Trope-a-Day: Ungovernable Galaxy

Ungovernable Galaxy: A reflection of the truth, long before you get to the size of an entire galaxy, at least when you’re talking about centralizing-hierarchist structures. As they scale up, they start bottlenecking horribly – there’s a reason why most growth patterns matching this structure stall out well before they get to 100 systems.  Hell, a large subset of them crash and burn before they reach one planet.

(The exception that proves the rule is the Voniensa Republic, which claims 8,000 systems – but then, not all of those 8,000 are technically “its”, and the Shell is different from the Core, and so forth. That said, they are perhaps the acknowledged masters of making centralizing-hierarchist structures work on this scale, inefficient and kludgy though they are; just because they insist on being primitives doesn’t mean they’re stupid.)

As for the Empire? It was pursuing alternative approaches long before it hit the one-planet level. If you look over here, you’ll see this:

Peter B. Evans uses Williamson’s control loss model to show that higher efficiencies are possible when the Emperor switches to “multiple hierarchy” systems, such as the dual hierarchy. If the Emperor creates a complete second command hierarchy in parallel with the first, his effectiveness rises by nearly two-thirds. The superiority of dual hierarchies is well-known in business (line-and-staff) and in public administration (especially Communist bureaucracies). Lattice structure systems are a more sophisticated form, involving a complete lattice of hierarchial links providing a startling multiplicity of pathways to the top. Such novel system my not encourage galactic stability, but the opportunities for palace intrigue are legion!

Now, what’s the limiting case of a lattice-structure system?

The adhocracy.

That’s the strategy the Empire is pursuing – a radically decentralized system, with tremendous local autonomy handed out at each level, based around Symbol, Meme, and Mesh.

You’ve got a nice spectacular center – the Imperial Couple, the Senate, the Curia – who do serve a key function as deciders-of-last-resort, but who work very hard to avoid decisions having to reach their level, and whose main function, along with the trappings of office and capital, is to be the Symbol, the gravity well around which all else orbits.

You have the Meme, the idea of empire, the dream that is Rome, the ideology that guides policy. Which works much better as a control mechanism because it doesn’t need a center. Memes replicate. It’s what they do. There is a minor centralizing element inasmuch as the Meme must be tended, mutations pruned, and so forth, but that itself can be distributed.

And you have the Mesh. Not a single, massive, centralized hierarchy, but a whole team of organizations flying in close formation, orbiting the same point but not directly controlled by it, with each one – like flocking birds – correcting and corrected by the others near it. Exchanging information – flowing in to the center, back out to the edge, and around peripheral routes. Local nodes of distributed AI systems make decisions based on local knowledge but following shared ideas, creating global coordination without need for centralization. Everything is disseminated everywhere.  Everything checks everything else.

Will it scale to an entire galaxy?

We’ll see.

 

You’re Not Cleared For This

adjustment: just about any op that doesn’t fit into any more specific category.  Anything from spiking planetary water supplies to curing a pet’s sniffles.

black house: a safe house or other facility so far out-system you can’t find your primary without a gravigraph.

cauterize: to clean up evidence or problems with extreme thoroughness when you’re out of time and options.  Usually involves ambiplasma, hence the term.

collateral budget: how non-surgical your op is allowed to get; alternatively, how much splash you’re permitted to make before Questions are Asked in the Senate, and your career becomes distinctly impaired.

defaulted: an agent, source, or other asset that’s now proven not merely unuseful but opposed; heading for the most severe censure or about to be cauterized.

deniability, minor: they can know we’re looking, as long as they can’t prove it.

deniability, major: they can know someone’s looking, but they can’t know that it’s us.

deniability, complete: they can’t know anyone’s looking, so hope they’re not paying attention.

deniability, perfect: if you know you’re looking, you’re doing it wrong.

the Executive: the shadowy council of the heads of the Directorates and INI that coordinates the Empire’s intelligence and security operations.  So far as you’re concerned, see fuliginous.

friendly silence: the well-concealed self-destruct mechanism given to you to use in the event of rigorous interrogation.

from Heaven: information that’s come down from far above – where, you don’t need to and aren’t cleared to know – and which should be believed absolutely, even where it concerns future events.

fuliginous: blacker than black, i.e., so far above your clearance level you aren’t even cleared to know what its actual clearance level is.  Anything the Fifth Directorate does.

the Game: what the people in it call the intelligence/security business.  It is, but it’s one where lives, wealth, the balance of power, and occasionally major civilizations are the stakes.  Try to play well.  No pressure.

the Ghetto: Nepscia (Galith Waste), the hellhole favored for rough intelligence games because it’s so easy for people to disappear there.  Unfortunately, people also tend to disappear there for reasons that have nothing to do with whatever op they were on.

heliums: those people with that implant, the one that suppresses anything resembling sympathy or conscience, letting them do anything that needs to and shouldn’t be done.  Occasionally useful; always a sign that your op just went prompt critical.

Mother’s garden: any of the major cities on Eilan (Eilish Expanse), whose centrality and neutrality makes it the place everyone prefers to play their friendly intelligence away games.

overwatch: the member of the proxy adhoc in charge for the current op; who you take orders from, who you report to, and who will be dissecting your performance in detail at the back-briefing.

proxy adhoc: the adhocracy beneath the Executive that ops and other directives originate from; your immediate supervisors.  See also overwatch.

[redacted for reasons of state security]: standard you-are-not-cleared-for-this message.  Also, the motto of the Fifth Directorate.  Possibly.

reduce for extraction: to make it easier to extract an agent (who should be prepared for this possibility) or a source (who somehow rarely are) from hostile territory by reducing them to a vector stack/cogence core, and disposing of the body.  Or, if vector stack technology is not in use, locally, by simply decapitating them.

quieting: removal, sometimes by assassination, or by framing, discrediting, or any other reliable means.

serious censure: killing someone reinstantiably by way of sending them a strongly worded message.

(most) serious censure: killing someone non-reinstantiably by way of sending someone else a strongly worded message.

shadow source: a non-dominant personality or agent imprinted into a hostile mind, acting as a source without the conscious awareness of its host.

sniffers: sigint ships hanging around in other people’s systems, listening to passing traffic and trying not to draw attention.  Worst job in the Shadow Fleet.

source-on-a-disk: a ripped copy of an unwilling source’s mind-state.  A clean source-on-a-disk is one where the source doesn’t know that you have it.

static: an op with no purpose but to draw attention to itself, and away from anything else.

the Antique Store: the Conclave Drift, where collateral budgets are always zero, where every fifth person who passes you on the street is in the Game, and where any mistakes will be maximally embarrassing.  But you have to play there, because everyone else does.

– excerpted from Rilial’s Informal Dictionary of Intelligence and Security Terminology