trakháln ulalath: (lit. “painful ignorance”); the things you don’t know that can hurt you. Originally Military Service slang, before entering into general usage.
trakháln ulalath: (lit. “painful ignorance”); the things you don’t know that can hurt you. Originally Military Service slang, before entering into general usage.
Since I needed to type up an exportable version anyway for a comment response, I thought I might as well share the Table of Ranks of the Imperial Service and Imperial Military Service with everyone.
It’s in this spreadsheet, since WordPress doesn’t give me a good way to do tables.
This one goes out to all my readers who have spent time deployed somewhere really, really, exquisitely tedious…
From: Master-at-Arms, CS Ablator
To: All Personnel, Task Group SPIKY POTATO
Subject: Prohibitions That Should Not Have To Be Explicit
It has come to my attention that due to the less than challenging nature of our current duty station, certain behaviors qualifying as discipline problems have become alarmingly common throughout this Task Group. Worse, it has come to the Admiral’s attention, and the Admiral, permit me to assure you, is even less amused by them than I am.
From the date of posting this notice, therefore, the following are now explicitly prohibited, and violations will attract the full weight of Article Three to the violator and anyone else involved.
That is all. Or rather, that had better be all, because Ablator has an awful lot of hull that could stand a good cleaning. Six by six?
Bastion (Arvael II, Palaxias System) has no ring. It does, however, have an arc.
The Hainadar Memorial fills, currently, approximately 6° of its orbit around Bastion in a thin, sparkling ring segment. The elements of the arc are simple spheres of tinted diamondoid, colored by service: silver for the Navy, crimson for the Legions, emerald for the Home Guard, amber for the Stratarchies, midnight-blue for the Directorates. Each bears within it a handful of ashes, or perhaps a memento contributed by a family.
For each is also engraved with a single name: that of a hainadar who suffered permanent death in service to the Empire or one of its allies. There is no further inscription, no indication of rank. None is necessary. All are equal here in this soldiers’ final resting place. All will be remembered.
And all will be remembered under the sight of Bastion’s moons: the naval base at Palaxias, the Legion fortresses of Agoge, and Core Command itself.
Those who plan and execute wars must be ever mindful of their price.
Worthy Opponent: Played straight quite often by the old guard of the Imperial Navy and Imperial Legions, who are known for feeling respect in the presence and nostalgia in the absence of their fellow professionals on the other side, who know how to fight honorably, in accordance with the Laws and Customs of War, keep Their Word, and generally are willing to make war like gentlemen and not make them invoke the nastier segments of Combat Pragmatism, even if they are also Magnificent Bastards – and who they can fight without having to hate.
Unfortunately, since in the modern Worlds, much like our modern world, most fighting involves rogue nations, irregular/asymmetric forces, pirates, and other exemplars of scum and villainy, they are dreadfully short of opponents it’s possible to respect. And thus, indeed, it is as the sages say: a worthy opponent is second only to a worthy friend in esteem.
In addition to my previous queries, an additional historical / etymological one: Does the presence of “Lords of the Admiralty” in the Empire’s military hierarchy imply, like their *our*-world British counterparts, that their duties were once concentrated in a singular office of “Lord High Admiral” whose role eventually evolved into an office held in commission?
Well spotted, but alas, no. It’s just the best close approximation I could find to the actual title, noting specifically that in the Eldraeverse it is not short for “Lords Commissioners for Exercising the Office of Lord High Admiral”.
As for why that is the title… well, it works like this.
In Imperial practice, there are three kinds of what for want of a better word we shall call “nobility”: the runér, the praetorate, and the exultancy. The first, the runér, are the executive branch – your lairds, barons, counts, dukes, kings, etc., or for that matter your city managers, county commissioners, and state governors. The third, the exultancy, are titles of prestige awarded for loyal service, superior achievement, or otherwise great merit. Those don’t come with hard power, merely precedence, prestige, honors, letterheads, entrées, and the ability to get good tables in nice restaurants at short notice.
The second, the praetorate, includes titles like these – it being the general case that people who routinely interact at the highest levels with the highly-titled runér need equivalent honors, dignities, and precedence to support their offices. At lower levels of the table of ranks, usually it doesn’t apply, but at the uppermost levels – what I might call the Mandarinate if I needed a translation for that term, yet – most offices have some unique praetorate title with its own place in the big list of official precedence.
