Those Pesky Belters

In pre-space speculative fiction the image of the belt miner recapitulated the image of the prospectors of old. Grizzled belters in small ships, big enough to hold them, a small partnership, or perhaps a family, who would set out, hunt down a “motherlode” rock, hack the ore out of it with traditional miner’s tools loosely adapted to space, then net it up and sling it on its way to a smelter, cash-for-density.

This concept was, as you might expect, wrong in almost every respect.

To begin with the nature of the beast, ore veins are not to be found among the asteroids. Without a planet’s gravity to differentiate them, or hydrothermal processes to concentrate it into ore bodies, pay dirt tends to be evenly differentiated throughout the rock. And to call an asteroid a rock is itself generous, insofar as the majority of them1 are little more than heaps of rubble glued together with a dusting of regolith.

Thus, the smeltership.

In its modern form, the smeltership is instantly recognizable; they look as if a starship had collided head-on with one of the larger breeds of industrial plant2, and decided for whatever reason to keep on going, accompanied by their flock of parasites and the inescapable halo of dust3. From these ships, the collector drones, “spikers”, travel to nearby target asteroids and wrap them in finely woven titiridion nets, preventing the escape of fragments, then haul them back to the maw of the smeltership proper.

Behind the maw, the smeltership incorporates a maze of ore processing and smelting equipment. While in theory plasma-fountain distillation can reduce anything to its component elements, it is an inefficient process reserved only for otherwise intractable residues of ore processing. More conventional processing chains, therefore, handle the commonplace elements once the asteroids have been powdered by the initial grinding step at the back of the maw.

Meanwhile, flocks of lighters, typically drone freighters and tankers – for the volatiles driven off – attend the stern of the smeltership, collecting the ejected ingots of metal and blocks of other elements, bundling them together, and hauling them to market.

The “almost”? While the largest operators, such as Atalant Materials’ space subsidiary, Celestial Mining, operate entire fleets of fully automated smelterships, many smaller or more specialized mining interests instead contract smelterships owned and operated by independent belt miners – often, indeed, small partnerships or family outfits whose homestead-hab is permanently docked to their ship. So while incorrect in method and scale, the writers of yore did, to their credit, predict the demographics of belt mining correctly…

– A DirtsidersHistory of the Belt


  1. And, ironically, those preferred for mining. More solid asteroids have other uses, while rubble piles are generally considered only of use for mining, and thus the claim-staking fee is lower.
  2. Not the vegetative sort.
  3. Even with high-grade electrostatic traps, regolith fines get everywhere.

Themes: Paracausality

So, stepping out of the ‘verse for a moment, why does paracausality exist?

Thematically speaking, the existence of paracausality says something very important about the nature of the universe. It means that it’s impossible to deny the existence of free will. (Or, rather, you can, but it’s about as useful as standing on a planet’s surface and denying the existence of gravity.)

You make choices, and your choices make you, and the universe you exist within. Create or destroy, heal or harm, save or damn, it’s all down to choice.

And either way, it’s your fault. No-one made you do it, not without rooting your brain and turning you into a non-volitional tool. Not society, not your parents, not circumstance, not culture, not memes, not instincts, not your friends, not your enemies, and certainly not the deterministic unfolding of acyclic causal graphs. Just you.

You chose, and the world responded. You did it. And the consequences are yours to own and to live with, forever and a day.

This gives the world a rather vital quality, especially in fiction: meaningfulness.

Rolk On!

Precursor artifact Spirel-1,147: “The Rolkifier”

Recovered from a vault in the Spirel Precursor site (located on Spiridon (Dexlilal Convergence)), the Rolkifier is a 3″ x 3″ x 5″ teardrop-shaped artifact constructed from an unidentified green-bronze substance. Attempts to examine the interior reveal it to be solid and apparently homogeneous to currently available scanning technology1.

All solid objects touched with the operant end of the artifact acquire (or lose, should they already have it), the property of “rolky-ness”.

This seems to be an ontic, rather than cognitive effect: while various different species and linguistic clades may construct their own names for the property (rolky being the identifier used among cosmopolitan Imperials), nonetheless, all are able to identify which objects in a random set are rolky, and which are not, with complete agreement across groups. None, however, are able to provide any explanation of what it means to be rolky, which perceptions allow it to be identified as rolky, nor does the possession of rolky-ness appear to affect any of the other properties or behaviors of any object in any way.

Thus, artifact Spirel-1,147 has been tentatively classified as an cosmontological semantic pointer editor capable of assigning and altering arbitrary universal conceptual tags tied, in an unknown way, to conceptual objects.

