Elementary, My Dear Reader

This wasn’t what I intended to post next, but I’m still working on the “fleet carriers” post. In the meantime, have some more words.

So, among the basic words in a language, certainly for chemists, are those for various substances, and this is as true in Eldraeic as it is for any other language.

If we are to begin at the beginning, it would be with the classical elements, which in the Old Empires region were usually held to be six: air, fire (andra), water (alír), wood, metal, and stone (azik). But that is not quite enough to describe anything but what were, in the ancient days, considered the most fundamental substances, it being their combinations that gave rise to all the myriad components of the world.

And so, in the next step down, the first eldraeic alchemists divided substances into airs (gases), clays (“woody earths”, of which there seemed to be rather a lot), crystals (“metallic stones”, likewise), fires, metals, oils (“fiery waters”), salts (“stony waters”), waters, woods, and stones, thus:

  • aessoth: a (type of) crystal; any crystalline (to the eye) substance
    (from aesa “crystal” + oth “substance, stuff”)
  • alíroth: a (type of) water; any watery substance
    (from alír “water” + oth)
  • azikoth: a (type of) stone; any stony substance
    (from azik “rock, stone” + oth)
  • claithalíroth: a (type of) oil; any oily substance
    (“dark/shadowed water”, from claith “shadow” + alíroth)
  • ésaeroth: a (type of) salt; any salt or similar substance
    (“many little crystals”; from é [diminutive prefix] + aesa + oth)
  • múszikoth: a (type of) clay; any clay-like or earthy substance
    (from músel “soft” + azikoth)
  • nistraöth: a (type of) metal; any metallic substance
    (from nistra “forge” + oth)
  • teliroth: a (type of) air; any airy substance, or gas
    (from telír “sky” + oth)
  • lethroth: a (type of) wood; any woody or fleshy substance
    (from leth “life” + oth; note that lethroth includes both wood and meat, as the classical element does)

There is also:

  • andradoth: a (type of) fire; any fiery substance

Resulting from the common ancient confusion that fire is an element, rather than a process. Although while not substances, it is still possible to consider various different types of fire (i.e., different combustion reactions) and arguably plasmas as subcategories of andradoth.

To provide a comprehensive list of substances would of course be a virtually endless task, but let’s simply start with the metals, of which there were a pleasantly limited number known in ancient days:

  • andralis: uranium (“fire-metal”; it’s warm to the touch)
  • arídanis: gold (“sun-metal”; from the color)
  • ashínis: silver (“star-metal”)
  • brans: iron; also bransael, steel, and telbrans (“sky-iron”), meteoric iron.
  • glénis: tin (“key-metal”, so called because it unlocks the potential of other metals, such as copper and lead)
  • morins: copper (“red-metal”; from the color)
  • púlnónis: lead (“mass-metal”; obviously, it’s heavy)
  • traäshínis alír (“star-metal water”): mercury

And there you are. Go forth, and talk about stuff!

Eldraeic Word of the Day: Lechné

lechné: sweat, perspiration; technically, lechné refers to any fluid intentionally used to carry heat away by evaporation, and so cooling water for planetary power reactors, liquid hydrogen coolant used for evaporative hull cooling, and so forth, can all be described as lechné, as well as the original referent, biological secretions used for this purpose.

And Yet More

The two kinds of night…

ashíëmúr: “starlit night”; the night-half of the cycle in that half of the year in which Súnáris is in opposition to Lumenna, and the sky remains in twilight throughout the night, never becoming truly dark. From ashíël “star” + múrna “night”.

falsamúr: “black night”; the night-half of the cycle in that half of the year in which Súnáris is in conjunction with Lumenna, and the sky grows dark in truth. From falsan “black” + múrna “night”.

…the two natures of power…

arídaäsír: power; specifically, that power which arises from might, the power of lightning and the storm, the sword stroke, the crashing wave, the mighty engine, and the blazing sun. From arídan “sun” + asíran “power”.

chalíäsír: power; specifically, that power which arises from cunning, the power of the unforeseen gambit, the ingenious design, the perfect balance, the craftsman’s hand, and the gleaming moon. From chalíël “moon” + asíran “power”.

