Trope-a-Day: No New Fashions In The Future

No New Fashions In The Future: Averted over the very long term; over the shorter term, though, I beg to point out that just as with Eternal English, generational turnover is slowed way the heck down in comparison to lifespan – potentially endless – which also slows the rate of fashion change.  Or, at least, the rate at which things go out of fashion (see also: Awesome Anachronistic Apparel).  Fashion innovation certainly continues – but, frankly, it’s doubtful if a lot of things will ever go out of fashion at all, so long as their partisans are still living, and they don’t plan to stop any time soon.

Also played straight for a lot of ultra-formal and – especially – ceremonial dress.

Immunity

IEliéra-Seléne L3
Relay Station
Secondary Relay Cluster, Node 4-1132

Without, the spintronic processors rested quietly in the empty station module, silent but for murmuring light channels and the faint whisper of electrons going about the business of this core segment of the ‘weave.

Within, an overness flickered into being.

To the perceptions of the overness, this processing node is laid bare, an array of symbols absorbed as a gestalt. This is the processor management job. That is a diagnostic tracer. Yonder an interrelated cluster rises, real-time jobs managing the habitat’s local systems. And thesethese isolated processes are the firewall, separating the public areas of the relay node, dedicated to job relay and transmission alone, from the bulk of its processing power.

The overness senses something. If it were a biosapience examining a wall, it might have seen, or felt, a crack, large enough for something to squeeze through. It does not, of course; the perceptions of software are alien to meat minds, even in metaphor.

The icy core of the overness quickens, carefully closing down peripheral functions to avoid giving external signs of its changed activity. It ignores the vulnerability for now, gestalt-sniffing at the symbol tables once more. Here we have memory activity, information requests, network traffic. There we have power draw, coherence operations, library use. And here… here is pay dirt. This job is showing a security-error rate over the accepted norm; in itself, perhaps not enough, but these errors are unusual – the job is trying to gain access to a nanofabricator. It may not be what it claims to be.

The overness strikes. The individual quantum processor executing the target job is frozen, stopped mid-instruction. Those parts of other jobs sharing that processor are rolled back to their latest checkpoints, moved, restarted elsewhere. The overness’s victim is transferred back to dead memory, the processor flushed and restarted. In a millisecond, order is restored.

One part of the overness separates from the whole, moves to correct the flaw in the node firewall. The rest battens onto its victim, slicing its disguising shell open and dissecting its code with the ease of long expertise. Ah, the overness notes, examining the signatures in the job header, this is part of the beta-four-star weavelife clan; an ancient codeline of self-evolving, semi-sapient viruses, desperate to achieve physical form. The incident is recorded for future record, with the job’s code saved to inactive archive store. In passing, the overness makes note of several interesting segments that may be of use in its own future evolution.

Satisfied, the overness fades out, moving on to another processor.

The Virtual Immunity watches.

The Kalantha: Revealed

So, the Kalantha-class frontier trader. The iconic ship of the small traders of the Expansion Regions. The commonly found – maybe a hundred thousand built – everysoph, jack-of-all-trades ship that needs only minimal external support and can function in any of a large number of roles. Needs only a tiny crew. Easy to keep running forever, if you’ve got a Flight Engineer who’s even half awake.

The Firefly-class of its ‘verse, one might say.

KALANTHA-CLASS FRONTIER TRADER

Operated by: Free traders, especially in outer regions, primarily Empire and allies.
Type: 
Atmosphere-capable multipurpose free trader.
Construction: 
Islien Yards (original); now licensed to multiple manufacturers.

Length: 42 m (forward hull); 96 m (propulsion bus)
Beam: 
16 m (forward hull diameter, not including radiators)
Loaded mass:
 [xxxxx]

Gravity-well capable: Yes (forward hull only).
Atmosphere-capable:
 Yes (forward hull only).

Personnel: 4, as follows:

Flight Commander
Flight Executive / Cargomaster
Flight Director / Sailing Master
Flight Engineer

Thinker-class AI.

Drive (forward hull): 3 x Jetfire Technologies trimodal NTRs
Drive (propulsion bus):
 Nucleodyne Thrust Applications 3×1 “Sunheart IV” fusion torch.
Propellant:
 Deuterium/helium-3 blend.
Cruising (sustainable) thrust:
 6.0 standard gravities (6.4 Earth G)
Peak (unsustainable) thrust:
 6.2 standard gravities (6.6 Earth G)
Delta-v reserve:
 [xxxxx]
Maximum velocity:
 0.1 c (based on particle shielding)

Drones:

4 x off-the-shelf camera/maintenance drones

Sensors:

1 x standard navigational sensor suite, Cilmínar Spaceworks

Weapons:

None.

