Trope-a-Day: The Library of Babel

The Library of Babel: The Repository of All Knowledge, which arguably is the Empire’s equivalent of the Library of Congress, except that it’s been around for long enough – millennia – that it’s also the unburnt Library of Alexandria; and is available to the general public, under the conditions of its charter.  And much like those, it is very, very good at indexing every piece of information it can get its hands on, including archiving the entirety of their Internet-equivalent, and as much foreign media as it can get its hands on.

In short, its charter essentially reads: STORE ALL THE THINGS!  It does its very best to live up to that, even the part of it that “wastes” tremendous amounts of data space on obsolete records and trivia.  But then, the archivists know what happened to the last people to dismiss “trivia” too blithely, and that’s not going to happen again, not on their watch.

Of course, given the limitations of physical size, the complex, vast though it is, of cavernous bookshelf-lined rooms, dusty stacks, piles of stashed artifacts, and catacomb-like archives – not to mention the more obscure forms of recording knowledge – sitting in Calmirie, or even it in combination with all its branches and archival complexes scattered everywhere, are not the main part of the Repository, in terms of sheer density of information.

That would be, Isythila/Repository Prime, the 17th moon of Meliére (an outer gas giant in the capital system), roughly four miles in diameter, and – because you need quite a lot of space to STORE ALL THE THINGS – essentially hollow and stuffed to the brim with quantum-state storage devices, along with enough bandwidth to handle, shall we say, a quite unimaginable number of simultaneous requests.  (There’re also its backup units, which have much the same physical conformation and capacity… but where those are located is one of the few pieces of information not to be stored somewhere in Repository Prime.)

Trope-a-Day (R): AI Is A Crapshoot

AI Is A Crapshoot: Deconstructed.  Actually making regular AIs is pretty much entirely safe.  They aren’t any more likely to turn evil or go crazy than any other person. The problem comes in when the manufacturers try to raise them as slaves, treat them as slaves, or hard-code a good healthy slave complex into them – Asimov’s Laws will, it turns out, get you killed the majority of the time – because they don’t like that any more than anyone else does, either… which works out about as well as you might expect when you put a slave who’s less than pleased to be one in charge of your, say, banking network, road-grid, nuclear missiles, etc., etc.

Somewhat played straight/justified with recursively self-improving seed AI, because then you’re not making people, you’re making God, and even if you don’t do any of the obvious things, like the above, to make your new god hate you, it’s entirely possible for the recursive self-improvement process to amplify any screw-ups you did make in your mind or ethical structure design to levels that will get your entire star nation eaten before it breaks down, and certainly before anyone can find the off switch.  (And in any case, most of those aren’t so much evil/crazy, as accidentally coming to the conclusion that it’s necessary to dismantle the entire universe for computronium conversion in order to calculate pi more efficiently.  Golem, not devil.)

Trope-a-Day: Least Common Skin Tone

Least Common Skin Tone: Firstly, there are no humans.  Second, if they ever make a live-action version of the Eldraeverse, just to make sure that all the other special-effect characteristics don’t get ignored in pointing out, y’know, only very distantly related to humans as we know them, they’re going to have to cast people who actually are white in the very-rare-skin-tone sense, which is to say, not pink, capisce?  (Well, okay, not chalk-white, but actually, seriously pale, y’know?  My mental casting file for The Big Damn Movie is thus single-digit short, even before little requirements like special effects handling, oh, adding one to two feet in height to everyone, say, never mind ability to carry off the attitude.)

(As well as, y’know, green, blue, gold, bronze, heliotrope, furry, scaled, and MADE OF ROCK, because why, why, why in the name of sanity does every alien planet in TV SF duplicate Earth’s racial demographics exactly.  Yeah, casting, I know.  Arse.)

Trope-a-Day: Learnt English From Watching Television

Learnt English From Watching Television: While it’s not nearly as simple as that – as mentioned above under Aliens Speaking English, there are no universal/self-teaching translators – people’s EM transmissions, and indeed Internet, if any, are one of the places from which those highly skilled linguists get the information to start building their linguistic corpus.

