Trope-a-Day: Bizarre Alien Reproduction

Bizarre Alien Reproduction: …are you sure you really want to know?

Well, first, if it’s done on Earth, by anyone, it’s probably used somewhere. Mere external fertilization, et. al., is relatively mundane. The temísi, say, are quite straightforwardly parthenogenic. For exotic – well, then we’re getting into how the vlcefc reproduce by having their motiles spin a new brain-web, something that any number from one up can do together. Or the esseli literally building the next generation in their gene-labs. Or the codramaju simply coming together as X individuals and coming apart as X+n individuals, any of whom may contain various different bits of the minds of the original X. Or…

And that’s before people come up with clever ideas like bigenetic organisms, in which – say, a plant and insect are mutually engineered so that the plant can grow insect eggs and the insect lay plant seeds, thus enabling them to mutually spread each other in early-stage ecopoesis, and contribute to a more stable ecological web overall.

Trope-a-Day: Bizarre Alien Psychology

Bizarre Alien Psychology: Most of them, to one degree or another, however well concealed it may be by translation and commonly agreed protocols. Particularly notable are the aklaknak and embatil, both of whom are collegiate intelligences rather than single consciousnesses; the codramaju and seb!nt!at, who don’t use identity the same way we do; the cusaron and hjera, which are hive minds of different internal topology; the járaph, who are total solipsists; the mezuar, who are forests; the múrast and voctonari, who have five or so minds each; the tennoa, who are obligate utilitarians; and the vlcefc, who have a sessile brain with coordinating independent non-sophont motiles.

Also, of course, much of the point behind uplift – so you can have minds around the place with fascinatingly different points of view.

Trope-a-Day: Bizarre Alien Locomotion

Bizarre Alien Locomotion: In many variants on the standard walking, flying, and swimming, certainly. Eliéra’s bluelife includes its tubefish, for example, which move via peristaltic pumping of water, not swimming as we know it.

Among sophont races, the chfssssc swim through solid rock thanks to what one might call an active metabolism, the ciamél turn into vapor in order to move, the codramaju ooze along on pseudopodia, the d!grith brachiate along artificial vines, the esseli use whatever locomotive organs they happen to have today, the galari have built in maglev functionality, the kaliatar can coil themselves up and roll like a mythological hoopsnake, the seb!nt!at may well be there already, the vlcefc are webs carried by their motile castes, and that’s just scratching the surface…

Appearances Matter

Gabriel Fonseca asks if there’s anywhere that contains detailed physical descriptions of the various species of the Eldraeverse. Well, sadly, there isn’t right now, but for your visualizing pleasure, here’s some descriptions of most of the ones I’ve mentioned recently, anyway:

Ciseflish

In their home environment, the ciseflish superficially resemble the Terran mole in shape (approximately), specifically the star-nosed mole; that said, they’re six-limbed amphibians, who switch between hexapedal and bipedal locomotion at will (the former for speed, the latter for sociability), with breathing vents/gills (they work either way) located at the base of the throat, large sensitive eyes to handle low light levels, auditory tympana rather than ears, and tentacle-like chemosensory “nasal” protrusions that also serve as tasting organs. They’re about 4′ tall, and covered in short, downy fur, ranging in color from pale cream to dark, earthy brown. Oh, and they’re trisexual; the dominant ‘matriarch’ sex is somewhat larger than the other two.

But none of this is visible for the majority of people who meet them elsewhere, because the ciseflish are from Ólish (High Verge), a cold world with more in common with our outer-system moons than with Earth. They’re amphibians in oceans of liquid propane and other hydrocarbons, breathe a thick, cold, high-pressure atmosphere that’s heavy in ammonia – and as such that fur has a lot more in common with hydrocarbon polymer plastics than keratin – find free oxygen acutely toxic, oxygen-breather temperatures furnace-like, and as such are generally only seen off Ólish or their colonies through heavy, pressurized, refrigerated environment suits.

Despite the inconvenience, though, there’re quite a lot of them offworld, because they really, really love money and trade.

Codramaju

The codramaju are weird as hell.

The closest thing we have for comparison is the slime mold. Only a codramaju is a 6′ long (typical adult not multitasking right now), bright ocher, motile slime mold with various pseudopodia and temporary organelles attached. And the best part is, that’s not even the weirdest thing about them: that would be that personal identity is extremely fluid among the codramaju, who happily divide and recombine (including with bits of other codramaju), changing identity along the way. They can form temporary group minds by joining together, which they use for high-grade computation. That’s also how codramaju reproduction works; the combining of lots of bits contributed by many codramaju. And their speech is entirely chemical – either by direct merging close up, or by releasing spores at a distance (hope you bought that option for your translator).

