P is for Planets

(It’s been a while since I’ve worked on this project, for one reason or another, starting with being somewhat blocked on Q. If you’re a relatively new reader who’s never seen the previous entries, therefore, I suggest clicking on the “picture dictionary” tag, at the bottom of the post, to see them all.)

P is for Planets,
Life’s havens in space.
They once were our cradle,
The home of each race.

Q is for Quanta,
The tiniest things!
Quarks and neutrinos,
Photons and strings!

R is for Robots
Which work all the day.
To keep our worlds running,
And failure at bay.

(Yes, I know the physics limps a bit in the middle one. You try making rhyming couplets for posthuman three-year-olds…)

Vol. 6: Mechal Elementals

Among the first known of all nanorobotic machines were the so-called mechal elementals, the maintenance mechanisms of Eliéra. While the common conception of that artificial world is that its ecology is maintained and guided by the computation and matter editation layers buried in its core, this perception is false – these are merely the most prominent elements in a complex system.

These nanorobotics have existed for the entire history of the eldrae on Eliéra, and from long before, having been part of the world since its construction by the Precursors. This is reflected in their names and taxonomy, since long before robots, mechanicals, or even simple clockwork automata were dreamed of, the ancient eldrae knew them as elemental spirits, emanations of Sylithandríël, eikone of the natural world, and Her first six children/souls, the Six Elemental Dragons.

The traditional taxonomy of the mechal elementals reflect this origin, as they are classified under their presumed elemental aspects, including such elementals as the silt spawn and stone mothers, responsible for counteracting the long-term secular erosion of the mountains; the cloud shepherds and smoke sylphs in the air; wave undines and river carvers; soil churners of the fields and the dryads of the forests; the magma krakens that churn the fires below and the flame swallows that govern their release; and the gemlords and ore ants known to generations of miners and tunnel explorers.

In the modern era, of course, we know all of these to be nanomechanical systems, part of the planetary maintenance architecture answering to the central computation layer. That said, since these systems are now overseen by the archai Sylithandríël and Her subroutines, the ancient theological view is now arguably more true than it was at its inception; and, indeed, the archai maintains the validity of the old lore of elemental beckoning, bargaining, and abjuration that the ancient eldrae painstakingly discovered to deal with the alien animating intelligences of “wild” mechal elementals before the Transcend, despite the ability to communicate directly via gnostic link.

Many of the mechal elemental designs have been repurposed for use as ecopoesis tools elsewhere. This volume describes both these, and also those mechal elementals most commonly seen in the wild and in history, along with both the modern and ancient protocols for interacting with and commanding them.

First, we describe the elementals of the Air, the emanations of the Air Dragon…

– Concordance of Robotic Systems and Animating Intelligences, 221st ed.

Trope-a-Day: Dying Town

Dying Town: Briefly applicable in the Empire in the time period between the Industrial Revolution and the Automation Revolution.  After the former, there was flight from plenty of small towns into the cities, to concentrate labor for the needs of industry and as agricultural labor requirements went down, and because of the cities being the centers of education and culture and production, much like today.

Then the Automation Revolution (and mature information technology) came along, and this trend abruptly reversed itself, as industrial labor requirements also dropped precipitately (meaning both that the remaining types of work were much more flexible as to location, and that much smaller populations could support industry), mature infotech could bring all that education and culture to you wherever you were or take you to it via telepresence, and modern robotized delivery systems could do much the same for production – and fast automated transit could still get you into the cities for anything that you needed to be there for.

And it turns out, for the eldrae at least, if there’s not a reason to make people live all tightly packed together in huge numbers, they pretty much don’t want to.  (At least not if they can still have all the good things about city delivered or a short flitter-hop away.)  Former dying towns are the new suburbs.

Trope-a-Day: Cyber Cyclops

Cyber Cyclops: Generally averted: parallax is too useful a tool in building sensors for moving things to give up (although static computers not built to do much physical-world manipulation, I suppose, often use single cameras for vision).

Although in some cases there may be only one kind of any given sensor; or multiple sensors may be covered by a common protective shroud, which I suppose creates much the same effect.

Trope-a-Day: Clockwork Creature

Clockwork Creature: Due to the effects of relatively low population and slow population growth on the economics of the eldrae, they invented varieties of robotics remarkably quickly.  The first generation was exactly this; clockwork automata to perform a whole variety of functions.  Although it took exactly as many years as you might think before anyone was putting tiny Babbage-engine (sorry, Stannic cogitator) brains into them.

Trope-a-Day: Ambiguous Robots

Ambiguous Robots: Between one advancement and another, mechanical robots, biological bioroids, cybernetic implants for biological bodies (including nanocytes and nanosomes), biological organ-implants for mechanical bodies (including skin and flesh coverings, with active nerve integration), and biomimetic materials… well, yes, the middle ground is getting rather ambiguous, isn’t it?  Half the time, even the designers aren’t sure.