Trope-a-Day: To Win Without Fighting

To Win Without Fighting: The aim, at least, of most Imperial strategy (because the fighting is the costly part), and especially of eldraeic historic daehain, or “game war”, in which the generals on each side would maneuver until one side was placed in a strategically impossible position, and would then obligingly surrender on terms.  This was an extremely popular way of making war back in the day, since given the population demographics, etc., of a long-lived, low-population-growth species, it meant that you avoided destroying the assets – including the population – that you were fighting over.  Appallingly rational, really.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s