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trope-a-day

Trope-a-Day: Cool Key

Cool Key: Quite a few of them, historically – between the locks made to key, in various ways, off people’s signet rings to the keys which are themselves intricate pieces of clockwork machinery, thus making locks hard to pick because substantial parts of the lock are, in point of fact,

Sep 4, 2016

worldbuilding

Questions: Pacifism, Forking, Conflicting Rights, and Lost Keys

Specialist290 e-mails with some questions. (Also some compliments, for which thank you kindly, but what’s getting responded to here are the questions…) Here goes: 1. Are there any major subcultures / subcommunities within the Empire that deviate significantly from the “ideal norm” enough to be noteworthy without actually violating the

Oct 7, 2015
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The Associated Worlds

...building civilizations with my space elves in space.