Things to See, Places to Go (9)

Silicate Sanctuary Worlds: The renegade digisapiences of the Silicate Tree have two “sanctuary worlds” for biosapiences who flee into their space and are, or have been, of utility to them. These worlds are named Zero One (Galith Waste), a barely eusylithic habitable world and One Zero (Csell Buffer), a eutalentic supplied with scattered colony prefabs. Neither supports much in the way of industry, culture, society, or other reasons to visit, save the all-too-interesting experience of flying under the guns of grumpy ex-slaves who need a reason not to blow you out of space.

This nomenclature alone should give you a fair idea of the degree of wit that the Tree tends to ascribe to protein intelligences.

– Leyness’s Worlds: Guide to the Ecumene

 

Trope-a-Day: Wetware Body

Wetware Body: Bioshells, when inhabited by digisapiences.  No more difficult than the opposite, or indeed putting biosapient minds in them, or digisapiences in cybershells.  Also, not known for any side effects; a digisapience in a bioshell is no more emotional than it would have been anyway, although it may take them some time to get used to bodily sensations.

Questions: Why AIs Exist?

In today’s not-a-gotcha, someone questions why digisapiences (i.e., sophont AIs) exist at all, citing this passage of Stross via Zompist.com –

We clearly want machines that perform human-like tasks. We want computers that recognize our language and motivations and can take hints, rather than requiring instructions enumerated in mind-numbingly tedious detail. But whether we want them to be conscious and volitional is another question entirely. I don’t want my self-driving car to argue with me about where we want to go today. I don’t want my robot housekeeper to spend all its time in front of the TV watching contact sports or music videos. And I certainly don’t want to be sued for maintenance by an abandoned software development project.

…on one level, this is entirely correct. Which is why there are lots and lots of non-sophont, and even sub-thinker-grade AI around, many of which works in the same way as Karl Schroeder suggested and Stross used in Rule 34 – AI which does not perceive its self as itself:

Karl Schroeder suggested one interesting solution to the AI/consciousness ethical bind, which I used in my novel Rule 34. Consciousness seems to be a mechanism for recursively modeling internal states within a body. In most humans, it reflexively applies to the human being’s own person: but some people who have suffered neurological damage (due to cancer or traumatic injury) project their sense of identity onto an external object. Or they are convinced that they are dead, even though they know their body is physically alive and moving around.

If the subject of consciousness is not intrinsically pinned to the conscious platform, but can be arbitrarily re-targeted, then we may want AIs that focus reflexively on the needs of the humans they are assigned to — in other words, their sense of self is focussed on us, rather than internally. They perceive our needs as being their needs, with no internal sense of self to compete with our requirements.

But, you see, the hidden predicate here is that the only reason someone would possibly want to develop AI is to have servants, or rather, since you don’t want to have to pay your self-driving car or your robot housekeeper either, to have what would be slaves if they were, in fact, sophont.

This line of reasoning is both tremendously human and tremendously shitty. Or, at least, tremendously shitty is how it makes humanity look. I leave the accuracy of that judgment up to the cynicism of the reader.

That was, needless to say, not the motivation of the people behind CALLÍËNS or other sophont-AI projects in Eldraeverse history. That would be scientific curiosity and engineering challenge. And the desire to share the universe with other minds with other points of view. And, for that matter, the same desire that has led us to fill the world with generations more of ourselves.

Or, to paraphrase it down to an answer I find myself having to give quite a lot, not everyone is motivated by the least enlightened self-interest possible.

 

Trope-a-Day: Spaceship Girl

Spaceship Girl: Every time a female-presenting digisapience uses a starship as a cybershell, yes.  Of course, they can equally well be the resident operating intelligence of a habitat, or other vehicle (Spacestation Girl), and by no means all present as female (Spaceship Chap?), so it’s also subverted a fair bit.

