The Sapphire Coloratura: Revealed!

Inspired by a passing comment on the Eldraeverse Discord, we now present a galari starship, the Sapphire Coloratura-class polis yacht; the favored interplanetary and interstellar transport of all sophont rocks of wealth and taste.

SAPPHIRE COLORATURA-CLASS POLIS YACHT

Operated by: Galari groups requiring luxurious private transit.
Type: Executive polis yacht.
Construction: Barycenter Yards, Galáré System

Length: 96 m (not including spinnaker)
Beam: 12 m (not including radiators)

Gravity-well capable: No.
Atmosphere-capable: No.

Personnel: None required (craft is self-sophont). Can carry an effectively arbitrary number of infomorph passengers.

Main Drive: Custom “dangle drive”; inertially-confined fusion pellets are detonated behind a leading spinnaker, the resulting thrust being transferred to the starship via a tether.
Maneuvering Drive: High-thrust ACS powered by direct venting of fusion plasma from power reactors; auxiliary cold-gas thrusters.
Propellant: Deuterium/helium-3 blend (pelletized aboard for main drive).
Cruising (sustainable) thrust: 7.2 standard gravities
Peak (unsustainable) thrust: 7.5 standard gravities
Maximum velocity: 0.12 c (based on particle shielding)

Drones:

4 x galari body-crystals; since the galari are ergovores, any galari passenger or AI system may use these for EVA purposes.

Sensors:

1 x standard navigational sensor suite, Barycenter Yards
1 x lidar grid and high-sensitivity communications laser grid, Barycenter Yards

Weapons:

Laser point-defense grid.

Other Systems:

  • Cilmínár Spaceworks navigational kinetic barrier system
  • 4 x Bright Shadow secondary flight control systems
  • Kaloré Gravity Products type 1MP vector-control core
  • Systemic Integrated Technologies flux-pinned superthermal radiator system

Small craft:

5 x minipoleis (no independent drive systems; local accumulators only)

DESIGN

The Sapphire Coloratura was intended to be a shining jewel in the crown of galari starship design, so it is perhaps fitting that it indeed resembles a shining jewel, the translucent crystal of its main body throwing sparkles of rainbow light everywhere when it chooses to fly close to stars, or when it is illuminated by the fiery blasts of its main drive.

The main body of the ship is similar to, in many ways, the galari themselves; a sixteen-faceted crystal, with eight long facets facing forward to the bow tip, and short, blunter facets facing aft towards the mechanical section, a gleaming metal cylinder with a rounded-off end taking up the remaining two-thirds of the starship’s length.

To proceed from fore to aft, the bow tip of the ship is capped with metal, housing the core mechanisms of the dangle drive; the sail deployment system, tether terminus, pellet launcher, and ignition lasers.

From our Earth perspective, this drive is very similar to the Medusa-type Orion; thrust is delivered to the starship via a 216 m diameter spinnaker “sail” on a tether ahead of the craft. Rather than dedicated pulse units, the drive projects pelletized D-3He charges ahead of the craft to the focal point of the spinnaker, where inertially-confined fusion is initiated by the ignition lasers, reflected to surround the pellet by the inner surface of the spinnaker. The resulting nuclear-pulse detonation accelerates the craft, smoothed out by the stroke cycle of the tether (see above link).

The main crystal body of the craft is essentially a solid-state piece – save for cooling labyrinths and the axial passage required by the drive – of galari thought-crystal: a substrate which holds the ship’s own intelligence, those of all passengers and any crew needed, along with whatever virtual realms, simulation spaces, or other computational matrices they may require. As such, there is little that can be described by way of an internal layout; most polis-yachts are unique in this respect.

The “waist” – broadest point – of the body is girdled by a machinery ring, containing within it the four fusion power reactors (multiple small reactors were preferred for extra redundancy by the designer) with the associated ACS, and at points between them, the backup flight control systems, navigational sensor suite, and other small auxiliary machinery.

At the aftmost point of the main body, where the blunter end of the crystal joins the mechanical section, eight crystal spikes project, symmetrically, from the point of junction. These are left hollow by the manufacturer and equipped with tip airlocks to provide a small amount of volume for cargo space and aftermarket customization; if non-ergovore passengers are expected, two of these are typically converted into quarters and life-support. A central chamber where the spikes meet serves as a body and robot hotel.

Entering the mechanical section, an accessible chamber at the forward end of the cylinder provides accommodation for the vector-control core and larger auxiliary machinery, including the thermal control system. The remainder of the section is entirely made up of bunkerage for the reactors and main drive.

The galari have never, it should be noted, shied away from making maximal use of vector control technology. This is particularly notable in the Sapphire Coloratura‘s design in two areas:

First, its radiators, which cloak the center of the mechanical section with a divided cylinder of gridwork, individual carbon-foam emitting elements held together and in place away from the hull by vector-magnetic couples, linked back to the ship itself only by the ribbons of thermal superconductor transmitting waste heat to them; and

Second, by the minipoleis that the Coloratura uses as small craft. Resembling nothing so much as miniature duplicates of the starship’s main body, these auxiliary blocks of thought-crystal are held in place orbiting the main body of the ship – often in complex patterns, even under full acceleration – connected only by vector-magnetic couples and whisker-laser communication.

