Those of you who have bought and read a copy of The Core War and Other Stories may have noticed the reference to Kerbal Space Program in the acknowledgements…
(Those of you who haven’t – go buy a copy! Right now! Seriously – I’ll wait for you. Got it? Okay.)
…specifically “which taught me everything I know about orbital mechanics”.
Well, the beta is over and the first release version, 1.0, just shipped today. And so I’m here to suggest to you that you get a copy, too. It’s an invaluable resource for the SF writer, because it’s far easier to learn orbital mechanics from – specifically including developing an intuitive feel for them – than doing so from textbooks. And when you’re trying to do something complex enough that you need to go back to the textbooks, it makes it a lot easier to understand them. (And the fun needn’t stop there – it has a very active modding community whose add-ons let you simulate everything from life support to heat radiators, from exotic ISRU fuels to Orion drives…)
And it’s an invaluable resource for SF readers, too, at least if you like your SF relatively hard and want to have some idea how real spacecraft actually maneuver. (Fair warning: you may suffer somewhat from this if you have a problem with Science Ruining Everything, but, hey, knowledge has a price. Read better books!)
And best of all, it’s 25% off right now for launch day, so hie yourself over to the Kerbal Space Program web site and get yourself a copy. I personally guarantee that you won’t regret it.
Kerbal Space Program is f*cking awesome! 😀
My reaction after my first hour of orbital maneuvering, back in beta:
“…dammit…dammit…dammit…oh. Oh. OH.”
As far as Science Ruining Everything, I have compartmentalized ‘hard-ish+’ and ‘everything else’ quite successfully. I love Star Wars and the like, and have a quite unseemly passion for 40K, but they’re really more space fantasy, just of varying flavors. They’re not really the same thing, and I can happily have my space boats over here, and my spaceships over there.