Trope-a-Day: Gambit Pileup

Gambit Pileup: The more or less inevitable, continuous, and ongoing consequence of people who see social-fu as something to be mastered every bit as much as any other excellence; a society that despises violence and coercion – and, for that matter, outright fraud – and as such places a premium on the ability to get people to do what you need or want them to do without resorting to such things; and a whole lot of people who are far too clever for anyone’s own good.

Everyone, and every organization, has a plan.  Anyone who tells you otherwise has two plans.  Minimum.  (The incomprehensibly ultratech machine-gods, of course, have ALL THE PLANS.)

That four eikones (Éadinah, eikone of night, darkness, subtlety, espionage, and deeply-laid plans; Leiriah, eikone of mists, illusions, deceptions, trickery, wit and intrigue; Úlmirien, eikone of rogues, shapeshifters, more trickery, epiphanies, unwonted revelations, and sudden paradigm shifts; and The Unnamed, eikone of seals, secrets, mysteries, and that which you are not cleared to know) find this sort of thing entertaining, useful, and eo ipso worthwhile – and in a couple of those cases being essentially incapable of playing anything straight – only adds to the fun.

2 thoughts on “Trope-a-Day: Gambit Pileup

  1. Pingback: Trope-a-Day: The Chessmaster « The Eldraeverse

  2. Pingback: Trope-a-Day: Xanatos Gambit « The Eldraeverse

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