RLwtP: How A Bill Becomes A Law II

So, remember back last December I made this quick post, pointing out how the baroque formality of the Imperial Senate served as an effective Schelling fence against certain kinds of bullshittery?

Well, given the fun that is the current 2,300 page-plus, two-hours-to-print omnibus spending bill, I feel the urge to point out that there’s a Schelling fence against that too, there, both the bullshittery and the micromanagement inherent in the system.

Namely, the reason that the President of the Imperial Senate has to read out all Harmonious Proposals of Unquestionable Justice and Incontrovertible Benignity in full to a quorate Senate (i.e., none of that speechifying to an empty room one sees on C-SPAN) before anyone can even open debate on them, and again – if they’ve been amended – before the final vote is taken.

Concision. Not just a virtue, it’s the only way to get anything passed at all.

 

Sportsball

So, it occurred to me that in my comments on sports here I missed one very large elephant in the room that makes competitive sports… difficult.

Namely, the number of species, and then the number of clades of those species, and that’s before we start getting into individual-level modifications, which leads to truly astonishing levels of ability divergence in various areas, many of them qualifying as “special abilities”.

To some degree, as we do, you can try and level that with rules, but that’s limited in the first place unless you go for a blanket “only baselines, or at least only alphas, of one single species, can play” – which very much limits the number of players and amount of interest you’ll get – you’re dealing with an entire culture of people whose natural inclination is to exploit the hell out of loopholes in anything that seems “unfairly restrictive”.

And it’s not as if this “ain’t no rule” attitude wasn’t giving referees plenty of headaches long before there were any other species around. “Yes, the rulebook says that the ball must be in a player’s possession when it enters the scoring zone, but there Ain’t No Rule that says another player can’t PK-throw the possessing player into said zone, right?”

(Minor plot point from the Contact Novel That Shall Never Be Written: the first football team to come up with the notion of hiring a kaeth fullback. After the ensuing (mostly metaphorical) carnage, it didn’t take the NFL long to come up with the “must weigh under 400 lbs.” rule.)

As such, those attempts at competitive sports leagues which do exist tend to have rulebooks the approximate size of the unabridged Encylopaedia Britannica, and add about a chapter to their length every game as people find new, obscure abilities or new, not-yet-forbidden synergies of abilities to exploit.

Or they go the free-for-all route, but that’s less “competitive sport” and more “exhibition grand meleé, specializing in deviousness”.

 

Freight Containers

Since the contract I’m working at the moment has gone into crunch mode, in the interest of keeping up some content this month, have an extra question answer:

I have a question…

As you say: a Hariven’s hold is sometimes cobbled together from eight standard shipping containers.

Are we talkin’ about eight 4m by 4m by 15m units, or eight 8m by 8m by 3.75m units?

Well, it’s not like they use metric. But while the Imperial “foot”-equivalent unit isn’t quite the same length as an Earthling foot, you can assume it’s not too far off when I tell you that they’re – or at least the most commonly seen 4B08 variant are – 12′ x 12′ x 48′ units.

While I’m at it, here are some more fun facts about the standard Imperial intermodal shipping container:

They’re designed to be light structures (typically made from glassboard, which is a sandwich of foam quartz in aluminum, easy to manufacture from regolith and an excellent insulator) with a thin protective coating of hardened steel, and are hermetically sealed (so they can be shipped without needing a pressurized cargo hold). The corners are slightly rounded to better hold pressure; and as a convenient side-effect, if they’re washed overboard on a wet ship during a storm, they tend to float.

Since this is long past the age of the Internet of Damn Well Everything, each one comes with a built-in microcomputer and WDMRP-compliant transponder, which tracks everything inside the container using their v-tags, controls entry, broadcasts a manifest tag indicating what’s in there, and keeps a write-only audit log of all this information. It also controls digital-ink stripes along the side of the container displaying its current routing code, proper orientation, handling instructions both ordinary and special, hazard markings, and so on and so forth.

And finally, there are some little inspection ports on them (which link together when the containers are stacked) designed to allow microbot swarms to enter and exit the container for performing inspections, for the convenience of customs, transport security, and transshippers routinely checking the contents against records and manifest to look for worrying discrepancies.

Also useful if there’s a fire or some other cargo emergency in the middle of a big stack.

 

Questions and Answer Time Again

Yes, it’s that time again.

