The Burning of Litash (2)

Morash system, Dark Sea constellation – two gates from Litash.

The starships of Imperial Navy task force 3-46 hung in orbit around Morash’s outer gas giant, skydivers darting around them as they refueled for the final move on Litash.

A Starwing-class courier, oversized triple radiators glowing high orange with the backed-up heat of a fast transit from the Core, eased itself alongside the command battlecruiser, CS Unyielding Order. A boarding tunnel was thrown across, the axe-hafts of the side party thudded against the deck, trumpets blared, and its single passenger disembarked.

His meeting with the Admiral commanding was a study in contrasts: he, dark-haired and pale-eyed, cultivating diplomatic blandness to suit the formal white-and-gold court robes of a Stellar Councilman; she, small, blonde, almost birdlike in aspect beneath the uniform with its nine-pointed admiral’s stars… until attention caught upon her space-black raptor’s eyes.

”Cyprium.”

”Sargas.”

”Here to exercise some restraint?”

”The operation is all yours, Admiral. But since the Stellar Council ordered this special weapons op, I thought one of us should see the job done.”

”Just that?”

”Well, that, and we are hanging you out at the end of a long line with this one. I thought a visible sign of support might be useful. And it is good,” he added, shifting modes to the personal, ”to see you in action again, Caliéne.”

”Ha! You always were sentimental, Cyprium. Come on, we’ll get some lunch and I’ll walk you through the ops plan. The Litashian fleet’s already cored and drifting, they just don’t know it yet.”

Terror(s)

“Sophonts of Gervés.  Observe.”

The images accompanying the broadcast were an aerial view of a crater, carved abruptly into a landscape that was otherwise blue-black and growing.  Within the crater, the ground bubbled and seethed around a few shattered remnants that might once have been buildings, rock and earth half-melted by the violence of whatever had happened here.  Beyond the fringes, roads cut off abruptly, freakishly undamaged for anything that close to such total destruction.  The forward half of a shattered vehicle hung balanced on the lip of the crater, tipped, and toppled into the ruin.  Nothing living was visible.

“This morning at 0.434 local time, Talyn Peressin-ith-Peressin, a visiting academician from the Imperial University of Almeä, was kidnapped by a Gervéssin separatist group, the Solidarity Faction, while travelling to an outlying research facility, and taken to the village of Résené, a known and officially tolerated center of Faction activity.”

“In response, at 0.443 local, this village was destroyed by orbital kinetic bombardment from the diplomatic cruiser First Under Heaven, assigned to our embassy here on Gervés.  Citizen-shareholder Peressin is being restored from backup, and is expected to have lost no more than one hour of memory.”

The images of destruction ceased, replaced by a man in the blue-and-gold of the Imperial Navy with arctic eyes and voice to match.

“A personal word for associates of the Solidarity Faction in particular: While you addressed your communique to us in terms of your ‘rightful freedom’, assuming no doubt that we would sympathize with this, you should understand that we are understandably less sympathetic to such appeals when they come from self-demonstrating petty tyrants and kidnappers.”

“In addition, your planet’s World Assembly is accustomed to treat you with a light hand, in the interests of reconciliation, stability, and due proportion.  We, however, are disinclined to do so when barbarians indulge the notion that they may prey upon Imperial citizen-shareholders; rather, we prefer a disproportionate response that only becomes more so should we be compelled to repeat it.  You will cease to have such notions, or you will all die.  Either will satisfy our requirements.”

– Admiral Kalkis Roquentius-ith-Roquel, responding to the Gervés Incident, 5331

The Burning of Litash (1)

FROM: CORE COMMAND
RECEIVED AT: FIELD FLEET COREWARD COMMAND (CS UNCONQUERABLE SELF)
RELAY TO: COMMAND VESSEL, TASK FORCE 3-46 (CS ORDER UNYIELDING)

***** WILDFIRE WILDFIRE WILDFIRE
***** EYES ONLY RUBY GAUNTLET SABLE E2048
***** STRATEGIC ACTION MESSAGE

ADM CALIÉNE SARGAS-ITH-SARGAS, COMMANDING TASK FORCE 3-46:

1. THIS MESSAGE CONSTITUTES A WAR ORDER.

2. BY DIRECT ORDER OF THE STELLAR COUNCIL, OPERATION RUBY GAUNTLET SABLE CARRIES NIGHTFALL PRIORITY.  RULES OF ENGAGEMENT F6-UNLIMITED ARE THEREFORE IN EFFECT.