So in this case –
Well. The top of the Table of Ranks for the Imperial Military Service is grade O-14, which the Imperial Navy calls Admiral of the Fleet, the Imperial Legions call Captain-General of the Legions, the Home Guard calls Commandant of the Guard, and the stratarchies call Lord High Stratarch. Traditionally, that rank is reserved for Lords of Admiralty, so each service only has one of them except for the one that furnishes the First Lord of Admiralty, which gets two.
But that’s a military rank. It empowers them to head up their particular military service, but doesn’t mean anything outside that. (Those who remember The Core War will recall orders sent out from someone using the rank ADM/FLT, rather than from the First Lord of the Admiralty, for example…)
All of those people also sit on the Board of Admiralty, which actually runs the Imperial Military Service as a whole. Their military ranks serve for that portion of the job. For interfacing with the civilian government, however, each of them holds a unique title as one of the Lords of Admiralty, which is equivalent to grade XIII on the Table of Ranks for the Imperial Service (“Minister of State” or “Logarch”), except for the First Lord of the Admiralty, who is ranked as grade XIV (“Minister of the Throne” and/or other Great Officer of State).
Which in turn is because the other Lords of Admiralty sit only on the Board of Admiralty and in meetings of the Council of Ministers (the larger of the two bodies which includes the heads of all the ministries beneath the seven large ones as well as the seven, presided over by the Lord Coordinator of the Chancelry acting as the Minister President of the Council) whereas the First Lord sits on the Council of the Star (the top-level executive body which includes only the seven top-level ministries – of which the Admiralty counts as one – presided over by the Imperial Couple personally).
(If I were to make an analogy to US government here, I’d say that one could analogize the Board of Admiralty in Imperial practice to the Joint Chiefs of Staff and the First Lord to the Chairman of the Joint Chiefs, except that the First Lord’s job is also that of the Secretary of Defense, which is why it’s also the functional equivalent of a Cabinet-level post.)
All of which is very involved, but then, I am attempting to simulate a somewhat evolved structure, here, not an unnaturally clean one…
So, to sum up, basically, they’re called that because it’s Translation Convention for the noble-equivalent title that comes with the job.
There Is No Kill Like Overkill: Usually averted by the Imperial Military Service and those following its fine military tradition – although that tradition also suggests it’s a good idea to have it available to use. Because it’s unsubtle, and inelegant, and for a sophisticated people of great strategic acumen, therefore… kind of tacky.
That said, also occasionally played very straight when it’s time to Make An Example Of Them, and see most of that list of examples for specific cases.
That said… your standards for overkill may vary.
(For example, it’s always cheaper to fire a KEW out of a mass driver than it is to go to the trouble of assigning a legionary, a cutter, a pilot, etc., to go dirtside and take a bunch of time to hunt down and shoot a target individual personally.
What do you know? Turns out that crater was the fiscally optimal amount of kill after all…)
State Sec: Despite the name, Imperial State Security averts this completely; they’re just an intelligence/security organization, and a much more constrained (even the Fifth Directorate), non-autonomous one. The only military is, well, the Imperial Military Service under a different ministry entirely, the regime protection forces are three entirely separate and relatively small organizations (the Imperial Guard, the Hand of Justice, and the Guardians of the Senate), and that’s about it.
This is the third part of our six-part series on Building the Imperial Navy (first here; second here), in which we extend the strategic goals we made in the second part by defining the Navy’s role relative to the other parts of the Imperial Military Service, and define in general terms what the fleet does in support of its missions. In this step, there are three sub-steps:
What services (the Navy included) exist, and which parts of the larger strategic puzzle are allocated to each service? Which types of mission does each service consider a core capability? How does the Navy support its own missions, and what services does it offer to the other services – and vice versa?
In the Imperial Military Service, the Imperial Navy is definitely the senior military service, as tends to be the case for any interstellar polity. While (in a relatively unusual case for a star nation) it does not directly control the other services – that being the responsibility of Core Command and the Theater Commands – IN admirals dominate these by the numbers, and strategy is heavily driven by fleet actions.
