Trope-a-Day: Living in a Furniture Store

Living in a Furniture Store: Played fairly close to straight in most advanced civilizations.  This is what a self-aware, AI-driven home and extensive household robotics does for you – everything’s clean and organized and nice, and apart from the odd robot zooming through making it happen, without you having to lift a finger or indeed, take much notice.  Although some occasional thanks is considered polite.

Epistolary Experiment (13/30)

Cousins, sisters, brothers, partners, commensals, and any other clan-affiliates you see fit to share this with:

Whatever you’re doing, drop it, get off your branches, and get to Torqat in the Csell Buffer right now. Bring anything that can fly and hold mass. Flagrantly was scouting a heat signature about 40 degrees above the ecliptic and just hit the big time. It’s an entire Vonnie supply convoy and temp, hot and hulked. Tree work, we think – they left plenty of wreckage of their own behind, and if they were the contacts we picked up making hard burn for the gate, they didn’t feel like stopping to chat. And whatever the coggies are using these days, it tore right through these hulls like cheap flimsies and left no survivors.

But that doesn’t matter. They didn’t take any prizes or plunder. There’s about a million tons of flotsam and derelict floating out here with no hand to claim them, and we can’t get more than a couple of hundred aboard, best-case. Make sure the rest are ours too.

This could make our name in the Association.

– from the outgoing queue of the d!grith merchanter, Flagrantly Bourgeois


From: Adm. [blank], Imperial Naval Intelligence
To: Imogen Andracanth, VP Research, Ring Dynamics
Subject: UNSEEN KEY
Security: EYES ONLY UNSEEN KEY

It seems we may have grounds for an exchange of data. May.

A silent fane meeting has been set up with Three Voices Arbitration and Escrow. Please find details attached.


FROM: CINC, CRIATH STATION
TO: FIELD FLEET COREWARD COMMAND (CS UNCONQUERABLE SELF)
CC: FIELD FLEET SPINWARD COMMAND (CS LIBERTY’S PRICE)

*** EXPEDITE
*** EYES ONLY FERVENT SPAN
*** INFORMATIONAL / REQ

  1. REPUBLIC FLEET SUCCESSFULLY PREVENTED FROM TRANSITING TRAILING-COREWARD BORDER OF QIRAF ASSEMBLY OR TRAILING BORDER OF PEOPLE’S STATE OF BANTRAL. CONTAINMENT ACHIEVED WITH LIGHT LOSSES INCLUDING ONE TOTAL LOSS, DESTROYER CS CORVINO. FULL SCHEDULE ATTACHED.
  2. VARIOUS DIPLOMATIC PROTESTS RECEIVED FROM AFOREMENTIONED POLITIES FORWARDED TO MINISTRY OF STATE AND OUTLANDS UNDER SEPARATE COVER.
  3. FORWARD SCOUTS INDICATE TRANSIT ACHIEVED WITH MODERATE DAMAGE TO REPUBLIC FLEET, NOW ESTIMATED AT 60% OF INITIAL STRENGTH, AND NEAR-COMPLETE ANNIHILATION OF BANTINE FLEET. DETACHED FLEET UNITS AND GROUND BASES ARE REPORTED ON SEVERAL WORLDS WITHIN BANTINE SPACE.
  4. FORWARD SCOUTS ALSO INDICATE LACK OF FOLLOWING LOGISTICS TRAIN FOR REPUBLIC FLEET, AND ALSO THAT SAID FLEET IS ADOPTING A SUBSTANTIALLY MORE CONSERVATIVE ENGAGEMENT POSTURE IN ADVANCING BEYOND BANTINE SPACE. REQUEST ANY INTELLIGENCE DATA AVAILABLE EXPLANATORY OF THIS.
  5. REQUEST CLEARANCE FOR FURTHER PURSUIT AND/OR FURTHER INSTRUCTIONS.
  6. AUTHENTICATION GOLD SPLEEN DIRE CYNOSURE LOCK PITCH / 0xCC679B834412A6DB

RADM EMRÍËN VIDESSOS


From: Releq Claves-ith-Lelad (First Lord of the Admiralty)
To: Lords of Admiralty; Imperial Naval Intelligence (Board); Imperial Security Executive; Naval Strategy Board; Existential Threats WG; Calis Corith (Presiding Minister); High-Tension Thinkers (Cleared)
Security: EYES ONLY FERVENT SPAN

Suggestions are invited as to why the Republic fleet is steaming full-out into the coreward Expansion Regions without waiting for their logistics train to catch them up, securing their flanks or rear, or seriously pressing their attack in the Reaches or elsewhere along the Borderline, as they have done in previous border wars. Their current actions make extremely limited strategic sense to my people.