3. YOU ARE DIRECTED TO PROCEED AT BEST SPEED TO LITASH (DARK SEA) SYSTEM, ENGLOBE THE SYSTEM’S SECOND PLANET (LITASH ACTUAL), AND DEPLOY SPECIAL WEAPONS PACKAGE CALYX HOLLOW.  THIS MISSION OBJECTIVE SHOULD BE CONSIDERED PRIMARY AND MANDATORY.

4. THE DESTRUCTION WITHOUT QUARTER OF ANY AND ALL STARSHIPS ATTEMPTING TO DEPART LITASH ACTUAL SHOULD BE CONSIDERED A SECONDARY OBJECTIVE.

5. REPORT MISSION COMPLETION AND STATUS VIA TANGLE CHANNEL WHISPER NINE.

6. IN THE ABSENCE OF FURTHER INSTRUCTIONS FROM COMMAND AUTHORITY, INDEPENDENT ACTION IS AUTHORIZED IF NECESSARY TO COMPLETE MISSION OBJECTIVES.

7. AUTHENTICATION: PENDANT IRIS STEAK CHALICE HYACINTH RIVER / 0x991AC38575AA0D0E

ADM/FLT RELEQ CLAVES-ITH-LELAD, FIRST LORD OF THE ADMIRALTY

Name, Rank, And?

CS Silk Gauntlet, Quarterdeck, Mistmorn+15 (first watch).

“Commander’s Defaulters!”  The haft of the Master-at-Arms’s axe thudded on the deck plating.  “Accused will advance and stand.”

The legionary corporal who entered the room and stood before Flight Administrator Commander Allatrian-ith-Aplan’s desk snatched off the beret of his field dress, and snapped to attention.

“What are the charges?”

“The accused is charged with two violations of Article Seventeen, challenging another crewman to single combat in time of war.  The accused does not contest these charges, and both witnesses and the flight recorder concur.”

“I see.”  The commander regarded the corporal coldly.  “Do you have any further statements to make, Corporal Sereda?  Your record is otherwise excellent, but this is a serious charge.”

The corporal struggled for a moment, before speaking.  “I request clemency, sir, on the grounds of provocation.”

“Provocation, corporal?”

“Well, sir, even if I have received the Reinstantiation Stripe three times in the course of this mission, my — that is, spacehands Cularius and Finerides had no right to deliberately get me drunk on leave and have a version number tattooed on my a — my left buttock.  Sir.”

“They…” The commander firmly controlled his expression, while the Master-at-Arms, fortunately out of view of the accused, had lost the battle with his smirk.  “…versioned you, corporal?”

“Yes, sir.  During shore leave on Qeraq.”  He gazed straight ahead.  “With fixed ink, sir.”

“Very well.”  The commander considered the corporal for another few dozen seconds.  “Accepting that you were provoked by the actions of your crewmates, I nonetheless remind you that this is no excuse for a violation of the Articles, especially in time of war.  There are proper channels for any such grievance to be pursued, and a proper time and place, none of which would have brought you here.  Nor do I expect to see you here again in the future.  Do I make myself clear?”

“You do, sir.”

“In light of his excellent prior record, for violation of Article Seventeen, the accused will confine himself to quarters for two days and is fined two weeks’ pay.  Dismissed.”

The Master-at-Arms’s axe thudded on the deck once again.  “About face!  Quarters, march!”

“And Master?  Have the bosun suggest quite firmly to our two practical jokers that they find it in their hearts to pay for the offending, ah, version number to be removed.”

Trope-a-Day: The Battlestar

The Battlestar: Several battlecruiser classes (see: Standard Sci-Fi Fleet) act as this sort of ship-of-the-wall/carrier hybrid, especially the ones specialized to go out on roving missions rather than hang around as fleet screening elements/participate in major actions.  Because specialized ships are almost always more efficient, except when your task force is too small to specialize ’em.  (Pure carriers are usually larger, in the same hull class as dreadnoughts or superdreadnoughts.)

Of course, what they carry are purely robotic AKVs, not manned space fighters, so they may not qualify as The Battlestar on that technicality after all.

There are also the giant lighthugger behemoths, the fleet carriers, whose job is to have an entire fleet of multiple squadrons, possibly including regular AKV-carriers, clamped on to them for near-c transport between star systems.  Since they are decently heavily armed against the possibility that – despite striving to avoid it – they may need to defend themselves while disembarking or embarking their fleet, they’re closer to the feel of the trope.  But much, much BIGGER.