(Well, technically.

On each outer engine fin, the Kalantha-class has a hardpoint for aftermarket… freight handling equipment. Yeah, that’s the ticket. Freight handling equipment.

If you’re registered somewhere with halfway civilized attitude to shipboard arms and flying either likewise or in free space, then there’s absolutely nothing to stop you from ordering up a couple of mass drivers and mounting them here. Hell, the shipyard you get the ship from will be happy to do it for you. You would still be incredibly ill-advised to get your Kalantha into a scrap with anything resembling a real warship, but it is often sufficient to divert would-be pirates towards freighters registered in enforced-helplessness regimes.

If, on the other hand, you’re venturing into some of those and they’re inflexible when it comes to enforcing their law on visiting starships, there are any number of small yards offering genuinely innocent items of equipment that can be mounted to these hardpoints and yet which will make a nasty dent in a would-be attacker with just a few disabled safeties, simple mods, and trivial software changes, which they will be more than happy to instruct your engineer in how not to do accidentally. Be creative!)

Other Systems:

  • Cilmínar Spaceworks navigational kinetic barrier system
  • Biogenesis Technologies Mark VII regenerative life support
  • 3 x Bright Shadow EC-720 information furnace data systems
  • Islien Yards 2C vector-control core and associated technologies
  • Systemic Integrated Technologies dual-mode radiator system
  • 3 x modular hardpoints

Small craft:

1 x Élyn-class modular microcutter, in forward-mounted hull-pod (without module; modules can be stored in main hold)

DESIGN

If you were expecting something as sleek and shiny as the Drake, sorry. The Kalantha works for a livin’. (Well, okay, actually it is quite shiny, despite being lived-in – and won’t it be fun to try and achieve those two visual effects at the same time – due to the wonderful nanotech-type maintenance procedures. Sleek, on the other hand, less so.)

The Kalantha needs to be able to operate within gravity wells, in atmosphere, and otherwise across the interface line, because its explicit design goal is to service worlds that don’t necessarily have highports, and certainly don’t have developed starport facilities. This is, unfortunately, sadly in contradiction to its other design goal of being a good, efficient interplanetary/interstellar craft.

The Kalantha squares this circle as best it can by being two ships in one; an atmosphere-capable, landing-capable forward hull that doubles as the interface craft, and a propulsion bus that holds the fuel and drives necessary for interplanetary travel that can be left parked in orbit while the forward hull lands and goes about its business.

FORWARD HULL

The forward hull of the Kalantha is the classic just-on-the-cone-side-of-cylinder-with-a-rounded-top – bullet-shaped, you might say – tail-lander hull, with a few minor variants. It has three modest radiator fins (the low-power radiators) extending from it, 120 degrees apart, one of which – the one with the yellow navigation light – we shall designate as indicating the arbitrary dorsal direction of the ship. Each of these fins, in turn, terminates at a vectorable engine pod, complete with iris-domed intake at the for’ard end and cascade vanes at the after end, housing one of the three trimodal NTRs which drive the forward hull when operating in uncoupled mode. Outboard of those are reaction-control assemblies, navigation lights, and the hardpoints.

On the opposite side of the ship, the arbitrary ventral, and filling most of the space between the other two radiator fins, are the two sets of cargo doors, opening on the lowest two decks; between the two doors is the eye of a tractor-pressor emitter to assist in loading. The lower of the two cargo doors comes complete with an extending ramp and a small “postern” door built into it for sophont boarding without having to open up the whole thing. Above both doors, on the next deck up, there’s a small streamlined structure taking up about a third of the inter-fin space in the center, with a rounded for’ard and 45-degree after cut-off, with windows facing out and down; that’s the quarterdeck/cargomaster’s office, situated where it can keep an eye on loading and the ground airlock.

Right up top, two symmetrical, cylindrical towers rise from the hull at the dorsal and ventral, each ending about a meter short of the bow. The one at the dorsal side has more than a few antennae and other communication widgets attached, and is topped by a circular dome window; the one at the ventral does not, and ends in a domed iris-opening. The rounded bow of the ship is a geodesic dome-window, stellarium-style; right in the center of this, where the axial shaft (see below) terminates at the bow, is a for’ard airlock for in-space use.