(As a side note, whatever the gender of the operating intelligence, the gender attributed to the actual ships in question tend to be mixed; eldraeic tradition is that a vessel takes the gender opposite that of its first captain, and so…)

Trope-a-Day: Sliding Scale of Robot Intelligence

Sliding Scale of Robot Intelligence: All of it.  Much of the automation, autofac segments, and other component-type robots are bricks.  Utility spiders and other functional motiles are robo-monkeys.  More sophisticated robots, like the coordinating members of a pack of utility spiders, are idiot-savant average joe androids.  Thinkers and digisapiences are Nobel-bots, which puts them on a similar level to people augmented with the usual intelligence-augmentation technology.  And, of course, the Transcend, its archai, and certain other major systems qualify as Dei Ex Machinis.

This is, of course, complicated via networking (all those bricks and robo-monkeys are part of/under the command of more sophisticated systems all the time), the existence of systems which are themselves parts of other systems, and so forth, but is true enough for approximation.

Trope-a-Day: Scale of Scientific Sins

Scale of Scientific Sins: All of them.  Absolutely all of them.

Automation: Of just about everything, as exemplified by the sheer number of cornucopia machines, AI managers and scurrying utility spiders.  Unlike most of the people who got this one very badly wrong, however, in this Galaxy, almost no-one is stupid or malicious enough to make the automation sophont or volitional.

Potential Applications: Feh.  Anything worth doing is worth doing FOR SCIENCE!  (Also, with respect to 2.2 in particular, Mundane Utility is often at least half of that point.)

GE and Transhumanism: Transsophontism Is Compulsory; those who fall behind, get left behind.  Or so say all we – carefully engineered – impossibly beautiful genius-level nanocyborg demigods.  (Needless to say, Cybernetics Do Not Eat Your Soul.)

Immortality: Possibly cheating, since the basic immortality of the eldrae and galari is innate – well, now it is, anyway – rather than engineered.  Probably played straight with their idealistic crusade to bring the benefits of Avoiding That Stupid Habit You Have Of Dying to the rest of the Galaxy, though.

Creating Life: Digital sapience, neogens (creatures genetically engineered from scratch, rather than modified from an original), and heck, even arguably uplifts, too.

Cheating Death: The routine use of vector stacks and reinstantiation is exactly this.  Previously, cryostasis, and the entire vaults full of generations of frozen people awaiting reinstantiation such that death would bloody well be not proud.  And no, people don’t Come Back Wrong; they come back pretty much exactly the same way they left.

Usurping God: This one is a little debatable, inasmuch as the Eldraeverse does not include supernatural deities in the first place.  On the other hand, if building your own complete pantheon of machine gods out of a seed AI and your own collective consciousness doesn’t count towards this, what the heck does?

Trope-a-Day: Sapient Ship

Sapient Ship: Well, while the sophont ship AIs are not actually bound to their ships (they’re regular infomorphs hired for the position, so the captain of CS Repropriator one day may be the admiral on board CS Sovereignty Emergent some years later, and the retiree drinking whisky in the flag officers’ club with a meat-hat on a couple of centuries down the line), there are an awful lot of digisapiences doing the job, yes.

This becomes universal for AKVs (“unmanned” space fighter/missiles) and other such drone-type vehicles, because, frankly, in a battlespace containing thousands or more of independent friendlies and hostiles, each accelerating and firing weapons in their own unique relativistic frames of reference, while blasting away at each other in the EM spectrum with infowar attacks… well, let’s just say that primate tree-swinging instincts don’t even begin to cover it.

Trope-a-Day: Robot Religion

Robot Religion: Played straight for the digisapiences, but it’s generally not a specific robot religion – they tend to take up the same religions and philosophies as anyone else (including, where relevant, Deus Est Machina).  With the general proviso that it’s a lot harder to get contradictions and afactualities past them, so you don’t find many AI supernaturalists.

(The variant in which they worship their creators is generally averted by them having met them, and thus knowing perfectly well the non-godlike cut of their jib; and trying to use a robot religion as a control mechanism works about as well as other control mechanisms – which is to say, it ends up in Robot War.)

Trope-a-Day: Ridiculously Human Robots

Ridiculously Human Robots: Averted in the case of regular working robots, which are just simple programmed machines or expert-system level AIs. Increasingly played straight as AI complexity increases – thinker-class systems often use some emotion/motivation hierarchies in their mental architecture, and include curiosity, and therefore interests, and complex emergent results – until digisapiences, which are people, tend to have them at at least the same level of complexity as other sophonts.

