Self-Dying

CAPITOL, YANOK ARCHIPELAGO, TORKATAN CONGERIES – Protests were reported today outside the Imperial embassy here in Capitol Drift over the recent death of a citizen of the Congeries during a tour of the Core worlds.

Ra Adom Underhull was struck and killed by an groundcraft on Ellisar (Imperial Core) late last year, one of only fourteen vehicular incidents reported in the Empire in 7204.

Her case has attracted some controversy both within and without Imperial space, since as a member of the pro-public-privacy group Behind the Veil, Underhull was wearing full-coverage clothing patterned with adversarial images designed specifically to impair the operation of commonly-used sensor algorithms, and had placed the Universal issued her at entry into a sealed embag. (This latter practice was one which had already led to several warnings from the Constabulary.)

A statement issued at the time by Silverwing Motors, ICC, the designers of the groundcraft in question, offered their condolences to Underhull’s family, but, while noting that the vehicle had detected her and begun obstacle-avoidance routines shortly before the collision, stated that they could not reasonably be expected to build systems secure against deliberate and technically sophisticated attempts to sabotage their operation.

The Constabulary coroner concurred with this, and returned a verdict of death by misadventure secondary to traumatic amentia, or as it is unfortunately also known, “death by stupidity”.

It is this verdict that forms the root of the controversy, with opinions varying from those prevalent in certain outworlds that one should be protected fully even from the consequences of one’s own actions, or that this once again highlights the intrinsic dangers of automation, to the common opinion among Imperials that one cannot in all reason possibly expect to be kept safe when engaging in acts of profound unwisdom, such as deliberately blinding safety systems or taking an evening stroll through a minefield.

Consensus on these matters remains as unlikely to be reached as ever.

– the Imperial Infoclast

Outsize

“Finally, let us turn to the biggest megaships of them all, the fleet carriers. Including them in this work is a choice which I expect to be somewhat controversial – many would argue that a fleet carrier is a formation, not a vessel – but with respect to those readers who may hold that position, since the Imperial Navy treats fleet carriers as a single vessel for asset accounting and command designation purposes, so in turn shall I.

“Let us begin with a look at the history of the type. Fleet carriers were not known before the Exterminomachy (5782-5901). While before that time lighthuggers had met with occasional hostility, they had proven more than capable of defending themselves against local system defense forces, in particular with the Perreinar Wheel1 – and in those cases where they were not, it was because they had encountered a Power not readily opposed by pure military force. This changed with the arrival of the skrandar berserker probes, whose numbers and willingness to embrace suicide tactics made them a serious threat to even well-defended vessels, and eliminating breeding site for which required the transport of full task forces to their host systems.

“The first fleet carriers, then, were improvisations; lighthuggers pressed into service under the right of angary. Stripped down by removing all cargo capacity, much crew space, and all other less-than-essential facilities, and enhancing their fuel capacity with multiple drop tanks, it became possible to clamp a small number of light units – overstocked with fuel and supplies – to the spine of such a vessel, and have it haul them slowly and painfully to a target system.

“Such crude improvisations were fraught with problems, from wear and tear on ships and crew during the slow transit, to the risk of interception before the transported units could free themselves from the carrier – both due to the inefficiency of the mechanical clamps, and the need to cut clamps frozen in transit or actual hard welds used where clamps would not suffice, to even entire vessels lost from the carrier in transit. (The last of these to be recovered, CS Bloodwashed3, was salvaged with all hands in 6722.)

“Fortunately, by the third year of the Exterminomachy, new designs were emerging from the cageworks at Ashen Planitia and Armory. The second-generation fleet carriers were custom-built starships, or rather, the specialized elements (the “propulsion head” and “collier module”) were, since the second generation eschewed the rigid designs of the first in exchange for dispersed tensegrity structures.

“In effect, the starships transported by the fleet carrier, along with the specialized elements, formed the floating compression struts of the overall structure, while being linked by braided cables (derived from orbital elevator technology) into a unified structure. The majority of the propulsive thrust is provided by the dedicated propulsion heads, while specialized fleet mediator software enables the use of the drives of the various carried ships to balance the structure and correct attitude. Meanwhile, supplies carried in the collier modules, distributed by rigged flexpipe and by cable-crawling logistics robots, eliminated the need to overload any individual ship with supplies, and indeed enabled the transportation of greater volumes of fuel and replenishment. Moreover, such fleet carriers could separate instantly if intercepted by simply blowing the explosive cable-couplers and engaging their drives independently, the dispersed tensegrity structure providing adequate safety separation for this.