Trope-a-Day: Standard Sci-Fi Fleet

Standard Sci-Fi Fleet: Well, most of these classes exist – although it is particularly important to realize that the Empire alone fields literally thousands of specialized class vessels that don’t fit neatly into any of these categories, and that to a certain extent, trying to shove everyone’s ship designs into the approximate same paradigm is an exercise in futility…

Ignoring the permanent city-ships, and starting with the military classes, we have, first, the regular fighting-ship classes.  These begin with the frigate and destroyer (including the latter’s stealthy recon variant), small and fast ships used in “wolf-packs” for scouting, escorts, and screening elements, but which don’t themselves have the resilience or firepower to stand up in the wall of battle.

The middleweight combatants, and the most maneuverable/versatile, are the cruisers and battlecruisers, which also serve as screening elements for heavier ships, but are more often seen as the standard patrol and task-force element, often operating in flotillas (a cruiser wing with a battlecruiser or two thrown in for stiffening) or even independently (especially the battlecruisers).  And since this type of operation (power projection, anti-piracy patrol, general keeping the peace of the spacelanes) is the bread-and-butter of the Powers and their naval forces, most navies, the IN included, field more cruisers and battlecruisers than just about any other type of starship.

These are also classes that come with a large number of variants.  Most recognized among the cruiser classes are the assault cruiser (optimized for planetary assaults, i.e., heavy on the ship’s troops and capable of launching drop shuttles and drop pods into atmosphere; some of these are aerospace cruisers, which air fighters can sortie from before there’s an orbithead established); the diplomatic cruiser (a big stick to transport the softly-speaking); the point-defense cruiser (the one type of cruiser you might see in the wall, designed specifically to augment the point-defense of other ships); and the interdictor cruiser (specializing in the volume-security mission, which is to say, to chase down, capture and board other starships).  The primary battlecruiser variants are the command battlecruiser (optimized to carry the admiral commanding a CC/BC task force) and the carrier-battlecruiser (which carries AKVs – see below – as well as its internal armament; this is the type of BC usually found operating alone, due to its significantly enhanced operational envelope and capabilities).

Then we come to the actual ships of the wall, battleships, carriers, and dreadnoughts.  The battleships are the mainstays of the wall, large and slow vessels mounting heavy, long-range firepower for fleet engagements; and the carriers, even larger vessels, carrying an extensive complement of AKVs (autonomous kill vehicles, the missile/attack-drone fighter-interceptor hybrids described under Space Fighter, to swarm and destroy enemy starships at sub-“knife fight” range – i.e., hopefully inside the minimum effective range of their point defenses).  The dreadnoughts are effectively “super-battleships” built on carrier hulls, used in relatively small numbers to stiffen the wall.

Superdreadnoughts are either dreadnought-class vessels built on even larger hull frames, or regular dreadnoughts with only battleship armament, using the extra internal volume to hold specialized systems; common examples are the command superdreadnought which houses the admiral in charge of a large task force or fleet; the information-warfare superdreadnought; the loadout-heavy mauler superdreadnought, the anti-RKV superdreadnought, etc., etc.

At the top end of the regular classes, we have the hyperdreadnought – taking the design principles of the superdreadnought classes even further – of which the Empire fields three, each unique within its class; Invictus, Imperiatrix, and God of War.  In order, they are the home of Admiralty Grand Fleet Operations, the Imperial Couple’s personal flagship, and the literal embodiment of the archai/eikone of war.  Any one of them turning up on the battlefield would have implications that, by and large, no-one wants to think about thinking about.

Less regular military classes include the starfighter, a frigate-sized mini-carrier with four to eight AKVs clamped to its outer hull, used primarily for covert operations and commerce raiding; the fleet carrier, a giant (and not itself offensively armed) lighthugger starship on the lugger model (see below) whose purpose is to ferry naval task forces to systems not connected to the stargate plexus; the fluffships – whose design is implicit in their name – that police systems for debris, ricochets, and misses after battles; and the relativistic kill vehicles for practicing MAD on an interstellar scale with giant lighthugger missiles capable of shattering planets, given a good run-up.