If any of you have any classified projects, secret installations, angelic superweapons, registered x-threats, or similar such that might explain this behavior in your individual bailiwicks, this would be a very good time to let us know about them at Core Command.

Otherwise, speculation is welcomed.

Releq

Trope-a-Day: Liberty Over Prosperity

Liberty Over Prosperity: Outright inverted, from most perspectives.  The Empire with its tiny apathetic example of The Government is also, by any reasonable standard, the polity with the largest amount of cashy money sloshing around at all levels of its economy, while its economists mutter smugly about ‘deadweight loss’, ‘artificial scarcity’ and ‘regulatory barriers to innovation’.  With the exception of certain rule-proving anomalies (true Hive Minds, new colonies, active war zones, and such), the correlation between liberty and prosperity is almost universally strong.

The perspective which might not invert it is that the Rim Free Zone, which has no governance, is not as prosperous as the Empire, or even some of what its economists might call “first-tier economies” – but really, that just shows that to make this be true, you have to go right to the most extreme example and try hard not to look anywhere else.

(Of course, it is not helped by being the go-to polity for the anarchists who are too disagreeable to accept the Contract or the Principles of Consent and Obligation, those heart-principles of enlightened libertism. It would undoubtedly work better without the Societies of Consent disproportionately siphoning off the non-jackasses.)

Will Not Take No For An Answer

Some people have an issue or two with science, because it keeps saying no to all their fond notions. Geocentrism? Turns out that not only is your world not the center of the universe, but it’s an insignificant speck in the middle of undreamt vastnesses and eternities. Souls, destinies, the vital field? Nothing but interacting matter and energy. And for those of us who grew up with heads full of myths and legends, no airthia, no phoenixes, no xoxixa, no basilisks…

While an object of great resentment in many civilizations, those more sensible do overcome their disappointment with a decent respect for truth and appreciation for the many vistas of wonder it opens up in due turn.

But these are not the only two reactions possible. On Resplendent Exponential Vector, for example, it inspired Aurel Minaxianos, Professor of Less-than-perfectly-Sane Creative Biology, to attempt to miniaturize an alchemic furnace to the point that it could be conveniently fitted into an eyeball.

Fortunately, he wasn’t able to achieve actual carbon-silicon transmutation, but a half-ton lizard that can give you terminal neutron poisoning with a glare is a big enough problem.

Especially when you lose the damn lizard…

– Hunting Journal, Calis Sinyé

Trope-a-Day: Letting Her Hair Down

Letting Her Hair Down: This trope is essentially enshrined into standard eldrae etiquette, (especially for women, although long hair is de rigeur for both sexes); whether one wears one’s hair up or down is universally understood as a signifier of whether one is busy working (and therefore should not be disturbed), or available for socializing en passant.

Ask Dr. Science: Starports

Today’s question for Dr. Science is, “What are starports for? Lots of starships call at my hab, and we don’t have one.”

Starports and starships have surprisingly little to do with one another.

If there were only starships and drifts, and perhaps the odd rock, we’d have no need of starports. The starships could simply pull up alongside their destinations and shift their cargo about with longshorebots and lighter OTVs and a few stout lads working out of docks and locks. Running a few insulated lines would take care of fueling, and in this scenario, no doubt the passengers – spacers all – would be happy enough to take a walk over. And outside local space, no-one cares where you heave to.

No, starports exist because the galaxy is full of planets, and because large numbers of people are perverse enough to want to live on them. (See my earlier column, Yes, They Store Their Air On The Outside (And Why We Can’t).)

They do have lots of facilities for starships associated with them – cageworks, chandlers, refueling depots, orbital warehouses, freight transshipment nodes, and suchlike – because it’s often convenient to keep them together in a central location, and because it helps pay the bills. But what starports are actually for is solving the interface problem.