That is pure ostentation.

 

The Range of Range

“You will hear it said that lasers have ‘a pathetically low range’ and are ‘suitable only for point defense and the inner engagement envelope’. To put this statement into its proper context, one must understand the proper scale of starship engagements; i.e., that the pathetically low range in question is approximately a light-second, or to put it another way, that the enemy vessel must close to within a distance roughly equal to twenty-five diameters of your home planet before you can engage them with this notoriously short-ranged weapon.”

The Dirtsider’s Guide to Interplanetary Warfare

Not For Kitchen Use

At its simplest, a point-defense laser grid is a system of hundreds of meshed, phased-array, variable-frequency, plasma laser elements (on its parent starship, these are the glossy black domes speckling the hull), capable of outputting an arbitrary number of variable-power beams, limited only by the capacity of the controlling computer, along an equally arbitrary number of bearings.

In its most benign civilian application, the laser grid protects the hull against incoming mass, by vaporizing small particles entirely, and by causing outgassing of the surface elements of larger ones in such a way as to produce thrust sufficient to redirect their course – acting, in effect, as a portable laser broom. A standard military laser grid fulfils this function on a larger scale, vaporizing and redirecting incoming kinetic slugs using the same essential principle, while penetrating and disabling AKVs. Such a grid is typically able, in full-autonomic mode, to keep the volume of space within a dodeciad miles of the parent starship clear of all material objects not explicitly tagged by IFF as friendly.

A military-grade grid, of course, has certain other applications. One, for example, is serving to propel various otherwise-unguided packages by use of the grid to heat inert ablative propellant attached to them, functioning as the power element of a laser thermal drive. Another, less advertised, is that of dealing with enemy starships that have been disabled, but which decline to surrender and which do not possess any unusual value to be recovered by an opposed boarding action: specifically, a disabled starship within effective range of a laser point-defense grid can be conveniently sliced and diced into effectively-inert fist-sized cubes.

 

Hariven-class Free Trader

So, I got a request from a reader for a few specs on the Hariven-class free trader. Well, why not?

(Sadly, they were imagining something like Vaughan Ling’s Planetes-inspired debris collector with comparable dimensions, capacity, etc. Sorry to say it, but that ship? Had some style. The Hariven? Really doesn’t.)

HARIVEN-CLASS FREE TRADER

Operated by: Desperate free traders, just starting-out bands on tour, your sketchy brother, refugees, space hobos, and anyone else who can’t afford a better ship.
Type: 
Basic freighter.
Construction:
Under open-source license; produced by multiple manufacturers, most of whom would prefer not to admit it, along with various backyard fab shops.

(And when I say “desperate free trader”, I don’t mean, say, the people who fly around in a Firefly-class in Firefly. Those people, in this verse, own something like a Kalantha-class. This is down from there at the true ass end of space travel.)

Length: 46m, of which 30m is the hold.
Beam: 
8m (not including radiators)

Gravity-well capable: No.
Atmosphere-capable:
 No.

Personnel: 3, as follows:

Flight Commander
Flight Director
Flight Engineer

(This assumes you’re following the typical regulations which require – since the Hariven has no AI, and only dumb automation – that at least one qualified person be on watch at all times, hence a minimum of three. In practice, a Hariven can be flown by one and very often is, if they don’t mind violating the rules of navigation of every halfway sane polity in space.)

Drive (typical; may vary from build to build): Nucleodyne Thrust Applications “Putt-Putt” fusion pulse drive.
Propellant:
 Deuterium pellets.
Cruising (sustainable) thrust:
 0.6 standard gravities (0.56 g)
Peak (unsustainable) thrust:
 1.2 standard gravities (1.12 g)
Delta-v reserve:
 (Not yet calculated, but limited; if you’re flying a Hariven, you ain’t going brachy unless you devote a lot of your hold space to extra tanks. Be prepared to spend much of your voyage time on the float.)
Maximum velocity:
 0.02 c (based on particle shielding)

Drones:

Not supplied as standard, but buy some. You’re gonna need ’em.

Sensors:

Orbital Positioning System sensors
Inertial tracking platform
Passive EM array
Short-range collision-avoidance and docking radar

Weapons:

None.

Other systems:

Omnidirectional radio transceiver
Communications laser
Whipple shield (habitable area only)
Mechanical regenerative life support (atmosphere/water only)
Algiprote vat
2 x information furnace data systems
Sodium droplet radiators

Small craft:

Not supplied as standard, but a common as-supplied variant adds a partition to convert part of the forward hold into a bay with docking clamps suitable for many surface-to-orbit vehicles.

