Eldraeic Word of the Day: Daríë

daríë: (a respectful title for) one whose accomplishments are known and admired, but do not extend to those of an Excellence or Exquisite; could reasonably be glossed “lord” or “lady” in the nominative (rare usage), and “ser” or “sera” in the vocative (common usage). In the modern era, with the obsolescence of the servile darëssef, functions as a general-purpose term of address for any sophont whose competence and worth is known or politely presumed.

from daráv (“person”), and íë (honorable affix).

 

Trope-a-Day: Language Drift

Language Drift: Sort-of averted for Eldraeic, due in equal parts to its origins as a designed language intended to communicate precisionist-grade thought and to its ongoing tending by the logotects, et. al., of the Conclave of Linguistics and Ontology, who are prescriptivists nonpareil. Only sort of, however, since their department of Worthy Innovations routinely combs the language as it is spoken for, well, worthy innovations to be taken up into the canonical version.

Since they’ve been doing this for a long time, and since almost nothing can ever be thrown out due to the obvious need for backwards compatibility in language design, the result tends to be — well, if it were English, they’d be like this (courtesy of xkcd):

Played rather straighter by most other languages of the Worlds, although both the influence of Eldraeic via Trade and that of the pervasive communication networks of starfaring cultures do tend to slow it down a bit.

A Note: On the Flames of Purification

This is a note providing some background on one of the traditional Imperial methods of execution, namely, the flames of purification (as described here) for an ongoing comment thread here (relevant part quoted below):

Let’s also not forget that the eldrae themselves have had a historical penchant for burning certain heinous offenders alive in a manner which was not itself a quick, easy, or painless death. This seems to imply that the concept isn’t quite as foreign to the eldraeic standards of sanity as it would appear at first blush — and thus that, in a sense, Imperial history itself was driven by the actions of certain creepy-ass psychotic motherfuckers, since they seemed to have no problems inflicting that on other people.

The relevant point here, though, is that the agony is not the point. And since every crime – and every wrong action – involves mens rea as well as actus reus, what the point is is very much the point.

It is, to use a comparable example, the intent that makes the difference between using flamethrowers to clear bunkers, destroy nanofog, and deny areas (acceptable under the Conventions of Civilized Warfare) and, say, using them to extract information or just to roast prisoners alive for the vengeance-lulz (very much not).

And what you’re looking at there was a theological error. As mentioned in its description, fire is a force that transforms (hence its use in cremation) and purifies. The purpose of the flames, like the name says, is to purify, as roasting ore burns away the dross and leaves the shining metal. That it happens to also hurt like hell is merely a side-effect, and not even a desirable side-effect.

(This isn’t, some sort of “suffering is good for the soul” notion; it’s merely applying cleansing force for desired effect. While unlikely that anyone particularly cared about the feelings of the certain heinous offenders in question, it should nevertheless be fairly easy to imagine various chymists and ktenologists of the early era in question attempting to compound non-euphoric analgesics of sufficient potency as to make it possible to immolate them without them actually feeling the pain of it – both because all that screaming has undesirable psychological effects on the euthanatrists who must carry the job out, and because it makes executions so dreadfully inelegant.)

Now, what might be a better example are certain early cases of judges indulging their taste for irony, say the flaying in Inisvaen in -43, or the documented practice of responding to say, cases of child or animal neglect with a crow’s cage for the sake of balance; to which they might well respond that few worldbound, uncontacted civilizations are fortunate enough to come into existence in a state of ethical perfection, and must learn by progress over time along a path paved with errors.

(Of course, if you have met other civilizations which do have their shit together, this excuse obviously no longer applies.)


As a side note, for those curious, the standard form of the death penalty for the non-especially heinous was a single sword thrust through the heart (delivered by a professional ktenologist), which was replaced with the firing squad when sufficiently reliable firearms had been invented. (These methods being selected as suitably quick and surgical, while also allowing the condemned the courtesy of meeting their death on their feet and with whatever dignity they could muster, rather than being put to sleep like an ailing pet.)