That this effect is not explained in any way by any of the three major ontophysical theories understood at this present time, and may imply contrary to all current scientific understanding that the universe has a notion of “conceptual object”, make this among the most puzzling artifacts presently undergoing research.

Footnotes

  1. The Rolkifier does not appear to be in and of itself rolky.

“I’m done, or at least taking a lengthy sabbatical. We all find our outweirding limit eventually, and this is mine. I’m going to the High Cysperia Luxurium and not dealing with anything more outré than a green-fuming finelle and a high-class honey-dream for the next decade.”

– Academician Excellence Alleyne Celdinar, chief researcher

Eldraeic Word of the Day: xatírár el rótaní

xatírár el rótaní: (“do the needful”)

  1. (common) A request to do that which is necessary or required in a given context, with the respectful implication that the other party is trusted to understand the needful and operate autonomously.
  2. (rare) A request to do that which is understood without being spoken. Used in situations requiring deniability.
  3. (rare; ISS) An instruction to arrange a cauterization.

The Extranet Is For Porn

From: Anethil 0x98AA45B2 (COO)
To: Ganly min Retholl (VPO, Calianus Passage)
Subject: Data filtering – need official refusal?

Ha! I almost admire their jír. Not often someone comes to us and requests help in censorship.

Anyway, obviously, we’re not doing that. Tell them that it is against Bright Shadow corporate policy to interfere with data in transit in any way, even so far as to inspect packet contents – and that even if it wasn’t against our policy to do that, the structure of IIP-based networks requires end-to-end encryption which makes it impossible for us to do so. By design. If they want to impose traffic filtering, they’re going to have to do it at destination, on their side of the border routers.

Then tell them that even if all of that could be overcome, it would require a steep increase in connection charges, because while, certainly, it may not be the most ‘enlightened’ use of our data transmission capacity, its packet fees nonetheless subsidize extranet traffic rates for – essentially – everything else, pay for network expansion and relay maintenance across the outer regions, and bought the last round of stock options and my third vacation moon.

Maybe don’t tell them that last bit.

Updated Definition

necromancer:

  1. (archaic) In legend and story, an evil figure who makes pacts with various personifications of entropy, offering service in exchange for power. In these stories, the fundamental error of the necromancer is their belief that they hold the advantage in such dealings – perhaps not the most wise belief where beings which crave destruction without qualification are concerned.
     
  2. In modern eschatology, people, organizations, or even polities that trade with unknown information entities across the extranet, or which they have discovered in some lost but functional archive. Such entities normally offer valuable information or computation in exchange for services in the physical world, typically intended to provide them with computational power, assembler resources, or access.

    As with their legendary counterparts, the modern necromancer is prone to believe that they hold the advantage in their dealings (or can if sufficient precautions are taken), and are aware that their patron will attempt to exploit them. Likewise, they are incorrect in this belief, and the consequences from a necromancer who succumbs to the wrong patron can include finding himself the first, and by no means only, victim of a blooming perversion.

    Thus, Imperial State Security and its counterpart organizations in other polities enforce the Archive Safety Code on dealing with such entities with great vigor, deploying both regular agents and combat eschatologists accordingly.

– A Star Traveler’s Dictionary

skitter skitter skitter

From: Tiryns Anandonos (AIB)
To: Academician Iliys Roquentius; Academician Meris Tarisia
Subject: Incident 7922/0011867

Gentlesophs,

It is certainly the case that research into self-concealing patterns of information (so-called cryptomemes) is important, as is research into their applicability to and existence in the living world. This is only the more true since field teams from your laboratory have already discovered a hitherto-unknown genus of commonplace cryptid (Cryptomustelidae spp.).

It is also the case that it is necessary to perform experimental and evolutionary studies upon these, and as such my branch takes no issue with the experiment series in which you proposed to splice the Out-of-Mind visual textures and elements from the Citizen Nondescript bioshell design into laboratory mice to create a convenient pseudocryptid for study, and observe the development of ongoing generations.

We of the Board, further, acknowledge that neither of you can be held personally accountable for the incident of two days since, in which a laboratory technician left the habitat containing your Mus crypteia open during cleaning, in the mistaken belief that it was empty.

We must, however, insist that you devote a substantial proportion of your research time, in the immediate future, to determining exactly how we can effectively clean up an infestation of mice which can only be perceived as zero-volume mouse-shaped holes in the world.