DESCRIPTION

It’s a classic tail-lander layout of the crudest form: a 30m steel box welded on top of an 8m steel cylinder welded on top of a cheap fusion pulse drive, the latter two surrounded by pellet containers. It couldn’t look more brutalist/functional if it tried. At least most Hariven owners try to give it a bright paint job.

The hold is up front, a big steel box roughly the size of eight standard shipping containers. (Indeed, sometimes it’s made from eight standard shipping containers.) Putting it right for’ard has the advantage of simplifying construction greatly – all the machinery is at one end – and giving Hariven captains the assurance that if they ram their junker into anything accidentally, at least there’s 30m of other stuff between them and whatever they hit.

The hold opens up along its entire length on the port side to permit access. Responsible captains who convert their Hariven for passenger transport (the aforementioned touring bands, refugees, and space hobos, for example) by attaching deck partitions inside the hold and adding canned air have these welded shut. Less responsible captains simply pray for a lack of wiring faults.

The habitable section (the cylinder at the back) is wrapped in auxiliary engineering machinery and fuel storage, to the point that it’s only 4m in internal diameter. (If you need to fiddle with most of the engineering systems, you’re going to need a drone, or to take a walk outside.) It’s divided into four decks, from the bow down:

The bridge, which shares space with most of the avionics;

A small living area, which contains the food vat, a tiny galley, the inner door of the airlock, and any luxuries you see fit to squeeze in there. Like chairs;

The crew quarters, which means four vertically-mounted sleep pods, and maybe room for another luxury or two if they’re small;

And a tiny workshop, for any repairs that need doing.

That all sits right on top of the shadow shield and the business end of the drive. If you need to adjust anything below that – well, hope you brought a drone.

But enough of this. You buy this ship, treat her proper, she’ll be with you the rest of your life.

Ain’t sayin’ how long that’ll be, mind.

 

 

Trope-a-Day: Ramscoop

Ramscoop: The classic ramscoop as a starship drive is not a terribly common design feature, since they are (for reasons explained at Atomic Rockets) awfully draggy and power-hungry and thus limited in top speed. Much more common is using the technology as a magnetic sail brake to decelerate a fusion rocket, which braking technology has the advantage of letting you top off your tanks at the same time.

Now, the ramscoop that lets you dip fuel from a suitable gas giant, that is used. Typically on specialized scooper small-craft (mostly carried by warships, exploration ships, and others who may need to refuel away from normal fueling stations that have other, better ways to mine gas) and relatively small ships only, because it requires a specialized hull shape and frame along with heat-sink and radiator capacity to avoid incinerating yourself trying to pull it off, but it’s still relatively common.

Trope-a-Day: Ace Custom

Ace Custom: Happens a lot, aided and abetted by the highly modular and modifiable nature of Imperial technology. (Indeed, both the Navy and the Legions positively encourage the practice – as long as you stick to the standard interfaces and thus do not muck up the supply chain, or drop below the baseline performance – on the grounds that they enjoy keeping their opponents in a state of perpetual confusion and disorientation with regard to what can actually be expected out of their hardware.)

Braking Without Breaking

“Your attention please, gentlesophs and adjuncts; Flight Commander Aimne speaking. In twelve minutes time, we shall commence our deceleration burn to enter Talentar orbit and make rendezvous with Avétal High Port.

“As you may know, the Wanderer Station cycler intercepts Talentar orbit at high transit velocity, and as such making orbit requires a substantial velocity change. Our flight plan therefore mandates that we decelerate at six standard gravities.

“At this time, therefore, please ensure that your acceleration couches are facing full for’ard, upright, and locked. Any loose objects may become dangerous projectiles under thrust; please ensure that any such are stowed. For your comfort and safety, we advise that you remove any objects – especially if heavy or possessed of hard edges or corners – from your front, or upper, pockets, and stow them in the g-safe container provided. If you have a full bladder, you should empty it before the burn commences. If you are not familiar with acceleration couch procedure, this would be an excellent opportunity to study the provided reference data. Any passengers with special medical requirements for high-gravity maneuvers should make themselves known to the purser without delay.

“The thrust alarm will sound one minute before burn commences. Please ensure that you are in your acceleration couch, with restraints fastened, at that time. For your comfort, check that clothing beneath you is smooth and wrinkle-free; minor discomfort is greatly amplified under thrust. Your arms should be resting on the provided rests; do not cross them or place them in your lap. Check that your headrest is properly adjusted and place your head in contact with it, without turning it to either side. Remember that even a short drop at six gravities may cause serious injury. Do not attempt to release your restraints or move about the cabin while the burn is in progress; even if you are able to do so, such activities endanger your fellow passengers.

“If it is necessary to interrupt the deceleration burn for any reason, it may resume at any time without warning, or unanticipated attitude corrections may be required. For this reason, again, please do not release your restraints or leave your acceleration couch until I have announced the end of the maneuver.

“The current temperature on Avétal is 214 absolute, and the vacuum is hard out today. On behalf of the company and the other members of the crew, thank you for flying Amphiplanetary.”