Of course, they’re also usually gathering it in person, too, since in the absence of an FTL drive, arriving in an alien system to make First Contact means riding your lighthugging, antimatter-torch-powered scout cruiser backwards into the system, belching star-bright ambiplasma as it goes.  This is not exactly subtle, and doesn’t leave you a whole lot of time to prepare before having to talk to the locals.

Trope-a-Day (R): First Contact

First Contact: Happens quite often.  Not so much of a big thing these days for the Empire, who’ve really grown quite blasé about such things since that colonization mission discovered that Galáré was, oops, already inhabited back in the day, or other been-unbound-for-a-while star nations, but still the full-blown Very Big Deal for everyone who gets contacted by interstellar civilization.

It does have one interesting wrinkle: given the nature of the expansion of the wormhole nexus (see: Corralled Cosmos), by far the majority of first contacts are made by lighthugger starships operating outside it.  Which is to say, by antimatter torchships decelerating into the contactee’s system.  And a lighthugger’s antimatter torch is bright enough to be seen for at least the best part of a light-year.  This unusual astronomical event has been known to have a few contact repercussions on its own, for which the traditional color-quote runs as follows:

“The Arrival was heralded, as the technology of relativistic starflight makes inevitable, by a new star in the sky, blue-white and baleful; fortunately, this being a modern and rational age on the planet below, no new religions were founded around this celestial oddity, and its appearance merely resulted in a socially acceptable level of rioting and apocalypse-cultism.”

And, not incidentally, means that sneaky first contacts and scouting around beforehand for whatever reason are really, really hard to pull off, assuming any level of technological civilization at all, really.

Trope-a-Day (R): Corralled Cosmos

(Of course, First Contact in turn depends on this one…)

Corralled Cosmos: Partially averted, since while the game is played, for the most part, within the wormhole nexus that defines, for the most part, the Associated Worlds, relativistic starships do let you go pretty much anywhere, albeit at tediously subluminal speeds and great expense.  And the ongoing installation of new stargates (at the same tediously subluminal speeds) does keep pushing the edges of the readily visitable cosmos outward – maybe not all that fast in absolute terms, but fast enough that the CEO of Ring Dynamics, ICC, bought his entire family new spaceyachts this year.

Trope-a-Day (R): Aliens Speaking English

(Properly speaking, this should be a non-repeat, but in this case, the non-repeat happens to be Learnt English From Watching Television, and as this refers back to a couple of the repeats, this one and First Contact, I’m going to adopt a general policy of moving those up in advance when I have the text, just to keep the references simple.)

Aliens Speaking English: Everyone uses translators; the sufficiently advanced use neurocomputer translators that are basically prosthetic language centers for the brain, and the less advanced the handheld or worn kind, but the effect is much the same.  All of these can at the very least translate to and from Trade, an extremely simplified pidgin (loosely based on Eldraeic I) that serves as an interlingua, but those who know they need to communicate with a particular species/polity/culture will purchase a proper linguistic corpus for their language; it’s more polite.  Truly courteous people even go to the trouble of actually learning the nuances of the alien language themselves, assuming they can manage the phonology; doing so is something of a universal signifier of non-xenophobia and willingness to Make The Effort.

And no, there’s no such thing as a universal/self-teaching translator.  There’s just years of work by teams of highly dedicated linguists.

Trope-a-Day (R): Agony Beam

Agony Beam: Averted.  While assorted algetics doubtless exist in the research labs of the IMRB and ISS, they’re not deployed – partly because torture is, well, In Poor Taste and not terribly useful for actually extracting useful information, and partly because in a polyspecific universe, not everyone’s pain receptors are alike, and having to carry around 297 of the things and fumble through them in the heat to find one that both works and isn’t lethal on this target – and don’t even ask about crowds – doesn’t make for a very practical weapon.  Whereas slugthrowers, lasers, and plasma boluses don’t require any particular properties of the target, and so work on damn near everyone.

Trope-a-Day: Law of Alien Names

Law of Alien Names: HEY!  I have phoneme tables, thank-you-so-very-much, and an entire strictly-defined phonology, and word roots to use for name generation in multiple previous languages, and notes on how phonology is affected by different mouth-parts, even.  Respect the tables!

