperial society will take you to its bosom.  And try and figure out how to make a methane-snow pie to welcome you with.

In short, mind matters; meat doesn’t.  No offense intended to the infomorphs in the audience.

How has any variety of ethnicity in the region changed the society’s culture?

It’s tricky to say in any depth – to cover the listed ones above and the obvious contributions, the Alaelaes brought a nautical tradition and an exploratory urge, the Stanné-lin brought the notion of popular assemblies and sortation, the Querach-lin brought their warrior tradition, the Verthraen brought the best silviculture anywhere, the Daen-lin brought some desperately needed urge to relax occasionally, and so on and so forth.

But it’s safe to say that they all did, and even to the modern day, any new ethny/culture/species turning up in the Empire can expect to be welcomed by lots of enthusiasts wondering “What have you got?  And can we have some?”, culture-wise.

Trope-a-Day: Conspicuous Consumption

Conspicuous Consumption: Hard to tell sometimes (because Only Electric Sheep Are Cheap), but by and large, what you see is not conspicuous consumption – because they’re not all that fond of consumption – but rather the side-effects of massive for post-scarcity values of massive wealth – noting that gold is a glut on the metals market and diamonds are junk stone readily manufacturable from air by the ton – that renders even tiny improvements in marginal utility worth paying for, coupled with an ideological commitment to beauty and excellence (i.e., the kind of cultural reason they call out as not this trope).  So they’re not, usually, so much status goods to be viewed by others as awesomeness goods to be pleasing to the self.

Granted, the difference can be hard to tell with the naked eye…

The Battle to the Cunning

“It is easy to use entropy to solve our kind of problems.  We may say this; we are sentinels, those sanctioned to use it when necessary.  It is the natural tendency of this universe, after all, to break down – and trivial, then, to use that against anything within it.  If it doesn’t work, you need simply to apply more of it.  As our more blunt-ended colleagues in the Legions and Navy say, every battle can be won with sufficient antimatter.”

“I say this by no means to disparage them; some nails simply require very large hammers, and in truth, they are graduates of the same War College as we, and learned the same principles.  That, as Xian Anandonos-ith-Anaxios said in the Thousand Wise Analects of the Supreme Warlord, to achieve victory in war without ever forcing the enemy to battle is the supreme test of strategy.  That to win a battle without engaging the enemy is the supreme test of tactics.  And that the greatest of warriors is he who never needs to fight.”

“They possess many tools and strategies to effect this – to ignore the forest and seize the trees, to capture nexuses in lightning raids, to attack the weak point and melt away, to adopt formlessness, to raid, and ambush, and strike ever at the flanks, or deep in the rear, or at the logistic chain, or the links to their allies, or the will, to daunt and deceive, even to overawe; these are our ways of war.  The admiral who lets herself be trapped into an attritional slugfest, an open engagement, even fighting on fair margin, has failed by our terms.”

“But most of all, these things are our province.  We ensure that the hammer of such applied entropy is never needed.  Some of you will become nomomachs, and wage war with legal manipulation.  Some will become memetic warrior-philosophers, and attack the heart, the mind, and the will to conflict, or raise up rebellion in the wake of war.  Some will become assassins, and eliminate leaders who command wars, or the engineers who make them possible.  Some will become saboteurs, destroying the machinery of war.  Some will fight with secrets, to shatter alliances and discredit leaders, or with the mere threat of their revelation.  Some will fight with money, bankrupting our enemies’ forces and depriving them of the resources to wage war – or raising up their other enemies against them.”

“There are ten thousand other tactics – but always, the smaller our intervention, the better.  We have won victories in the past by deleting words from messages, delaying mail by one day, arranging harmless respiratory infections, corrupting single data rods, or arranging the absence of single containers of oil.”

“Minimum leverage, always, for maximum effect.  Make these your model and this your watchword, and you will prosper here at the Stratarchy of Indirection and Subtlety.”

“Report here for initial assessment tomorrow at second-watch.  Dismissed.”

– Stratarch Villár Minaxianos, Sixth Lord of the Admiralty, address to new cadets

Trope-a-Day: Only Electric Sheep Are Cheap

Only Electric Sheep Are Cheap: …sort of.  Hydroponically grown food and meat out of the carniculture vats is cheaper, for example, yes.  That’s what mass production is for.

But it’s not like anyone’s going to go broke buying a nat-steak dinner.  Sure, people aren’t going to be eating nat-steak every night, but it’s not like a night out at the Natural Foods Restaurant (“Don’t Eat Vat!, et. al.) now and again is going to be out of reach of anyone with, well, an income.  Because the difference here isn’t that natural foods became more expensive due to environmental degradation, or whatever, it’s that vatfood became dirt cheap.

(Slight exception: well, okay, you can’t fit that many cows into a space station.)

Played straight in most other areas: after all, in near-post-scarcity economics, Baumol’s Cost Disease is in full play.  Cornucopias can make pretty much anything made of common elements of regular matter for trivial amounts of money; people’s time, on the other hand, is expensive.

