Building the Imperial Navy: Force Management

Building-a-NavyAnd now here we are at the last (sixth) part of Building the Imperial Navy (one; two; three; four; five), Force Management. In which we discuss matters relating to keeping the fleet in top fighting form, to wit: Personnel Policies, Logistics Concept, Level of Readiness (Afloat and Ashore), and Acquisition Strategy.

Personnel Policies

A good chunk of this is actually something I touched upon last time in discussing manning strategy; namely, how much personnel turnover does the IN plan for? The answer, in this case, is not much: being an effective naval officer or an effective naval spacehand depends on extensive training and experience both, and the Imperial Navy has long since concluded that offering the generous remuneration, excellent working conditions (compared to the conditions some navies consider acceptable, the IN operates a bunch of floating five-star hotels), high-quality training, etc., etc., it does is worth every taltis in keeping retention up, and that saving money there at the cost of losing its highly cross-trained, highly experienced “lifers” as the solid core of its personnel roster would be the falsest of false economies.

The other main aspect is the “personnel tempo” (PERSTEMPO) of the force: i.e., how often are people deployed and away from their families, which has a high impact on personnel retention. PERSTEMPO isn’t quite so great as it might be: as mentioned in previous parts, the Imperial Navy prefers a forward-leaning strategy and likes to keep as much of the fleet out in the black, in motion, as it can reasonably manage, which implies an uncomfortably high PERSTEMPO.

Under peacetime and “standard wartime” circumstances, as per this post, the Imperial Navy ideally prefers a 2-for-1 rotation, where half the fleet (not counting reserves) is deployed at any given time, while the other half is in dock refitting, training, etc. The logical implication of that for spaceborne personnel is that they operate under a similar PERSTEMPO: three-to-six months deployed, three-to-six months on base, and repeat.

To ameliorate this as much as possible, while the IN is not willing to countenance downright crazy policies such as letting people take their civilian families aboard starships intended to get into firefights, it does subsidize all the costs and transportation and other inconvenience necessary to accommodate naval personnel’s families aboard the Supremacy-class mobile naval bases, at fleet stations, and so forth – places not significantly less safe than any ecumenical colony – in order to keep the time-apart down to just that implied by the PERSTEMPO, as well as providing free communications over fleet channels and being happy to arrange for couples who are both in the Navy to serve on the same starship, where operational requirements permit.

Logistics Concept

The Imperial Navy’s thinking on both this and the following section (Level of Readiness) are dominated by one simple thing: space is big, really quite inconveniently so, and when things go wrong, they can go wrong awfully fast.

(And while you may be able to tolerate the local member of the Interstellar League of Tribal Chiefdoms gobbling up a couple of dozen systems that you can take back from them later – assuming they’re not rampaging xenocidal bigots – the same does not apply if you’re facing a runaway perversion or a heggie swarm. The Second Lord of the Admiralty does not want to be in the position of explaining how he let an entire constellation get eaten while waiting around for the below-establishment personnel/reserve dreadnoughts/missile colliers to turn up.)

As such, in logistics, the rules are that all task forces shall be fully stocked upon deployment (typically, as mentioned, to support up to a year’s cruising), and all OPAREAs shall be within ready reach of resupply.) We touched on this last time, too, under Organic Support Functions & Shore Infrastructure, but to elaborate somewhat –

It’s certainly true that the main resupply stocks and manufacturing capabilities are located at Prime Base – as are those stocks of “special” weapons that require equally special care – but the IN forward-deploys lots of resupply, using the fleet train, to those fleet stations throughout each Field Fleet’s operational area, and in the case of the Supremacy-class mobile bases and long-established fleet stations, builds local manufacturing capabilities, too. (Some limited manufacturing capabilities are even deployed aboard starships: every starship has some kind of machine shop for making certain types of spare parts, for example, and large types that can afford the volume will carry fuel skimmers and capacity to fabricate k-slugs from asteroid materials, etc.)

(For the Home Fleet’s use, “fleet stations” are also established at several worlds within the metropolitan Empire as a backup in the unlikely event of an attack on Palaxias itself.)

Meanwhile, the Imperial Navy’s logistics doctrine is built around underway replenishment. While starships can and often do resupply at fleet stations, that’s not the purpose of the fleet stations. The fleet train is designed to take necessary supplies to forward-deployed starships as necessary rather than requiring them to return to base: the fleet stations exist to shorten the journey of the fleet train in so doing, letting them get supplies to the fleet from themselves forward-deployed nodal bases rather than having to haul them all the way out from the Core on demand – keeping the flexibility of UNREP without lengthening time-to-readiness.

Level of Readiness (Afloat and Ashore)

As with logistics concept, the Imperial Navy’s level of readiness is dominated by the notions of space being big and trouble setting in very quickly. Of course, much as most navies would like to maintain full wartime readiness, that’s also very expensive… but then, as we mentioned back in part one, the IN has a relatively comfortable fiscal environment, which is also what lets it maintain its oft-mentioned forward-leaning posture.

So, y’know, while it’s not exactly all keyed up and operating at Strategic Condition One all the time, the IN is very ready in logistic terms. A ship that isn’t fully stocked with all the necessities, live ammunition – well, insofar as inert k-slugs are “live” – included, or that doesn’t have the requisite crew establishment, does not go forth into the black. Training exercises, war games, and so forth, run more or less continuously to keep the fleet occupied while it’s leaning forward. Supply depots at the fleet stations are kept fully stocked, because if it turns out you need them, odds are that you won’t have time to stock them at that point.

In short, the IN believes very firmly in the notion that it’s the known unknowns and the unknown unknowns that get you, and behaves accordingly.

(Navies whose admirals appreciate the sense of this but whose political masters won’t spend the money and/or whose political masters’ economies can’t support spending the money grind their teeth in envy. But, y’know, if you don’t have a Navy that can fight as soon as you need it to, you don’t have a Navy at all. You have an ornament.)

Acquisition Strategy

In which we address the question of how the Navy purchases new starships, given that they’re significant capital investments with a lengthy design and construction cycle…

This, again, is a situation in which I can cite part one and said relatively comfortable fiscal environment – being basically post-material-scarcity with a huge industrial and autoindustrial base is great for acquisitions, and as I said there, most of its payout goes to things like personnel and outsourced services, not capital for capital ships, and so forth. The limiting factor, in this case, is not so much of a limiting factor especially since, as said back then, there’s a lot of upside in the budget.

The actual IN procurement cycle, for starships, is essentially continuous FIFO replacement (with slow expansion as the stargate plexus, and thus the space it needs to patrol, also expands), at a pace set to loosely keep up with the rate of relevant technical innovation that can’t be absorbed by refits. Unless there’s some specific necessity, the IN runs through its entire collection of types and classes replacing all its oldest vessels one after another with the latest model: although “replaced” in this case may well mean and probably does that the older ship is any of:

  • rebuilt into the latest model, if the basic spaceframe is still sound, in a process that’s sufficiently more thorough than a refit that the new model is basically a whole new class, maybe not even of the same type; or
  • mothballed at Palaxias or one of the Empire’s other internal fleet stations as part of the Reserve Fleet; or
  • sold into civilian service.

Rather than ending up at a wreckyard. This is a slow process, considering what refits can absorb by way of innovation – the IN has plenty of well-maintained centuries-old starships in service – but is maintained at a certain minimum level to ensure that there’s a core number of cageworks and yard dogs with experience in building IN-style ships that can serve as a cadre should the IN need to dip into its fiscal reserves for a sudden, unexpected fleet expansion.

…and now we’re done.

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