The IN is, after all, tasked to provide all combat and patrol functions anywhere in the Worlds (and, quite possibly, anywhere else in the galaxy), along with all necessary support functions for the Legions when operating outside the Empire or off-planet within it, and any support functions required by the other stratarchies likewise. With a remit like that…
Well. The First Lord of the Admiralty may be officially styled Protector of the Starways, Warden of the Charted Void, Warlord of the Empire, but it’s the Second Lord, the Admiral of the Fleet, who rejoices in the nickname “King Of All Known Space”.
To achieve all of this, the majority of the Imperial Navy is organized into a number of fleets: the Home Fleet, the Capital Fleet, and the “directional fleets” – the Field Fleets Coreward, Rimward, Spinward, Trailing, Acme, and Nadir. The first of these, the Home Fleet, is based at Prime Base, Palaxias, and is the garrison fleet for the Imperial Core and Fringe, keeping up patrols and strategic defenses along access routes; meanwhile, the Field Fleets operate outside the Empire, each in its assigned sextant, providing continuous patrols and security services from their associated fleet stations.
Capital Fleet, meanwhile, has a double name: on one hand, it is the defensive fleet for the Capital District, the throneworld, Conclave Drift, Corícal, Esilmúr, and Prime Base itself. On the other hand, it also possesses the highest proportion of capital ships in the Imperial Navy, because it forms its major strategic reserve in the event of war breaking out, and is also the fleet from which flotillas and task forces to handle situations that the lighter units of the Field Fleets cannot is formed from. As such, curiously enough, it’s probably also the fleet that sees the most full-contact military action.
There are also certain very specialized functions (command of certain fixed defenses, including tripwires and englobement grids; anti-RKV defenses; the RKV deterrent fleet; relativistic war operations; and so forth) using equally specialized starships that don’t fit neatly into the fleet structure, which are grouped together under specialized areas such as Nightfall Operations Command, Perimeter Security Command, Fortress Command, Tripwire Command, and so forth.
The Imperial Legions are the Empire’s “ground” combat organization, with the understanding that in this case “ground” includes in habitats, on asteroids, in microgravity temps, underwater, and basically anywhere else you can’t fit a starship, including starship-to-starship boarding actions.
They serve both as onboard “ship’s troops” – providing shipboard security, boarding and landing forces, and additional damage control personnel – and as an offensive combat arm with their own assault cruisers, drop pods, shuttles, and ships, and organic light and heavy armored cavalry, which is attached to Naval task forces as required.
The Navy, in turn, is responsible for the Legions’ transportation, escort, and orbital fire support.
As the possessor of the “misc”, various specialized forcelets that don’t fit anywhere else, the Stratarchy of Military Unification is called upon by the Navy and the Legions when they need one of those specialties somewhere, relies upon them for transport, etc., and otherwise has a similar but much less called-upon relationship to the Navy-Legions one.
It is perhaps notable that the Empire has no “Army”-equivalent service: i.e., no branch concentrating on mass warfare, long-term occupation, etc., the Legions being highly specialized in the raiding/commando/special operations/strike-hard-and-fast role. This is entirely deliberate, as the Empire has chosen a policy of deliberately eschewing those types of warfare in the current era to the extent that they are not substitutable. This policy is intended to have a twofold effect:
First, reassurance of the Empire’s neighbors with regard to its own peaceful intentions; the Empire may have a large and potent military force, but any strategic planner with eyes should be able to tell instantly that it is extremely badly adapted for attempts at conquest, and would need considerable reengineering to become a suitable tool for setting out on imperial adventures.
But second, of course, those hostile polities or sub-polity factions whose strategic calculus might let them conclude that they can get away with fighting a long guerilla war against an occupation should think twice when it’s equally obvious to the trained eye that that isn’t one of the options on the Empire’s table, and that the most likely substitution from the force mix they do have is to blast them back into the Neolithic with orbital artillery.
(Occasional miscalculations on this point in the Conclave of Galactic Polities have led to accusations of “k-rod peacekeeping” and on one occasion the Cobalt Peace Wall Incident, but it’s unlikely to change any time soon.)
The IN coordinates its operations and provides transportation (when necessary) for the Stratarchies of Data Warfare, Indirection and Subtlety, and Warrior Philosophy, as well as certain other special services (like, say, preemptively burying hidden tangle channel endpoints where they might be useful). By and large, coordination is the main relationship: Indirection and Subtlety, for example, might consider it a failure if they’ve let things get to the point of there being a war at all, but as long as they’re doing assassinations and sabotage in wartime, it is best if it happens at the appropriate time, belike.