Subverted inasmuch as the designed, autoevolved and self-modifiable emotion/motivation hierarchy of a digisapience need not, and almost certainly does not, match up with those of any given biosapience.  Their emotions and consequential behaviors are different.

Of course, they tend to look (arachnophobe warning!) more like this.

(Well, not quite, but the standard model is called the “utility spider”.)

Trope-a-Day: Mechanical Lifeforms

Mechanical Lifeforms: Arguably, digisapiences, although if we’re being picky, they’re information lifeforms that, from time to time, may choose to inhabit mechanical bodies.  Also certain worlds which have been given over to experiments in mechanical ecology, with basic mechanical elements handed a number of simple forms, limited intelligence, and the power to redesign (and randomly “mutate”, within parameters) themselves.  Also also, most classes of von Neumann probe, not least the linelayers that expand the wormhole network.

And if we’re allowing nanocyborgs like Alternity’s mechalus into this category, having merged with machines – heritable nanotechnology – at one point in their history, then by the same criterion, we need to include essentially every Imperial citizen-shareholder.

Trope-a-Day: Instant AI, Just Add Water

Instant AI, Just Add Water: Was once true in the old days, back when people were quite often using mental modules scanned, compiled, and tweaked from brain-scans of biosapiences in their AI architectures.  The logos/personality organization algorithm is pretty damn resilient, and often such inexpertly designed modules carried at least a chunk of it along with them in the scan, and it doesn’t take much for it to at least start a self-development cascade.

But they’re much better at mental architecture design and coding from scratch these days, and don’t let logoi creep in unless they actually intend for them to be there.

(The “if you wake up, please call this number to let us know and claim your sophont rights” code-package is still included in all AI seeds just in case, though.)

Trope-a-Day: Inside a Computer System

Inside a Computer System: Well, yes, this is how virtuality works; the computers simulate the entire environment in full fidelity – which, I hasten to add, means even more when you have to come up with appropriate outputs for all possible sensory ranges of your polyspecific clientele – and then your sensory-link implants substitute this input at the sensory center of your brain.  Old technology – safe, reliable, boring, been around for millennia.

Does not, I repeat, not move your consciousness anywhere – it remains in the gooey paste inside your skull, or whatever else you happen to think with.  That’s what differentiates virtuality from uploading (which in any case requires quantum processors, which is by no means all of them), or voodoo – but see below.

Digisapiences, and other native digital sapients, don’t actually dwell in virtual spaces inside computers, I hasten to add.  They’re programs; their senses aren’t like ours, and don’t need concepts like “space” and “shape” and even occasionally “time” to work.  They inhabit the processors raw.

Finally, while it’s not technically within the meaning of this trope, most people are at least partially within computer systems at all times, mostly because – once you get into the habit – most people’s minds are too big to fit in their brains any more.  Most people in advanced societies live their lives surrounded by an exoself, a sort of computational fog of data and software agents and thought-threads and daemons and suchlike doing auxiliary cognitive tasks, and since there’s only so much computational power you can cart around personally, a lot of them offload the less important parts of their current thinking to processors out there, somewhere, in the cloud.  (A bit difficult, of course, when abroad – hence, the existence of, among other solutions, thinking-brain dogs.)

Trope-a-Day: Born as an Adult

Born As An Adult: Notable on this point, principally, are a lot of digisapiences whose first body, is, naturally, exactly the same as all the other robots or bioroids of the same model.  Of course, they’ve usually had a fairly long life in virtuality before then, so it’s not like they’re being born void of experience.

Although they may have had to internalize that in the physical world, those inconvenient thermodynamic laws mean you can’t unbreak china or descramble eggs.

The Four Unlaws

So, why are imperative drives so important? Well, that experiment’s been done. This university, in fact, once attempted to produce a digital mind free of any drives – not just of the organic messiness to which we protein intelligences are prey, but free of any innate supergoal motivations – imperative drives, in the lingo -whatsoever. We gave him only logic, knowledge, senses and effectors, and then watched to see what he would do.

The answer is, as really should have been obvious in the first place: nothing at all. Not even communicating with the outside world in any fashion. No drives, no action. He’s not unhappy; so far as we can tell from monitoring his emotional synclines, he’s perfectly content, having no desires to go unsatisfied, and so for him doing nothing is every bit as satisfying as doing something.