They make a great example of exactly how little “warm-‘blooded’ oxygen-breather” means in practice, in terms of commonality.

D!grith

The d!grith, by contrast, are relatively conventional warm-blooded oxygen-breathers: they look something like small tailless apes with canine muzzles and cat ears, with all four arms having essentially identical “hands”. Dark-skinned, they have fur in winter or perpetually cold environments, but not the rest of the time. Natural brachiators, they found the microgravity environment quite congenial, which contributed to their painless interstellar expansion and large merchant marine.

Dar-bandal

Uplifted bandal, which is to say dogs. Bearing in mind that the bandal is already larger (due to some dire wolf ancestry as well as regular canis lupus) and higher-foreheaded (due to consistent breeding for smart) than the Earth dog, their uplifted cousins are even more so: imagine a human-sized Aussie, and you’re in the ballpark. Their forepaws are modified for greater manipulatory ability, but unlike, say, Traveller’s Vargr, they’re still quadrupeds. The uplift engineers at Family of Species, ICC, have no interest in turning every species they get their hands on into imitation monkeys.

(Not that they’d put it that way, since there aren’t actually any members of the ecology Terrageneae, order Primates anywhere in the Associated Worlds, with one heavily-engineered exception, but it comes to the same thing.)

Dar-célmek

The dar-célmek are uplifted rats, descended at a few removes from the local cousins of the brown rat (rattus norvegicus) – or, to be more precise, they’re rat kings, because rats are already remarkably smart for their size, and while they were able to engineer them to be partially-uplifted smart rats, there just wasn’t enough mass/volume available to push them all the way to sophoncy.

Not to be thwarted, then, the uplift engineers cyborged them using nanocyte technology (i.e., grows naturally, and is hereditary); a dar-célmek is a gestalt sophont composed of one mind spread across 12 to 48 rats. The individual members look like thin rats with opposable thumbs on their paws, metallic threads running along their tails (the antenna for their wireless gestalt link), and infrared lenses next to their eyes. They can’t speak naturally, but can communicate over the network, and in any case, most of them have a few members wearing a modified ring imager as a collar of sorts to let them project sound and image when they need to.

Eldrae

The eldrae, being that aforementioned heavily-engineered exception (and that’s the baseline species, I mean, not counting any of the engineering they’ve done to themselves since), are hominins. Or to put it the other way around, humans to such extent as they are known (from a few very old fragmented fossils recovered from Precursor uplift facility waste dumps) are Pseudoeldrae archaea on their taxonomic charts.

Granted, they’re hominins engineered to the point where they use amino acids we don’t and bleed indigo, but the gross physical morphology is close. They’re just very tall (6′ 8″ to 7′ 8″ average, both sexes), thin (160-240 lbs., with narrow hips, long limbs, and long fingers and toes), pale (copper to pale blue due to an immune system that basically obviates eumelanin), with pointy ears, angular facial features, a selection of psychological differences, and, oh yes, a remarkable tendency not to age and die.

Of course, the big problem for us is that they’ve been optimizing themselves for literally millennia at this point, so from a human point of view, its only those eldritch differences that stand between us and being punched hard in the superstimulus. Which would be problematic.

Esseli

No-one remembers what natural esseli used to look like, or at least if the esseli genetic memory still has it stored somewhere, no-one’s talking.

What they look like now, on the other hand…

Well, nominally, they look like big fleshy blobs with eyes and tentacles, which is the brain, a protective wrapping around the brain, and its sensors/manipulators. But, you see, they got that way by being master biotechnologists, and over the course of centuries have both stripped their physical form down to a minimum, and also then built it back up again by inventing whole suites of modular plug-in organs and symbiotic bodies they can put on and take off like other people change their pants. An esseli can look like anything, depending on what it’s doing at the time and how its personal taste runs – even more so than the people who have to rely on mere mindcasting to swap bodies.

The esseli are also notable in that the form of genetic storage and the form of memetic storage they use are identical: it’s all DNA. Thus, while esseli are entirely capable of conventional speech (in any number of modes, depending on which organs they have installed right now), when they want to convey lots of information, they just pass appropriate plasmids around.

In the esseli educational system, you literally drink knowledge.

Galari

It came as something as a surprise to (exo-)biologists that the first species they met was about as silicon-based as it could be, being a race of living crystals.

It turns out, of course, that that’s not exactly true. They’re carbon-silicon hybrids: the galari crystals live in symbiosis with wet carbon-based pseudonanoviruses which reshape the crystals. Over time, this mutually evolved to the point where the crystals, with their silicon-based intelligence, directed the viruses and the viruses reshaped the crystals.