Before I get started on the actual Qs and As, though, I said to myself that I was going to link to this: Current Affairs’ “Some Puzzles For Libertarians”, Treated As Writing Prompts For Short Stories, over on Slate Star Codex, in which Scott Alexander takes the usual collection of weak-man arguments and beats them to death with a rather witty shovel. I approve, and so do the people in my head.

A random thought that occurred to me: Given that the eldraeic lifespan is such that such matters could theoretically come into play, does Imperial property law account for continental drift and other such tectonic activities?

To an extent. Certainly it includes guidelines for resolving issues brought up by more common and minor tectonic activities – earthquakes, volcanism, fault-slip, erosion, and so forth. (One presumes, although I haven’t looked into it, they have some procedure for resurveying property lines in California when the San Andreas jiggles its way along another foot of displacement, and it’s probably like that. If they don’t, please don’t disabuse me of the notion; I’m enjoying the delusion of competence.)

Not so much for continental drift, mostly because it’s really, really slow, and so far hasn’t proven to be much of an issue on the ten-thousand year time scale that the Empire’s existed for (using Earth as an example, we’re talking sub-kilometer adjustments over that span, almost all at sea), or rather less on planets that have continental drift.

And it’s probable that well before it becomes a bigger issue, someone will want to fix the whole continental drift issue, anyway. While an active interior is good for a living planet, like so many things in nature, it’s consequences also bloody inconvenient and need to be taken in hand by somesoph who knows what they’re doing.

I was reading somebodies blog, and thought, literally

“this person is a Plutarch for people”

(in that they see a web of debts and transactions and operations, and seek to optimize in a way that generates value)

Is that facilitator or not-politician caste behavior?

That’s mostly an executor darëssef function (although hardly limited to them; see also, say, plutarch arbitrageurs and hearthmistress symposiarchs, et. al.), and specifically the profession of the path-pointers, who specialize in optimal go-betweening and xicésésef, which latter is very similar to the Chinese guanxixue, although without the negative implications.

Something that could serve as either a question or a “plot bunny,” at your discretion:

It is often said that “You cannot fool an alethiometer” — but that presumes that the alethiometer itself is functioning as intended.

So what happens when one is tampered with and / or breaks?

The self-test, anti-tamper, and external verification (as in, a physically separate verification system that you plug the thing into) systems all light up a pleasantly bloody shade of crimson, and go “eeeeeeeee”. These things are used, after all, to verify matters of great importance, and are designed, built, and audited appropriately.

Also, if you’re using it in any sort of formal proceedings and have an operator even half awake, the results will be off as you walk through the test question series. It doesn’t just give you a true/false indication, after all – it’s doing dynamic mind-state analysis in real time. If you’re going to tamper with it, you’ve got to do so in a way that generates a plausible alternative readout that matches all your observable actions and reactions, otherwise you’ve got the mental equivalent of bad lip-syncing going on.

(And if the questioner can smack your ass or insult your mother without generating the appropriate characteristic spike in the readouts, that’s all kinds of probable cause right there.)

Now, there are ways to fool basic alethiometric verification, especially when it comes to past events. (Sophont memory, in many cases, is fallible – look at human memory, which rewrites itself every time it’s remembered, and that aside, this is a universe in which memories can be edited, deleted, spliced, folded, spindled, and mutilated; or you can come up with some memory-duplication trick such as the one seen in Minority Report, or some other such device.) This is why the Curial courts don’t treat it as a sure thing and gather confirmatory evidence from forensics, alibi archives, Oversight’s public monitors, data trails left behind, etc., etc., and why sophisticated alethiometers will pull in some of that themselves to perform second-layer truth-checking: “Subject is telling the truth as he recalls it, but the public record actively contradicts this. Recommend deep scan for redactive signatures.”

But the weak spot to attack is pretty much never the alethiometer itself. It’s actually much easier – ironically enough – to fool yourself into not knowing that you’re lying, or knowing that you ever fooled yourself into not knowing that you’re lying, or…

(And leaving no traces behind in physical or data evidence, too, but if you can pull off the former, that should be easy!)

Segueing from the specific to the general: Do Imperial law and eldraeic ethics acknowledge anything approximating “non-contractual duties of commission” and “privileges of necessity” as expounded upon here: http://www.friesian.com/moral-1.htm#commission ? Particularly, do they have formal necessity defenses or anything like them in either tort law or criminal law?