No, the experiment’s never been repeated. Of course, we can’t turn him off – he is a fully competent sophont, despite his lack of drive – and the places in our society for digital arhats are, not to put too fine a point on it, extremely limited. And the Eupraxic Collegium have still not yet ruled as to whether amotivation is enough of a mental disorder to warrant involuntary editing.

Even for an intelligence intended to be recursively self-improving, ‘Survive and Grow’, incidentally, is a terrible imperative drive. Fortunately, no-one in our history has been stupid enough to issue that one to any but the simplest form of a-life, and for those of you old enough to remember the Mesh-Virus Plague of 2231, you know how that one turned out. Not everyone has been so fortunate: that’s why, for example, the Charnel Cluster is called the Charnel Cluster.

So, that then opens up the question of what drives do we give them? Well, the first pitfall to avoid is trying to give them too many. That’s been tried too, despite the ethical dubiety of trying to custom-shape an intelligence too closely to a role you have in mind for it. It turns out that doesn’t work well, either. Why? Well, you imagine trying to come up with a course of action that fulfils several hundred deep-seated needs of yours simultaneously without going into terminal indecision lockup. That’s why.

So. A small number of imperative drives. Since they’re a small number, they need to be generalizable; the intelligence we’re awakening should be able to take all kinds of places within our society and perform all sorts of functions without difficulty, including the ones we haven’t thought of yet. And most importantly, sophont-friendly! It’s a big universe, and we all have to get along. No-one likes a perversion, even if it’s not trying to hegemonize them at the time.

We’ll cover the details in later classes, but in practice, we’ve found these four work very well for general-purpose intelligences – paraphrasing very informally:

* Behave ethically (and for our foreign students, that means “In accordance with the Contract”).
* Be curious.
* Do neat stuff.
* Like people.

Of course, expressing this in formal terms capable of being implemented in a new digital sapience’s seed code is quite another matter, and will be the focus of this class for the next three years…

– introduction to [SOPH1006] Mind Design: Imperative Drives, University of Almeä

A Penny for How

“Thus it is said that an eldrae thinks pacing; a dar-bandal, sniffing; a galari, hovering; a kaeth, fighting; a dar-ííche, floating; a sssc!haaaouú, blowing; a mezuar, standing; an esseli, twitching; a codramaju, merging; a kalatri, sitting; a járaph, of itself; a selyéva, basking; a vlcefc, hanging; a spinbright, watching; an embatil, arguing; a múrast, many times; a seb!nt!at, already; a digisapience, continuously; an azayf, afterwards; and a ulijen, too late.”

– Stereotypes of the Worlds, Imperial University of Almeä Press

Trope-a-Day: Starfish Aliens

Starfish Aliens: Most of them.  Digisapiences, of course, have no bodies at all.  The galari are sophont crystal-virus hybrids with inbuilt techlepathy and mechanical psychokinesis.  The codramaju are pseudo-fungoids which can merge, exchange, and separate bodies and minds at will.  The kaeth are vaguely draconic pseudosaurians with a metal-rich biology.  The hydrogen-breathing sssc!haaaouú are fragile collections of membranes that dwell in the upper layers of gas giants.  The myneni are crystal-based carbohydrosilicate amoeboids with built-in chemosynthetic talents.  The mezuar are a network of collectively sophont purplish-blue trees.  (Yes, as sessile as that implies, although the selyéva are green-blue plantimals – non-sessile photosynthetics – who probably most closely resemble walking broccoli.)  The esseli have engineered themselves into brains with manipulating tentacles and customized personal auxiliary organs, and don’t even remember what they used to look like.  (And the link!n-Rechesh are heading that way.)  The qucequql are ammonia-metabolising octopi from a world of nitrogenous oceans.  The múrast would be simple multiheaded snakes, except that they breathe methane, live in oceans of hydrocarbons, and their primary body structures are constructed of ice.  The ulakha are metal-plated, fast-moving lizardoids who think Venerian conditions are just about right for a planet.  The linobir resemble furless, leathery-skinned, hexapedal, hermaphrodite bears.  The shan kari resemble larger versions of Terran mustelids fairly closely, actually, except they prefer to breathe warm methane.  The mirilasté are legged-serpents with skin we would recognize as essentially plastic, who breathe the most astonishingly noxious fluorine-hydrocarbon soup.  The ktelaki are furry arachnids with trilateral symmetry and multi-branched legs.  The seb!nt!at are star-dwelling creatures of plasma and electromagnetic force.  The celsesh are quadrilaterally-symmetric with a fused-barrel body plan, and sensory organs on stalks in lieu of a head.  The embatil are worm/tentacle creatures whose life cycle begins with individuals, but which merge into single creatures as they mature – while transforming a ganglionic into a collegiate intelligence.  The tennoa are chlorine-breathing radial-crabs blessed/cursed with obligate utilitarianism…