Their biggest relationship apart from the Legions is with the Stratarchy of Military Support and Logistics, which owns the oilers, the logistics bases, the transportation and supply contracts, the freighter fleet, medical and personnel services, etc., etc., and basically all the other logistical back-end needed to run the Military Service that the Navy would be doing for itself if the people who designed these systems didn’t much prefer that they concentrate on specifically naval things. They work closely together to get logistics done, and in wartime, ensure that the logistics functions are adequately escorted and otherwise protected.
The IN has very little at all to do with the Home Guard, it being a domestic security militia force only.
In general what does the fleet do? When and where will the fleet execute the missions defined in the last step? Will the fleet fight near home, along the border, or will it fight in enemy territory? Is it offensive in orientation, or defensive? What’s the standard operating procedure?
In orientation, by and large, the Home Fleet is defensive; the Field Fleets are mostly offensive (although less so to spinward and nadir, where they rub up against the borders with the Republic and the Consciousness, respectively); and the Capital Fleet, which can be called upon to reinforce either, splits the difference with a bias to the offensive side.
On the defensive, the rule of thumb is, as it has always been, “fight as far from whatever you’re trying to defend as possible”. Space battles are messy, and if at all possible, you don’t want to be fighting them with anything you care about preserving as the backstop. Home defense, therefore, involves a “hard crust” – although one backed up by a “firm center” – around the core Empire’s connection to the greater stargate plexus, but expands this by placing pickets, and of course the “field fleet” patrols, well in advance of these. The intent is that the defensive fleets should advance to meet any attacker and take them out, or at least greatly reduce them, before they ever reach Imperial territory.
And, of course, the best defense is a preemptive offense – when Admiralty Intelligence and Indirection and Subtlety can arrange that.
On the offense, the IN adheres to the military doctrine the Empire has always practiced, given various factors previously discussed, namely that only an idiot chooses a fair fight, and only a double-damned idiot fights anything resembling a frontal war of attrition. Misdirection, whittling flank attacks, deep strikes on crucial nexi, and eventual defeat in detail are the hallmarks of the IN’s strategy on the attack.
In terms of scale of operations, the IN plans for disaster: conventional readiness standards call for the IN and the rest of the Military Service to be able to fight three major brushfire wars simultaneously and/or one sub-eschatonic war (i.e. one step below ex-threat, like invasion from a massively larger polity such as the Republic or an unknown higher-tech polity), even while sustaining normal operations. The former, at least, is known to be possible. The latter… has not yet been tested in a completely stringent manner. But that’s what the Admiralty is planning for.
Is the fleet forward deployed (so that it can rapidly deploy to known threats) or based outside of the home system(s)? It is garrison-based, i.e., homeported in the home system(s)? Does it conduct frequent deployments or patrols or does it largely stay near home space and only go out for training? (Fleet posture is not where the starships are based, but instead how they are based and how forward-leaning it is.)
The nature of superluminal travel in many ways defines the nature of the strategic environment. Since travel between star systems is normally done using the stargates, a surface defined in terms of a list of stargate links can be treated, effectively, as a border or as an effective defensive line. While it is possible to bypass such a surface by subluminal (relativistic) travel, this is a sufficiently difficult and expensive process (and one requiring specialty hardware) as to make it a minor strategic consideration, for the most part.
That, at least, frees the IN from having to picket every system all the time.
That said, its posture is as forward-leaning as they can make it. Both the Home Fleet (within the Empire) and the Field Fleets are kept in constant motion, on patrol; the field fleets, in particular, travel on randomly-generated patrol routes from the Imperial Fringe out into the Periphery via various fleet stations and then return, throughout the entire volume of the Associated Worlds. (This requires a great many agreements with various other polities for passage of naval vessels, usually gained with the assistance of Ring Dynamics, ICC, who find this desirable with reference to the defense of their stargates.) Constant motion is the watchword: the IN doesn’t want its task forces to be pinned down or for it to be known where they are at any given moment, and this additionally helps make it very likely that anywhere there’s a sudden need for a task force, there will be starships available for relatively ready retasking. (I say relatively ready: the nature of stargates means that while you can cross from star to neighboring star instantly, you have to cross the star systems in between from stargate to stargate the slow way – and while brachistochrones at single-digit gravities are skiffily impressive by Earth-now standards, they still aren’t exactly express travel between, say, two points 120 degrees apart on the orbit of Neptune.)