If repentance is noted, or clemency due (and yet insufficient), the condemned may receive the opportunity to volunteer for “chains and pyres” – i.e., the chance to earn their honor back by volunteering for any of a range of adequately suicidal tasks, which can mean anything from joining the Legion of the Dead1 to becoming a sophont test subject – rather than a conventional execution, or at the least being offered a pistol with one shot and the chance to choose to do the right thing.


  1. Note: this isn’t one of those “succeed at your mission and receive a pardon” deals. If you are in the Legion of the Dead, it’s because you owe the Empire a life – you’re in the Legion to die, and the Legion will send you somewhere where you can die usefully and with honor. That’s what you’re getting: and if you qualify, that should suffice for you.

Circumlocution: A Way Of Talking Around Something

Among the things I am kicking around today are future possibilities for the Word-of-the-Day feature. I’ve got some interesting ones in the form of words which have distinct values implied – say, “greed” – which necessarily require multiple translations – “ambition”, for example, or “compromise” – or whose closest equivalent have very different nuances and whose literal meaning can only be expressed by rather awkward circumlocution – such as our “professional”.

And then I thought of one real fun job to translate into their language. How, exactly, would one translate “social justice” into Eldraeic?

(Bearing in mind that the literal gloss, tramoníë saráv, lit. “a society-kind-of-justice”, would actually mean “international arbitration”.)

So let’s have a little informal competition, here. The best circumlocution, using only the sorts of concept which are native to the language, is an awkward phrase that comes out as, roughly, “the coercive enforcement of a sophont-owner’s preferred group-level outcomes upon the involuntarily coadunated”.

Think you can do better? Offer your best circumlocution in the comments, and we’ll see if it passes the Conclave of Linguistics and Ontology.

(But remember, and this is important now: the aim here is to provide the translation that a charitable translator working around the constraints of a language that doesn’t have a background tradition of compressed euphemisms would come up with. We’re not going for “the Worlds’ snarkiest value judgement”, nor are we going all-out to offend people in the real world, here, especially any who might find squeezing the concept into an unhelpful vocabulary an interesting game; it’s supposed to be a fun little conlanging exercise. Don’t let me down here, folks.)

Eldraeic Word of the Day: Ulquordaëälathdar

ulquordaëälathdar: (lit. “impossible-knowledge-person”, derog.) Agnostic; (Flamic) an adherent to the Agnostic Heresy; one who holds that certain or all knowledge cannot be known, i.e., is intrinsically unknowable, rather than simply unknown, or circumstantially unknowable due to lack of necessary epistemic tools or cognitive capacity.

from ulquordaëlin (“impossible”, itself from ulquor, the degree quantifier of absolute absence, and daëlin “probability, chance”), alath (“knowledge”) and dar (“person”).

 

Trope-a-Day: Killed to Uphold the Masquerade

Killed to Uphold the Masquerade: Again, a tactic used primarily by lower-tech and lower-ethics organizations, ones which can’t manage or don’t bother with amnesic drugs, memory redaction, a geas, simple memetic discrediting, or if all else fails, a trip to a perfectly nice, perfectly comfortable luxury space resort that no-one ever leaves.

Weighed in the Balance Sheet

“There is one thing that comes before the Fundamental Contract. That thing is the Fundamental Ledger. Before your first breath, before your first thought – even as your mind coalesces out of chaos, long before you can know your own nature as a sophont, its bindings are sewn and its pages cut, their pages empty, snow-white and pristine.

“As it must be, for without choice, there can be no obligation, and without existence, there can be no choice. New-made and yet unchoosing, free of all ties that bind, you owe the world nothing, as it owes nothing to you.

“But all through your life, your every action fills it. Black, and red. Credit, and debit. Profit, and loss. Every deed is recorded in full measure: no trick of manipulation, nor guised externality, nor immaterial value, escapes the view of the Hidden Cog or His Market’s Eyes.

“And at the end of infinite time, when all books are tallied and the accounts finally closed out, this is how you will be judged:

“Have you created value, or merely consumed it?