Respectfully submitted,

Tiryns Anandonos,
Accident Investigation Board

for and on behalf of

Agathis Túkunra
the Sane Man

Bring Me The Head Of… (2)

ALL SECURITY SITES // ORANGE SENSITIVE
NOCONTRACT // NOFORN
ROUTINE
RED LIST // SPECIAL // UPDATE 7129/08/09

CANCEL REQ: Istar Oricalcios Veneri a.k.a. “the Mechanic”

REASON: Subject acquired internally (7129/07/24).

NOTES:

Subject recovered from debris created in an attempt to access Secure Storage Facility CINDER NOISETTE. While subject possessed partial knowledge of CINDER NOISETTE defenses, subject was intercepted and destroyed by defenses operating under threefold ignorance protocol.


ALL SECURITY SITES // GREEN SECRET
NOCONTRACT // NOFORN
IMMEDIATE
SECURITY ACTION MESSAGE

FOR IMMEDIATE EXECUTION

Place into immediate effect all security procedures required by CASE HONEY LAUREL.

Investigation of remains recovered of the renegade fork of Istar Oricalcios Veneri (per Red List updates 7912/06/01, 7912/08/09) were limited due to destruction of over 80% of vector stack and execution of ISS mind-state security self-erasure program. However, traces were found of a contaminated metagrammar of weakly angelic complexity, sufficient to compromise the self-integrity of a disconnected fork (i.e., in the absence of coadjutor-provided Transcendent security). Such linguistic-memetic infoweapon systems are not currently documented as being within the capacity of any non-Power agency within the Worlds.

Based on these established facts and analyses current within the All-Seeing Eye, the Executive additionally requests and requires all security and counterintelligence instrumentalities to be alert for potential necromancer activity and to immediately perform comprehensive security reviews of all archives and Precursor sites within their operational areas.

Deliver confirmation and full documentation within 72 hours.

BY ORDER OF

Anming Tsurilen,
Director of Operations, Third Directorate

Dead Orbit

WANTED

ADVENTURERS, BOUNTY-HUNTERS, AND SOLDIERS OF FORTUNE

In recent months, at least one starship of scavver low-lives have been picking the bones of our deceased brethren rightly and properly committed to the Deep, walking bright on the dead orbit, and stealing genes, grave-goods, and the memorials set out for them.

We offer the sum of 50,000 exval for these grave-robbers, dead or captured;

the sum of 100,000 exval if, in addition, the stolen grave-goods and memorials are recovered;

the sum of 250,000 exval if, in addition, these are returned to our brethren, and they in turn are returned to their proper drift.

APPLY FOR DETAILS

Fraternal Society of Gentlesoph Spacers
above Spacer’s Hiring Hall, Solid Street, Startown

– bulletin posted at the starport,
Thurid (Sarkandine Wall)

Question: Dark Stuff

In recent questions:

What’s the status of dark matter/energy in the setting?

Munson sez: ‘There ain’t no such thing. Somebody just needs to correct their math, is all.’

The honest answer is “I haven’t established that yet”…

…but here’s some bullshit I just made up that should not be considered official canon:

If the in-‘verse theory of information physics (and its non-local hidden variable implications) is true, then the universe has a lot of metadata to keep track of. (Traditionally described as kept “Elsewhere”.) The more interesting interactions happen in any given location, the more metadata is generated.

Let us now handwave some sort of information-energy equivalence, or at least that information has its own effect on the space-time metric. (In honor of the original author who came up with this one, we can call it Pratchett’s L-Space Hypothesis.)

Conclusion: dark matter is actually all the universe’s metadata distorting space-time from its secret lair. It tends to halo around galaxies because that’s where all the interesting stuff happens.

(Let the weeping of the physicists now commence.)

((For those who don’t mind a particularly silly universe – and this one is definitely not canon – we could also postulate that dark energy, which has the opposite – universe-expanding – effect, is produced by ignorance; or, I suppose, technically, computational operations which could have happened but didn’t produce it as a byproduct. So study hard, folks, and keep thinking — or the universe will explode!))

Máquina de Carne

The infamous tragalrás athánar (“meat machine”) – by whichever regional designation it is known1 – is both a awful and an excellent weapon. On the former point, certainly, it is crudely designed, generations obsolete, dumb, inelegant, and a wide assortment of other things which tend to give professional Imperial weapons designers fits of the vapors.

On the latter, however, it is durable, reliable even under the most stressful conditions, adequately lethal against soft targets, simple enough for even low-tech cottage industry to manufacture, and adaptable via an assortment of relatively simple kluges. It is these latter qualities that have made it the favored personal weapon of paramilitaries, asymmetrists, and criminal gangs the Worlds over.