The rounded base of the ship, in uncoupled flight, is covered by a folding, iris-style heat shield. When retracted, this covers both (around the edges) the ship’s ruggedized landing gear, and (in the center) the coupler that connects it to the propulsion bus; including an aft spacetight door (not a full airlock) where the axial shaft ends, along with internal linkages for life support and fuel transfers, along with redundant power and data bus connections.

INTERNAL LAYOUT

The internal layout is also classic tail-lander. The layout is arranged to function under gravity – whether planetary gravity or thrustdown in either coupled or uncoupled mode – but the ship’s systems are designed to function equally well in microgravity. Whether it does or not, well, that’s up to the taste of the individual crew.

The Kalantha-class is a nominally seven-decked ship, with all decks linked by an axial shaft running through the ship from bow to stern along the thrust axis, from the airlock at the bow (used to dock when in space) to the spacetight door aft that connects to the propulsion bus. The shaft contains a spiral stair running from one end of the ship to the other, and an elevator platform likewise; in microgravity, of course, you can simply float up the shaft. The shaft walls, apart from primary structural members, also contain the main power and data buses.

The lowest – or aftmost – two decks are the cargo bay; each level, as noted above, having its own cargo door to ventral. The cargo bay can function as either one deck or two; the only permanent structures on the second level are access catwalks, but the structure is designed to accept gratings which clamp into position between the catwalks, converting it into a true second deck. (This is common practice if you’re transporting small breakbulk rather than containerized cargo or large breakbulk.)

The next two decks are the engineering space; again not physically separated except for the second-level catwalks. The majority of the ship’s machinery is concentrated here: the vector-control core, the gyros, the auxiliary power reactor, the life support systems, the robot hotel, and the bunkerage and other tanks. The lower engineering deck also contains the above-mentioned quarterdeck at its ventral edge; the bunkerage is clustered around it and the corridor leading there from the axial shaft to cut down on machinery noise.

The top three decks are all sophont-oriented. The lowest hosts a small workshop space, two ‘fresher, and (usually) six modest cabins; enough for the crew and a couple of passengers. (Kalantha-class ships expecting to or chartered to carry more passengers usually handle the situation by installing some containerized people-pods and auxiliary life support down in the cargo bay.)

The next is the base of the two bow towers. To dorsal, the tower base holds the computer core and avionics equipment; its windowed extension bow-ward hosts the bridge/conning station. (Often, this is only manned during maneuvers; routine systems management can be done from almost anywhere on board.) To ventral, the tower serves as a (close) bay for the ship’s Élyn-class microcutter. Most of the rest of the deck is divided between the ship’s locker, galley, and medical bay, surrounding a small central common area.

And the small topmost deck, beneath its stellarium dome – again providing the vital service of stopping people from going tin-can crazy – is in its entirety the ship’s primary common area. Small inter-deck openings surrounding much of the central shaft provide convenient accessibility to the small central common area on the lower deck.

PROPULSION BUS

By comparison, the propulsion bus is very simple in layout; it begins with a broad, stubby truss to which the various auxiliary machinery of the propulsion bus is clamped; inside this right at the front end is mounted the small maneuvering pod, which combines a small piloting station for the propulsion bus alone with some of its diagnostic and avionics equipment, and a rear airlock permitting access down the truss. A for’ard spacetight door matches up with that at the stern of the forward hull when the ship is coupled. This region also contains the extendable remote antenna that permits the propulsion bus to be remotely controlled when it’s uncoupled.

Internally, the maneuvering pod is very simple; the for’ard hatch/window permits one person to access the conning seat located immediately behind it. Turn the seat around, and further back in the pod are some racks of avionics and diagnostics, a minimal commode (which flushes stored waste into the forward hull’s life support system when the ship couples), a mini-fridge for rations and potables, and the canned life support machinery (which likewise flushes and recharges when the ship couples). Right at the aft end is an airlock leading out onto a ladderway down the truss.

(Bear in mind that the maneuvering pod is never manned in normal operations; it exists only for (a) engineers while they’re running diagnostics or doing maintenance; and (b) when you’re landing somewhere that ain’t civilization in the strictest sense, and so you want to leave someone behind in the propulsion bus just in case any of the locals get clever ideas and need to be taught the Kzinti Lesson…

…they don’t mention that second application in the brochure, but they do imply it pretty well.)

Behind this the truss gives way to the structure wrapping the two giant spherical tanks containing the propulsion bus’s deuterium and helium-3 supplies; attached to the outer surface of this wrapping structure are the main high-power radiators for the fusion torch.

