Trope-a-Day: Conveniently Close Planet

Conveniently Close Planet: Averted.  This is also why Escape Pods are useless anywhere except planetary orbit and libration point habitat-clusters; even if you can leave your ship, there’s nowhere to go without another ship with about as much delta-v as your first ship.  And you can’t fit that into an escape pod.

(Since fusion reactors don’t explode and antimatter explodes Too Vigorously, there’s not much point in leaving the ship and hanging around in the same vicinity, which escape pods could theoretically do, vis-à-vis just hanging around the hulk.)

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