“In the universal accounting, were you an asset… or a liability?”

the Book of Covalan, Commentaries & Sermons

 

Trope-a-Day: Kill It With Water

Kill It With Water: Leaving aside such not-really-the-water examples as water knives, pressure effects, and drowning, this is rather rare, inasmuch as the universe is full of the bloody stuff and as such having much of a vulnerability to water is unlikely to let you live long enough for anyone to actually try to kill you. (And any species having one would be unlikely to be so freakin’ stupid as to invade a small sylithotectonic world whose surface is something like three-quarters covered in the stuff. Yes, I’m looking at you.)

Perhaps the best known related, not-really-the-water-but-more-so-than-some, example exists mostly because of those species whose native temperature range is such that water’s natural state, as ice, is a kind of rock. And being hit by a stream of liquid water, therefore, is much like immersion in lava.

How Much Future?

I’ve recently been asked elsewhere, “how far into the future is your setting?”

Well, since it’s not connected causally to Earth, even fictional Earths, and technological development in the ‘verse didn’t necessarily take place in the same order or at the same rate as it did here, that’s a mite hard to say.

Let’s have a go, though. As a start, I’ll reprint the foreword I wrote for The Core War and Other Stories, explaining the eras of Imperial history as the local historians would divide them up:

Era of Hand and Fire (prehistory – 0)
Defining technologies: none.

To a certain extent, designating everything before the year 0 part of the Era of Hand and Fire, that period without particularly notable defining technologies, is misleading. On Eliéra, the term refers to everything pre-Imperial, from the Empire’s own precursor nations back through the Ungoverned Era and the Drowning of the People, through the time of the korásan, and extending into what little is known of the mythical era before the Winter of Nightmares (~ -14,500); however, there obviously exist elder races and Precursors in the galaxy with far older histories than this. (The historical specialists who study such things usually consider them separate subjects entirely from conventional history.)

Era of Brass and Chymistry (0 – ~720)
Defining technologies: clockwork automata (clanks); early chemistry.

The historical convention is to date the Era of Brass and Chymistry from the Empire’s founding year. Its seeds can be found earlier in various locations, especially in the smiths of Telírvess, the alchemists of Eume and Baryvekar, and the artisans of southern Selenaria. However, it is generally acknowledged that the opening and encouragement of free trade and transit by the Empire, as well as its encouragement of scholarship and progress, helped those seeds find fertile ground and grow.

Of particular note is the personal patronage and entrée to the Court of Courts given to a hitherto obscure Inisvaen natural philosopher, Sung Iliastren, later known as the Father of Science, by Empress Seledíë III Selequelios.

Era of Steel and Steam (~720 – ~1400)
Defining technologies: steam power; advanced metallurgy; Stannic cogitator.

The transition to the Era of Steel and Steam is dated at approximately 720, a compromise date between various competing inventors of different types of steam engine, and also notable for the recent publication of Ianthe Claves-ith-Claves’s Technepraxic, beginning a still influential philosophical movement espousing technology as an integral tool of sophont aspiration.

Electricity was known through much of the later part of this era, but received only intermittent attention; the Empire at the time was in the throes of the Middle Consolidation, and between this and industrial megaprojects such as the World Shafts, development concentrated on refining existing steam technology to its peak.

(Advancement to and through this era and the next may seem relatively slow; the reader should bear in mind the effect of the low and slow-growing eldraeic population on the overall rate of progress. In later eras, forward progress appears to slow once more, but this reflects rather the sheer breadth of research possible in the modern era, vis-à-vis the number of minds available to do it.)

Era of Captive Lightning (~1400 – 2050)
Defining technologies: electricity; electronic computers; robotics; industrial automation.

The approximate start of the Era of Captive Lightning begins with the breakout of electrical technology into common usage, starting with simple motors and illumination devices but developing relatively rapidly. Relay-driven computers, mere electrical imitations of the existing Stannic cogitators, soon were replaced by “electron plumbing” valve-based computers, replaced in turn by semiconductor electronics and then spintronic devices. Electrically-driven, electronically-controlled robots soon took over from the steam-driven, mechanical “clank” automata, and found new roles that the old machines were incapable of filling, permitting full industrial automation at last.

Era of Bit and Light (2050 – 2287)
Defining technologies: mature information technology; optronics; ubiquitous computing; intrasystem space travel.