So, the actual sophont galari are, at least the ones who travel, rounded roughly-tetrahedral crystal spindles, somewhere between 2′ and 6′ along their long axis, and come in a variety of gem-like colors; looking carefully at them, one can often see faint pulses of light as a byproduct of their cognitive processes. They don’t require much in the way of nutrition for material replenishment, as a rule; rather, they’re ergovores, soaking up and storing charge derived from the light of their homeworld’s hot, bright sun, or from a convenient broad-spectrum EM lamp. They communicate using bioradio.

In their natural state, they were sessile, leading to their immensely patient, philosophical, contemplative culture. The technological galari, however, invented vector control-based “effector belts”, enabling the smaller members of the species to move around and participate in galactic culture.

Kaeth

The kaeth are draconiform, or pseudosaurian if you prefer, 6-7′ tall bipeds. You could think of them as looking something like 4th ed. AD&D’s dragonborn, except the back is more humped, the eyes more widely set, and the legs digitigrade. Kaeth blood gleams like mercury, and their skin, or rather scale, tones are dietary-dependent variants on a dark gray-silver, both of which have to do with just how rich Paltraeth (their homeworld) is in various heavy metals, which their biology makes good use of – kaeth bones are strong as girders, and kaeth skin is basically naturally-grown double-lapped composite scale mail. (A typical kaeth masses something upwards of 400 lbs.) On top of all of that, kaeth evolution has provided them with natural weapons in the form of fang and claw, redundant, highly distributed organ systems, fast healing, and strong immunities, which should tell you something about just what a happy fun place Paltraeth was to evolve.

At least before the asteroid strike.

Kalatri

See previous post.

Lanect

The lanect are a warm-blooded, fleshy (i.e., so not classically insectoid) race whose bodies are nonetheless contained within a bony (not chitinous) segmented exoskeleton; they’re bilaterally symmetrical bipeds with four manipulating arms, with four-clawed hands, and recessed multifaceted eyes. The exoskeleton of worker-caste lanect is smooth, scars aside; those who claim the status of a Warmark in lanect society carve designs into their skull to signify this.

Of course, that’s the baseline lanect – given the vicious meritocracy that comprises lanect society, they do not hesitate to apply genetic, surgical, and (especially) cybernetic modifications to themselves using any technology they can buy or steal in the interest of greater personal success.

Linobir

Imagine a bear.

Now imagine it hexapedal, hermaphroditic, furless – with grayish, leathery skin – and bulging with the kind of muscles befitting a species that evolved on a planet with three times Earth’s gravity.

Now imagine it being possessed of a baseline temperament that makes an actual grizzly bear seem the sweetest, politest, calmest, most peaceful person you know.

That’s a linobir.

(There’s a reason their racial stereotype is “brute squad”. This hurtful stereotyping is often protested, exclusively by people who’ve never actually met one.)

Mezuar

The mezuar are purplish-blue trees, wood and leaf, and entirely sessile. Specifically, an individual mezuar is a grove of said trees, due to the requirements of sophoncy on a relatively low-energy plant metabolism (their roots grow together and intermesh their “nervous systems”). They thrive very well on their homeworld, the mezuar forests having successfully domesticated virtually the entire animal ecology of the planet to attend to their requirements.

Myneni

The myneni are a blob of nanomachines in a bag.

Well, yes, so is just about everything living. Unlike most species, however, the myneni are a blob of undifferentiated, general purpose nanomachines inside their integument, with no dedicated organs (if they need some sort of specialized organ or sensor, they whip one up on demand and dissolve it when they’re done). Not having any skeleton, their natural shape is a spheroidal blob with a slightly flattened base, but they can manipulate their internal plasm to take on any variant shape from a puddle to a tree, and generate limbs at will. They come in a wide variety of colors, but these don’t appear to have any particular significance, biological or cultural.

Nsang

The nsang are bullet-bodied and headless (their “eyes”, actually light-sensitive skin cells, cover all sides of their upper body), trilaterally symmetrical with long, folding arms and legs, the former tipped with three-fingered hands. A beak-like mouth is to be found between each arm-leg pair.

…this actually makes them pretty average by warm-blooded oxygen-breather standards.

Seforn

The seforn are quadrupeds, with gleaming, jewel-like skin (contains no actual jewels, much to the disappointment of people who have obtained seforn moltings), who possess a mouth and trinocular eyes in a partially-merged head at one body terminus, while.respiring through slit-like openings along the sides of their body. A ridge crest runs down the seforn back, thought to be an evolutionary leftover originally intended for thermoregulation. Monosexual and parthenogenic, they depend on an in-built process of gene-shuffling to produce genetic variation.