…the three kinds of loyalty…

traëlefí azkith: loyalty to one’s contract, oath, or obligations; from elefí “oath-contract” + azkith “loyalty”, itself from azik “stone” + ankithel “emotion, passion”.

traärgyr azkith: loyalty to merit, or rather, that loyalty to a person or group given fully and freely from respect for its worth. From argyr “merit” + azkith “loyalty”. Also sometimes seen as trabandal azkith.

traëstxijír azkith: loyalty to an abstract ideal, purpose, or necessity. Fromestxijír “wyrd, dharma” + azkith “loyalty”.

…and since we already covered loyalty, might as well give you these…

talisétäef: honesty; “converse with truth”, from talis “truth” + sétavir “converse (among a group)” + the state affix -ef .

carábrinef: generosity, liberality; “open-handedness”, from carás “open, accessible” + brind “palm (of the hand)” + the state affix -ef.

sefykith: laughter (as emotion, not sound), passing joy; from sef “spume, sea-foam” + ankithel “emotion, passion”.

merékith: kindness; from merel “gentle” + ankithel “emotion, passion”

dalínef: friendship. From dalín “friend”, plus the state affix -ef.

Twelve More Words

aelvthal: aesthant, from aelva “beauty” + thal “functional niche”.

arídamaen: dusk; from arídan “sun” + maen “fall”

arídaqerach: laser; from arídan “sun” + qerach “lightning”.

éändrycmesi: enlightenment, from andra “fire” + cmésí “kiss”.

ictoch: (expl.) “glitch”; colloquially, any annoying thing that you need to work on.

klaith: shadow; shade cast by a radiation-source.

laranlír: language; from laras “word(s)” + anlíril “song”.

mathalmin: crossroads, or intersection; from mathal “road” + minal “meet”.

traändra vandthel: “fire-anger”, wrath, specifically the noble rage of the righteous.

traëhain vandthel: “duel-anger”, the anger which requires satisfaction in battle, if not necessarily death (compare trasered vandthel).

traólmahara aelva: “the beauty of the remade”; that particular quality of beauty inherent in that which was broken and has been made anew. Also: an aesthetic philosophy similar to the Japanese kintsugi.

trasered vandthel: “blood-anger”, that fury which can only be quenched with the death of one party.

Eldraeic Words of the Day: New Places

A couple of words that are likely to be relevant in explaining many of the complexities of explaining to the audience the background needed to understand Black Panther, when we get there:

mahamoníë: Colony; literally “made-polity”. Applies specifically to polities created ex nihilo on terra nullius; there are variants of the mahamoníë, such as the semahamoníë, the reciprocal colony exchanged by allies, or the covíënqármoníë, the “wealth-price colony”, founded on a free sale and a fair purchase, but neither nations admitted by mutual agreement (and thus peer constituent nations) nor acquisitions by force (see below), formal or informal, can be referred to as mahamoníë.

rianqármoníë: Conquest; literally “sword-price polity”. Applies to any polity annexed by force. Any territory previously occupied by a population and not admitted by mutual agreement is necessarily a rianqármoníë, whether the force is formal or informal, exercised in fact or in duress, etc., etc.

And thus the necessity to translate “colonizer”, as an epithet, into traän-rianqármoníë daráv for anyone to understand it properly.

Eldraeic Word of the Day: Leirlaras

leirlaras: (lit. “mist-word(s)”). A term referring specifically to words, phrases, paragraphs, or even entire works deliberately so constructed as to be void of meaning, misleading, or obfuscatory. Depending on circumstances, it may be pejorative (when used to describe a collocutor’s evasions, for example), or complimentary (describing a skillful piece of adversive diplomacy, likewise).

The etymology of leirlaras was, of course, deliberately selected in honor of Leiríah, eikone of mists, illusions, deceptions, trickery, wit, and intrigue.