While the defining technologies of the Era of Bit and Light were optronics, enabling hyper-fast photon-based computing devices, quantum computing, and a mature information technology, the era itself is dated from the flight of Phoenix Zero, the Spaceflight Initiative’s first manned orbital craft. Intrasystem space travel blossomed during this era, with the establishment of a first orbital space station followed quickly by more, colonies on Eliéra’s moons, and expansion into the rest of the system, including the first steps towards the ecopoesis of Talentar.

Era of the Genome (2287 – 2594)
Defining technologies: genetic engineering; wet nanotechnology; uplift.

Genetic engineering had been known for a long time prior to this era, but the application of optronics and quantum computing to genomics and proteomics permitted a rapid expansion of its capabilities. The genetic blossoming of the 2300s began with the first true neogenic organism – based entirely on novel genetic material – in 2287, and continued to produce advances in biological modifications, new species and adaptations, and wet nanotechnology based on biomimetic structures and systems throughout this era, up until the creation of the dar-bandal, the first true uplifts, just in time to be met by the first digisapiences.

Era of Mind and ‘Weave (2594 – 3016)
Defining technologies: artificial intelligence; mind-machine interfacing; noetics.

Artificial intelligence, again, had been applied as a discipline for centuries before the era defined by it. The Era of Mind and ‘Weave, rather, is defined specifically by the awakening of the first truly sophont artificial intelligence in 2594, an intelligence demonstrably possessing the same self-awareness, consciousness, and volition found in other sophonts. The same studies of sophotechnology, the technologies of the mind, produced revolutionary developments in mind-machine interfacing, in the ability to modify the sophont mind in various ways, and the ability to translate organic minds into digital form and transfer them easily between bodies and substrates.

Era of Diamond and Ice (3016 – 3922)
Defining technologies: dry nanotechnology; subluminal interstellar travel.

The Era of Diamond and Ice takes its name from two events: First, the Diamond Crash of 3016 that heralded the start of the era of dry nanotechnology, as carbon-organizers proved capable of manufacturing diamond in arbitrarily large quantities at almost no cost. Further developments in dry nanotechnology permitted the creation of various forms of makers and eventually the first true cornucopia machines, ushering in the start of the Prosperity.

Second, early in the era, Kasjan Lyris and his colleagues initiated the Deep Star program, sending subluminal colony ships (capable of only around one-third of the speed of light) to stars near the eldrae home system packed with equipment and colonists in cryonic freeze; a program which would lead to the foundation of the Thirteen Colonies and the first contact of the eldrae with an exotic species, the galari of Galáré.

Era of Starfall (3922 – 5014)
Defining technologies: stargates.

In 3922, the Era of Starfall began with Imogen Andracanth-ith-Andracanth’s invention of the stargate, permitting faster-than-light transit between the two halves of a stargate pair once they had been positioned. The first stargate pair developed was used to connect Eliéra with the nearest colony world, Víëlle, beginning the Reunification.

Shortly after the Reunification, and the introduction of the galari to the home Empire, Empress Eledíë II charted the Imperial Exploratory Service and awarded a generous charter to Ring Dynamics, ICC, with which the expansion process of the stargate plexus that has continued to the present day began.

Era of Bright Shadows (5014 – 5599)
Defining technologies: seed AI; the Transcend.

In 5014, the first crude seed AI, a digisapience capable of autoscience and autopotence, and thus recursively modifying itself to attain postsophont levels of intelligence, was demonstrated under laboratory conditions by an independent research group on Wynérias.

After various experiments and incidents demonstrated both the potential and the dangers of this technology, a plan was proposed and approved by general plebiscite for the layered, progressive implementation of the Eldraeic Transcend, which was implemented progressively over the next one hundred and fifty years, until the Transcend reached its full flowering on Calencail 12, 5175, ushering in the collective consciousness that would remain coextensive with the Empire from then on.

Current Era (5600 -)
Defining technologies: emergent ontotechnology.