“Such dispersed-design fleet carriers served with distinction throughout the remainder of the Exterminomachy, and have remained a key element of IN subluminal doctrine since. While there exist a third generation of fleet carrier designs, these merely reflect the evolution in technological reliability that allows the physical cables of the second generation to be replaced with vector-control tractor-pressor beams, and does not reflect any change in fundamental design or doctrine.

“As ad hoc structures, of course, it would be incorrect to say that fleet carriers have classes, in the strictest sense. However, the individual propulsion heads and collier modules, the former full starships in themselves, do. Thus, we shall begin our examination of fleet carriers with a look at the most common propulsion head in Imperial service, the Legends-class…”

– Megaships of the Imperium, Lorvis Maric, pub. 7290


  1. Perreinar2 Wheel: a fight-and-flight maneuver in which a lighthugger puts its stern towards the battle and engages its interstellar drive, thus retreating from the engagement while simultaneously treating the enemy to the close-range efflux of a pion drive – a situation which is very rarely survivable for anything larger than a baryon.
  2. From the eponymous horse archers who had perfected the “Perreinar shot” centuries before.
  3. Lost in the wreck of CS Cúlíän Daphnotarthius, which suffered a structural collapse of the spine while outward bound to IGS 31238 in the second year of the war.

For-Profit Orbit

From: Qory Estenv, Flight Overadministrator
To: All Astronauts

In response to your request for clarification about the Initiative’s “souvenir policy”, we don’t particularly care if you want to shove a box of postcards, or vanity coins, or model kits of the Phoenix, or whatever else you like in your personal mass-allowance to make an esteyn or two.

We’re going to be cramming any spare cargo mass/volume we can find with our own official souvenirs, after all, and telling the people who’ve volunteered to ride a stack of bombs into space they can’t do the same would hardly be square play.

However:

Flight Dynamics has informed me that he will personally throw the owner of anything that doesn’t show up on his mass-balance charts out of the airlock.

Inventory & Materiel Test were less colorful about it, but their response was substantively the same.

And both Accounting and I, as your obligator, would request that if you come up with a scheme that makes the kind of money that’d show up in the Initiative’s budget — share the wealth with the ones that flew you, okay?

– a sign once posted at SIFC,
from the Spaceflight Initiative archives

“Seriously”

Overheard at the Classified Item Destruction Facility, Palaxias (Imperial Core):

“I’m telling you, they’re just not taking our job seriously. Look at this thing – it’s a Sera Esklav, for the love of — It makes hot drinks! How is that ‘containing information prejudicial to Imperial security, access codes to secure command systems, or inherently dangerous components’? It’s a complete waste of our resources, unless they’re using orbital grasers to warm mugs these days –“

“It was sent to us from Pyrethrin Nebula. Admiral Sargas’s flagship?”

“Then what blistering cretin let it be sent downside? Close the blast doors! Enact full artifact-grade containment protocols, and get a UXB team in here, stat!”

Living Libraries

The Office of Studied Archaism and Talent Preservation is a curious little department of the Ministry of Ancestral Heritage (itself part of the Ministry of Progress and Prosperity). Like their cousins at the Office of the Libraries, their job is to prevent antiprogress in the form of lost knowledge, but where the librarians focus on gnosis, the OSATP and its partners in the Repository of All Knowledge and various authenticist initiatives focus instead upon praxis.

As such, they monitor, and offer grants and stipends to, authenticist and recreationist societies and individual hobbyists and relicteurs both, in order to ensure that there will be plenty of people around who can manage second-century blacksmithing, 8th-century steam engineering, 10th-century cogitator computing, 16th-century silicon-chip fabrication, 23rd-century asteroid-homesteading, and so forth, such that the knowledge will not be lost, and thus will be available should there ever again be a need for such things – or should some synergy with modernity, otherwise unavailable, become apparent.

– Sur-Dodeciad Parts in Approximate Formation: The Empire from Outside

Uplifting Thoughts

In this course, we cover one of the most interesting branches of exosophontology, the exosophontology of uplifted species.

While we will touch upon the minority uplift cultural movements (the integrationists, who attempt to become indistinguishable from their creators; the separatists, who would divorce themselves from civilization to find their own way; the worshipful, who cast themselves as eternal servants; and the devolvers, who seek to cast off mentality and regain a state of presophonce), these will not be our focus. That remains the majority cultures practiced by uplifts.

These majority cultures are evolutions of a fascinating pastiche, composed originally of elements drawn from three primary sources. First, there is the culture of the uplifting species, which – being omnipresent from the uplifts’ first days, and practiced by their species-parents – inevitably makes a considerable impression upon them.