On the former: no. There’s no such thing as a non-contractual duty of commission, because that would imply that you could be obligated by something other than your own power of contract, which we know is not the case; and everything not obligatory is supererogatory.

(There are certain things that might look similar – say, the Responsibility of Common Defense et. al. from the Charter – but those are actually contractual duties of commission which you obligated yourself to on signing up to join the community of civilized folk. A self-sovereign autonomous soph doesn’t have any of those.)

On the latter: there is a necessity defense, and also its close cousin the justification defense. With the exception of “necessity in the heat” cases (say, grabbing someone else’s shotgun in a life-or-death scenario, and giving it straight back to them), which in any case have the tendency of being settled non est over a beer, the courts look with a very jaundiced eye on necessity pleas, and you’d better be able to show that you exhausted essentially all your legal options first. If you plead necessity when you stole to feed your starving children, you’re going to need to be able to show that (a) your children are starving, and (b) that the local community is entirely devoid of employment opportunities, eleemosynary organizations, and people willing to help you when you asked. You did ask, right?

The legal principle *there* is not Necessity does not have a law, it’s Ill means poison all good ends, and if you argue that you’re the exception, you’ll need to hit legal standards of proof for that.

(Justification is even harder to get away with, since a plea of justification amounts to “I was right, and the law is wrong, and it should be changed by precedent in my favor”. It’s arguing “well, he needed killing” and having the court rewrite the rules on preemptive self-defense to include your reasoning. It has happened, but if you’re going to try out this one, have a really good argument ready.)

First off what would the Empire think of the Yeerks either as a fictional construct if a culture where to independently invent basically the Animorphs books or a real group if they were to encounter an actual species like that? If you haven’t read Animorphs or just don’t want to touch the copyright issues involved in mentioning them by name I want to know how they would react to a sophont species that is a sophont parasite and semi-obligate slaver. One that is basically a slug with the ability to take over a sophont host body. Most of them are fine with this set up, but a small minority will only infect willing hosts (they can act as muses/live in psycodesigners instead of living control collars) and a much larger group strongly want the ability to have bodies without slavery but are willing to infect unwilling hosts when that is what is available. Hope thats an acceptable question, will have more in the morning.

I’m not, alas, familiar with that ‘verse in particular, but as it happens, this is something I’ve thought about given another very similar species in functional respects, Stargate SG-1‘s goa’uld.

The thing is that semi-obligate is functionally equivalent to not obligate. (I mean, sure, being a sophont without much ability to do anything without a host body to possess means the universe has kind of handed you a shit sandwich, and yet.) Which is good, because that means you aren’t actually anathematic.

Since the rule is consensuality, they have no issues with those who go the Tok’ra route (of mutually willing symbiosis), and would be more than happy to sell non-sophont empty bodies by the gross to those looking for them. But if you go around possessing the unwilling, it’s not going to go very well for you. Best to leap on that first opportunity to get a non-slave body and throw yourself on the mercy of the court, belike.

Given the importance of consent and free will in the Eldraeverse, how are age-of-consent/ maturity test issues handled, when a self requires a development period before it can be fully autonomous?

Tort insurance; more here. Basically, when a tort insurer is willing – by virtue of your demonstrated competence and responsible nature – to let you self-sign a note large enough to meet the Insurance Quota for Independence, you are no longer a minor in the sight of the law. Not all things are directly tied to the IQI – for some activities your counterparties will want to know that you have rather more cover, if you didn’t figure out that it would be a good idea to have it yourself – but it’s the figure that the Empire wants to see before they let you become a citizen-shareholder, so it’s commonly used as the definition of “majority”.

(Specifically as regards age of consent, see the comments on the IQSC, here.)

So, question about Eldrae entertainment of the do they have something like this variety. In the Amenta setting that has eaten rationalist tumblr they have cleaning based entertainment as a distinct genre both as something that is added to other types of shows https://that-book-yellow.tumblr.com/post/170156399171/sparkler-trail-blackoutlandish and as a standalone thing https://that-book-yellow.tumblr.com/post/169986145399/sparkler-trail-sparkler-trail-theres-this. Given the Eldrae’s aesthetics about cleanliness do they have something similar? If not why not?

Damned if I know. Maybe?