One of the less believable realities of space travel is that – on most highly populated worlds, other than a few moons – the depth of the gravity well and the thickness of the atmosphere is such that it takes every bit as much delta-v to climb from the surface into orbit and as it does to make transit between a system’s worlds. The depth of the well and the passage through the atmosphere impose even more constraints on the structural strength and hull forms of starships, in ways that handicap them for operation in the space environment; most starships that are in operation today could neither support their own weight at the bottom of a planetary well, nor withstand the rigors of atmosphere entry. The need to transport freight and passengers between these two disparate environments is the essence of the aforementioned interface problem.

And so starports straddle this line, possessing both a dirtside half (the Down, or downport) and an orbital half (the Orbital, or highport), each composed of a variety of specialized facilities in close formation. The Orbital houses many starship service facilities, but the majority of its business is transferring freight and passengers to and from its counterpart. Except for relatively new colonies and those worlds with the wealth and traffic volume to support a space elevator (or more than one; Seranth has six elevators supporting its ring-city), this falls into a familiar pattern.

Freight is simple enough. Some worlds opt for pure mass-driver launch facilities, and some prefer laser-launchers, but wherever it can, the Imperial Starport Authority prefers to opt for the maximal efficiency of a hybrid system. Should you visit the freight terminal of any major downport, you’ll find it rather unimpressive in itself, despite the sheer size of the building, because it is merely the front end of an enormous mass driver – miles in length! – or array of mass drivers, ending at the peak of a mountain high enough to get the muzzle of the drivers above the thickest part of the planetary atmosphere – and if no mountain is conveniently located for the starport architects, an artificial one will be constructed for the purpose. Around the muzzle of the mass driver, a complex of gigawatt-range phased-array pulse lasers provides additional power and control.

Every few seconds, a freight container is taken from the outgoing queue, and locked into place within a reusable aeroshell, which provides both the streamlining necessary to penetrate the atmosphere, and ablative remass for the latter part of its flight. This aeroshell is then loaded into the mass driver and accelerated up to orbital velocities, with the mountaintop array selectively lasing the ablative remass (pulsed plasma propulsion) to provide guidance and additional delta-v as needed. (The degree to which it is needed varies by cargo: heavy hardbulk can withstand high accelerations, and as such most of the acceleration can be provided by the efficient mass driver, whereas more delicate cargoes require gentler acceleration for longer, and thus proportionately more of the total delta-v is provided by the lasers.) Upon its arrival in orbit, the aeroshell is caught by the muzzle of another, rather smaller, mass driver, this time operating in reverse, and converting the aeroshell’s residual kinetic energy back into electrical energy. Once it has been braked into the receiving station, the aeroshell is stripped off and sent for reconditioning and refueling, while the container is dispatched to the incoming queue, and thence to the appropriate orbital warehouse.

Ground-bound freight follows the reverse process, being accelerated by the small orbital mass driver onto a re-entry trajectory targeted upon the muzzle of its groundside partner; on its way down through the atmosphere (it is designed to be stable stern-down for reentry), the laser array and ablative remass are again called upon to provide guidance and, if necessary, additional deceleration. Plunging into the barrel of the mass driver, the reverse process is again used to brake it to a stop at the freight terminal, where the aeroshell is again stripped off and reconditioned, and the container routed onward to its final destination.

These systems are often operated in pairs, enabling the efficiency of using the captured gravitational potential energy of freight moving downwell – captured by the mass driver to the greatest extent that engineering and thermodynamics permits – to partially power the ascent of upwell freight. As you can imagine, a pair of these systems sending and receiving containers every few seconds, every hour of the day, every day of the week, can move an awful lot of freight!

Passengers, though, are more fragile than most freight. (And rather less comfortable stepping into the breech of Heaven’s Own Sluggun, whatever the numbers might say.) They prefer to travel on shuttles, vehicles specifically designed to cope with the interface problem – with all that atmosphere in the way, you can’t just hop in a commutersphere or ride a candle!