Among civilian ships, there are also various recognizable classes of starship for different purposes:

For freight transport, for example, one can recognize both the immense grapeships (from the appearance of the external cargo pods) or megahaulers, which transport vast amounts of containerized cargo along the largest and most dependable trade routes, and their smaller cousins the haulers, smaller freighters which handle more volatile but still regular traffic everywhere, and are willing to handle breakbulk as well as containerized cargo, and of course the volatiles-hauling tankers; and finally, picking up irregular and speculative trade and filling in the gaps, the thousand different classes of free traders (and their somewhat more combative overlapping variants beloved of smugglers and irregular commerce-raiding privateers, the blockade runner and corsair.)  For routine transportation of volatiles, ore, and other such bulk and fungible cargo, fully automated slowhaulers often take up the task.

For passenger transport, likewise, we begin with the luxurious highliners and liners – analogous to the megahaulers and haulers in size and usage upon routes, and their express cousins the fastliners.  And then, for those travelling off the regular routes or seeking a more unique experience, a great many free traders are just as happy to carry passengers as they are to carry anything else.  Of course, the relatively wealthy and privacy-desiring have the option to travel in their private yachts, as ever, and at the other end of the scale, steerage-class transport is available to the relatively indigent on any number of iceliners, ships – often used as colonization transports – designed for the specialized task of transporting bodies in cryostasis or nanostasis, and minds recorded on data substrate.

In more specialized uses, dedicated classes abound: when messengers, mail, and packets need to get there really fast, within the stargate plexus at least, engine-heavy couriers are on the job; wrecks, debris, and flotsam are salvaged by debris recovery vehicles; hospital ships provide medical services (and reinstantiation services) to military fleets and disaster or epidemic-struck regions; logistics ships provide repair and construction services wherever they’re needed; oilers and tenders provide fuel, supplies, and other necessities to other starships; science, research, and exploration are done in the ubiquitous, customizable service/operations vehicles; smelterships render down asteroids into usable metal and other elements; and tugs and their larger cousins, the antimatter-torch equipped superlifters, move ships, modules, materiel – and in the case of the latter, entire habitats, asteroids, and even small moons – to where they’re needed to be…

…and if we’re willing to classify flying cities that are as much drift-habitats as starships, then we must include the civilization-backup ships, preserving archives, museums, and mind-states in the far reaches, ready to flee news of existential disasters; All Good Things, ICC, spreading the good word of commerce to underdeveloped regions with its skymalls; the empire ships, massive floating conferences/exhibitions/showpieces/parties flying endless loops around the Imperial Core and its many distant exclaves keeping population, culture, and knowledge well-distributed; and the embassy ships, similar exhibitions paying diplomatic calls on foreign polities and recently contacted worlds, bringing religiosity to the fuzzy-wuzzies and suchlike.

For local transport, small craft abound.  For freight, lighters scurry about transporting cargo ship-to-ship, ship-to-station, and ship-to-ground; for passengers, pinnaces provide the same service, and in moving about between local stations or habitats in a cluster, the automated commutersphere provides rapid transport. Skydivers skim gas giants for fuel; maintenance and construction are carried out by the ubiquitous workpod; and other myriad local functions are served by the flexible, customizable cutter.

All of these, of course, exist within the framework of the stargate plexus.  Outside that, a different type of ship entirely is required – lighthuggers need much more powerful engines (antimatter torch drives, for the most part) to reach the high fractions of c that make interstellar travel practical, sophisticated particle shielding to survive it, etc., etc.  Let us leave aside for the moment the shardcruisers (not true lighthuggers, but hybrid ships built to service outposts in the outer cometary cloud of star systems, whose longest-range examples fade into slow, short-range luggers); and also the starwisps, ultra-light – a matter of pounds – light-sail vessels propelled by lasers at their point of origin, carrying information, tangle, or the smallest probes across interstellar space.

These then divide into clippers – high-acceleration, relatively low-mass vessels carrying premium cargo and passengers at the highest possible speeds, including, in the limiting case, the private staryachts of the very wealthiest; and luggers, their relatively low-acceleration higher mass vessels carrying passengers and freight in larger quantity.  Specialized classes of lugger include the shiphauler (designed to transport docked starships rather than cargo directly; the military fleet carrier is an example of this type); the seedship (carrying ecopoesis packages and a startup colony); and the linelayer (transporting one half of a stargate pair to its destination system).

Anvils Should Be Warm (1/2)

Welcome to Palaxias System, home port for the Capital Fleet and the Home Fleet, and indeed for the Imperial Navy in general.

Astrographically, Palaxias is not a significant system; its sun, Arvael – named after Eliéra’s largest raptor – is a minor red dwarf star, its sole asset is its proximity to both the Empire’s throneworld and the seat of the Conclave, but this has been enough to raise it to galactic prominence, or at least notoriety among those who have no business there, and so are not permitted within the system.

