Trope-a-Day: Everything Is Online

Everything Is Online: Played entirely straight, including just about every piece of technology you can think of – infrastructure, houses, vehicles, appliances, even the simplest packaging will have at least an identity-location-and-v-tag beacon on it – and including people’s brains (which is where your modern chap keeps his PDA); all hooked up using pervasive wireless mesh networking.  Only the most paranoid of organizations or those working with incredibly dangerous technologies air-gap their networks, because it’s so incredibly inconvenient in the modern world.

But then, IIP is different from IP inasmuch as it has security baked right in – it’s impossible to send or receive any traffic, for one thing, that’s not all duly certified and encrypted and authenticated – and many of the network managers, routers, security systems, and so forth are artificially intelligent and quite capable of running their own little panopticon, so while it’s not impossible to perform great feats of hacking using Everything Is Online, it’s a damn sight harder to do than our Internet might make it look.

And there generally are local overrides, just in case.

Out of Order Transmission

…as every child learns, computing as we know it today originated with the invention of the Stannic cogitator.  Stane Vitremarvis-ith-Vidumarvis of Azikhan, working in the family business of manufacturing mechanical calculators and automata cores, was the first to make the conceptual breakthrough that in addition to accepting fixed programming, such automated devices could store and indeed dynamically modify programs in the same manner as they did data.  Thus were the first general-purpose computers built, ushering in the transition between the Low Steam Age and the later High Steam Age with the use of miniature Stannic cogitators to provide the required control mechanisms for the first true steam clanks (pre-electronic robots), and earning a second fortune for House Vitremarvis in the process.

This, however, is the history of networking.  The ability of computers to interconnect and communicate exponentially expands their capacity and usefulness, something which was clear from the earliest days of the field, but nonetheless, the development of networking had to wait until the availability of a suitable transmission medium.

While some short-range experiments were carried out in the early days using chains, shafts, belts, dedicated multi-mass ball-bearing races, and other mechanical interconnects between pairs of Stannic cogitators located close to each other, some with remarkable success, none of these mechanical means proved possible to make function reliably, or indeed at all, across distance.  Communication between distant devices required shipping the data using conventional transportation, in a frozen form – most commonly a stack of punched cards (stiff paper cards in which holes in specific locations represent the information, readable using a pin matrix), or a toggle chain (a standardized length and gauge of chain in which each link contains a two-position mechanical toggle, whose positions read from end to end represent a data string).  Some progress was also made in transmitting the contents of these media using automated heliography (although manual transcription was required at the receiving end; experiments in fully automated heliography were not being carried out until near the end of the High Steam Age).

The first true networks did not appear until the first relay-based computers came into use.  With the harnessing of electricity, it finally became possible for one machine to produce a signal, readily transmissible over long distances, which could automatically be read by a receiving machine.

While first used as dedicated machine-to-machine connections, a team working under Parváné Camriad-ith-Sereda devised what we know today as the forerunner of IIPv1, a set of protocols implemented in these early machines by dedicated hardware, which permitted multiple machines to share a single line and transmit any-to-any, with only the intended recipient receiving any given message; and also to break up messages in such a way that a long message would be transmitted in segments, such that other machine pairs could still partially utilize the communications line.  Later, his team added to this a mechanical interchange such that messages could be forwarded from one line to another by an intermediate hub, allowing messages to be passed over long distances without requiring all the machines in each location to be connected to a single communications line; the first true packet-switched network.

Parváné Camriad-ith-Sereda offered his demonstration to a number of entrepreneurs of the time, some few of which saw the potential in his shared-line system.  These went on to found Empire Telegnosis and Mechanical Messaging (a corporate forerunner of the modern Bright Shadow, ICC), which used Parváné’s shared-line system as the basis of a long-distance communication network to bind together many of the Empire’s major cities, and thus offer a versatile system to interconnect many of the commercial, scientific and governmental computers then in use.

It is a matter of some historical interest, unusual when technological development sequences are compared, that Eliera developed the data network so early in its history; this can be probably be attributed to the also-unusual early advancements in metallurgy and clockwork engineering that permitted the successful invention of the Stannic cogitator.  On most worlds, electronic computers are the first to be successfully constructed, and data networks tend to follow the invention of telegraphy and telephony.

By contrast, telegraphy on Eliéra was the product of various local initiatives (Cestia Lightning Mail, Azikhan Electromessaging, Roquentius & Co. Telescriptorium, et. al.) purchasing simple computers, little more than a cypherwheel and an interface, and having them interconnected by ET&MM for the dedicated purpose of sending and receiving sophont-to-sophont messages at high speed.  Likewise, telephony was a latecomer to the Eliéran scene – reaching many regions after most homes already contained their own “telegraphic terminal” – based on dedicated voice lines using the existing data network as an out-of-band control channel.

IIPv1 itself was a product of…

– IIP Elucidated, Volume I: Perspectives

Network Security Blanket

Víöle Leiraval-ith-Lindría loved her job as a first-in prospector.  Not just from having grown up in the crowded hives of Kythera, although, as she admitted to herself, that may have had something to do with it.  But quite apart from the chance to be alone with her own thoughts, she loved the variety of the planets she visited, and being the first one to see it.  The clear view of the stars without industry and its junklight, or the ever-changing patterns of the primary’s weather.  Skies of a thousand different shades from deep maroon to pale yellows and blues; the twinned shadows of a binary sunrise, or the firelight illumination of dwarf suns.  And the rocks, of course.  “Regolith is regolith”, the saying may go, but a thousand different suns with as many different planetary nebulae created a wondrous variety of stone to be baked under different suns, corroded by different airs, eroded by different winds, even before you count those cold worlds where water and even oxygen become minerals in their own right…

The silence, though, was a problem.

Not the physical silence – though few of the worlds she visited were garden worlds, no planet with an atmosphere is ever truly silent.  Wind, and sand, and distant tectonic rumbles, all were heard with preternatural clarity in the absence of life’s babble, the planets’ constant song.

It was the network silence.  She didn’t miss the communication itself, or the library, or any other higher network function – which was fortunate, since reaching an extranet relay from her worlds on the fringes would have taken more equipment than she preferred to carry, or indeed than her counterparties would have paid to cover – but just the comforting sense of its presence.  That the world, to this one of her senses, was still there.

These days, Víöle carries a mesh router with her everywhere, and the silence is filled by its contented status murmur.