The Field Fleets are, in short, about as forward-leaning as it’s possible to be.
The Capital Fleet spends more time in garrison, by its nature, but in addition to training operations, units and squadrons are routinely transferred back and forth to the Field Fleets or dispatched on special operations so that every IN unit maintains at least a minimum degree of seasoning. It’s the view of the Second Lord and BuTrain in particular that a Navy that doesn’t fight is likely to be bloody useless if it ever has to fight, so it’s best all around to keep everyone out there as much as practicable.
 In previous eras, such tasks were the responsibilities of the Legions: should they be needed again, the remit of the Legions is likely to be once again expanded.
(Sorry, folks – I had really meant to give you the next section of Darkness Within today. Unfortunately, I’m feeling pretty plague-ridden right now and can’t really give it the degree of attention it deserves, so instead, I’m giving you some non-fic notes on the evolution of the Imperial Military Service.)
One of the minor things that came up with reference to Trope-a-Day: Semper Fi, in a comment on the G+ share of that post, was the traditional interservice brawl; and something mentioned in my answer to that was the Empire’s lack of any Army-equivalent to fight its Marines-equivalent legionaries. And this, I figured, might give rise to some curiosity as to Just How Things Got That Way, both with the lack of one, and which one turned up lacking.
So let’s look back in history a ways.
Specifically, let’s look back to the Union of Empires, which predated the founding of the actual Empire by 42 years or so. Among the many pieces of geopolitical reasoning that went into motivating this particular unification was a military one: one component, the island-bound Empire of Cestia, had – through its sub-polity, the Alatian Kingdom, the finest fleet on the planet. The other, the continental, mountain-bound Moon-Worshipping Empire of Selenaria had the finest army on the planet. If you were to compare the two, respectively, to the British Royal Navy and the Roman legions at their respective heights, you’d be in the right ballparks.
Naturally, the thought of putting the legions of the one onto the ships of the other, overcoming Selenaria’s geographical boundaries and Cestia’s difficulties operating away from water, and thereby conquering the whole damn world put many, many smiles on the faces of both the admirals in Ethring and the generals in Iselené.
These two organizations became the forerunners of the Imperial Navy and the Imperial Legions, respectively.
(Which is not to say those were the only contributions at the time of the Empire’s founding. Of the other founders, the Deeping had its appropriately terrifyin’ warrior-priests, Veranthyr had some of the best light forest scouts in the business, and the Silver Crescent, in particular Leirin and Telírvess, provided more than its share of what I believe are called quote deeply scary-ass axe-wieldin’ motherfuckers unquote, but the two big professional military elements were the above.)
And then, of course, things evolved over time.
The Legions became more of a Marine-like force very quickly, of course, given that amphibious backstory, and that most of the early Empire’s wars did involve close cooperation with the Navy. That in turn, induced something of a fragmentation: one of the first reorganizations split apart the legions that spent most of their time makin’ war offensively from those with a primarily defensive role, the latter of which became the Home Guard, which in turn evolved into a citizen militia with those units serving as its core and cadre.
And time passed, and the Empire expanded, and the Imperial Navy and the Imperial Legions basically borged all the new forces and their units they acquired in the process into their own organizations: sometimes via methods that required great restructuring and retraining, and sometimes by methods as simple as handing out a new Imperial Star to add to their battle standards and informing the Ancyran Devil Dogs that they were now “the Empress’s Hundred-and-Second, the Devil Dogs”.
And more time passed, and military technology were advanced, and portfolios were shuffled, and people invented the notion of an Air Force, which became the Fourth Lord of Admiralty’s purview for the next considerable time, and so it went on…
Up, at least, until the really big post-space-era reorganization. In which several large changes were made over a relatively short period – of which the most major was combining the Imperial Navy and its air forces – both of which had interests in space and relevant specializations – into a single unified force, filling each others’ competence holes, and whose primary business was space. (And, indeed, which lost most of its air-only and wet navy responsibilities, too.) The legacy of that reorg is still visible in their mixed set of traditions, and the quirk in rank structures that explains why an IN O-5 in the Engineering Branch is a Lieutenant Commander, but an O-5 in the Flight Ops branch is a Squadron Leader.