Its six gas-giant planets are given over entirely to the business of the Empire’s fleet.  Local patrols and the system’s extensive grid of defense platforms are controlled from the moons of the outermost gas giant, Fortress.  The fleet is built, for the most part, in the shipyards and forges of Armory and its moons, and semi-autonomous swarm squadrons breed in the depths of its well.  Endless skydiver flights skim the atmosphere of Bunker for deuterium, helium-3, and metastable metallic hydrogen, and orbiting cryocels the size of moonlets stockpile antimatter shipped up from downwell or in from Esílmur.  And thousands upon thousands of pods, packages, containers, warehouses, and powered-down vessels of the Reserve surround the logistics base at Depot with a set of metallic rings.

(Officially, of course, nothing at all happens around epistellar Battlefield with its perpetual storms, sun-stoked, huge and fierce even by gas giant standards.)

But the heart of the system is its second world, Bastion, a bloated giant that had just missed fusion ignition, or rather its four moons.  Palaxias itself – Prime Base – a rocky moon hollowed out into the endless docks, autofacs, offices, barracks, laboratories, and other necessities of hosting the two largest IN fleets.  The nameless tiny moon-turned-habitat, bristling with communications arrays, which housed Core Command, seat of the Admiralty.  Frozen, ammoniac Quarters, offering places to take short leaves and quarters for families and contractors, a tiny domed outpost of civilian civility in an otherwise militarized system.

And Agoge, the fourth moon, whose close-in orbit to Bastion warmed it barely enough to allow open water and breathable air; a garden world but certainly not a garden spot.  Agoge was not a primarily Naval world.  Agoge was Legion territory…

For The Honor of the Second

The drone stood in the hangar, its blunt nose and forward-swept wings scarred with the black lines of kinetic strikes and near-misses with explosive-tipped missiles, the capped remnant of one sensory pod dangling uselessly from its side.

“For great valor in the face of the enemy,” the Wing Commander read, “when on Theater Elapsed Day 17 of the Liir Conflict the Second Squadron off CS Calencine Upreaching was ambushed by a numerically superior force, six squadrons of Liirian wingdrones. While englobed by the hostile force, the order to immediately retreat to low orbital positions was given, although with the expectation of heavy losses.”

“In defiance of standard procedures for such circumstances and the order as given, unit Calencine-2-18 of the Wing remained in the battlespace to cover the retreat of its fellows, utilizing innovative tactics to draw the attention of the Liirian wingdrones to itself and avoid destruction, allowing the majority of the Second Squadron to escape from the ambush with only minor damage.”

“Wingdrone Calencine-2-18’s innovation and valor saved his squadron and defeated the ambush laid for them, and reflects the highest traditions of the Imperial Navy and the Military Service.”

A small utility spider scuttled across the dais, and in a shower of sparks and the thunder of applause, welded the silver medal to the side of the drone’s carapace.

Calencine-2-18 itself, not being designed to be sophont, thought very little during the ceremony.

But not nothing.

Trope-a-Day: Mecha Mooks

Mecha Mooks: Oh, indeed.  These are the actual AI fighting robots (“autonomous mechagrunts”) which occupy the spot in the military food chain between the Attack Drones and the actual people in the command chain.  They also do the majority of the fighting, the eldrae with their long lives and slow population growth having a very good idea as to the place of their precious, irreplaceable, valuable selves in mass warfare: namely at the back, cheating.

In their case, however, neither fragile nor graduates of the Imperial Stormtrooper Marksmanship Academy.  They’ve learned how to cheat really well.

Trope-a-Day: Attack Drone

Attack Drone: Hell, yes!  From personal protection drones, through the combat drones that make up the larger part of pretty much any fireteam (half-a-dozen slaved to each mechagrunt), through the wingdrones accompanying aerospace fighters, to the Imperial Navy’s AKV-drones, the Imperial military (and mercenaries, and law enforcement, and private security) does love its drones.

Now, some might say that being AI controlled, these aren’t drones, these are Mecha Mooks.  Well, no, those are one step up the chain.  Those are the autonomous mechagrunts and AKVs that the drones are slaved to, and which in turn answer to the actual people in the command chain.  This isn’t mere force multiplication, this is force raising-to-the-power-of!

And that has been the name of the game ever since they were big, lumbering, steam-powered things with Stannic cogitator brains.