The Eldraeverse

…building civilizations with my space elves in space.

Tag Archives: vector control

Trope-a-Day: Energy Weapons

Energy Weapons: Present, even if by and large Kinetic Weapons Are Just Better and therefore much more used.  Lasers and grasers exist, despite their limitations, primarily as heat-pumping weapons, knife-fight range point defense, and as blinding lasers, as do electrolaser stunners/anti-machine weapons, with all their limitations of atmospheric composition and humidity.  Plasma lances exist too, although they only work at point-blank range, even in space, due to dissipation.  (And regular flamethrowers, of course.)  There are microwave heaters and other kinds of algetics.  And there are limited-use, short-range, vector-control based gravitic weapons (based off the tractor-pressor principle, either to yank, slam, or vibrate).

But for all that existing, it’s still the slugthrowers that see the most use.

Trope-a-Day: Casual Interstellar Travel / Casual Interplanetary Travel

Casual Interstellar Travel / Casual Interplanetary Travel: It’s a little complicated.  Technically, yes, you can travel interstellarly fairly casually, since while you have to drag one end of your wormhole at subluminal speed to wherever you want it, interstellar travel to places where you have one already is pretty damn casual.  Step through and you’re there.  Ping.

Of course, wormholes and their associated stargates are Really Damn Expensive, and so is interstellar travel to anywhere that isn’t on the stargate networks involving as it does the many years relativity demands of you even in lighthugger starships, the great expense of said lighthugger, and for that matter, the even greater expense of the thousands or tens of thousands or even, for the largest luggers, hundreds of thousands of tons of antimatter you need to fuel the thing.

Further, and to subvert this slightly, while there’s casual interstellar travel, what there isn’t is casual interplanetary travel (speed-wise; it’s much more casual cost-wise).  No-one’s invented a convenient magical gravity drive that lets you whip up nigh-instantaneous thousands of gravities of acceleration (while there are vector-control drives, neither acceleration nor delta-v are any better, and indeed usually worse, than equivalent reaction drives; blame conservation of mass-energy), so getting anywhere in-system, including out to the stargate, still takes days or weeks, and for interstellar travel, that means on both ends of the wormhole.

This is resubverted for those with the right metaphysical attitude, because if you don’t go into quivering neo-Luddite theofear at the thought of having your mind separated from your body and transmitted elsewhere to be reinstalled in a different one at the far end (and granted, that’s not exactly most people outside the rampaging postsophontist neophile civilizations), then you can just mindcast where you want to go (assuming of course they have the right receiving equipment, which is by no means guaranteed outside the aforementioned civilizations).  Which is substantially quicker and counts as fully casual interplanetary/interstellar travel, because photons and (especially) tangle move a lot faster than your own personal meat/rock can be transported.

Trope-a-Day: Can Breathe In Space

Can Breathe In Space: Technically, you can do this by using a vector-control “envelope” to hold air in around you (although you will still need some means of replenishing it if you plan to do this for long, special provisions like oxygen-carrying hemocules aside).  While useful to avoid ebullism and other pressure/temperature syndromes if you should find yourself in a decompressing compartment, needing to leap from airlock to airlock, etc., and it’s a lovely showy party piece… most people still prefer actual vacuum suits if they plan on stepping outside.

Trope-a-Day: Deflector Shields

Deflector Shields: These come in one played-straight kind: kinetic barriers, which are a product of vector control (a kind of Applied Phlebotinium, yes), essentially applying counterforce to, or slapping aside, incoming massy objects, from space dust to missiles, but don’t do anything to massless radiation.  And they’re usually ad-hoc plates, not an always-on bubble, but details…

The universe is not nearly so kind when it comes to providing us with a way of shielding against EM radiation, massless photon phenomenon that it is (and no, you can’t shield against lasers by making the hull shiny; it still heats up, explodes, and then isn’t shiny any more).  The best they can do for this one, apart from the layers of shielding compound, and bunkerage and suchlike stashed under the hull, is for the hull plating and underlying layers to include a nice framework of thermal superconductor nanocomposite (at which thermodynamics weeps, but it is actually allowed by physics as we know them); this dissipates radiative heating throughout the entire structure of the ship, thus preventing exploding hot-spots.  Of course, it doesn’t avoid the problem that if you keep acquiring heat faster than you can dump it – and remember, you generally can’t use your radiators when in combat – you’ll broil yourself.