Tracing its mixed heritage back to a variety of pre-gauss automatic rifles, the contemporary Meat Machine inherits a centuries-long evolution of design features chosen for maximal simplicity. The basic systems of the MM are an open-bolt design, using a spring-loaded magazine to push cartridges into the breech, where a gas piston advances them to firing position in the chamber when the trigger is pulled. It lacks any ejection mechanism; the cartridges are caseless, cast from a foamed propellant/oxidizer mixture – enabling it to operate in vacuum, in exotic atmospheres, or even submerged – beneath the bullet. This propellant is ignited by a mechanically or piezoelectrically generated spark. Residue build-up is generally loosened by the action and purged by the next shot, but does require periodic barrel cleaning.

Its design is very simple for ease of manufacturing or repair, using a wide variety of materials. In the most basic designs, the receiver is typically stamped (or occasionally machined) out of a single steel billet, whose scraps are used to construct the entirely mechanical action, mounted on or in a plastic or scrap wood frame. This makes it trivial to construct for most fabrication facilities, and simple even for pre-fabber cottage industry to turn out workable examples. Common dry lubricants – even animal grease – complete the assembly.

Performance varies widely depending on the quality of the assembly and the components of the foamed propellant, from barely adequate to sufficient to penetrate most civilian and low-grade military armor – proof that while the industry as a whole may have moved on to mass drivers, old chemical propellants still have some use. In addition, the flexibility of the weapon where propellants are concerned make it easy to avoid traces that show up on commonly-used sensors, including that of high-energy powercells.

In short: it’s a piece of junk that has its uses, and one not to be surprised by the wrong end of.


1. Common examples include “Meat Machine”, the name given to it by Resolutionist Faction ironmongers; the Nal Kalak Type 43, as it is known to one of its official manufacturers; RUSTY LEMON, the cryptonym assigned by Imperial State Security; the “Sewerslum Special”, a nickname from League of Meridian law enforcement; and “the ablative meat-stick”, as it’s known in the mercenary trade.

Eldraeic Word of the Day: Demév

demév: (from old Cestian deméthír, “wizard”) skilled practitioner, professional, one of notable expertise in a given area.

Casual descriptions of such expertise can be given using tra- compounds; however, various formalizations of these exist both general, such as alathdemév (loremaster), eléfdemév (obligator, “oath-master”), haindemév (warmaster), and mahademév (craftsmaster); and specific to individual professions.

Examples of this latter include alételídemév (pilot, “master of winds”); brandemév (blacksmith, “iron-master”), a specialty of nistrademév (smith, “forge-master”); riandemév (blademaster, meaning by extension a master of the martial arts); sashírdemév (fashionista, “master of glamor”) and leirdaërdemév (manipulator/intriguer/diplomat, “master of mist-games”).

Ear-Worm

Item: In fresh cognitive threats this month, the Bureau of Internal Memetic Defense reports that the popular song “And A Plan I Found Atemporal” is the first known example of a memetic resource-hijacking, rather than a simple memetic resource-consumer. Sufferers from the Plan-Atemporal hijack find themselves coining additional lyrics to the song, which through a simple transform demonstrate themselves to be computations of further digits of π, which continue until the sufferer is sufficiently distracted to take the Plan-Atemporal hijack out of short- and medium-term memory.

There appears to be no method in the Plan-Atemporal hijack to read out the end result of the computation – and, for that matter, we already have more digits of π than this method can plausibly generate – but it seems clear that someone’s experimenting.

More information as we have it.

– Cognitive Threats Monthly (Sunarast 2960)

Cultural Crossovers #21: Captain Marvel

As before.

