Next Question Batch

So today I was catching up on another work I’ve been following on another site, and one of the chapters reminded me of some of the discussions we (all, collectively) have had about the UBI / Citizen’s Dividend here.

(Click through to read and scroll down to the bit starting “Welcome, XIAOTING, LI.”.)

What would the eldrae think of the ethics of implementing a UBI “with strings attached” as portrayed in that excerpt there?

In their own context, that’s unconstitutional at least twice over. (Since I’ve published the Charter on here, determining exactly which ways are left as an exercise for the reader.)

In other people’s context? Well, what position do you think the self-designated Freest of the Free have on jerking people around with conditioned promises?

(Or, for that matter, calling something Universal when it patently isn’t? If you want to bribe people into good behavior – or even listening to your homilies on good behavior – hire and pay ’em. Don’t try and dress up bullshit as beefsteak.)

While reviewing some of our older discussions, I re-read this line from a still older post:

>What possible use is there for a [nuclear] bomb that completely obliterates the economic value of whatever you’re fighting over?

Which prompted the idle thought: What would the Imperial military think of a military from another culture (like, say, *here*) where “countervalue” ( https://en.wikipedia.org/wiki/Countervalue ) is considered an acceptable strategy, and is explicitly so named?

To remind the groundlings, that was one person’s comment at the time that the nucleonic device was invented (“for purely peaceful purposes”).

It may also be useful at this point to summarize the general position of the Imperial Military Service on such things, which amounts to:

“Even at their best, countervalue strikes are ungentlesophly, and have no place in civilized warfare.

(pause)

“Regrettably, however, we aren’t always fighting civilized wars with gentlesophs – indeed, if anything, zakhrehain are now in the majority – which poses something of a problem. There are plenty of idiot savages out there with rulers willing to accept military losses as the cost of doing business, especially where asymmetrism and the like are concerned, and in many of those cases, zorching a city may be necessary to remind them that there are unacceptable losses; the kiloton-of-prevention-is-worth-a-gigaton-of-cure approach. Fortunately, most of these rulers have a populace of foamy-brained fanatics backing them, so at least most of your collateral budget won’t be what you might call strictly innocent.

“And then there’s seredhain, of course.”

So, while to a certain degree it’s in how you use it, you may expect them, as a rule of thumb, to be unimpressed with anyone who prefers countervalue as a strategy.

Does the Empire maintain any “class 5” biohazard facilities i.e., biohazards capable of intelligently working to escape?

Don’t they call those “prisons”? 🙂

The safest way to contain those sorts of things, of course, is to rip a mind-state and genetic reconstruction profile, then split them into one-third XORs and file them at three of the Aeon Pit facilities. Where that’s not possible… well, there are certain facilities located out in the deep black, where frozen-down entities are kept strapped to antimatter charges. Or that’s what I’ve heard. Speculation, y’know.

…or there’s always the Eft Sédir Containment Facility, out at Eye of Night. You can’t beat a gravity prison over a black hole for security – if anyone looks to be escaping, just cut the skyhook, and it’s a one-way trip to oblivion.

(Freight Containers)

What’s the mass of these containers when empty?

Do they have a standard loading mass? What about stacking height under standard gravity / thrust? A big part of the containers here is that they’re rated for stacking and you need to load them at less than labeled gross mass.

A regular 4B08 masses around 1,800 kg empty; loads 31,400 kg net. As for stacking height – you can stack them up to twelve high under standard gravity, as a rule of thumb, but gravity of course varies and thrust varies even more.

(Of course, if you have a vector-control core to evenly spread change in momentum out across your entire starship, the containers don’t feel relative acceleration and you can stack them as “high” as you want, so long as the mass will hold together under non-thrust stresses and you don’t mass-out or bulk-out the ship in the process.)

What’s the Eldrae radiation safety limit structure look like. I’m guessing that they’ve got more biological tolerance than humans due to environment and immortality, also pretty sure that they didn’t get sidetracked into believing the linear-no-threshold model. Much of our reactor design (especially in the later designs) is predicated on minimizing radiation exposure at all costs. If you can tolerate coal-plant-in-Denver levels of radiation exposure without batting an eye it makes much of the containment design easier.

It’s complicated, as you might imagine, because of various interacting factors, which don’t necessarily affect all types of radiation in the same way. I haven’t computed it in detail yet, but my rough rule of thumb is that at the low end of the curve, you can double, as a guesstimate, the acute and chronic exposure dose for a given effect, and end up in roughly the right ballpark. It doesn’t hold as well at the high end.

Where things get particularly complex is with an immune and self-repair system built for immortality, and it’s effects on say, cancer, or as it’s known there, the small rot. Effectively, if it hasn’t suffered a huge insult, that immune system will pretty much shrug off even minor tumors, or even larger ones if the main body is cut out; only chronic exposure that drives them metastatic (the wandering rot) is likely to actually kill you.

So there aren’t lifetime limits because you can’t damage yourself permanently with chronic low exposure; just exposure-per-time limits to ensure that you don’t push your body beyond the point at which it can no longer repair itself.

(As for all the various names attached to the small rot? Well, those are because a lot of people had, before there were proper measuring devices available, the habit of pushing themselves until the first symptoms of blue-blotch fever (named for the easy bruising that’s often an early sign of chronic radiation syndrome) appeared, then taking a lengthy sabbatical to recover away from nucleonic furnaces and the like, then going back to do it again… and again… and again…)

Idealistic Snippet

(I’ve got the allergies today, so am reworking some of my notes and doing light editing. But here, have this wee snippet I ran across in the process:)

“Sure, you could theoretically weaponize a nucleonic device, but what would be the point? Everyone knows they’d have no imaginable practical use in warfare. What possible use is there for a bomb that completely obliterates the economic value of whatever you’re fighting over?”

– Alys Amanyr

(Who was later disappointed, despite being fundamentally correct where planet-based warfare was concerned.)

Trope-a-Day: Nuclear Option

Nuclear Option: The Imperial military is somewhat keener to use the Nuclear Option than most, partly because of the lack of a Nuclear Weapons Taboo, partly because nukes have a marvelous combination of characteristics that kill lots of things dead that conventional weapons are less useful against, like active bioweapons and nanoswarms, and also partly because when fighting on any number of hostile-environment worlds, you really don’t have to worry so much about mucking up the local ecosystem because no-one’s living in it anyway.

Also, it’s worth remembering that in the modern era, the Nuclear Option is generally carried out with antimatter bombs, which don’t leave hugely obnoxious amounts of fallout behind, and which can be calibrated downward to a nicety for much smaller explosions, compared to old-fashioned ‘splody-metal bombs.

Although for most purposes, orbital kinetic-kill strikes are almost as good.

Trope-a-Day: Nuclear Weapons Taboo

Nuclear Weapons Taboo: Averted completely and comprehensively.  The Empire has none – which, to expand, may have something to do with a homeworld considerably enriched, relative to Earth, with heavy and radioactive metals and lacking in fossil fuels, better biological radiation protection, and consequently an industrial era that used a lot more pebble-bed steam engines and nucleonic furnaces than ours.  The mundanity of the ‘splody-metal bomb was just the next logical step.

So, yeah, the nuclear weapon (“which they call a device“) is exactly what the Imperials reach for when they need a big and effective bomb, including for plenty of civilian purposes like, say, moving asteroids, digging canals, and dispersing inconvenient mountains, as well as, say, giving every heavy legionary a half-dozen 0.1kt thunderballs for his nuclear-grenade launcher.  Although at least these days, technically, they’re usually antimatter weapons, and thus rather cleaner than the old-school ‘splody-metal types.