To deal with that, military ships generally carry a few big tanks of thermal goo, a thick, goopy substance engineered to have a ludicrously high specific heat capacity, into which tanks heat generated during combat, specifically including what happens when you get hit by a medium-range energy weapon, is dumped.  And when the thermal goo heats up enough that it’s no longer useful, it’s simply pumped over the side, taking its heat with it.

Which doesn’t solve the problem, but does significantly extend the time before you have to choose between surrender and broiling yourselves alive.

There is absolutely no way to shield against gravitic weapons except by counterfiring your own gravitic weapons extremely quickly and accurately, but honestly, if you’ve somehow managed to end up within (extremely short, by space standards) gravy range, you’re already totally screwed.

Trope-a-Day: Powered Armor

Powered Armor: In multiple kinds.  Regular legionary armor (also used by the Watch Constabulary, and indeed similar suits without the militarization are used in the civilian construction and other hazardous-environment industries) provides only moderate power-assist, but does come with kinetic barriers, self-contained environmental support/NNBC protection, medical and tactical computer support, and limited vector-control flight ability.  (Although those limited assists do still let you wuxia it up with the best of them… only with overpowered guns.)

The full combat exoskeleton of a heavy legionary is a walking tank with interchangeable heavy weapon packs that turns it Up To Eleven, letting its wearer punch out small buildings, throw respectably-sized vehicles, dance a merry jig amid venting fusion plasma, and toss around nuclear grenades at close range.  (And yes, they have civilian versions, too.  They’re used for things like cleaning up melted-down reactor cores from the inside, while they’re still hot.)

Both of them include substantial mesh-networked combat drone control capability.

Trope-a-Day: Psychic Powers

Psychic Powers: Of course, there is absolutely no such thing as psychic powers.  Don’t exist.  No place in a rationally organized universe, like any relatively firm-to-hard SF universe.  Can’t seriously believe otherwise.

But that said…

Telepathy/Empathy: Do you believe in wireless networking?  Evidently the Precursors did, and they really hated waiting while runners were sent or shouting was done, because they built this one right in to the brains of their favored manufactured race.  If you want to detect telepathy, you’ll find it in those weird screebly neural-gestalt signals hanging about in the high microwave part of the EM spectrum.

Precognition: Do you believe in clionomy?  (On the large scale, the gentle art of computing statistical predictions concerning the future of organizations and societies.)  And very advanced predictive algorithms?  (Because with a computer in your head and advanced enough body-reading, simulation and prediction software – and maybe a little SQUID use – you can read people and predict their future actions in a downright spooky manner.  Especially when done in combat.)

Psychokinesis: Do you believe in implanted vector-control effectors?  Another fun now-reverse-engineered Precursor leftover tech, these tiny nervous-system-integrated nanopicosomes are all you need to toss gravomagnetics around, fetch yourself drinks without standing up, indulge in wuxia wire-fu, and kill people with your brain to your heart’s content.

All available in stores for the usual enhancement prices, should you be unlucky enough not to be born with them built in…

Trope-a-Day: Artificial Gravity

Artificial Gravity: The piece of Applied Phlebotinium they call vector control does provide something which is functionally equivalent to artificial gravity, yes.  On the other hand, (a) a good plurality of cylinder habitats still prefer to use spin gravity, because it’s much easier on the energy budget; and (b) the vast majority of spacecraft and starships, modulo those passenger liners catering to planet-dwellers, don’t use it, because the 3/5ths of the population that are spacers got used to microgravity, both socially and through pantropic adaptation, a long time before vector control was invented.  Microgravity is their native gravity, essentially, so why change it?

They do use vector control quite often to make sure their nice microgravity environment isn’t messed up by thrust gravity, though.

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