A Brief Conversation About Death Games
Inspired by this comment:
I’ve always been of the opinion that, given the Associated Worlds’s existing tech base and attitudes towards continuity of personal identity and such, there must be a “small” subculture of thrill-seekers who deliberately expose themselves to lethal danger purely out of curiosity as to what death actually feels like — and more than a few probably get hooked enough on the “rush” to try it again.
“That’s what you want the Greater Immortality for? To kill yourself to experience death?”
“Well… yeah. I’ve always wondered, and you –”
“Have never experienced death.”
“Huh? You’re an orbit-diver. I’ve watched you burn up!”
“Because you can’t experience death, kid.” The speaker sighed, and crooked one finger for another drink. “You don’t exist to experience death. Something of a definitional problem in experiencing the experience of no longer having experiences, you might say. Now, the lead-up to dying, that you can experience – free clue, it feels like pain – but the very next moment you’ll remember is waking up in a nice white room and having your resurrectionist call you a moron. If you managed to kill yourself thoroughly enough, you won’t even remember why. And that experience? I can give it to you right now, right here, no charge.”