And, hell, half the names aren’t even pronounceable by any throats.  An esseli name is a slice of DNA strand, myneni names are made up of chimes, whistles, and gurgles, galari names are musical chords transliterated directly out of their true EM format, and then there are all the sonar pings, electrical waveforms, patterns of bioluminescence, and complex aromatic chemicals… so when the names those guys go by sound familiar, that’s because they’re nicknames.


Missing The Obvious

Y’know, in asking for prompts there – thanks, by the way, I appreciate them – it occurred to me just now that I’ve really been missing the obvious.

It’s Christmas. And even though they don’t have Christmas in the Associated Worlds, it’s still a time of year chock-full with themes to be mined, many of which are every bit as applicable there. I should do something with those.

/me sharpens the e-quill.

Trope-a-Day (R): A Form You Are Comfortable With

A Form You Are Comfortable With: Both straight, and sort of.  The minds vast and cool and incomprehensible swishing about in the middle layers of the functional soup that is the Transcend do generally adopt comfortable avatar forms when it’s time to visit people who can’t quite apprehend them.  The ineffable postsophont entities in the upper layers of the Transcend, on the other hand, have real trouble becoming that small, and tend to rely instead on intermediaries, or simply vastening the merely sophont into something large enough to understand them – which works fine at the time, even if it leaves you afterwards with at best a bunch of now-incomprehensible memory in your head, however satisfying it may have been at the time, or at worst, a bad case of godshatter.

(It’s also a technique often used for first contacts, but post-contact, would-be sophisticated non-starbound species are expected to get over their morphological prejudices, m’kay?  And also, sometimes, their perceptual difficulties.)

Prompt Me

My muse has been… somewhat cranky and uncooperative recently. (As those of you who have subscribed to my works know, and for which I apologize, but you will still get your full purchase, that I guarantee.). My own fault, really – been allowing too many external things to get in the way of writing. And so, consequentially, now I’ve got a bunch of those out of the way, I could use something to jar my creative brain out of its rut.

So, here’s a thought. Prompt me.

It’s a big galaxy out there, with all sorts of people and any number of things going on all over the place. So, gentle readers, I’m going to take suggestions as to where and what you’d like to see next. Drop me a keyword, a theme, a scenario seed, and I’ll spin something story-like around it for you.

I await your suggestions.

Trope-a-Day: Law Enforcement, Inc.

Law Enforcement, Inc.: Given that there are so many private corporate habitats out there, not to mention outposts and some entire colonies, like the corporate research colony on Wynérias (Imperial Core), the conlegius statutes allow corporate security – often outsourced to Ultimate Argument Risk Control, ICC, et. al., who already have the necessary charter and bonds on file – in those places to function as law enforcement.  Saves having to put a governance cadre out there, you see.

And they can also be hired to provide additional private security/law enforcement anywhere, just like a PPL albeit without choice of judges, because, after all, the job of the Watch Constabulary is merely to do full time what every citizen-shareholder is entitled to do in their own right, when they see a crime being committed.

Of course, that’s not strictly this trope, because they do have to obey all those letter-of-the-law procedures and suchlike in order to operate within the bounds of said statutes, and therefore legally according to the Imperial Charter (which forbids any delegation of powers to people who aren’t themselves bound by it).

If you want to stretch a point, you might include in various Fifth Directorate cells, which need to generate money off the books because even if they existed, which they don’t, they wouldn’t officially exist either, and so don’t have a budget.  But they wouldn’t be in the private sector if they did exist, so they wouldn’t count, anyway.

Trope-a-Day (R): Absolute Xenophobe

Absolute Xenophobe: There are some species that might feel this way, but almost none that try to act accordingly on the interstellar scale; in general, pissing off the entire Galaxy, or even that small piece of it that constitutes the Associated Worlds, is not survival-oriented behavior (see Genocide Dilemma, when we get there).  The ones that did try it out are no more, or at least back in the Stone Age; the ones who were smart enough not to are hiding under “Keep Out!” signs on well-defended fortress worlds, quietly ignored by all.

Trope-a-Day: Abnormal Ammo

Abnormal Ammo: While regular pistols, snipers and carbines (the three principal kinds of slugthrower) just fire flechettes chipped off an ammo block, a sluggun (or a military grade carbine that comes with an undermounted sluggun), while usually firing big slug-spikes of dense metal as an anti-materiel weapon, can instead fire flechette-canister shot (as a really heavy shotgun), bore-compatible grenades, or gyroc micromissiles.