 

Trope-a-Day: Weaponized Exhaust

Weaponized Exhaust: Ah, yes – the Kzinti lesson. What can we say about the Kzinti lesson.

Well, we can say that it is both entirely true and entirely useless (in actual space combat, although on the ground your mileage may differ).

It’s entirely true because, as Larry Niven said, “A reaction drive’s efficiency as a weapon is in direct proportion to its efficiency as a drive,” and obviously torch drives that let you tool around the system at consistent single-digit g accelerations are very efficient drives indeed. Unless you are using incredibly exotic, non-standard-molecular-matter materials, anything you park directly behind a torch drive will evaporate like a pat of butter under a blowtorch. No question.

It’s entirely useless because, as Atomic Rockets points out, “propulsion exhaust is poorly collimated, which means after a very short range it will have expanded and dissipated into harmlessness”. This is even perfectly deliberate as well as unintentional – it’s a basic safety feature for being able to use drives in the vicinity of anything else, ever. As such, unless you’re at point-blank range, you won’t be teaching this particular lesson – and if you let someone reach point-blank range in anything capable of being Kzinted, or make doing so part of your offensive plan, you fail space warfare tactics forever. Note that the inner engagement envelope begins at an entire light-second.

So, basically, if you want to weaponize your drive, stick to something that’s supposed to be collimated. Like launching lasers, or one of these.

Boarders Away!

“There are two types of boarding action: non-contested and contested.

“The former is only moderately terrible: which is to say it is usually carried out in the course of routine inspections or interdictions, or after surrenders, and the starship being boarded has obligingly hove to when requested; one has been able to close with it without problems, and board it through the airlocks or by taking a cutter across; and in all other ways is being cooperative.

“In other words, if it goes wrong – which can happen quite easily even if everyone on the bridge is cooperating – it’s only house-to-house fighting, at point-blank range, in a maze, filled with fragile and dangerous industrial machinery, surrounded by vacuum, with hostile parties in control of the light, air, and gravity. If you’re lucky, no-one will be sufficiently in love with the idea of taking you with them to blow a hole in the reactor containment.

“And then there’s the difficult kind.

“There are actually very few contested boardings. Starship engagements typically happen at long range (light-seconds to light-minutes) and make use of weapons potent enough that surviving vessels are rarely in any condition to be boarded in any sense distinct from salvage and rescue. The exceptions to this general rule come when it is absolutely necessary to recover something valuable from the target vessel – be it hostages, a courier’s package, some classified piece of equipment, or the valuable data stored in the starship’s command computers – which will inevitably be destroyed if the vessel is forced to surrender.

“Achieving this requires a series of highly improbable operations to all go off perfectly in sequence.

“First, the approach: getting to the ship you intend to board; i.e., closing to suicide range, which may involve either surviving the fire from its cohorts, or cutting it out of its formation. This always, however, requires both surviving its fire while closing and depriving it of the ability to evade your approach and to take offensive action against the relatively fragile boarding party.

“So, in the course of matching orbits, you have to disable the drives, disable its weapons systems able to bear on your quadrant of approach, disable the point-defense laser grid (which can slice apart small craft at close range) and defense drones likewise, and disable the kinetic barriers that would otherwise hold off your approach to the hull; all of which you must do with sufficient careful delicacy that you don’t destroy the valuable part of the vessel that you want to claim in the process.

“Second, having achieved this, you must then board the target starship. In a contested boarding, you do not do this through the airlocks: they lead directly to designed-in choke points and people whose job it is to repel boarders, and if they retain attitude control, they can throw a spin on their ship that docking clamps won’t hold against. This is the job of the microgravity assault vehicle, affectionately known as the boarding torpedo, which serves to carry a squad of espatiers into an unexpected part of the target vessel – preferably near enough to the target within the target to make seizure easy, but not close enough to cause its destruction – by ramming, burning through the armor and the pressure hull, and crawling forward until an ideal position is reached or it can go no further.

“(This assumes that you are following the standard model, which people are constantly trying to improve on. One captain I served under rigged saddles for his AKVs and had us ride them to point-blank range of the target, then drop to its hull and take out the laser grid emitters directly. I would not recommend this tactic.)

“Then it’s guaranteed house-to-house fighting, at point-blank range, in a maze, filled with fragile and dangerous industrial machinery, surrounded by vacuum, with hostile parties in control of the light, air, and gravity.

“Third, you must do all of this very fast, for one reason or another. The above operations are not subtle, and your target will know you are trying to board them as soon as you start sharpshooting to disable. If you have terrorists or pirates, this is when they start shooting hostages. If your target is a military starship, though, as soon as they see a boarding attempt, the bridge, damage control central, and the maneuvering room all put one hand on the arming keys for their fusion scuttling charges, and as soon as any two of them conclude that they can’t repel boarders, they’ll scuttle. All you have to do is get sufficiently inside their response loop that you can punch them all out before that happens. (And once armed, it takes positive action to prevent the scuttling, so you can’t take the otherwise obvious short-cut.)