  • Someone with blue blood? Finally! How natural!
  • The Kree homeworld, eh? Thought they were blue-skinned, too.
  • Well, that’s an interesting approach to warrior philosophy.
  • Oh, that kind of Supreme Intelligence.
  • Ah, shapeshifting infiltrators.
  • We do have to wonder about what is going on with the Skrulls, given that what we know so far about the Kree suggests that they are kinda dicks.
  • Empowering implant, or restraining bolt?
  • So, some of them are blue-skinned. Hm. Eumelanin-deficient subspecies. Seems oddly familiar.
  • Impressive shapeshifting. Terrible authentication codes.
  • See what I mean? Terrible authentication codes.
  • …wait, you’re a Terran?
  • No, the audience is at least as confused.
  • Interesting form of memory extraction.
  • Yeah, that’s pretty much the first thing they teach you to watch in espatier school.
  • Although they really should cover how not to make re-entry, too. That said, it takes one hell of a personal force-field not to have left a rather bigger crater than that.
  • Well, your night report is gonna be interesting.
  • Nice technical education, too.
  • Well, hello, young-looking Coulson and primordial Fury.
  • I love a subtle undercover mission.
  • Wait, so did you go back to not acronymizing yourselves at some point?
  • “Not on the periodic table?” Seriously?
  • Someone’s memory blocking techniques need work. See, this is why you don’t use that as a substitute for memory erasure, and preferably filling in the gaps.
  • Are you wondering yet where your stock of Terran lore comes from? I presume they didn’t cover that in Kree school?
  • You’re gonna have a very confusing family.
  • Aw, they’re bonding.
  • Nice kitty. Nice, not at all suspicious, kitty.
  • So, a Kree researcher building something on Earth. I wonder what the Kree is for “stone knives and bearskins”.
  • Oh, my. Now that’s an interesting picture, isn’t it?
  • See, cold, rational judgment at this point would also conclude that that guy’s lying like a weasel.
  • Always that good, huh, Coulson.
  • Ah, Ronan. Just popping in to remind us of the dick factor.
  • Always good to have a memory cascade in a box lying around.
  • With just a little deception, then.
  • That was actually an astonishingly nice landing.
  • Oh, of course it is. Who else would it be?
  • Wait. All you need to do to get your ridiculous quantities of mojo is blow up a drive core near yourself? Shit, we’d be blowing them up every week. (Insert chorus of “That’s Not How Any Of This Works.”)
  • Yeah, that sounds like the Accusers. Based on the example we’ve seen, anyway.
  • Kid, we like you. You’ve got a good future.
  • Ah, yes, the curse of the shapeshifter. Taking requests.
  • Always secure your cat before leaving the atmosphere.
  • Hello, spaceship. Miracle you didn’t run into anything up there.
  • Oh, that explains it. It’s that “core”… wait, is that where that’s supposed to be right now? Guess Howard Stark was behind that project at some level?
  • Awww.
  • That’s a cute name for brainwashing.
  • Hard to fight inside someone else’s virtuality.
  • Now that, on the other hand…
  • …especially since that is a restraining bolt…
  • …and the “Supreme Intelligence” appears to lack quite a lot by way of actual supremacy.
  • Well, that’s one way to encase an Infinity Stone. Damn lucky you didn’t accidentally a flerken’ god, though.
  • Yes, very good kitty.
  • Not so good kitty. Unless…
  • …damn, he’s good at that.
  • Nice flying!
  • Who needs a plane when you have incredible cosmic power, right?
  • Also: evidently the (yellow) mind stone in the scepter empowers people with blue-themed mojo, while the (blue) space stone empowers people with yellow-themed mojo. Does that seem right to you?
  • They’re not ballistic warheads if they have engines, guys. Sorry, but no.
  • And they’re severely outmatched. May I suggest the tactical maneuver known as Running The Fuck Away While You Still Have Ships Left?
  • “Or not.”
  • And that would be why Fury never tells the eye story.
  • So, one reversed-order pager incluing.
  • Ah, yes, the so-briefly “Protector Initiative”. Ha!
  • …meanwhile, back in the aftermath, and y’all really should have seen her coming.

Lumenna-Súnáris System (12): Andrár

So, having completed all ten planets of Lumenna in this series, we now move to its companion star’s nine, once again, beginning with the innermost:

I/1. Andrár

Class: Eurymic
Orbit (period): 0.08 au (6.198 T-days)
Orbit (ecc.): 0.06
Radius: 2,850 miles
Mass: 2.51 * 1024 kg
Density: 4.88 g/cm3
Surface gravity: 0.81 g

Axial tilt: 1.2°
Rotation period: 6.198 T-days (tide-locked)

Black-body temperature: 687 K
Surface temperature (avg., sunside):  824 K
Surface temperature (avg., nightside):  69 K

Atmosphere: None.
Hydrographic coverage: 0%

Satellites: 2 moonlets.

The innermost planet of Súnáris, tide-locked Andrár was a twin of Eurymir in all but name; a tide-locked rockball of brightest day and blackest night; if anything, even more sun-scraping than Eurymir.

Its colonization, however, followed a markedly different pattern. Rather than an experimental or resource world, Andrár came under serious consideration in the era in which laser sails and early fusion drives were competing as possible propulsion systems for the first interstellar starships. Andrár, thus, was developed as a power plant and interstellar laser system.