Second, there is their indigenous culture. In some senses, this is a vacuum waiting to be filled, since even the most developed of prosophonts remains prosophont, and lacks history, heritage, and traditional praxis. However, with sophoncy, the process of cultural development begins, based on instincts and merkwelt, along with their existing social structures, and protolanguages, rudimentary as they might be. Responsible uplifters, such as our own Family of Species, promote this process as a means of preserving the unique cognitive and social qualities that made the species worthy of uplift in the first place.

Third, and finally, a newly uplifted species naturally studies what has been said about it by others: not merely scientific information, although this is a natural place to start for those whose genesis came about through science, but also legend, story, fable, and folklore. Originally, uplifters made efforts to discourage this, to avoid contaminating emerging uplift cultures from the outset, but swiftly learned that such curiosity could not, and should not, be denied. While not encouraging it and offering appropriate cautions regarding the possibility of fitting themselves to a mold not theirs, such other-discovery is now accepted in the later stages of uplift and the new sophonts’ search for authenticity.

The cultures resulting from the intertwining and mingling of these three strands are complex, nuanced, often initially-contradictory creations, both simple in the fashion of young species cultures everywhere – even after centuries, in the presence of much older cultures, many uplifts still feel as if they are extemporizing much of the time – and at the same time filled with a surprising richness, with a great deal to contribute to the wider Imperial and galactic cultures.

This course, however, can offer only the most shallow examination of any individual uplift culture in the time available, as it must necessarily concentrate on describing the common features, principles, formation, and evolution of uplift culture. However, graduates of this course will find themselves well-positioned to undertake the study of specific uplift cultures or cultural features as their studies continue.

– from a course description at the
Imperial University of Almea

Naming Convention

BEING A SUMMARY OF PRODUCTION
AT STARFLIGHT SHIPYARDS, SELÉNE, CAGEWORKS TWO
FOR FIRST QUARTER, 7399

IS Lunar Loom
Custom design (orbital elevator constructor).
Worlds’ Rim Development, ICC; paid in full.

IS Alkahest of Conflict
Harbinger-class diplomatic cruiser
Galactic Arbitrations, ICC; paid in full.

IS The Sun’s Brilliance Scatters All Shadows
False Dawn-class orbital mirror tender
Sahal & Moons Orbital Light and Power, ICC; 12% advanced, mortgage on delivery.

CMS Rosy Conodont
Erlenmyer-class chemical tanker
Biolith Chemical Products, ICC; paid in full.

IS Authentic Communicative Ecstasy
Starwing-class courier, with aftermarket high-intensity communications laser (customer provision)
Private sale; paid in full.

CS Sufficiency
Apocalypse-class battleship
Imperial Navy, per construction contract 7930-02.

IS Only Hard On The Outside
Adze-class orbital construction platform
Homesteads, ICC; six-year payment plan, first due on delivery.

CMS Content Available In Your Area
Shadowcat-class blockade runner
Private sale, paid in full.

CS State Sensor-Ship
Brazen-class recon destroyer
Imperial Navy, per construction contract 7930-02.

CSS Neutrino Simulator
Peregrine-class scout
Imperial Exploratory Service, per construction contract 7930-01.

CMS Performative Optimism
Profit-class free trader
Private sale; 12% advanced, mortgage on delivery.

CSS Celeritous Sciencier
Breadboard-class space research platform, no outfitting.
Starleaper Initiative; payment on delivery.

CMS Perambulatory Debauch
Pleasurable Company-class liner
Centralia Line, ICC; 12% advanced; mortgage on delivery.

IS Seismic Dissection
Skoufer-class smeltership
Celestial Mining, ICC; paid in full.

IS Premonitions of Debris
Brutal-class cruiser
By commission for Galek’s Gutrippers; 12% advanced, mortgage on delivery.

CMS Insufficiently Hyped
Kalantha-class frontier trader
Private sale, payment on delivery.

CSS Algorithmic Beatitude
Merí-class executive yacht, without life support or internal fixtures
Transcendent commission; deliver to Qerach for final fitting-out.

CMS Peripatetic Pilgrim
Flatfoot-class short-range passenger transport
Cilmínar Orbital Charterships; 12% advanced, mortgage on delivery.

IS Bright Aphelion
Icebox-class shardcruiser
Anniax Deep Black Development, ICC; 12% advanced, mortgage on delivery.

CMS Generous Selfishness
Boxcar-class modular trader
Deliver to market.

CMS Truth and Value
Procurer-class freighter,
Deliver to market.

IS Chariot of a Lesser Sun
Sparklebug-class power freighter
Homesteads, ICC; six-year payment plan, first due on delivery.

CMS Bandwidth Advantage
Wain-class megafreighter
Unnecessaries, ICC, under standing construction contract.