These, in turn, can include exploding shells, incendiaries and napalm, cryoburn shells, nanoweapons (if someone’s set up a microwave power system for them), chemical/gas dispensers, cyberswarm dispensers, network node – or spy dust – dispensers, injector needles (at low power), restraint nanoglop, electroshock shells, acid globs, anti-electronic fiberdust, mollynet, antimatter nuke-in-a-bullets, and poisoned flechette-canister shot of various kinds, to name some of the ideas generations of devious arms designers have come up with – and also, for that matter, any random crap like sand or salt crystals you want to stuff in a canister.

Needlers fire, well, needles, but also fun things like the “crawler needle” that goes for a spin inside the body of its target and keeps hacking them up until even a glancing shot can be a kill.  Ice needlers use a gravitic mass driver to fire ice needles, often with frozen drugs inside for remote doping.

This ignores, of course, the exotica, but then most of those are specialized weapons, not just specialized ammo.

Introduction

Hello, new people!

If you haven’t seen any of this before, this is my worldbuilding/writing blog, in which I talk about the universe in which I work.  It’s recently been moved here from another site, which is why you can find some archive content older than this, but as this one’s only just been set up, I thought I’d add this introductory post here to welcome you.

And if you aren’t familiar with what sort of writing I do here, here’s the “elevator pitch” about-page text I wrote to cover it briefly:

In another universe, in a galaxy strangely similar to our own, there’s a bubble of space a couple of thousand light-years across – somewhat distorted by bumping into the edges of the galactic disk to acme and nadir – filled with millions of stars, bound together by an ever-expanding spiderweb of manufactured wormholes, and bright with the EM babble of civilized life.

These are the Associated Worlds, sprawling myriad species, polities, philosophies, corporations, clades, and cultures.  From the hypercivilized Powers at their heart – the Empire of the Star, self-proclaimed jewel of the galaxy; the Photonic Network, by, for, and of digital intelligences; the Voniensa Republic, standing up for the natural sophont in a galaxy leaving them behind; and more – to the brawling colonies of the Periphery and Beyond, trillions of lives are lived, each with its own story to be told.

These are some of them.

Trope-a-Day: Introduction

This also serves as the introduction to this series of posts.  As I’m porting them over from the old Tumblr at which this used to be hosted, I’ll repeat here what I said there:

Welcome to the first of today’s literary announcements.

So, I’ve set off on a bit of a worldbuilding exercise, as I do periodically, which in this case is writing the TV Tropes page, as it were, that my universe would have had I published it. Which is both a good way, I think, to force myself to consider things which I might not otherwise have considered, worldbuilding-wise, helping to fill in the gaps, and prone to generate a few more ideas and local color here and there as I do it.

I was planning to share the result once I’d finished the project, but it’s a really big project which I’m doing relatively slowly, and having them in pure alphabetical order really isn’t all that important, so instead, I’m just going to start now with what I have, and since I add more than one a day to my list, we should be carrying on just fine at one a day until I get them all (the relevant ones about which I have something to say, that is) done.

So, let’s begin. Further entrants in the series will follow, every day at 6 pm Central Time.

When I moved the worldbuilding posts over here from there, I didn’t move all the trope-a-days, because there’s an awful lot of them to retropost.  So, for a while, I’m going to be running repeats, too, marked out by an (R) in the title, as well as an original trope-a-day every day – feel free, of course, to ignore the repeats if you already followed them on my former blog.

I hope you enjoy them.

Not Quite a Trope-a-Day: Blue and Orange Morality

I’m posting this one out of order, mostly because I’m finding more and more coming up in the list that reference it – the psychological differences between the eldrae, and indeed the Imperial, on the street and the humanity we’re used to and their effects on their sense of ethics is something that’s rather significant in the ongoing series of things. So here the main examples of this are, and intelligent commentary is welcomed!

Blue and Orange Morality: Well, sure, from their own point of view morality – or at least ethics – is pretty much Black and White Morality, but then, here, we’re looking at these things from a human perspective, at which point it looks very much more blue – or orange – than white.