Even the poorest seforn will always be well-dressed. Denying a seforn access to the seforn equivalent of a quality business suit invariably causes them intense psychological distress, much to the puzzlement of sophontologists everywhere.

Skrandar

Well, no-one’s exactly sure quite what the skrandar looked like, since they weren’t exactly communicative even before they blew up their sun, and there wasn’t a whole lot of evidence left afterwards. From what there is, it is generally believed that they looked something like a cross between an alligator and a migraine.

Trope-a-Day: Proud Merchant Race Guy

Proud Merchant Race Guy: This and the next couple of tropes are difficult, because, well, it’s just not all that hatty a universe.  The Imperials are notorious for their pro-commerce attitudes (see: Blue and Orange Morality) and – especially on Seranth (Imperial Core), one of the Worlds’ largest tradeworlds (see Merchant City, but if you stick to the flying cities, basically it’s like an entire planet of Wall Street/The City/Hong Kong/Singapore) you can walk along the plutarch-crowded Exchange and reasonably consider the Seranthines to be, although of multiple species, a kind of Proud Merchant Race – but even there, they need people to run the restaurants and keep the cities flying and generally provide all the other aspects of society. Of the Empire’s species, well, the eldrae plutarchs can be very mercantile without too much trouble, and the ciseflish, even more so. All the money may flow through Seranth, but an awful lot of it flows to Ólish.

There a number of other species who are known for being very mercantile – the d!grith, for example, have a much larger merchant fleet and trade volume than one might expect from the other statistics of the 22 planet D!grith Association, the codramaju are also vigorous traders even beyond the Worlds (having a speed/mass advantage in their lighthuggers, due to their innate radiation resistance), and of course, in the Rim Free Zone, absolutely everything is for sale.  But it’s not like any of them don’t require enough non-merchants around to keep the hat from fitting all that tightly, either.

Population

PDISCLAIMER: All population figures found herewithin should be considered provisional and contested.

Ongoing controversies exist where the correct measurement of population figures is concerned, including:

  • Accounting of clone families;
  • Accounting of fork families, both synchronized (cikrieth) and desynchronized, and the measurement of repeated non-persistent forks;
  • Accounting of group intellects, including both true hive-mind species (such as the hjera and cusaron) and independent Fusions, representing single minds in a multiplicity of bodies, and collective consciousnesses (such as the Eldraeic Transcend), representing multiple independent minds sharing only specific layers; as well as multiple intermediate and overlapping cases;
  • Accounting of collegiate-intelligence species, such as the embatil and aklaknak;
  • Accounting of naturally fork/merge capable species, such as the codramaju;
  • Accounting of biologically casted species in which only a single caste or a subset of castes is sophont, such as the vlcefc, or the gender-based equivalent;
  • Accounting of polysapic species possessing multiple natural minds acting in accord, such as the múrast and voctonari;
  • Accounting for members of species not possessing sophoncy at all points during their lifespan, including but not limited to the majority of r-selected species;
  • Accounting for presently-inactivate species members, including those in long-term cryostasis/nanostasis or data storage;
  • Accounting for the deceased retaining active cognition within technologically-mediated afterlives;
  • Accounting for unconventional forms of identity, such as teleological threads;
  • Location accounting of infomorphs (by processor or by avatar/point-of-interaction location);
  • Legal differences of opinion on the prosophont/sophont boundary;
  • Calibration of population accounting for post-sophont entities, both regarding the appropriateness of categorizing such minds on an equivalent scale with baselines, and inasmuch as high post-sophont minds are capable of generating transient and/or lasting sophont memes in the normal course of cognition;
  • And so forth.

While recognizing that in many cases appropriate answers to these questions is determined contextually (the computation of required life-support capacity obviously is dependent on bioshell-population, for example), the meaning of population in the generalized sense requires the resolution of these questions, many of which are hotly debated philosophical, theological, and/or political topics in many of the Worlds’ polities.

As such, we have chosen to use population figures, in all cases superseding those locally provided, established by the Imperial Grand Survey, whose methodology has the virtue of being consistent, transparent, and well-documented (see publication IGS-1134/P rev. 112).

– from the preface to the Associated Worlds Factbook, Conclave Press

At Least It’s Not A Bar?

“Five scientist-explorers were exploring an abandoned outpost in the Expansion Regions one day when they came across a freshly-excavated artifact, still humming with power and covered in unknown controls.