But atmospheres aren’t all bad news. Given the depth of a planet’s well, you might expect that the shuttles would have to be huge lumbering ships to carry all the remass they needed to climb up to orbit; but since they spend so much time in atmosphere, they can use the atmosphere itself as remass, and only carry the little they need for the very end of their journey. Most shuttles have trimodal nuclear engines. They start out as simple tilt-turbine ducted fans when they leave the ground, until they can achieve the speed and altitude necessary to start using their reactors to heat the air directly, becoming nuclear-thermal scramjets, and this mode carries them up through hypersonic speeds to the very edge of space. At this point, before the air becomes too thin for them to function, they switch over to using their internal supply of remass, becoming true nuclear-thermal rockets until they dock with the highport and deliver their passengers. Refueling there, they land again using the same engine modes in the reverse order, and the cycle repeats.

It’s ironic, then, that the features most commonly associated with starports in the public mind – the enormous graphite-and-cerametal pads with their massive hidden cradles, the blast-deflecting berms, the “hot” shafts with their billowing wash-down sprays, and so forth – are those dating back to an earlier age of space, when planets truly were the center of civilization and mighty ships rose heavenwards on pillars of atomic fire, now sadly reduced to a minority of any starport’s business, handling a few special loads, private yachts, and those small tramp traders which service early colonies and outposts that cannot yet afford full starports of their own. But even they share this one commonality: a need to get to and from the planetary surface.

In the end, they’re all about the planets.

Dr. Science

– from Children’s Science Corner magazine

Trope-a-Day: Leave No Witnesses

Leave No Witnesses: Mostly averted. Given the prevalence of vector stacks (allowing reinstantiation), muses, lifeloggers, pervasive surveillance, and so forth, the sensible criminal finds it much more convenient to so arrange their affairs that it doesn’t matter that they were witnessed.

Sometimes, nonetheless, played disturbingly straight, by those people who know that if the people in question didn’t have the right hardware and/or were inside a Faraday cage at the time, then they’ll be restored from backup without the unfortunate witnessing ever having taken place.

On the gripping hand, various members of the less brutal and more able to get cooperation club prefer to just redact the appropriate chunk of memory, which can work even if the above conditions don’t apply.

Epistolary Experiment (12/30)

Captain’s log, 11204.9. We’ve come alongside the eighteenth belt mining facility in our securing patrol of Ódeln System. On our way in, we tracked what appeared to be a merchant freighter inbound to the station, presumably lacking the delta-v to go elsewhere.

Well, it wasn’t a freighter. At close range, we profiled it as some sort of armed mercenary ship. Her radiators went cold and reactors powered down shortly after arriving at the station, and we detect no thermal hot-spots. Nonetheless, I have ordered boarding parties to secure both the ship and the station, while we cover them with the ship’s guns. The latter party has already taken a number of these mercenaries into custody, and is returning them under guar–

Intruder alert, intruder alert. Fighting in shuttle bay two. Security team’s weapons fired in shuttle –

Hull breach in engineering, section four. Boarders in engineering, ventral section four.

Initiate security alert. Security teams to engineering.

Compliant. Boarders in engineering, ventral section five. System faults, ventral section five. Injector control compromised. Reactor scram. Reactor scram.

Full lockdown, all engineering sections! Stand by for gas protocol —

Boarders in engineering, core section. I’m sorry, Captain, I can’t do that.

Specify!

Primary command structure is overridden. Command permissions are not found.

Res-

HA! HARGH! This is Strike Leader Krallnith of the Interstellar Interceders ship Cunning Swine, and I am standing in your computer core. You know that means your ship now works for me, the way you build ‘em. Now, if you have a fondness for oxygen, I suggest you tell your crew to lay down arms and report to the brig. You have six minutes.

– transcribed from the logs of the Interstellar Interceders ship Scrapyard Value Only,
formerly VNS Fraternity


VENERI (OSIS DEEP) – An emergency meeting of the Central Committee of the Socionovist Association was convened today at the request of the representatives of the People’s State of Bantral. Neither those representatives nor other sources close to the Committee have commented publicly on the purpose of this meeting, but in light of the ongoing unlawful and unjustifiable occupation of much Bantine space by Republican forces and the State’s contemptible betrayal by the Conclave, in its refusal to acknowledge their obligations to the defense of all, this reporter can only presume that mutual defense measures are being strongly considered by the Association.