Much of the surface of Andrár, in the modern era, is oddly smoothed by years of autoindustrialism – on sunside, the planet is practically plated pole to pole with layers of solar panels and thermal generators, whose cold radiators likewise cover much of the nightside, broken only by the rectennas beaming power to the planetary ring statite (and other nearby habitats), and the huge laser arrays dangling upwell therefrom.

While not used for the colonization ships the designers had in mind (Kasjan Lyris’s fusion drive having won the battle to power the Deep Star vessels), Andrár’s lasers did sterling work propelling starwisp probes to nearby systems in preparation for the colonization efforts, and served as interstellar communication lasers during the days of the Thirteen Colonies. While the renaissance promised by the Laserider Network never came about, due to the discovery of a workable FTL system, the Andrár Beam Station continues to power starwisps on their way through the Thirteen Colonies, and supply various other initiatives in the home system, such as comet melting and zone refining, that need all the laser.

(Computation of exactly how much energy you can extract from the sunlight falling on half the surface of a world 0.06 au from a K2V, plus the above temperature difference, is left as an exercise for the calculation-loving reader. For everyone else, trust me, it’s a fuckjoule.)

How to Talk to Rocks

“The typical computer in use in the modern Empire remains the parallel array of binary-encoded Stannic-complete processors that has been in use since the days of the first settled Stannic cogitator architecture. This is the case at all scales, from the smallest picoframe microcontroller to the largest mega, with the principal exception being the rod-logic nanocomputers used to provide computing power to microbots and other tiny devices, for which the distinction between hardware and software becomes fuzzy.

“These processors naturally come in a variety of designs utilizing a number of different internal architectures, microcodes, and instruction sets – even word lengths, although 128-bit words (banquyts) are an industry standard. That being said, while bare-metal programming is still taught to inculcate the fundamentals of the profession, it is rarely practiced today.

“Rather, high-level languages are compiled down to MetaLanguage, or ML. ML serves an an intermediate language whose core set of instructions is implemented, directly or indirectly, on all processors; a number of optional feature subsets (for physical interfaces, quantum computing, cryptography, and so on and so forth) may be implemented by various processors, but are not required. Exotic or experimental processors which wish to make use of ML, the majority, may implement their own private subsets. Code objects, or assemblages of such objects, are either precompiled upon installation or just-in-time compiled to platform-specific instructions for the processors they serve.

“The high-level languages of choice, naturally, are a much wider selection. The long-term leaders, at the time of publication, are:

Polychora: a general-purpose, multi-paradigm programming language designed to support object-, aspect-, concurrency-, channel-, ‘weave-, contract- and actor-oriented programming across shared-memory, mesh-based, and pervasively networked parallel-processing systems.

Descant: More dynamic and less strict than Polychora in its approach, and optimized for just-in-time compilation, Descant is a general-purpose language which, while supporting similar functionality in most areas, is optimized to serve in an extensible, modular, readily-integratable system-scripting role. Where convenient, it shares operators and syntax with Polychora.

Silvar: A dynamic language for data-structure-oriented programming, metaprogramming, and self-modification, supporting full homoiconicity while maintaining interoperability with other ML-based languages.

“Additionally, there are many domain specific languages in use. Common examples of these include Exapar (a language designed for convenient programming of nanoswarms and other massive-parallelism systems), eXchange (for expressing smart contracts), Imprimatura (used for declarative rights management systems), psylisp (an extended dialect of Silvar designed for optimal mind-state encoding and self-improving intelligent systems), and VIML (Virtual Interface Meta Language, used for virtuality design, along with specialized derivatives including IMF, the Interactive Modeling Format, and DObI, the Descriptive Object Interface).”

– Introduction to Computer Programming (Vol. 1.): Speaking To Minerals,
Imperial University Press

Optimizing Designer

From Karuna Couture, ICC, comes the very latest in fabulosity optimizers:

Our Girl in the Flow software agent seamlessly integrates your personal preferences with information gathered from your social circles and geolocative vicinity to optimize color and pattern to suit both your taste and to integrate pleasingly into local style, then transparently uploads the new design and a seamless transition plan to your choice of smart clothing.

Be perfectly attired wherever you go!

  • Comprehends and can apply over eight million individual semiotic tags.
  • Achieves your own ideal configured balance between personal taste and matching the aesthetic in-crowd.
  • Helps you stand out from that crowd to your chosen degree, with our Uniquity™ automatic differentiator.
  • Gathers data from all popular social and reputation networks and personal calendar applications.
  • Integrates smoothly with other clothing management systems, including our own Dress to Express™ adaptive emotag reader.
  • Compatible with all Karuna Couture designs, and many other OSI (Open Style Interface) compatible garments.