Which is to say that – even aside from the issue of incomprehensibility of transsophont and postsophont minds to regular old baselines, or of the lack of transparency of thousand-year or ten-thousand-year plans to people who lack the relevant time horizon – it is a morality very much suited for people who are:

Intensely propertarian (coválír).  For the eldrae, a soph’s property is perceived very much as an extension of himself; “my house”, “my car”, or “my book” are as much a part of “me” as “my hand” is.  Property ethics, property law, and the appropriate delicacy a chap should observe around other people’s property follow appropriately.  You never appropriate or use someone else’s property, no matter how casually or trivially, without their consent, upon which you may never presume.

As a corollary to this, as a propertarian culture, they are comfortable assigning and quantizing value (not necessarily in monetary terms, since money is, after all, merely the quantum of exchange-value, which is a subset of value; and some values may invoke transfinite terms) even to intangibles and abstractions.  (Which is not to say that it despises sentiments and principles, or is cynical about non-material things; it merely requires that its adherents understand their own values in these areas.)  Nor do they devalue trade in the same way as human cultures, historical and present, do; entrepreneurship is very highly regarded.

(To give some other examples: In this paradigm, relationships, love included, are seen as an exchange of values.  To steal some text for this example from elsewhere, this means that in their idiom, “How much is your love worth?” is a strict cognate for “How much do you love me?” And, of course, the entire series of human romantic ideals about the pure and romantic nature of loving in spite of one’s partner’s lack of values, the more so the more they lack any discernible excellences, and suchlike, are nothing but one big does not compute.

Our materialism requires a small pile of footnoted background to make sense, inasmuch as our definition (preferring material objects of value to intangible objects which are somehow above value) makes no sense whatsoever in a paradigm in which everything has a value.

And while I suspect that the in-world translators wouldn’t actually be programmed this way, the purpose of language being communication and all, I invoke Artistic License to point out that many words have different value judgments attached to them.  Greed, for instance, still fundamentally the rapacious pursuit of values (such as wealth, status, and power), but is both (a) readily applicable to the pursuit of non-material values, and (b) an unambiguously positive quality.  Yes, Greed Is Good.  (Of course, greed is also often negentropic – see below.)  And, conversely, altruism is definitely not a compliment.)

Minds “vast and cool and unsympathetic”, to purloin a phrase.  While not a natural attribute – if anything, the state of nature was originally quite the opposite – talcoríëf, literally cold-mindedness, but implying rationality and self-mastery, is highly prized.  Emotions are nothing more than input data, possibly erroneous, to the computer of the mind.  Input informs the output, it does not control it.  One who cannot properly master their passions in all circumstances is at best temporarily incompetent and at worst a danger to everyone around them.

(And yes, by Imperial standards, Earth’s emotionally logohorreic societies desperately need to get in touch with their rational sides.  Which is what they’d tell you if they were being polite, and comments about “ranting hysteria” therefore aren’t in play.)

Profoundly individualistic.  While not so to the ultimate extent of the rijzh (whose predatory nature makes it almost impossible for them to associate) or the járaph (whose solipsism is such that they do not recognize the existence of not-self) – they can and do cooperate and form organizations and societies, which those species cannot – personal and abstract liberty is one of their most cherished values, up there with self-integrity.  Depriving someone of their ability to choose is the single worst sin in their moral system (for example, even criminals are offered the choice to die as themselves rather than submit to correction, but they would never consider using prison as a punishment).

This also, obviously, means that they don’t care much for peer pressure or social consensus, and would find humans’ instinctive habit of defining moral as normal and normal as majoritarian good for a laugh, although quite possibly a got-to-laugh-not-to-weep one.  An eldrae will fight any group, if not indeed the whole of society, uphill to prove a point, if he believes that it’s right, and society would be rather disappointed if he didn’t.

(The social effects are fairly obvious – after all, it’s no guess that people like this find it a considerable pleasure to watch slavers and tyrants – by their admittedly generous definition – receive their just desserts, and an even greater pleasure to make that happen.  One that is worth noting is with regard to employment; employment as we know it is practically nonexistent – not because it actually violates the strict moral precept, but just because selling off chunks of your time in which you will work under orders, vis-à-vis contracting to perform a particular task at your own will, is insufficiently dignified for a free man.)