Dated somewhat arbitrarily, for the moment, from 5600 – the year in which the Transcend moved its core operations into the specially-constructed Cirys swarm of Corícal Ailék – the current era is most marked by ongoing, seemingly never-ending efforts to maintain peace and nurture Order, Progress, and Liberty in the meta-civilization of the Associated Worlds, and the slow emergence of ontotechnological miracles from the loreworks of Transcend-aided philosophers, scientists, and engineers.

The Core War itself, at the time of writing the most recent event in – and therefore the present time of – the Worlds begins in the year 7122.

So, if we approximate it – well, leaving aside for a moment technological paths we never went down (clank automata, for example, or Stannic cogitators, which we most closely approximated with Babbage’s engines but never implemented at scale) we’re probably parallel to the mid-to-late Era of Captive Lightning; we have semiconductor electronics, but not spintronics, our information technology is growing up, and we might be in the early stages of ubiquitous computing. We have, of course, already been to the moon, but space travel in the ‘verse came late because of the quirky local gravity, so that alone isn’t enough to move us into the Era of Bit and Light. Meanwhile, we definitely don’t have the technologies or developments associated with the later part of that Era, or with the following Eras.

So that dates us sometime around their 1900-2000. Since at the latest date of writing it was roughly 7100, that’s 5100-5200 years ahead by their calendar; adjusting for year length, call it 4,700 T-years ahead, or so.

But there’s about eight kinds of handwave in that, so slap some very generous error bars on that figure.

 

Book #3!

It’s coming!

(I was initially planning to wait until I had a novel-length piece to publish, but a lot of nanofic has passed under the bridge since then, so a third collection it is. At least once the editing work is done – so you can consider this a pre-announcement, which should give anyone who isn’t a current patron but would like to take advantage of the free e-book-for-patrons offer time to subscribe appropriately.)

No title as yet: that will come out in the editing. Cover art, on the other hand, that is on its way, so there’s absolutely that to look forward to!

 

Trope-a-Day: Kill and Replace

Kill and Replace: A tactic – and with modern sophotechnology, a lamentably obvious tactic – used by lower-tech and lower-ethics intelligence agencies, for whom fast-growth cloning (or even radical plastic surgery) and programming is the best they can manage – rather than the implantation of overshadowing gnostic overlays used by the technological sophisticates among shady organizations.

So you’ve been attacked in the Rim Free Zone…

“So you’ve been attacked in the Free Zone…

“…you had a security provider, right? At least I hope you had a security provider, given the giant ‘THE RIM FREE ZONE TRAVEL FACILITATORS’ ASSOCIATION RECOMMENDS THAT YOU GET A SECURITY PROVIDER’ banner hanging in the starport with maybe a thousand different security provider advertisements stacked fog-thick around it in the augmentality.

“But maybe you didn’t take that advice. Or wanted to save money. Or plain didn’t have the money, or the rep, or anything else worth exchange-value.

“And no-one was around at the time? ‘Cause, I mean, not having a security provider doesn’t mean that no-one’s watching your back – it just means that no-one’s being paid to officially watch your back for you, and what you mostly have to watch out for are con artists and other relatively subtle kinds of fraud. (Well, maybe not that subtle, if you played the shell game with that dude who hangs around by the startown maglev.) But we all believe in non-aggression here on Hopamar, and if someone tried to attack you on the main drag, half the people around’d shoot him on general principles, and the other half’d shoot him for what the judge’d award them once she got done stripping the assets off his bones.

“But maybe some kveth-licker fresh off a ship from the Yaffish Marches got to you in an alley when no-one was around, took your terminal and foldcase away from you, and stabbed you cleanly in the left kidney.

“That’s when you call us.

Triple-G Eleemosynary Redistributionists, Inc.

“We make crime not pay.”

“For now, though… do you consent to emergency medical treatment and agree that payment for it can be added to your legal claim against your assailant?”

– a Triple-G advertisement-drone, to a prospective customer

May’s Questions

So, yes, answers. But before we get to those, remember the reference to fanfiction being written in “Things You Are No Longer Allowed To Do In The Imperial Military Service“? Mark Atwood points out the following niftyness in a comment:

The anime series “Gate – Thus the JSDF Fought There!” was originally JSDF fanfiction written by a JSDF soldier while he was serving in the JSDF, and published on a reddit-like service in Japan.