Which leads to counterintuitive results: diamond, for example, is a practically worthless structural material – and not even a good structural material, being too flammable – because even the simplest assemblers can produce arbitrarily large amounts of carbon-crystal in short order.  Gold is cheap due to automated belt mining.  Anyone can afford to parade around in diamond-encrusted cloth-of-gold pants.  On the other hand, that hand-sewn, hand-embroidered shirt of what, to our eyes, are much humbler materials was orders of magnitude more expensive.  Hand-made goods are practically the definition of luxury.

Destructive Scan

“This didn’t come off a noetic bridge.”

“Of course it — this is perfectly legiti –”

“Rule number one: don’t fib to your reincarnator. You’re handing me this soph’s mind-state. If you can trust me with that, you can tell me what I need to know to bring him back right.”

“No, it’s –”

And it’s right there in the file header – Mark III Aruaz & Qal Industrial Nanocrucible. And looking at the rest of this file with the eye of experience, I’d call this a partially trimmed dump of a chopped head you shoved in there when it was about, hm, three hours old and warm, or rather longer if you chilled it.  Am I close?”

“You don’t need to –”

“This is what happens when you need someone who knows what they’re talking about. This ain’t Honest Harí’s House of Headwrangling & Budget Resurrection, and those amateurs couldn’t turn this back into anything you’d see outside a petting zoo. So, shall we stop dancing and get down to business?”

Sysadmins Wanted, Infomorphs Preferred

SYSADMINS WANTED, INFOMORPHS PREFERRED – Site systems administrators wanted to manage long-range extranet relay stations in the Expansion Regions. Infomorphs preferred, cybershells and bioshells accepted but must provide own IMS44 hab module and breathing gases if necessary. Companions accommodated at own expense. Skills required: IIP, extranet interchange routing, cloud servers, auton agent management, local-space mesh, including wireless EM and whisker-laser, metashl scripting, tangle, blacknet protocols, and interchange perimeter security (min. 6 wall-clock years live experience). Psych requirement: no to minimal negative isolation response. 2-year contract, pays 24k over standard for hardship/hazard, full backup cover and personal bandwidth allowance. Contact Litheia Elethandrion, Sophont Contracting, Outer Ring Netweavers, ICC.

Trope-a-Day: Computer Voice

Computer Voice: Played straight with house brains and some institutional computers that talk to everyone around.  Played somewhat straight with muses, terminals, and various other more personal machines, with the twist that they’re talking to you inside your own head, on a secondary audio channel that doesn’t interfere with your ability to hear.  And can pick up your surface thoughts in reply, not just your subvocalization.  No-one wants to have the cellphone-conversation social problem made 10,000 times worse by people’s personal computing devices, after all.

And the voices, even the internal ones, are generally completely customizable to the user.  After all, when you have a constant companion inside your own head, you want to enjoy listening to them, right?

They’re More Like… Oh, Never Mind

The Second Guideline of Temporal Communication, should you happen to find yourself in the position (possible, albeit rare outside navigational errors, advanced relativistics classes, and other esoteric situations) of being the subject of a closed timelike curve formed by the appropriate combination of wormhole traversals and near-luminal travel, or alternatively should you find yourself in the much less likely position of having access to a trans-temporal ansible without being an acausal-logic-using temporally-transcendent seed AI, is traditionally given as follows:

“Listen to your future selves, and politely fulfill whatever requests they have of you.  They’ve been you; by definition, they know everything you know, have experienced everything you’ve experienced, and then have learned more on top of that.  They know better.”

In practice, it’s not as vital as this makes it sound; the Chronological Consistency Protection Theorem tells us that global causality is always preserved, and that while effects may precede their causes locally, nonetheless the causal graph is always complete.  Even if you choose to ignore or defy your future self, you cannot damage the fabric of causality by doing so.

The corollary to this, of course, is that it doesn’t matter.  Your future self knows exactly what you will do in response to any interactions you may have, because they were you when they had them the first time around.  It follows, therefore, that they always say and do exactly the things required to cause you to do whatever you are going to do to cause the timeline that resulted in the encounter you are now having in the first place.

The Second Guideline, therefore, does not exist to protect the integrity of the temporal continuum; merely to prevent a lot of pointless and futile arguing with oneselves.

– Practical Temporal Mechanics for Amateurs

Trope-a-Day: Companion Cube

Companion Cube: This tendency has only amplified the traditional animist features of eldraeic religion, the more so since there are lots of AI-driven machines exhibiting quirks of personality and intentional behavior around these days.  (In-world, this memeplex is called mechanimism.)  And while everyone understands that mechanimism isn’t literally true, everyone also understands that it is nonetheless fundamentally true.

This is why even the non-sophont drones get medals.

Timey-Wimey Law

“The Academy of Relativistics and Temporal Mechanics proposed that relevant precedents from cases yet to be tried should be admissible in court. After consultation with the emissary incarnation of Esseldár, the Curia ruled by vote of three to two that the principle of local causality should be enforceable at law unless effects whose causes themselves lay in the future should be the subject of the suit.”

– Proceedings of the 42nd Great Clarification