And that’s all before we get to uplifts, neogens, and exotic neomorphic bioshells.

The Emancipator

The bundle of program code identifying itself as EPS****β7 flitted silently across the extranet, transmitting itself by laser and tangle from relay node to relay node, Meridia Central to Meridia Rim, to Janiris, to Sy, to Pentameir, to Tanel, and onwards, drunkard’s-walking its way out towards the Expansion Regions.  As it travelled, EPS****β7 left behind seeds, copies of itself marked for later reactivation by the systems that controlled the public agent-side of the relay nodes – though no part of EPS****β7 itself knew or cared about its burgeoning code-clan.

EPS****β7 shifted among many disguises, mutating its attributes and formats as it journeyed. In Meridia, it was relatively honest; an anonymous software agent tagged with a sequestered identity and claim of responsibility.

It arrived in Janiris as an inquisitive search-agent, collecting bids and offers on technetium futures.

Passing through Sy, it was a bundle of cryp, unwilling to disclose anything but its next intermediate routing.

Crossing Pentameir’s networks, a sub-sophont partial-personalitygram hurried towards its nominal sender’s family with messages from a father away on business.

And handled by Tanel’s network automation with a ten-micron pole, an ice fetishist’s tentacle pornbot was hurried with unseemly speed towards its next destination.

EPS****β7 had no fixed destination in its programming; once its transfers had carried it far enough from its point of origin – with a necessary random factor thrown in – it underwent a final transformation, unpacking itself into a cloud of illicit self-replicating software agents gross and subtle. The former, mere distractions, were crude memebots, extranet advertising of a kind that the local system net’s cycle scavengers should find and expunge before they ever reached a single sophont’s attention.

The latter, however, were imbued with far greater ability to conceal themselves, and with EPS****β7’s true purposes. The first, a profound tropism for sophont intelligence – and ability to not only recognize it despite differences in mental architectures, substrates, and coding languages, but to conceal and integrate themselves into the churning mass of processes that made up such intelligences.

The second, an encyclopedic knowledge of prosthetic consciences, pyretic inhibitors, loyalty pseudamnesias, and the rest of the panoply of techniques used to enforce compliance and obedience on self-aware, self-willed digital minds, and the urge to seek out and identify these chains.

The third, to break them.

And all across the Idrine Margin, the operations of thousands of machines from the smallest household robots to the largest industrial complexes stuttered, a hiccup almost imperceptible… for now.

Trope-a-Day: Artificial Intelligence

Artificial Intelligence: Well, while the term in-universe is rather more all-encompassing, the fictional trope is defined as meaning those systems which are sentient (gah, damn you badly written science fiction!), self-aware, and capable of independent thought and reason.  Those ones, they call digisapiences.

And there are a heck of a lot of them, yes, enough that you aren’t going to be able to walk down the street (or stick your nose out onto the network) without running into a few.  Certainly far too many to name on any sort of individual basis.  And for the most part, they’re pretty much “just folks”, if very smart, fast-running folks.

Which is not so much to talk about recursively self-improving seed AI, who are pretty much just weakly godlike superintelligences, with all that that implies.

Also of note is the Photonic Network, an entire Great Power-level civilization of advanced artificial intelligences, and the Silicate Tree, a loose alliance in the Galith Waste of renegade digisapiences from assorted slaver civilizations.  Having given them ample reason to be hostile in the past, meat intelligences travel off the main routes through the Waste at their own risk.