“All of which should explain why espatiers ship out with six times as many warm spares as their naval counterparts.”

– Maj. Esvan Solanel, the 22nd (“Alatian Highlanders”) Imperial Legion, Retd.

Darkness Within (22): Coming Back

FROM: CS GRITFIST (FIELD FLEET RIMWARD)
TO: FIELD FLEET RIMWARD COMMAND (CS ARMIGEROUS PROPERTARIAN)

*** ROUTINE
*** FLEET CONFIDENTIAL E256
*** OVERDUE FOLLOWUP

REF: TASK GROUP R-4-118
REF: OVERDUE STATUS, CS GUTPUNCH

  1. AS PER TASK GROUP ORDERS ORIGINATING CS UNDERBELT, HAVE PROCEEDED WITH COHORT, CS GOUGER, TO LAST KNOWN POSITION CS GUTPUNCH, MALTEVIC SYSTEM.
  2. NO TRACES OF CS GUTPUNCH OR RECENT SIGNS OF COMBAT APPARENT OR RECORDED IN SYSTEM LONGSCAN BUOYS. TRANSPONDER LOGS CONFIRM OUTBOUND GATING TO NARIJIC SYSTEM IN ACCORDANCE WITH PATROL ROUTING.
  3. RESPONSE TO FORWARDED QUERIES TO SYSTEM ENTRY BUOYS IN NARIJIC AND KERJEJIC SYSTEMS INCLUDES NO HIGH-ENERGY EVENTS.
  4. CS GOUGER WILL PROCEED FORTHWITH TO NARIJIC SYSTEM AND COMMENCE SEARCH GRID SWEEP.
  5. SELF WILL PROCEED FORTHWITH TO KERJEJIC SYSTEM AND COMMENCE SEARCH GRID SWEEP.
  6. MORE FOLLOWS.
  7. AUTHENTICATION MORAINE HAMMOCK VAULT SIMMER GOLDEN PAWL / 0x9981ABD43E3ECC22

ENDS.

 

Darkness Within (21): On the Drift

Z plus four seconds

Mind-state transmission received: 3.301229 exp 16 octets validated.
Identity confirmed: Isif Alclair-ith-Alclair [UCID and mindprint match].
Reinstantiating…

Dynamic mind-state analysis confirms mental integrity.
Cannot contact Am-I-Me service [no endpoint].
Cannot contact Identity Tribunal (proxy) [no endpoint].
Cannot contact incarnation insurance provider (proxy) [no endpoint].
Identity assumed pending verification under emergency protocol.

Noetic reinstantion complete; initiating corporal teleoperation.

That’s it, then. All is ready. Time to go. I enable full connection with the router, and the candle’s controls blossom in my mind’s eye.

One last glance around. The lights in the bay are dimming to as my script runs the shutdown-safe sequence, leaving nothing but the emergency protonic inserts. The remaining nodes on the ship’s mesh execute orderly terminations and wink out, one by one. The spacetight doors remain shut, but I’m heading out the fractured end – most of the floating debris was cleared in my rebuilding efforts.

I think again of the scuttling charges, but there are no secrets to protect in this fragment of a ship, except those I’m taking with me.

I feed a trickle of hydrogen to my thrusters, start myself gliding forward at safe-in-dock speed.

Farewell, Gutpunch! Thank you for my life.

Z plus three minutes

Here’s the plan.

I have approximately 48 hours of breath remaining, if I stay calm and breathe shallow. That’s more than I need to get near enough to the stargate to be rescued, but not by all that much. If I can find that vector-control core from the cutter. If I can’t, I have to work with the native delta-v I have, and it will be even more important to set off early because I’ll barely be able to get inside the search cube.

So I’m giving myself three hours from now. Pointing the spotter backwards tells me I’m now a good mile clear of the hulk. The way the hull fractured tells me that Gutpunch was struck from ventral, portside, and for’ard and recalling the camera images from first waking and doing some crude plots on the after-section debris, it seems to have drifted mostly aft-relative – probably venting tanks added some thrust in that direction – with relatively small starboard and dorsal components. It also looks to have developed a Y-spin. (I’m keeping the hulk’s orientation as an inertial reference, for now.)

With the auxiliary battery room up front, if the reactors scrammed – and the reactors must have scrammed – and the aft section spinning like that, it’s very unlikely the aft half of the cutter could have stayed in the hangar. The tie-downs would have almost certainly snapped.

So assume that. Assume it got flung out, and flung out at the moment of greatest stress. That would be on the first spin when there was also thrust to take into account, which should put the cutter somewhere relatively close to the aft section, but further starboard-dorsal relative to the hulk.

I should be able to find the aft section easily enough with the spotter; it’ll be the biggest object within its range. Then all I have to do is scan the space near it along the right sector for something with the right proportions to be cutter-hull, and that should have my core in it.