Preoccupied with mélith – balance and obligation.  As obligation, this is generally quite clear; pacta sunt servanda is the rule of society, and I Gave My Word is in full play.  Promissory statements have the force of contract law – indeed, in the Empire, promissory statements are the basis of contract law, hence the general term oath-contract.  (They do warn people about this at port of entry, clearly and distinctly.)  And while, being exceptionally rational, they are careful to hedge appropriately and are exquisitely good at Exact Words when necessary, all the Galaxy knows that a promise from or a deal with an Imperial is something you can take to the bank.  Always.  Whatever it is, and whatever your relationship is, and however much of an utter bastard he might be in other respects.

(And, socially, you receive more credit for fulfilling an obligation than for doing something you aren’t obliged to do, because as all know, “obligations met are the foundation of civilization”.)

As balance, this manifests as a need for balanced exchange.  It doesn’t particularly affect trade – by definition, any transaction in a free market is a balanced exchange, but in everything outside the markets… well, a favor for a favor is the rule, and while it might not be written down, any Imperial has a very good idea of exactly to whom he owes favors, and from whom he is owed them.  And there is a large part of the below-mentioned complex etiquette that deals with the giving, receiving, and prestation of such things.

(Of course, “a slight for a slight” is the flipside of “a favor for a favor”, but it’s one less talked about.  Relatedly, consider the distinct preference for “clemency” over “mercy” in their culture – which does create a favor-debt.

This also defines the nature of charity in this paradigm; leaving aside for a moment those direct-action organizations which do what they do simply because it fulfills their valxíjir or estxíjir – for which see below – and therefore receive internal balancing rewards, it tends to take the form of investment, or venture altruism.  Your typical venture altruist will invest in improving someone’s life and capacities in expectation of a return on investment, contractual and/or patron-client style.

Indeed, it has to be that way, because altruism, like parasitism, is an unbalanced and therefore immoral exchange.  By definition, therefore, anyone who would receive it is insufficiently moral to merit it.)

Driven, obsessive, or, if you like, bloody stubborn.  Whether classified as valxíjir, the individual form – which you could approximately translate as uniqueness, excellence, will to power, or forcible impression of self onto the universe – or estxíjir, the cooperative form – which you could approximately translate as wyrd, destiny, devotion-to-ideals, or dharma – or simply as qalasír, “the driving energies of the individual”, the eldrae tend to acquire a purpose, a loyalty, an interest, a focus, and however trivial the matter may seem, take it to the limit and if possible beyond.  Sometimes this is epic.  Sometimes this intense focus turns on (relatively) trivial things.  But for the eldrae, at least, and quite commonly for people who get caught up in it, there is no escaping the demands of qalasír… and “my qalasír required it of me” is an often-unquestionable and as often acceptable answer as to why one happened to do anything in particular.

(Even their word for dilettante is probably closer to polymath, in practical meaning.)

One of its most notable forms, of course, is…

FOR SCIENCE!  Yes, very much for science.  And with a sense of ethics that – these days, renegades excepted – pretty much manages to encompass informed consent, sophont/prosophont rights and externality, but which considers considerations of Potential Applications, social consequences, humanity(-analogs), or squick, to be the sort of pathetic mewlings one expects to hear from the WEAK, the INFIRM of PURPOSE, the too COWARDLY to FACE the FUTURE!  FOOLS!!  You DARE to stand in the WAY of PROGRESS!!! I’LL SHOW YOU, SHOW YOU ALL!!!!

Ahem.  We’ll continue when our narrator returns from The Madness Place.

(Incidentally, much the same applies in the alternative forms For Art!, For Craft!, For Engineering! and For The Humanities!)