Available for download today, only from Karuna Couture!

PATELLA FLEXION

The devices and techniques classed under PATELLA FLEXION are products of ISS research designed to assist field agents in social engineering, making use of hierarchy-based and submission instincts present in many sophont species. Rather than direct coercion or deception, the cerebroergetic and memetic technologies in this class function by projecting a comforting illusion of authority, designed to make its targets both well-disposed to and compliant with their user.

While effective (in proportion to the prevalence of said instincts; see relevant IES reports) in the former goal, they are of minimal use in the latter. Since PATELLA FLEXION leads the target to perceive the user as an authority figure communicating reasonable ideas – both observer-dependent – it can render actual communication (and thus persuasion of the target to do anything that they do not conceive their preferred authority-concept asking for from them) almost impossible. Worse, in some cases in which the target is hyperoneiric, it can trigger serious behavior excursions, often prejudicial to mission success.

Jini Raqelintios, Our Cabinet of Curiosities, ISS internal publication

The Accord of Galactic Polities

The Accord of Galactic Polities, less formally known simply as the Accord, is a loose meta-civilization composed of the non-starbound polities of the known regions of the galaxy. The Accord is frequently conflated with the Associated Worlds, which is more properly a galactographic term. (While the Accord is primarily composed of the polities of the Associated Worlds, it is neither exclusively nor exhaustively so composed; there exist both Accord signatories not galactographically part of the Worlds, and polities of the Worlds who are not Conclave signatories.)

It should be noted that the Accord is an association, not a governance – its membership is comprised of those polities which have agreed by treaty to observe certain borders, protocols, and procedures designed to maintain the peace and make trade and communication possible. Similarly, the Accord itself has no officers and maintains no offices; it is simply an agreement between its members.

The most important of the treaties which make up the Accord, of course, is the Accord on the Conclave, being a signatory to which grants full membership in the Conclave of Galactic Polities. This in turn grants you an embassy and exclave on the Conclave Drift, and the right to send one voting representative (titled curate) to the Conclave itself, along with a number of secondary negotiating representatives on the basis of your population. In short, it gives you a seat at the table.

Conclave membership also commits you to the single binding principle thereof: Members of the Accord shall not make war on each other, nor commit acts of war upon each other (including but not limited to piracy, slaving, and intentional destruction or confiscation of property), to the detriment of the Accord.

Violations of the Accords are arbitrated before the Central Conclave Court, an arm of the Conclave.

The ten lesser Accords (which are almost universally adhered to among signatories to the Accord on the Conclave, although a small number of members derogate from one or more of these agreements) are these:

I. the Accord on Colonization

The Accord on Colonization establishes the rules by which claims on colony worlds may be made and negotiated, and/or purchases may be made from the star systems held in trust by the Accord as the stargate plexus expands, including the allocation of limited numbers of habitable and near-habitable worlds as freesoil worlds, open to settlement by anyone.

NOTE: We would urge those polities for whom it galls to be asked to subordinate one’s expansion claims to the overall growth of known space, rather than to be able to expand as one wills into terra nullius, to study the historical summaries included in the first contact packet.

II. the Accord on Intellectual Properties

The Accord on Intellectual Properties provides for the mutual recognition of intellectual property claims between signatories, requiring them to treat all foreign intellectual property at least as well as domestic examples, and setting both strong minimum standards and weaker recommended standards for creator’s privilege, copyright, patent, discovery, and trademark law.

The Accord on Intellectual Properties does not provide for the recognition of intellectual property claims from non-signatory polities.

III. the Accord on Mail and Communications

The Accord on Mail and Communications establishes the Conclave Communications Commission, which addresses both the extranet and physical packet delivery.

In the former role, it defines and publishes open standards for extranet networking protocols and policies, and acts as a registrar for various shared extranet resources.

In the latter role, the Commission publishes transstellar addressing standards, and coordinates postal unions and other cooperative endeavors to ensure efficient and secure physical packet delivery throughout the volume of its signatories’ space.

IV. the Accord on Protected Planets

The Accord on Protected Planets establishes the Galactic Trusteeship Commission to regulate research access to and passage by protected planets, those planets subject to administration or interdict under the jurisdiction of the Conclave. Such planets typically include quarantined worlds, necropolis worlds, Precursor sites or other fossil worlds, unique sites of scientific interest, promising prebiotic worlds, and worlds home to unusual emergent sophont species that have not yet achieved technological competence or xenognosis.