This also made the Imperial Legions even more Marine-y, as it were, because you can’t invade anywhere in space without the IN taking you there – and because it is sheerly impractical to invade planets across interstellar distances by main force, so the sorts of operations they are specialized for are much more in what we might consider the “marine” mode than the “army” mode. The Empire doesn’t have an army suitable for long-term warfare and occupation, because it is firmly of the opinion that it doesn’t need one.
(This also reassures more than a few of their neighbors, which is a nice side-effect.)
And that brings us up to the modern era. So how does it look now?
Well, the man on the street would probably say, all casual-like, that there are two main branches of the Imperial Military Service, the Navy (in SPAAACE!) and the Legions. And on a very casual level, he’d be right. But there are actually eight, under the nine Lords of Admiralty…
The First Lord of the Admiralty, Protector of the Starways, Warden of the Charted Void, Warlord of the Empire (all of which looks so much nicer on a business card than “Secretary of Defense”) is the one that doesn’t have a branch of his own. He commands the central Admiralty itself, (that having won the nomenclatural coin-toss with the General Staff, back in the day), filling both the equivalent posts of the SecDef and the Chairman of the Joint Chiefs, and Core Command, which oversees the Warmains, the appointed supreme-commanders-on-the-spot for each permanent or ad-hoc Theater Command. He’s the most senior military officer, who may be appointed from any of the eight branches, and has full operational command authority.
The Second Lord of the Admiralty is the most senior non-operational officer for the Imperial Navy, as the Third Lord of the Admiralty is for the Imperial Legions, usually both O-14s – Admiral of the Fleet and Captain-General of the Legions, respectively.
The Fourth Lord of the Admiralty is, in the modern era, the O-14 (Lord High Stratarch) in charge of the Stratarchy of Military Unification. That, in turn, amounts to the “department of misc” – in the final reorganization that created the IN and IL in their modern forms, this Stratarchy acquired all the military functions that didn’t fit in either of them: the Empire’s remaining specialized air forces and wet navy forces, for example, along with a variety of other functions too specialized to fit well in the IN and IL, along with some other oddity functions like “privateer liaison”, and so forth.
And then there are the stratarchies created by further modern-era additions.
The Fifth Lord of the Admiralty commands the Stratarchy of Data Warfare, which is responsible for making the Empire’s enemies deeply regret that they ever plugged anything into the extranet, and quite possibly that they ever invented electronics.
The Sixth Lord of the Admiralty commands the Stratarchy of Indirection and Subtlety, which is in charge of assassinations, sabotage, economic warfare, ecological warfare, financial warfare, and pretty much everything else from the big book of dirty tricks that doesn’t fall under the purview of…
The Seventh Lord of the Admiralty, whose Stratarchy of Warrior Philosophy houses war-lawyers and military memeticists whose function is to use misinformation, meme-attacks, psychological warfare, cultural propaganda, and outright toxic memes to find the strands holding an enemy’s morale, military, economy, society, religion, culture, etc., etc., together and basically unravel them. When your plans for a nice little war are rudely interrupted by a multi-way civil war breaking out at home, it’s the Seventh Lord who strokes his mustache and indulges in evil laughter.
The Eighth Lord of the Admiralty commands the Stratarchy of Military Support and Logistics, which is exactly what it says on the tin, and ensures that everyone else has exactly what they need when they need it, even – or perhaps especially – if it hadn’t occurred to them to ask for it yet.
And the Ninth Lord of the Admiralty, the Commandant of the Guard, commands the Home Guard (remember them?) in maintaining defensive garrisons, fortifications, and facilities and training services for the citizen militia.
Semper Fi: The Imperial Legions – while obviously there is no direct causal connection – do have many things in common with the Marines. (Apart from the obvious troperiffic ones – yes, we all know they’re a Proud Soldier Race all their own, commanded by Colonel Badasses, the truest devotees of The Spartan Way, and almost a Church Militant… although they’re more Warrior Poets than Blood Knights (except the kaeth… no, even the kaeth), lack Drill Instructor Nasties for the reasons suggested under Mildly Military, and most of their commanders, at least, aren’t General Ripper. Except for the Sargases, as usual.) Certainly aspects of the attitude and the mythos.