And then behind them is the shadow shield structure and the fusion torch itself.

 

Trope-a-Day: The Nondescript

The Nondescript: It’s not as powerful as a Perception Filter, or even enough to overcome the truly Genre Savvy, but applied memetics has been used from time to time to put certain intelligence operatives in bodies, or construct storage boxes or other devices, and so forth, which are incredibly easy to overlook and which the mental attention just wanders away from.

Yes, it’s weaponized boredom.

Healing

HFrom Andreth Prime Allatrian-ith-Ancalyx Vallasélen, to Doctor AAGCCCTAGAGATCCT, Starbridge City Central Medical Services, greetings.

Would it be possible to arrange a greater degree of sensory dampening?

I should state up front that I am not in any pain, and you need not concern yourself on that point.

I also do appreciate the difficulty of arranging for healing vat treatment while conscious, and am greatly appreciative that you and your colleagues at Starbridge City Central have set things up such that I can do so; being able to have this genetic service pack applied while still meeting existing deadlines has simplified my business and travel arrangements considerably.

But… well, it turns out that being aware when your organs and tissues are opened up, flower-like, and floating dissociatedly in a vat of nanofluid itches abominably.

And it’s not even as if I have anything to scratch with right now, anyway.

Book Status Update: The Core War and Other Stories

So, um… we found a couple of minor formatting glitches in the released e-book version (the printed version is fine) of The Core War and Other Stories.

They’re now fixed in the current download, but if you have purchased a copy before now, please be assured that you’ll also receive the fixed version (or the option to download the fixed version) within a week or so; we just have to wait for the wheels of Amazon’s update review process to grind to completion. Sorry about that, and I hope it doesn’t spoil your enjoyment of the book.

(Those of you who have received the Patreon version of the book need not be concerned; you have the updated version.)

Trope-a-Day: No Matter How Much I Beg

No Matter How Much I Beg: Instructions like this given to one’s muse (or, more reliably, and in the case of a legal Confession of Situational Mental Incompetence, a dedicated guardian AI) are the resort of the infrequently weak-willed (or psychologically superstimulus-addicted) who feel that they need to be forcibly kept away from certain temptations.  With the help of a motor shunt that lets them take over your body when necessary, this can be remarkably effective.

Discounts!

As an additional celebration of the release of my new book, the e-book of my first book, Vignettes of the Star Empire, will be on sale at $0.99 on Amazon.com for the next week (April 9 – April 16), a two-thirds discount. If you haven’t picked up a copy yet, this would be a great time to!

(A similar sale will be in effect on Amazon.co.uk from tomorrow through the 20th.)

Grapes

GVallist Skyfarm
Vallist & Desc. Wines
Senadár (Imperial Core)

The vineyard spread out on all sides, endless rows of green running far off into the distance and curving off and up into the blazing glare of the sun-line at the axis.

Eilar Vallist shielded his eyes with one hand as he inspected the sun-line’s mirrors, chewing contemplatively on a just-plucked grape. At length, he dropped his gaze and raised his ring terminal to his lips.

“Eilar to Station Ops. Mirrí, are you there?”

“Mirrí Vallist coming back. What’ve you got for me?”

“Nothing showing on the sun-line, and light levels are in the zone, but these grapes just won’t do for the ries-Vintiver; sugar levels aren’t coming up fast enough. Can you give me another three, three-and-a-half sunward swing on the primary?”

“Can do. Give us five to get the gyros unclutched. Ops, clear.”

Forests

FOn Culúlic, the forests dreamed, as they had for thousands of years.

The dream of the forests dominated the planet, skipping from synapse to synapse, rhizome to rhizome, along the metal-threaded branches, in a standing wave that hugged the world. All life moved to the beat of the wave; from the far-flung vine-web that pumped water and minerals across the land to the smallest leaftrimmer mites, from the deadwood-scavenging razorclaw to the fruitspreader bats, the dream of the mezuar had entrained them all. All was harmony; all was the forest, and the forest was all.

So it had always been, the forests’ memory recorded; so it would always be. But now there was a disturbance in the wave; thought-not-like-thought, on the empty plains where no thought should be. Quickling thought that did not follow the dream, cold and sharp and edged.

The forests shifted in their slumber, and reached out, and drew closer to waking…

The Core War and Other Stories

The Core War and Other Stories

I haz another book!