If it doesn’t – well, it’s the highest-probability option. If nothing shows after two hours, I’ll continue scanning on the way to the aft section, just in case the tie-downs held. If that doesn’t pan out, I abort to plan B. Not enough time to check any other options.

And I’ll get to it.

 

Darkness Within (20): The One Who Leaves

Z minus four minutes:

Damn it.

Well, I’ll try, sister. I’ll try hard.

Last parts are mounted, the couch from the cutter – right through the forward viewport – and the spare PLSS pack. Software tests clean. The script is ready to shut me down on Gutpunch‘s servers and reboot me on the substrate’s temp space when I give the word. The gyros are spinning up to threshold. It should be time to hit the black.

What have I forgotten?

What have I forgotten? I know –

Shit and ash, I almost forgot a spotter!

Z minus one minute:

Lucky there was one in the DC locker. Anyway. Air’s very tight, so cut her free and make the life support switch first. Aft tether, aft tether, fore tether, fore tether. Good, floating free. Now —

Enter unlock code into the PLSS.

PLSS<-Safety instruction one-four-eleven-niner-six-two. Lock motion enable.

Hyperventilate. One deep breath. Two deep breaths. Three deep breaths, and hold it.

Rotate safety check valve to closed.

Unfasten security turnbuckles, left and right.

Depress eject switch. PLSS will float free and alarm will sound, much appreciated, yes, I know, shut up!

Have assistant place replacement PLSS in position – or, in this case, back up, press shoulder-blades against the interface panel that’s part of the acceleration couch and wait for connectors and latches to engage —

— to engage —

Move forward, move back, and try it again.

Still nothing.

Oh, hell. No panicking, now, Isif, work the problem. Pull free and check the connectors.

Feed line, looks clear. Return line, looks clear. Data connector – shit, that pin’s bent. Tools — no time. Will a finger fit? No. The taste of carbonic acid on my tongue. Unclip — the tiedown rings. Okay. The end of the spotter will fit. Find the leverage. Looks eyeball-straight now. Good enough? Have to be.

Rotate back. Press against the panel again.

Thunk.

Gods, that was too close. Connectors show blue. Fasten security turnbuckles.

Rotate safety check valve to open.

Exhale.

Inhale.

PLSS<-Safety instruction eleven-one-three-eight-seven-four. Lock motion disable.

They’re right. Sometimes canned air can be worth tasting. One breath, self, that’s all the reflection you have time for. Bring your mind over here.

candle_router<-!transferflag exec

Packing for mindcast commencing. Personality execution terminated.

 

Darkness Within (19): The One Who Stays Behind

Transfer complete.
Transfer complete.
Transfer complete.
Transfer complete.
Transfer complete.

Initiate final testing sequence.

There I go, then. All ready, and at least three minutes ahead of schedule. The new guidance code; the suit life-support hackage; the router rewire; a command VUI; and some scripts to hold the damned mess together.

With more than enough time to spare to run the integration tests, and to assemble a nice exomemory package for you with the operating instructions.

Which leaves me a moment for a personal message.

You’re going to feel guilty, eigensister-mine, for not being able to merge me back into us.

Evidently the lectures back in ethics class on pattern identity issues didn’t stick, nor did the ones about survival situations at the Naval Academy.

And stop arguing with me. I know you exactly as well as you know yourself.

The converse is also true, which means you know every bit as well as I do, eigensister-mine, that you’d do for me exactly what I’m doing for you, and that should be the end of it. Moreover, as a non-divergent fork, I’m doing all this to save my life.

So you don’t get to feel guilty about it, and if you insist on doing so anyway, the all of you that is me is going to fork herself again just to slap herself silly, understand?

Good.

Testing sequence complete: 0 errors, 0 warnings.

Job’s done. Good luck, both of me. Be you later.

Personality execution terminated.

 

Darkness Within (18): Rush

Z minus 3.2 hours:

We have a thrust frame!

A proper cylinder truss, even, because at this point, trying to take clever short-cuts would be very much a false economy, of the type that leads to embarrassingly anticipatable anoxia. And even so, I’m still running a full fourteen minutes ahead of schedule after getting the drives attached and plumbed. I can already tell that these muscles will regret the stimulant cocktail later, but as long as they have a later, we can live with that.

I should, by the book, use the extra time to conduct a static fire test at this point. Since having to tear down and rebuild the thrust frame if there are any structural flaws in it would take long enough to kill us anyway – short of dipping into the LOX tank, which would involve doing heavy industrial work with impaired motion and a suit full of O2-enriched atmosphere – I’m not going to.

(Having made many of these entries, I should mention to the unknown posterity reading this that I’m not actually worried about justifying my many decisions of this form to an engineering review. I just like to check that writing them down in the log makes them seem less insane.

Or, at least, no more insane.)

Z minus 1.3 hours:

So much for circuit breakers.

Damned accumulators. Orichalcium’s a heavy synthetic, so the whole thing steers like a freight sled on oil-ice. Not something you want to be hauling around on a few puffs of maneuvering nitrogen.