[APPROVED FOR DISSEMINATION – Meer har-Tal Ankór, Office of Desirable Truths and Detestable Falsehoods]

That Bullshit Right There, Independent Worlds Router


Yeah, as if the Bants wouldn’t shit acid out their nostrils at the sight of an Accord task force violating their precious territorial space…

Extranet Opinions, Independent Worlds Router


“So there we were, down on Tarqil to get the comms center back up and running, and we’d cleared out the Vonnies and were hacking on the gennies, and we saw this trail going off into the highmoss. Can’t leave that alone, so I take my squad and we follow it, and the further along we go, the more shot up everything gets. The moss is all torn up, there’re kalatri bodies and bits of bodies, wrecked equipment, enough spent powercells to equip a regiment, all sorts of crap.”

“A couple of miles down, we get to a clearing with a heap of bodies in it. A big heap. A couple of squads, at least, of the lizard-boys scattered around one of their trackers, and the armor’s half ripped off that. And it’s on fire.”

“So we poke around some, and we find a life-pod, and there’s a kaeth in it, more gel than skin, looks like, and we figure that might explain it. Except the up-timer on the pod’s been running for more’n an hour and this heap, at least, is fresher than that, and anyway, someone had to stuff him in the pod, right?”

“And then an EM alert bleeps, and we look up, all six of us, and there’s this ciseflish standing on the burning tracker, and he’s holding this big, ugly bastard of a sluggun that’s taller than he is. And we’re all just gaping at him, and eventually Meliané gets it together enough to ask what the hells happened? Chirpy little sod just looks back at us like we’re the crazy ones and squeaks ‘Violence?’”

“…yeah, we bought him a lot of drinks after the op.”

– a conversation with Spec. Rilka mor-Dantek, 93rd Imperial Legion (“the Wrench Wenches”)

Trope-a-Day: Le Parkour / Combat Parkour

Le Parkour / Combat Parkour: Something of a standard part of the skillset, even for getting around normally, in the modern era. This tends to come from three places: one, common exposure to how one gets around in microgravity; two, lots of habitats and inhabited planets/moons having less than “standard” gravity anyway, making it easier; and three, lots and lots of biotech work pushing the baseline on agility, reflexes and stamina well above where they used to be. Couple that with the circular feedback effect of architectural adaptation, and there you go.

In its combat form, a specialty of light legionaries. (Not so much one of heavy legionaries, since the problem with trying this while running around in three tonnes of combat exoskeleton isn’t that you can’t do it, it’s that the walls can’t take it.) It did not take much exposure to space-based infantry combat for people to figure out that – especially when fighting people used to operating in two dimensions, but hardly limited to that scenario – a chap who can run on walls, change orientation and vector in mid-air, and make use of all the bits of the environment, not just the floor-based ones, and so forth, has a distinct advantage. Enter, then, the trainers and armor designers figuring out how to do all that stuff down t’well, too.

Trope-a-Day: Latex Space Suit

Latex Space Suit: Yep, these (‘skinsuits’, as opposed to ‘hardsuits’) are in common use – by the civilian spacer, anyway, who has no use for, for example, vacuum-sealed hardshell combat armor – although without the ridiculous semi-Stripperiffic elements (Sheer, you say? Heh. That fabric may contain pores, but it also contains MEMS, computer mesh, wound gel vacuoles…) a lot of media justifies them with, and have been in said use right from the earliest days when the Spaceflight Initiative conducted its feasibility studies for Project Phoenix.

spacesuitThey actually look pretty similar to the prototype of such a spacesuit that Dr. Dava Newman is developing at MIT (illustrated at right), although having smartglass around to provide an infinitely configurable variable filter plus display surface lets them use somethng much more like the classic “clear bubble helmet” *there*. Add a small support/systems backpack, and you’ve got it.

Further information on this general type of spacesuit is, of course, available at Atomic Rocket. In the Imperials’ version, though, I should note further that:

  • Skillful use of smart-fabric (a long way from literal latex) and MEMS for mechanical assistance has got the prebreathing/breathing mix problems down to an irreducible minimum, in modern suits at least.
  • Integrated and self-motile nanofluids have replaced the awkward necessity of stuffing clay (see above link) into relevant places, at least once you overcome any squeamishness at the way the stuff crawls over you to get there.