Goggles Do Something Unusual: Since medical technology has long since adapted to the point of being able to fix just about any eye problem imaginable, any time you see glasses on someone’s face – and there are periods of history where you will see this quite a lot – you might suspect that they’re there to serve some other function.
You would be right. Usually, that function’s just acting as I/O for a wearable or other PAD devices, which means that they combine a head-up display with stereo cameras (these enable augmented reality, freeze-frame, enhance and rewind, among other things; and even when neural laces replaced wearables, a lot of people kept them around as a popular way to lifelog), microphones, eye tracking, and ability to participate in a wireless PAD (such that they can communicate with your wearable, but also with any other networked devices you might be carrying, which is probably all of them; your gun, for example, certainly uses them as a scope) including a gateway to the greater network and all its facilities.
Of course, technological ingenuity being what it is, there could be anything from a T-ray scanner through a general-EM reader to a full SQUID in there, sensorily speaking, or a couple of nanomissiles or a few BIPS of processing power concealed in the frame. It’s really best not to assume what the chap with the glasses might or might not be capable of seeing.
A mental condition caused by intelligence enhancement, infostarvation is the result of the capacity of the mind to process information exceeding the bandwidth available to it to access information, leading to, in effect, intense boredom – if not of the whole mind, at least of part of it.
While this was not unknown in the early days of intelligence enhancement, it is rarer in modern times which permit additional I/O bandwidth to be added to the brain, often in the form of dataweave connectivity; and which permit parallel metacortical threads and exoself agents to be spun-down as needed. However, it remains possible for infostarvation to be triggered by travel to areas either of constrained bandwidth or lacking in network connectivity, since it is easily possible for modern core intellects to exceed the capacity of natural sensoria.
A morbid or pathological fear of not knowing things, commonly experienced by members of cultures in which use of group shared-memories, mnemonic interfaces (permitting one to remember reference material as if it was part of one’s own memory), neural interfaces, or even wearables is widespread upon visiting less developed cultures where compatible V-tags and reference databases for everyday objects and individuals are not available; the phobia itself is triggered upon encountering unknown individuals and non-described objects. Specific symptoms include compulsive memorization of any available reference material, undue social and technical awkwardness, denial, and flight response.