In retrospect, it might even have been easier to rig a temporary cable to get power on the bus, at least long enough to take the candle up by the battery room.

Too late now, anyway.

Z minus 1 hour:

Got the substrate and wireless node pulled and attached to the forward truss, wired in and powered on. They’re even talking to the ship’s ‘weave.

Which makes it time for my other other self to do her final checkout…

 

Darkness Within (17): Twins

Noetic reinstantiation is in progress.  Secondary noumenal systems and incrementing memory string load incomplete.  Please wait, avoiding intensive cogitative activity.

Please hold all queries until incrementing memory string load is complete.  New associations may interfere with engram binding.

Primary incrementing memory string load complete.  Cross-loading and merging memory updates from primary instance.

Noetic reinstantiation complete; initiating virtual awareness.

Transferring puppet ackles.

Oh.

Well.

You picked a hell of a time to wake me up, eigensister-mine.

Also, you look like the morning after a Paltraeth clambake.

You should feel it from where I am.

I did and I will, remember. Anything else you’ve got to say before I put you to sleep?

Just get me home, okay?

Trust me. I want to get there every bit as much as you do.

That’s not funny.

But it’s true.  Sleep well.

Puppet ackles activated. Primary personality execution SUSPENDED.

Warning: Medical alerts require review.
Warning: Life support status requires review.
Warning: Capability plat requires review.

Well, this hurts exactly as much as I remember.

So, let’s review what we have to work with, eigensister-mine. We have most of a candle assembled, main frame, remass tank, a truss up front with navigational controls. I look upon our work and declare it good, partly because I can’t find anything wrong with it, and partly because if there’s anything more subtle wrong with it at this point, there’s nothing I can do about it anyway.

Because I have seven hours of native life-support left in this suit, and that is not even enough time to do the absolutely necessary, unless I want to try working on a pure-LOX tether. Which I really don’t, especially doing engineering work. So it’s going to be chemical overdrive, a wing, and a prayer. Afraid I’m going to have strained a few more tissues by the time I give you back to you.

isif_s_candle_by_william_black-d9kkghu

The finished candle: artwork by William Black, seen better at http://william-black.deviantart.com/art/Isif-s-Candle-578742402

Rough schedule:

Four hours: rip off the stubs of the old thrust-frame, and assemble a proper truss from structural members I have lying around here to bolt the drives to. I may have enough time to check balance on it; if not, attaching it anyway and counting on the gyros. Make sure I leave enough room in the center to clamp the cutter’s vector control core if I find it; at least it’s modular. Make sure there’s spare cabling back here for it.

One and a half hours: pull an accumulator stack from the battery room up above and maneuver it down here, then mount it above the forward truss. Hook it up to all the power inputs of things. If running ahead of schedule, consider circuit breakers.

Half an hour: Clamp the substrate/FDR box and my scavenged wireless node onto the forward truss. Power them up, run self-test, and while you’re doing that, rig some sort of clamp up there for my scavenged LOX tank.

Then migrate myself onto them, because my primary isn’t going to be able to fly this thing, however much she hopes to.

Last hour: Final steps. Acceleration couch from the cutter – nice as it would be to have the big seat with the hand controls, there’s no time to do a clean disconnect. Yank one of the non-pilot ones, and mount it on the front of the forward truss. Put one of the spare PLSS packs in its mounting, and run the LOX line into that; we’ll have to use its electrical heater rather than running a long line, but we’ve got power to spare if we give it an aux feed off the accumulator.

Using a spare pack means breathing shallow while changing the pack out, but it’s easier than wiring behind my back.

That leaves… no time. So no test, check-out, or proving. Well, okay.

It also leaves no time to do the software hacks necessary to integrate all this stuff, so I’m going to have to fork another me to do that while I do the physical work. And since the processors on the candle are going to be pushing it to support one me, it looks like part of us doesn’t get to be rescued. Damn.

I’m sorry, eigensister-to-be. I’d tell you that I’d do it for you, but you know that.

 

Darkness Within (16): Oops

Oh, this is very bad, Isif, very bad indeed.

I have made one hell of a mess of the design of the thrust frame end. These beam stubs aren’t going to hold under the drive thrust. Static load, maybe. Dynamic load, not a chance. It’ll warp all to hell, and then I’ll be on the drift.

That was a mistake.

Worse, that was a stupid mistake. It is well past the time I should have admitted to myself that my degrading brain and the me in it are no longer able to do this.

Fortunately, I have an alternative. Since I recovered the noetic substrate, I have a backup copy of my mind-state from before the accident that should, therefore, not be suffering from this… mindrot.

I’ll run her on what’s left of the ship’s network and give her ackles to puppet my body.  As long as sensory and motor control holds out, she should be able to get the rest of the job done without screwing up again. Including building a new thrust frame.

If there’s time and oxygen left.

And if I can set this up right.