But also, despite their origins in the army of a land power, in later days (due to that land power allying with a major sea power) they did do most of their fighting as an amphibious rapid-reaction force, and, of course, when the Empire went into space – see, obviously, Space Marine – as the orbital equivalent of such a force. And since imperial annexations of anything resembling a major world work very badly across interstellar distances, most of the Legions are optimized for a similar rapid-reaction, tip-of-the-spear, in-and-out role.
So differences in culture and tech aside, they’d probably recognize each other, I do believe.
Putting on the Reich: While the Imperial Military Service has been known to like peaked caps (although not in the current uniform), capes, trenchcoats, jackboots, eagles – well, the-local-animal-which-for-our-purposes-let’s-call-a-wyvern, actually, but any raptor gilded and put on top of a standard probably counts – lightning bolts, and calling rapid interface drop-troop legions stormtroopers because they fall from the sky with great speed and mighty thunder, it’s never even been within a couple of thousand light years of Those Wacky Nazis, okay?
No black, white and red, either. It’s mostly blue and gold, maybe some silver. And besides, they’re usually the good guys. They just like to dress with some style. (See also, Bling of War.)
ISE SECURITY ADVISORY 4420-116
Note: This document replaces ISE Security Advisory 4112-11. It is applicable to personnel of all levels of the Imperial Service and Imperial Military Service, and to all external contractors of the Imperial Service and Imperial Military Service, and all other individuals whatsoever endorsed with a security clearance issued by the Central Vetting Office.
All personnel are reminded that, per clause XVIII of the revised Official Secrets Act, all codeword clearance information classified above SECRET (YELLOW) is considered highly sensitive, remains classified even when stored within the mind-state of cleared individuals, and may not be exported to regions outside Imperial volumes. All personnel containing such data are required to report for noetic redaction of such information before departing the Imperial core volume or other equivalently secure-graded volume, except when it falls under need-to-know for a particular field operation.
It should be noted that clause XVIII applies to transit as well as destination. Personnel travelling outside the Imperial core volume to reach distant volumes also graded as equivalently secure must report for noetic redaction of such information; arrangements will be made to transmit it separately to the destination volume or for it to accompany them in an approved secure data transport system.
Strict adherence to these protocols is more important than ever in the light of the increased SOPHINT efforts seen around the Worlds. A prepared Empire is a secure Empire!
“Join The Army,” They Said: While it’s never as yet been shown on screen, I am pretty certain both that the advertising is pretty realistic about the nature of war, but also that the recruitment slogan for the Imperial Military Service is along the lines of:
CIVILIZATION HAS ENEMIES.
KILL THE BASTARDS.
They’re very forthright people in the Empire, really (see also: Deadly Euphemism)…
(I mean, sure, it’s nice to have a bunch of big guys in power armor around post-natural-disasters, etc., and the IMS has a lot more tail than teeth, just like all modern militaries, so it’s not like most of them ever will kill anyone, even in wartime. But the reason it exists is nonetheless finding things that are looking to trouble the citizen-shareholders and then shooting the ever-loving crap out of them.)
Drinking On Duty: Averted inasmuch as neither the Imperial Navy nor the Imperial Legions, nor indeed any other part of the Imperial Military Service is dry, even on duty. Drinking enough to render yourself unfit for duty, on the other hand, and the punishment for same, is played very straight indeed.
On the third hand, between the biotech upgrades you start out with and the ones which you acquire mid-way through boot camp for your shiny new military-basic body, you would have to drink truly heroic quantities of booze – enough that you’re unlikely to be able to have it with you on post, unless your duty station is engineering and you’re slurping the reactor coolant directly – in order to render yourself unfit anyway. (This does mean that you can’t drink to forget the horrors of war, but since you can visit a memory redactor for that, it’s probably not so bad a trade-off.)