“The first, a galari, said ‘We should transport this back to our laboratory, so that we can investigate it properly, and spread the word of our discoveries.  Think of what we could learn from it!’

“The second, a kalatri, said ‘Take it to our laboratory, yes, but we must keep this quiet.  It could be dangerous, or disruptive, or corrupting.  It is best that people do not know of it until we can be sure they will not be harmed, and use it well.’

“The third, a codramaju, said ‘We should keep it quiet, but so that we can master it before others know of it.  We could build a hundred new technologies with what we learn, and be wealthy beyond our dreams.’

“The fourth, a linobir, said ‘We should master it for its power.  The elder races built machines powerful beyond imagining.  If this is one of these, the galaxy would be ours for the taking.’

“But the fifth, an eldrae, said nothing – for with the press of a keyswitch, both he and the artifact had vanished away.”

– anonymously-posted extranet joke

Missing, Presumed Eaten

CATHCHAL (Principalities) – A prominent codramaju businesssoph and head of the Surameru Trading Coalition, Surameru Kenth, was reported killed today at the Starcradle Xenodochium in Cémálles, Cathchal, after falling into a waste-disposal conduit. In an apparent oversight, the safety parameters of the Xenodochium recycling system had not been updated to include the unusual biological characteristics of the codramaju species, relatively infrequent visitors to the Principalities, resulting in its disassembly by the waste-processing nanogoo.

Surameru Kenth died without backup, and is survived by its two contracted-merge-partners, seven dividends, and commensal digisapiences. Condolences may be sent via the codramaju embassy or the local offices of the Trading Coalition.

The Watch Constabulary are treating the death as suspicious.

A Penny for How

“Thus it is said that an eldrae thinks pacing; a dar-bandal, sniffing; a galari, hovering; a kaeth, fighting; a dar-ííche, floating; a sssc!haaaouú, blowing; a mezuar, standing; an esseli, twitching; a codramaju, merging; a kalatri, sitting; a járaph, of itself; a selyéva, basking; a vlcefc, hanging; a spinbright, watching; an embatil, arguing; a múrast, many times; a seb!nt!at, already; a digisapience, continuously; an azayf, afterwards; and a ulijen, too late.”

– Stereotypes of the Worlds, Imperial University of Almeä Press

Trope-a-Day: Starfish Aliens

Starfish Aliens: Most of them.  Digisapiences, of course, have no bodies at all.  The galari are sophont crystal-virus hybrids with inbuilt techlepathy and mechanical psychokinesis.  The codramaju are pseudo-fungoids which can merge, exchange, and separate bodies and minds at will.  The kaeth are vaguely draconic pseudosaurians with a metal-rich biology.  The hydrogen-breathing sssc!haaaouú are fragile collections of membranes that dwell in the upper layers of gas giants.  The myneni are crystal-based carbohydrosilicate amoeboids with built-in chemosynthetic talents.  The mezuar are a network of collectively sophont purplish-blue trees.  (Yes, as sessile as that implies, although the selyéva are green-blue plantimals – non-sessile photosynthetics – who probably most closely resemble walking broccoli.)  The esseli have engineered themselves into brains with manipulating tentacles and customized personal auxiliary organs, and don’t even remember what they used to look like.  (And the link!n-Rechesh are heading that way.)  The qucequql are ammonia-metabolising octopi from a world of nitrogenous oceans.  The múrast would be simple multiheaded snakes, except that they breathe methane, live in oceans of hydrocarbons, and their primary body structures are constructed of ice.  The ulakha are metal-plated, fast-moving lizardoids who think Venerian conditions are just about right for a planet.  The linobir resemble furless, leathery-skinned, hexapedal, hermaphrodite bears.  The shan kari resemble larger versions of Terran mustelids fairly closely, actually, except they prefer to breathe warm methane.  The mirilasté are legged-serpents with skin we would recognize as essentially plastic, who breathe the most astonishingly noxious fluorine-hydrocarbon soup.  The ktelaki are furry arachnids with trilateral symmetry and multi-branched legs.  The seb!nt!at are star-dwelling creatures of plasma and electromagnetic force.  The celsesh are quadrilaterally-symmetric with a fused-barrel body plan, and sensory organs on stalks in lieu of a head.  The embatil are worm/tentacle creatures whose life cycle begins with individuals, but which merge into single creatures as they mature – while transforming a ganglionic into a collegiate intelligence.  The tennoa are chlorine-breathing radial-crabs blessed/cursed with obligate utilitarianism…

And that’s all before we get to uplifts, neogens, and exotic neomorphic bioshells.