(On one hand, I can’t think of any reason why it specifically couldn’t exist. On the other hand, cleaning is the sort of tedious and mundane activity best left to non-sophont robots; while it’s important work that has to be done, Lubricating and Checking Tolerances of Turbine Shaft Bearings: The Movie is not what you might call a potential blockbuster hit, either. On the gripping hand, a culture with high weirdness-support and a large population can support all manner of weird niche media. So.)

I gather that Imperial guns have more penetration ability than modern firearms, but how much more? In particular can military longarms like the IL-15i punch through enough things to meaningfully change infantry tactics by making it impractical to find cover in many environments? Really more compare and contrast of legionary tactics vs modern ground warfare would be interesting, but the cover thing jumps to mind as a potential major change.

To some extent: while penetration ability has increased, materials science has also made a lot of objects tougher than they used to be. So there’s less cover around, given that former light cover now isn’t useful as any kind of cover, but it’s not as drastic as it might be.

Another side of this is that there’s a limit to how much you want to dial up the penetration (although this varies a lot between weapons); the problem being that if you make an ultra-penetrant weapon it has a nasty habit of passing right through its target and expending most of its energy on the distant landscape, whereas you might prefer that it did more damage to the target and less to the collateral. (Similar to the superiority of soft-nose or hollowpoint rounds to full metal jacket for killing vs. wounding.)

(As a side note: the most immediate thing I suspect we’d notice that affects legionary tactics – well, apart from the clouds of drones and semi-autonomous mechagrunts doing the heavy lifting – is the death of most camouflage. Given the signature of even light infantry power armor, there’s not a whole lot of point in visual stealth, except for specialized units, and so there has been something of a return to the age of military bling and dressing to intimidate impress.)

The charter posts give some info on how the cost of citizenship is set, but doesn’t say how much it is. Do you have an approximate number for the setting’s present/a feel for how qualitatively expensive it is for the average new shareholder?

This is an area where I try to avoid presenting hard numbers, mostly because that’s likely to come back and bite me on the ass, but feel-wise —

It’s not particularly cheap. You’re basically providing the investment capital whose resulting revenue stream is going to pay for your Citizen’s Dividend and most basic services for the rest of ever (although at least there’s not inflation), so in that respect, it’s like saving up enough money that you can live off the interest/dividends/etc. without depleting your capital. On the other hand, that’s less than it might be, because post-common-material-scarcity has brought the cost of living (in monetary terms, that is; in prosperity terms it means the living is exceedingly rich) down quite a lot.

To come up with a decent comparison – and I reserve the right to change this if I think I was wrong – it’s probably something of the order of buying a nice house in a good neighborhood, in some suitably average city *here*. Fortunately, it’s an investment that will more than repay itself over time.

(Most poorer immigrants either find a sponsor, or take advantage of the Empire’s laissez-faire immigration policy by spending some time as a non-citizen resident earning the money to buy their citizen-shareholdership. The Imperials like this option, because this helps select for people likely to prosper in their society.)

I was reading up on the Core War and had a passing thought: what kind of threat would be necessary to cause the Republic and the Empire to team up with one another (however reluctantly) and what would be the Imperial reponse should the Republic start getting eaten by say, a pissed-off God-sophont? Vice versa?

You’ve got an example right there in the form of the Leviathan Consciousness. Existential threats tend to focus the attention wonderfully.

On the latter: offer to help, ’cause ex-threat. As for what happens if they don’t want the help and yet obviously need it, both sides have plans for what amounts to “invade these idiots to help them out before they get themselves killed and us along with them”. The Admiralty calls theirs CASE LAMENTING OVERLORD; the Exception Management Group probably has something similar.

Addendum to my last missive: precisely what in the nine hells was the thing the Republic was making use of for their stargates? And has the Empire got plans to deal with such things aside from just buggering off into unknown space as quickly as relativity allows?

An archaeotech wormhole-maker someone working for the early days of the Propulsion Group mined from a dead weakly-godlike’s brain.

And most of those things don’t need dealing with at that level. Vulture archaeologists dig up archaeotech relics all the time, and most of them are relatively harmless, and even most of the ones that aren’t only cause localized annihilation.

Otherwise, though, of course. The responsible parties try to have response cases around for everything: CASE DEMIURGE EMBALMED deals with resurrection seeds, just as CASE DEMIURGE WILDFIRE handles active perversions, and that’s before we get into the exotica like CASE SCISSOR REVISION (hypothetical time travel that breaks the laws of time travel),  OPERATION VACUUM AVALANCHE (oops, physicists accidentally the universe), OPERATION EPOCH SHATTER (hacking the simulation to see if it is a simulation, with timing-channel attacks on quantum physics), or get as far off the map as OPERATION BLACKWATER BISHOP (Outside Context Problems, bearing in mind that all of the above are Inside the Context).