…so, reality continues to be just as strange as fiction. Good for it. 🙂

First question:

So what, exactly, are the story behind and the specific “sins” of Magen Corporate and the Isliar Primarchy? In the first case, I’ve been able to piece together hints that it has some sort of tenuous connection with the Empire of the Star (or at least the general eldraeic cultural penumbra) from certain hints elsewhere, but the latter pretty much only seems to exist as a teaser in the “What Do You Mean It’s Not Political?” Trope-a-Day.

The Isliar Primarchy don’t really have sins. They’re too damn boring to have sins. Let me explain thus:

The Primarchy? They are an entire planet of people with sticks up their butts. Indeed, it is safe to say that they have the highest Stick-Up-Butt Coefficient of any studied population in the known galaxy. They are highly conservative, highly traditional, and strongly distrust any offworlder ideas and indeed anything else less than a thousand years old.

(I’d elaborate, but seriously, I’m falling asleep here just thinking about them.)

As for the Magen Corporate, it was founded by a cabal of Renegade plutarchs who didn’t think any of those pesky ethics should interfere with the pure unfettered pursuit of profit, and whose self-interest lacks a degree or two of enlightenment (which, much to their annoyance, their loyal cousins are not shy about pointing out actually impairs their pursuit of profit).

It is hard to overstate just how much people from the Empire, plutarchs especially, loathe the Magenites and all their works, because while ignorant barbarians might have a small excuse for being ignorant, these shit-fucking heretics damn well know better and every quantum of exchange-value that passes through their hands is a desecration of the holy principle of greed itself.

(One can only look forward to the Exceedingly Hostile Takeovers, really. About which more anon.)

…and that would seem to be it for this month. Remember, $1 and over patrons, you get one free question a month! Don’t be shy about using it!

 

One further note…

…on the technologically advanced civilization vs. WH40K Imperium of Man scenario occasionally played with.

What we might have here is a really dramatic example of why you don’t want single points of failure, regardless of how well defended you think your single points of failure are.

Combine Jon’s Law (any interesting space drive is a weapon of mass destruction) with the Imperium’s centralized governance (not exactly great centralized governance, but something has to provide centripetal force to the whole tangled mess – even if that’s mostly a corpsified and gross symbol these days) and even more centralized navigation system (Astronomican), throw in the way that canonical WH40K assumes that space defenses are porous and blind at medium-to-long range, and what you have a situation that just screams “relativistic kill vehicle“.

Basically, you whack Holy Terra with an RKV, then smirk as the thousands of successor splinter states, reft of their unifying symbol, are only prevented from slashing each other to suicide by their inability to reach each other in any sort of organized fashion. You may not have cured your human problem, but you’ve definitely reduced it to manageability.

 

Trope-a-Day: In The Future, We Still Have Roombas

In The Future, We Still Have Roombas: There are probably something like 10,000 of these little guys – from literal space-Roombas to the more general purpose utility spider and cogsworth– running about (or fixed in place) performing various mundane tasks for every robot that we might recognize as something like your typical SFnal robot.

Things You Are No Longer Allowed To Do In The Imperial Military Service

This one goes out to all my readers who have spent time deployed somewhere really, really, exquisitely tedious…

From: Master-at-Arms, CS Ablator
To: All Personnel, Task Group SPIKY POTATO
Subject: Prohibitions That Should Not Have To Be Explicit

It has come to my attention that due to the less than challenging nature of our current duty station, certain behaviors qualifying as discipline problems have become alarmingly common throughout this Task Group. Worse, it has come to the Admiral’s attention, and the Admiral, permit me to assure you, is even less amused by them than I am.

From the date of posting this notice, therefore, the following are now explicitly prohibited, and violations will attract the full weight of Article Three to the violator and anyone else involved.

