Let’s Break It Down

liquidator (sovereign): As a member of a satrap’s retinue, primarily in cases of annexation, it is the function of the sovereign liquidator to trim down the newly acquired governance to something approximating the Imperial standard. Since the majority of barbarian governances have arrogated to themselves a certain number of necessary and useful functions – outwith the legitimate functions of governance – and do not exist solely as mechanisms for the application of high-handed interference, presumptuous regulation, and arbitrary brutality, this is unfortunately not something that can be achieved merely by dispatching writs of abolishment to all and sundry.

To further dismay, neither is this as simple as centuries of ham-handed “privatization” attempts might make it seem, were one to ignore their results. A typical necessary and useful organization to be broken up by a liquidator is nonetheless ossified; uninnovative; risk-avoidant; accustomed to a position of legal monopoly; in the habit of answering to political masters rather than its nominal customers; derives its revenues in ways separated, to one degree or many, from the satisfaction of said customers’ requests; burdened with a thousand mandates outside its core competency; and whose staff frequently have a variety of unhelpful attitudes including apathy, grim resentment, petty-korásan syndrome, office politicking, political officing¹, cog functionalism², contraproject activism³, and either blind ignorance of or pig-headed indifference to the coquetries of economic reality.

The task of the liquidator is to abolish these slow-motion disasters without allowing them to become fast-motion disasters.

When chopping up an interdependent monolith, making your incisions in the wrong place may produce a mere private monopoly, or a cartel – doomed to eventually topple without a legal monopoly, assuredly, but while fulfilling the liquidatorial mandate in the most technical sense, this is hardly a result to be desired. Worse, it may produce organizations incapable of surviving independently in the short run, meaning in this case before alternate organizations can take up their function. Remember, due to the tendency of these governances to monopolize any field in which they engage, such functions will not be available on the local market to take up the slack.

Of the greatest difficulty, of course, is finding people to direct the new organizations. The nature of the old is unlikely to have created a dynamic organizational culture ready and willing to adapt to the marketplace, let alone thrive there. One may be fortunate enough to find some potential leadership within the old organization not yet stultified by its internal sociodynamics – which may, in some cases, be as simple as eliminating the old hierarchical management structure and replacing it with a bottom-up cooperative structure⁴ – but often one is compelled to resort to such means as bringing entrepreneurial talent in from outside⁵, strapping on appropriate floating initiatives and trusting that the organization will pay attention to them, or as a last resort⁶, transferring core staff and assets to an Imperial organization with local interests, similar purpose, and a willingness to take on the job.

These difficulties, together, make it all-important that the sovereign liquidator be a soph of great patience, calm temperament, and stout of both heart and liver.

– Offices of the Imperial Service, 143rd ed.


For those not familiar with synarchist jargon for various types of dysfunction, the following helpful footnotes are appended:

  1. political officing: the practice of subordinating the function of the organization to one’s own ends, usually unconnected to the stated purpose of the organization; when not practiced by the Directorate or its equivalent, it does not constitute entelechical fraud, but is nonetheless inappropriate and may constitute a subversive breach of contract.

  2. cog functionalism: also known as “jobsworth syndrome”, from the oft-repeated cry of the advanced sufferer that exercising any creativity or stretching beyond the bounds of normal routine is “more than my job’s worth”; the unwillingness or actual inability to do anything beyond the boundaries of existing procedure. Sufferers could, in theory, be replaced by a small automation script, and in practice, often are.

  3. contraproject activism: unlike political officing, which is merely diversionary, contraproject activism subverts the function of the organization to work against its own entelechy. Hard as it is to believe, when you find an education provider deleting advanced courses, a transport service encouraging people to stay at home, or an energy supplier promoting restrictions on energy use, you’ve found contraproject activism.

  4. In some examples of this type of organization (e.g., those which issues with organizational culture have not promoted cog functionalism, apathy, and featherbedding), the staff at the sharp end of the organization care far more about its nominal function and serving its customers’ interests than those in charge, and in those cases, such a structural inversion can work very well.

  5. Carefully screened, of course, since such offers have an appalling appeal to the unscrupulous type of vulture, those more interested in picking apart the wreckage than in building a functional organization.

