Trope-a-Day: Space Mines
Space Mines: There are any number of practical problems with the general notion of minefields in space, including gravity making them clump up (meaning that your mines will need station-keeping drives), the difficulty of interdicting large three-dimensional volumes, the lack of choke points to mine and the tendency of those you do have to move, the lack of stealth making minefields quite obvious to look at, the need to close on targets to make an explosion have effect or else use ranged weapons, etc., etc.
The concept has been raised a couple of times, mainly for defending fixed outposts and some of the few choke points that do exist, like stargates, but the consensus so far is that by the time you build a workable mine you’re already essentially all of the way towards building an AKV – so you could do the same job much more flexibly just with a wing of lurking AKVs, or even a monitor on station, or both.