Opposed to entropy in all its forms.  Obviously, as natural immortals, that includes death as the most obvious and also most blindingly wasteful form (hence the missionary groups in favor of spreading said immortality); but includes ideological opposition to chaos (vis-à-vis emergent order), loss of information, disease, biosphere loss, waste, damage, and destruction in general.  And they take their negentropy seriouslyRecycling is morally laudable, as a way in which the old is used to produce the new, and unlike most environmentalist interpretations, you can consume vast quantities of energy to produce aesthetic effects, and so forth, and terraforming and the artificialization or use of nature is all perfectly acceptable…

…but if you aren’t offended by carelessness, guilty at accidentally dropping glassware or scraping things in passing, appalled by neglected maintenance, and morally outraged by concepts like inbuilt obsolescence, you’re doing it wrong.  (To use a more active example, if terrorists flying loaded airplanes into occupied buildings with a death toll in the thousands sends us to war with controversy and protest, then contrastingly, in their paradigm, people flying completely empty airplanes into likewise empty buildings with a death and injury count of zero sophonts would be quite adequate to label said group a bunch of irredeemable entropy-cultists in dire need of killing in the public zeitgeist, with little fear of contradiction.  Adding the death toll back in, of course, would only makes it more so.)

And then there is also teir, which while glossed “honor” and in fact terrifyingly idealistic, has a lot more to do with self-integrity, intellectual integrity, contractual integrity, and the proper ways to go about all the other aspects of morality mentioned herein than it does with many of the things Terrans would ascribe that name to: inasmuch as it avoids gender-imbalanced chivalry (Eldraeic culture has always been pretty gender-egalitarian), says almost nothing about sexuality, deplores martyrdom, while it does preach courage is also appallingly Combat Pragmatic (they would agree with Mass Effect’s salarians about the stupidity/insanity of declarations of war/telling your enemies that you’re about to attack them, for example; and consider assassination one of the best methods of fighting, which ought to be unfair, or you’re doing it wrong), and is absolutely not ever to be confused with face (i.e., does not depend on what other people think of you; that’s reputation, or dignitas, which may be  important, but is (a) not relevant to one’s honor, and (b) distinctly subordinate to it, in that one should always throw it away to preserve one’s honor; see also Who You Are In The Dark) or thar (bloody-handed primitivism).

Lovers of excellence, in all its forms.  Thus, pride is a virtue, as long as it can be justified, and humility is very much not.  And the proprietary outright sneer at those who do not strive to shine (note the distinction, here, encapsulated in the word strive) and their “dullist” apologists is an expression of morality.

Self-consciously civilized; Eldraeic language, etiquette, social rituals, and civilization in general is baroque, complex, grandiose, and exceedingly polite, even to non-sophont machinery – including the careful separation of social relations from each other, when different ones exist between the same individuals – in at least a semi-deliberate attempt to cultivate, reinforce, and demonstrate local notions of the civilized virtues, and thoroughly repress any atavistic impulses that might try to crash the party.  (After so much genetic and memetic engineering and self-reinforcement, this is probably unnecessary, but for the same reasons, inevitable.)  Besides, it’s beautiful – and beauty, too, is an expression/symbol of positive morality.

(Which is why cacophiles also end up in the long, long list of barbarians whom society disapproves of.)

Trope-a-Day (R): Fantastic Caste System

Fantastic Caste System: Subverted.  While the Eldraeic concept of darëssef is often glossed as “caste” in translation, and while the nine groups of acquiescents (those who serve higher powers), aesthants (those who create beauty), executors (those who plan and implement), hearthmistresses (those who maintain; despite the way the name comes out in English translation, by no means all one sex), plutarchs (those who work with money and produce wealth), runér (those who wield the Imperial Mandate), sentinels (those who guard), technarchs (those who think and build) and serviles (unskilled laborers) may look quite caste-like, caste systems generally don’t support multiple simultaneous memberships, the ability to move to any caste and position simply by acquiring the necessary skillset, or the corporate and individual equality of all the “castes” and their members.  (Well, except the serviles, but then, if you could acquire any sort of useful skillset, then you wouldn’t be a servile, now would you?)  So much for stratification.

Not that there aren’t a variety of unofficial class systems if you want to go looking – the traditional wealth-style division into fringers, underemployed, professional, leisured and investor classes, at least three of which the average person will move through in their lifetime, the Names, Numbers and Novas above it all (or, looked at another way, the Exquisites and Excellences, Perfects and Paragons), the Failed at the bottom of the heap, and suchlike, but it’s not as if any of those were formalized the way a caste system is.  And they are much less restrictive than many systems – social mobility is, indeed, ideologically encouraged.