  6. The Empire generally finds it preferable, from a sociodynamic-development standpoint, for such organizations to be constructed locally by, for, and out of the communities they serve, at least initially. Such convergence as partnerships, mergers, and other arrangements in the future may bring about can then safely be left up to the resulting structure, rather than imposed externally.

Trope-a-Day: One Product Planet

One Product Planet: Averted, in its strict form.  The realities of interstellar economics, logistics, and costs of transportation mean that it’s almost always more practical to maintain a decent-sized agricultural and manufacturing base at home, rather than import all your food and goods, for anything but the smallest of outposts.

Played straight in a loose form, in which certain worlds are known for certain of their (mostly unique) products, for example:

Big Dumb Object: Within the Empire, the partial Dyson sphere at Corícal Ailek (which exports thought) and the Dyson bubble at Esilmúr (which exports antimatter and other forms of stored energy in unwholesomely large quantities) would qualify.

Capital: For the Empire, that’s Eliéra, the throneworld, which does indeed export governance – to such extent as the Imperial governance is all that centralized, and indeed, can be bothered to govern.  For the Worlds as a whole, that would be Conclave (Imperial Core), where the Conclave of Galactic Polities sits and attempts to bring some order to the chaos, with all the associated politicking, corruption, intrigue, and scandal you might expect.

Exotic: A number of these, from the shell-world of Thalíär (Principalities) – mostly exotic from the point of view of the tourism industry – to the blue-white giant in the Ringstars and the black hole out in the Last Darkness constellation.  Also, certain exotic matter products are primarily manufactured near the high-energy environment that best supports them, and so have major factories out by Esilmúr, also.

Factory: Qechra (Imperial Core), a corporate conlegial colony world completely overtaken by autoindustrialism, with a manufacturing capacity of holy crap how much!?. It’s more of a showpiece than anything else, and secondarily a place to manufacture ridiculously large items, but it also serves the valuable purpose of being a worrisome sleeping giant.

Farm: Yes, in the sense that there are more than a few worlds that take pride in exporting their local specialist products, from specialist flowers to unique local booze.  No, in the sense that just about every world, or at least system, can manage to feed itself locally, and there are no worlds absolutely dependent on their imports of agricultural products, or mighty grain-ships ploughing the spacelanes.

Gates: The closest you get to this are the systems in any given constellation which house the long-range gates to other constellations, and thus are about as close as anything gets to being bottlenecks. (For the Imperial Core, these are Almëa, Meryn, Ocella, Sy, and Vervian Systems).

Military: It doesn’t export military forces – if anything, it imports them – but the Palaxias (Imperial Core) system is essentially given over to the Imperial Navy and its Prime Base, which also houses a large amount of the rest of the Imperial Military Service by default. Also, to a lesser extent, the six systems out in the fringes where the IN keeps the mobile naval bases for its sextant fleets.

Mines: See once again the Imperial energy production facility at Esilmúr; aside from such rare and specialized facilities as it, though, resource gathering tends to be distributed all over the place.

Science: The corporate conlegial research colony at Wynérias (Imperial Core) is notorious for its pursuit of unrestricted research FOR SCIENCE!, as is – even more so – the private conlegial colony at Resplendent Exponential Vector, but they’re hardly the only place where Science happens.  Or even where FOR SCIENCE! happens.

Service/Cultural Center: Most notably, Seranth (Imperial Core) is the largest and most prosperous tradeworld the Empire, or even the Worlds, have to offer.  It’s by no means, under the general principle I mentioned above, an entire planet of Wall Street, but the Seranth Exchanges do dominate the local economy, and the floating cities of Seranth probably are All Manhattan, All The Time.  It’s a very dominant commercial center, and only just eclipsed as a cultural center by Delphys (Imperial Core) for entertainment and art, and Viëlle (Imperial Core) for media in general.

Underworlds: Nepscia (Galith Waste) is infamous throughout the Worlds for its red market.  Litash (Dark Sea) was even more infamous for both that and acting as a major pirate center, before it got strangelet-bombed out of existence.