 

Darkness Within (15): Expensive

These tactical observation platforms are covered in multiple sensory modules, priced at something over a million esteyn each. That’s not even counting the ones that are too classified to have anything resembling a market price. This I know very well, as they’re part of the ship’s hardware I used to be responsible for.  Still am, in a sense.

So, naturally, I’m just ripping them off the truss by chopping through their bolts with the hullcutter, then tossing them into a catch-net. But then, my air supply is already uncomfortably low – except the travelling oxygen – and diminishing, and for that matter, so is my brain. My medichines may not be able to fix the problem, but they can read the symptoms well enough to give me a read on how fast my cognition’s deteriorating, and when they’ll no longer be able to compensate. Ugly methods will have to suffice.

Anyway. I am working on the forward section now, which is basically the central truss of the tactical platform with stuff mounted to it. Most importantly, the piece that’s there already: the platform’s stabilization gyros are built into a navigational unit that’s fixed within the truss.

Problem: these gyros are too small, by the book, for this candle – it’s got too much mass and thrust.  The gyros won’t provide big enough correctional forces.

Solution: That’s easy. Overriding the safeties will let me run the gyros much faster, providing higher correctional forces. It’s not going to be a rock-solid ride, but my calculations show that a little less than triple-running them should provide barely adequate moments.

Problem with Solution: Isn’t that pretty far inside the amber degradation zone?

Solution to Problem with Solution: Yes, but it’s not like it has to last the full operational lifespan.  It just has to last long enough.

Further Problem: Isn’t that also a short whisker underneath the explosive delamination threshold, exceeding which would cause the gyros to leap out of their casings in a million razor-sharp laminate shards and punch holes in the propellant tank, disembowel you, and not incidentally open your suit to space?

Further Solution: Well, I’m told they calculate these things – and inspect the products – very carefully.

Further Problem: And if they didn’t?

Further Solution: Well, it’s not like it can kill me any deader than sitting here with both thumbs up my ass, can it?

 

Darkness Within (14): Balance

The side beams are welded to the tank – and still no leaks, or for that matter explosions – and the chunks of hull plating bonded to the beams. For once, that went smoothly. I’ve even cut four extra short chunks of beam and welded them onto what will be the thrust frame near the edges to mount the side-mounting thrusters on, leaving enough space in the center to attach the cutter’s core if I can find it.

I’ve even stripped power cable, data lines, and enough flexpipe to get them rigged to run.

Which makes it time to balance it (it’s enough mass that I’ll have to balance the for’ard section separately). It’s embarrassing if your first candle falls off its tail when you take it out for a near-hab jaunt. Under these circumstances, it would be a little worse than that.

If I was doing this properly, I’d have a clean room, and a torsiometer, and a gradiometer, and a quantized-thrust applicator, and assorted other fancy tools with verniers to tweak, and I’d finish up by carefully placing gold-tungsten washers and balance weights in exactly the right positions such that I could fire her dead-stick and not see more than a milli in a mega drift. If I was building a really fancy candle, I’d go ahead and throw some trim tanks on there while I’m at it.

But I don’t have any of those, so I’m using a more informal engineering technique, namely giving her a good shove along the thrust axis and eyeballing the gross wobble, then planing some mass off the heavy side with a laser torch.

(In theory, the stabilization gyros I’m pulling from the tactical platform should compensate for any deficiencies in this area, but with the extra mass this will have over and above, I don’t want to make them do any more work than they have to. I’ll be running them too close to the delamination redline as it is.)

…I wonder if the Navy would sell me this for a keepsake when I’m done with it? Give it a couple of thousand years, and it’d be nice to tell my hypothetical descendants a few horror stories of how Grandma Isif had to get about the place before the magic transilience drive was invented.

 

Darkness Within (13): Structure First

The remass tank is out. With the LOX tank pulled and the rest of the life-support machinery junked, pulling a few bulkhead panels let me into the for’ard maintenance compartment, and thanks to a bit of forethought on the parts of the designers, the fill, drain, and press connectors are all at the ends, so I only had to crawlspace it to unhook the retaining clamps.

Also, Athneél be praised standing, it’s not only holding pressure, but the manual gauges read full-and-high, and still read full-and-high now I’ve kicked and cursed the damn thing out of the cutter, out of the bay, and into free space. Where it’s tethered – it’s the biggest part of the candle, so it might as well be in position.

The first part of the structure is easy enough; there are secondary beams spilling out all over the aft end of this hulk. I can see half-a-dozen from here long enough – well, I’m going to cut four a little longer than the tank, for a start, then weld them onto the sides where the retaining clamps were. That’ll let it stand up to thrust.

If I was building this to last, I’d need to assemble a thrust frame at one end to mount the drives, and another frame opposite it to keep mass off the fuel tank structure when under thrust.  As it is, air’s too short to muck about with that, and I do have a hullcutter.

So I’m going to slice two big chunks of hull plating out of the sides of the landing bay, instead. They’re solid enough to do the job, once the beams are bonded to them at each end, and should also help keep the drive radiation from frying me too badly.

I hope.