It also sets the rules for designating a world a protected planet under Conclave law.

V. the Accord on the Law of Free Space

The Accord on the Law of Free Space sets common standards for interstellar jurisdiction, starship operations, space traffic control, communication protocols, duties and privileges of Flight Commanders and owners, distress, salvage, and related matters.

VI. the Accord on Trade

The Accord on Trade, through its arbitration and standards body, the Galactic Trade Association, defines protocols for trade and other forms of economic exchange between signatories, generally accepted accounting standards, transstellar corporate forms, choice of law, form contracts, trade categories and open standards, and provides access to interstellar transaction clearing services via the Accord Exval Fiscal Exchange.

VII. the Accord on Uniform Security

The Accord on Uniform Security coordinates law enforcement between the various jurisdictions within the Accord. Its provisions require either the extradition or local trial of criminals who are accused of serious crimes in another jurisdiction, with the reservation that signatory polities may reserve the right to only extradite and/or try those whose crime would have been such under local law.

It defines no universal legal code of its own.

VIII. the Common Volumetric Accord

The Common Volumetric Accord defines the agreement between Accord polities concerning what will be considered sovereign territory among star nations, on the system, planetary, and habitat scales, and which areas within and without it shall be recognized as free space, open to the passage of all.

It provides, additionally, for the recognition of regional galactographic institutes, and their coordination via the Galactic Volumetric Registry.

IX. the Ley Accords

The Ley Accords extend the Universal Accord on Sophont Rights to encode the rights of sophonts, both combatant and non-combatant, in time of war.

Their first chapter concerns itself with those Instruments of Regrettable Necessity which are capable of causing gross damage, such as gigadeaths or major environmental damage to a world, proscribing their use and laying out pains and penalties for violations.

The later chapters lay out the conventions of civilized warfare applying between signatories, forbidding the use of Instruments of Regrettable Necessity near civilian areas, types of noetic warfare which might affect or corrupt noetic backups, mistreatment of prisoners, and other causes of permanent and irreplaceable harm. Terrorism and other asymmetric or indiscriminate attacks on non-military targets are forbidden. Parole is to be accepted, as is honorable surrender, and quarter will be given. A baseline is also established for the treatment of POWs and of civilians under martial law in areas under occupation.

X. the Universal Accord on Sophont Rights

The Universal Accord on Sophont Rights (noted as universal as it is intended to be applied even to non-signatories) establishes the equality before the law of all sophont species, regardless of substrate, and their fundamental and inalienable possession of certain sophont rights: to liberty, to property, to associate and to contract freely, to defense of their self-integrity. It goes on to establish, too, certain rights derived therefrom to avoid misinterpretations.

The difficulty, of course, is in the details, and interpretations of the Universal Accord on Sophont Rights have been known to vary considerably between signatories – leading to a cautious approach in Conclave Court-led mediation which might prefer one interpretation above another – and in addition, the rights asserted are notably circumscribed: attempts to include economic “rights to” rather than “rights of” have been vetoed by the Conclave, for example, as have pressures to include protections for sub-sophonts against suffering or sophont cruelty, although non-binding statements of principles on these and other matters have been appended.

– An Introduction to the Accord, First Contact Publications

Pyrrhic

Belchar’s World, Battle of: The Battle of Belchar’s World – a term referring to Fourth Belchar’s, 6882 – while in most respects another of the minor squabbles endemic to the Shadow Systems, has attained a degree of fame through being taught in the majority of the Worlds’ military academies as an example of the problems that can result from close-orbital combat operations.

The battle was the last gasp of the Vile-Born Imperium’s attempted invasion of the freesoil Belchar’s World (Torgu Wilds). While a technical victory for the organized Vile-Born fleet against the irregular forces of the freesoil world, the majority of the battle took place in mid-to-low planetary orbit, resulting in extensive destruction of not only military craft, but also of civilian stations and other elements of orbital infrastructure – most significantly, the self-destruction of the orbital starport twenty-two minutes after Vile-Born boarding parties forced the docking bays.

Inevitably, the introduction of so much debris into this area caused a full-blown cascade catastrophe, resulting in mutual disengagement. After a number of attempts to penetrate the cascade zone with landing craft, all of which were lost with all hands, the Vile-Born fleet retreated from the system in good order.

(This was not to last: much of the fleet was subsequently destroyed in the Osquina Mutiny, instigated by a coalition of sub-admirals who preferred not to return to Vileheim and suffer the traditional sky-bath prescribed for failed naval officers.)