  1. The chief reason for the unchallenging nature of our present duty station is the technical advantage we enjoy over the enemy. The correct military terminology for this, however, is battlespace supremacy. Under no circumstances is it to be referred to in after-action reports as god mode. Good grief, people, you all know that our AARs are matters of public record. Try to show a little professionalism.
  2. Local allies are technically referred to as colonial troops, and not as ablative meat, however lacking their TO&E might be. At least where they can hear you.
  3. Even if the locals have no missiles capable of doing more than bouncing off our ships’ hulls, the tactical tank is for monitoring local-space activity. Not for playing Galaxy of Conquest in super-high-res. (And if you’re the officer Captain Oricalcios walked in on mid-game, your tactics were terrible and you just failed this year’s promotion board.)
  4. The official motto of the Imperial Military Service is “Between the Flame and the Fire”. Unofficially, the paraphrase “civilization has enemies; we kill the bastards” has been usually tolerated. All of the following, however, are to be avoided: “Your sexy new war gods”, “because nuclear ain’t enough”, “death death death death death”, and any references to squid.
  5. Yes, the paderi are a quadrupedal species. This does not mean that our local allies can be used as cavalry mounts.
  6. Even, and I wish to emphasize this in particular, if it was their idea. Even assuming that it is a good idea, the optics are terrible.
  7. Nor are any of our current variety of combat drones suitable for use in this role. You’ll just have to live without valiantly charging down the enemy so you can hit them with your sword.
  8. Even if you have a cavalry sword. Why do you have a cavalry sword?
  9. Your fellow legionaries are not to be used as projectile weapons.
  10. Betting on arm-wrestling with civilians while wearing power-assisted armor is forbidden, even if they are drunk and spoiling for trouble. The local hospitals have started to complain.
  11. Combat stimulators are not to be considered a substitute for esklav, no matter what you think of the mess brew.
  12. Nor, although the Imperial Military Service is relatively permissive where fraternization is concerned, are they to be used to spice up your love life. Surgeon-Lieutenant Aendyr has been issued a blanket authorization to post pictures.
  13. While chameleon coatings can be set to any color and pattern, flames, hot pink, your favorite painting, or last week’s episode of Battle Beyond the Brane are not approved for field use.
  14. Aftermarket speaker systems are not to be fitted to combat exoskeletons. Your AI already provides a perfectly adequate soundtrack.
  15. …even if you did require them to “challenge the enemy to a dance-off”, we have a requisitions procedure for a reason.
  16. No military equipment is to be used for recreational purposes. If whatever you thought of makes you smile, giggle, or laugh, you are to assume that it constitutes recreational purposes until advised otherwise.
  17. Especially if it involves any intersection of stealth hardware with practical jokes.
  18. Yes, cook-outs are recreational. Besides, no heat-generating weapons in inventory can be turned down far enough to leave the meat even slightly edible. Yes, we checked.
  19. So is requisitioning drop shuttles for booze runs or ‘surprise rapid insertion liberty’.
  20. While the IMS recognizes that explosives can be used to solve a remarkable number of classes of problems, and while formal research into expanding this list is usually done by the Office of Military Research and Development it is nonetheless happy to add field improvisations to its official repertoire, this applies to field improvisations. It is not a blanket authorization for unofficial explosives research.
  21. While the Imperial Military Service also has no fan-fiction policy, largely due to no-one ever imagining that it might need a fan-fiction policy, would-be authors are reminded that it still needs to be cleared through all the normal channels before you post it publicly. Especially if you want to illustrate it with staged or real combat videos.
  22. …and if you’re writing that kind of fan-fiction, be aware that at least some of your characters can have you spaced for mutiny.
  23. While your efforts to challenge yourselves are admirable, save it for actual exercises. Pretending you’ve forgotten to bring bullets to the battle so you’ll be forced to improvise may be a challenge, but it’s also a mockery of the rules of war, and just begging for an unpleasant surprise.
  24. Especially if by “improvise” you mean “punch, a lot”.
  25. It’s still a bad idea to play Ancyr roulette even if it’s mathematically impossible for the bullets to penetrate N45 Garrex field combat armor.
  26. …especially if whoever you’re playing it with isn’t wearing N45 Garrex field combat armor.
  27. Unless you’re a psychological warfare specialist, you are not authorized to conduct psychological warfare.
  28. Against either side.

That is all. Or rather, that had better be all, because Ablator has an awful lot of hull that could stand a good cleaning. Six by six?