Bling of War: Except for the brief chunk of time that matched our Industrial Age, played mostly straight by the Imperial Legions. Beforehand, for much the same regions as Napoleonic (and previous) armies were quite dressy – well, that, and the giant steam clanks stomping around on the battlefield – and afterwards because big stompy Powered Armor with both noise and the ensuring thermal and neutrino emissions tends to make stealth something that happens to other people anyway, so you might as well go back to looking gorgeous on the battlefield if you’re anything other than scouts or special ops (who sneakily enough do have their own “field drab” armor which somehow never shows up on parade). And, of course, so long as the bling of war is on top of the fully functional deadliness of war and doesn’t interfere with its functionality.
This is, of course, completely unnecessary and not done by most people who advance past Industrial Age warfare – it’s just a local aesthetic preference. (The trope – which is still generally true in their universe – that the side with the shiniest uniforms tends to lose therefore has at least one qualification to it. That some people haven’t heard of said qualification and will fall right into the wrong assumptions isn’t strictly intended by the Admiralty, but they certainly don’t mind that it happens.)
“Order, Progress, Liberty”
– official, Charter-enshrined motto of the Empire
“Secure against Eternity.”
– corporate motto, Crystal Flame, ICC
“All debts must be paid.”
– official motto of the Curia
“Because enough… is never enough.”
– corporate motto, Decadence, ICC
“Through reason alone, we ascend.”
– motto of the Eupraxic Collegium
“Every coin Our given word.”
– carved above the main doors of the Exchequer
“Knowledge is its own justification.”
– official motto of the Fellowship of Natural Philosophy
“We do what we can, because we must.”
– very unofficial motto of the Fellowship of Natural Philosophy
“Between the Flame and the Fire.”
– official motto of the Imperial Military Service
“Civilization has enemies; we kill the bastards.”
– barrack-room paraphrase of the motto of the Imperial Military Service
“Until no man dares command another.”
– motto of the Sanguinary Enforcers of the Liberty Ethic
“The truth that sears away the Darkness.”
– corporate motto, Telememe, ICC news division
“When all else fails, we stand ready.”
– corporate motto, Ultimate Argument Risk Control, ICC
“[redacted for reasons of state security]”
– motto of Imperial State Security, Fifth Directorate
Badass Army: The Imperial Legions try very hard to play this one straight when they have to. Because of the low-growth, low-manpower demographics of a long-lived species, they generally prefer to eschew most army-type fights in favor of the Sneaky Bastard special-ops method of warfare, or better yet, the the-leaders-of-our-enemies-all-dropped-dead-in-totally-unrelated-accidents-that-cannot-be-connected-to-us-three-years-before-the-war-would-have-happened method of not-warfare. But sometimes you have to have a real war anyway…
…which is where they figure they need to make the most of the limited number of sophont resources available, by virtue of equipping them all with genetic and cybernetic enhancements (see: Super Soldier), training them rigorously in their own version of The Spartan Way, including in the incredible coordination and discipline that comes from fighting as a conflux (temporary group-mind), and then equipping them lavishly, which means power armor even for regular infantry and combat exoskeletons amounting to walking tanks for the heavy kind, a plethora of Mecha Mooks and Attack Drones attached to each individual soldier, and liberal use of heavy weapons up to and including nuclear/antimatter hand grenades.
After all, when you don’t have numbers, you might as well plow that budget into extended training and capital equipment, right? The Legions themselves may be small in number, but they work hard to make facing them like facing an army made up entirely of elite troops, with a weight of metal on the field a couple of dozen times higher than should be reasonable for that number of people.
Warrior Poet: Where, in the Imperial opinion, Cultured Warrior and The Spartan Way meet; or the intended product of the latter. What a sentinel is supposed to be; not merely someone who can fight, but someone who understands the philosophy of fighting, and the art of fighting, and the principles by and for which one should fight. (And would understand perfectly where the Vikings and the Irish and the “pen and sword in accord” samurai were coming from.)
And the ability to quip, or better yet toss off a perfectly formed chelír, mid-battle certainly also doesn’t hurt.
Mildly Military: Played… somewhat, due to a combination of the personality traits mentioned in various places (see, primarily, Blue and Orange Morality) which make regular boot-camp disindividuation/personality reformation, ah, less than productive, and the structure of the Imperial Military Service itself (the not-enough-forces-to-have-non-elite-forces model described under Badass Army). It is the general opinion of their strategoi that when you have a military service composed of ubercompetent technical experts and Warrior Poets highly trained in inner discipline according to the local Spartan Way, a more collegial atmosphere is to be preferred.