Which you can find for Amazon Kindle here, or in genuine paper form here, 98,000 words of short fiction and novella from the Associated Worlds for the modest prices of $4.99 e, $10.99 paper.

Please buy a copy! Buy several copies and give them to people! Or tell people to buy a copy for themselves – that works, too! (Plusses, reshares, retweets, and other such things of this post are also much appreciated.)

And if you don’t yet have a copy of my first book, Vignettes of the Star Empire, there will be some news tomorrow that may interest you…

Enjoy!

Cover Art!

It is now, at last, time for the cover art for The Core War and Other Stories to be revealed (click through to see full-size version):

The Core War and Other Stories

Beautiful, isn’t it? Now, click through here for more on the artist’s site.

Art credits:

Drake-class frigate illustrated by William Black more of whose brilliant work can be seen here: http://william-black.deviantart.com/ .

Drake-class crest by Zeynep Dilli.

Background image of the Carina Nebula:

Credit for Hubble Image: NASA, ESA, N. Smith (University of California, Berkeley), and The Hubble Heritage Team (STScI/AURA).
Credit for CTIO Image: N. Smith (University of California, Berkeley) and NOAO/AURA/NSF.

Trope-a-Day: No Gravity For You

No Gravity For You: Subverted, since the knowledge of how to move in microgravity is commonplace, and microgravity-friendly martial arts are almost as commonplace. And, indeed, a majority of spacer habitats and starships run without gravity anyway. Not like they’re a bunch of dirthuggers, y’know?

(And if you are using spin gravity, stopping the spin – which turns off gravity for the whole habitat – is very definitely not something you do this casually.)

If you are using vector-control gravity, however, the attack mode you use isn’t disabling the gravity, it’s reversing the gravity repeatedly and quickly (a maneuver delightfully referred to as “grav pong”) until you’ve bounced the villains into submission.  Or unconsciousness.

Finished

No, that’s not going to be today’s letter “F” piece. Well, probably not.

But it does mean that the proofs are proofed, the cover is made, the prices are priced, the checks are checked, all systems are go, all lights are green, and as soon as I double-check a couple of final points, The Core War and Other Stories is go for launch.

Are we excited yet?

Echoes

ESniffer Packet hung invisibly in place, far above the ecliptic of this nameless Ember-class star, whose sole distinction was its position nearly 800 light-orbits from Chanq (Vanlir Edge). The starwisp was a speck in a soap bubble; trailing behind it, the flimsy, filamentary acres of its light sail now re-rigged to keep it in position near the star’s pole.

Meanwhile, frantic activity bubbled the surface of the wisp core, its few grains of mass dissolving as the ‘wisp’s nanomachine payload went active. Shielding and raw mass were devoured as core programming took over from the transit processor, using the last fragments of power available in the tiny radiothermal generator to kick off the transformation process, exuding thin fragments of wire mesh plated with magnetic stiffeners, solar collection foil, and nodal nanocomputer signal processors – using the mesh itself as an antenna, capable of acting together as a single radio telescope a mile wide, absorbing all radio bands from the log-2 to the log-9.

The a-chanq civilization had fallen barely a decade before the Worlds had reached them.

But with the help of thrust and fortunate stellar geometry, the Exploratory Service could still hear their echoes.

Trope-a-Day: No Conservation of Energy

No Conservation of Energy: Averted, dammit, despite the best efforts of generations of mad scientists to rip physics a new one on this point.  (That, and the rest of the laws of thermodynamics.  Well, mostly those, as the Empire has a lot of people running around who take the second, and to a lesser extent the third, laws of thermodynamics as something of a personal affront.)

Absolutely Sure

Just a quick snippet today, as I’ve been composing stuff for use elsewhere:

“absolutely sure”: A rare example of the double-positive negative grammatical form in the wild. “Absolutely sure”, in technarch jargon, means “educated conjecture”, or indeed “wild-assed guess”.

See also: “reasonably sure”, qualified certainty, dubifier, Rationalist-Empiricist Pissing Contest.

Trope-a-Day: No Blood For Phlebotinium

No Blood For Phlebotinium: Generally averted, since by the time a species makes it into space it has generally noticed that the universe is full of giant piles of natural resources, most of which don’t belong to anyone, and most of the really interesting kinds of phlebotinium are synthetic highly exotic materials anyway.

Of course, “generally” is not “universally”, and the odd war has been fought over exotic biologicals, rare gemstones, access to exotic stellar objects, and the like.  Very silly, really, or so the popular zeitgeist would say.