How does the empire treat sportsmanship? how much exultation in victory is considered appropriate before it becomes offensive to other competitors? Likewise are competitors expected to be stoic in defeat or does exceptionalism encourage declarations that you intend to come back and win next year?

Ah, well, to answer this one, I should start by dropping a reminder of the Imperial attitude towards relative measures of status/achievement (basically, it’s irrelevant) versus absolute ones, and for that matter identity-based status (even less relevant), and how that affects the sporting world.

Specifically, spectator sports are significantly less popular *there* than *here* (unlike participatory sports), and also most sports place much less emphasis, if any, on interpersonal competition. It’s not absent – inasmuch as you can’t have, say, a martial arts tournament without pitting people against opponents – but it’s not really the point.

Underlying this is that the eldrae find it very difficult to care about relative ability. Being faster, higher, and stronger than Joe, here, might mean that you’re awesomely excellent, or it might just be that you’re the least sucky schmuck on the schmuck-pile. They care about their absolute awesomeness, which means your modal athlete isn’t competing against other sophs, they’re competing against their past selves and the constraints of the universe.

So to bring this back around to the original question, you can exult all you want in victory, because you’re not exulting in defeating other competitors. The exultation is that in the past, you wished to become stronger/better (tsuyoku naritai!, a concept which I badly need to translate into Eldraeic), and now you have succeeded in that endeavor. Had you failed to improve or declined in performance, even if you still surpassed that of all other competitors, you would not see it as a victory. And absolute measures, unlike relative measures, aren’t zero-sum: one’s gain isn’t another loss. You don’t take anything away from anyone else by becoming more yourself.

(Indeed, thinking again of martial arts tournaments, it is far from unheard of for the victor from our perspective, having defeated all of his opponents, to acclaim one of those he defeated for having become most, while deeming his own improvement lesser, even though he might be stronger in an absolute sense.)

Thought you might enjoy this article here. And might as well ask: How did the eldrae eventually resolve *their* analog to the “adblocking arms race,” if indeed it isn’t still ongoing?

Heh. Well, blocking would be much easier *there* anyway, inasmuch as IIP is not an anonymous system: since all traffic requires user/device certificates from the sender, and while not all but many documents come with their very own digital imprimatur, rejecting all traffic from a given identity is downright trivial.

But in any case: it wasn’t much of a race, because as you may have noticed, heh, the locals *there* are rather better when it comes to failing to fail at coordination problems. The consumers of ad-supported media understood the relevant mélith, which is to say that you are paying for these goods with polite attention (these are the people who didn’t even skip ads in the days of video recorders because, y’know, we have an understanding here); and in return, the advertisers (see also notes here) felt little need to violate the implicit terms of this arrangement by upping the intrusiveness to asshatly levels, which in any case would not have been to their advantage. Such conflict as there was ended with a whimper, not a bang.

And, of course, the cultural expectations with regard to privacy are also different. Imperials consider commercial organizations working hard to figure out what they want, like, or might consider interesting to be a positive good.

Spending as much time as we do to block information-collecting used for these ends comes across as putting a comical amount of effort into making your own life less convenient by making it harder for the desire-satisfaction sector to satisfy your desires, and why the heck would anyone want that?

(Outworld, of course, your mileage will vary. In the Rim Free Zone, for one, the v-fog is often more than thick enough to obscure vision, and visitors are advised to make use of some truly vicious network and memetic firewalls.)

 

The Sapphire Coloratura: Revealed!

Inspired by a passing comment on the Eldraeverse Discord, we now present a galari starship, the Sapphire Coloratura-class polis yacht; the favored interplanetary and interstellar transport of all sophont rocks of wealth and taste.

SAPPHIRE COLORATURA-CLASS POLIS YACHT

Operated by: Galari groups requiring luxurious private transit.
Type: Executive polis yacht.
Construction: Barycenter Yards, Galáré System

Length: 96 m (not including spinnaker)
Beam: 12 m (not including radiators)

Gravity-well capable: No.
Atmosphere-capable: No.

Personnel: None required (craft is self-sophont). Can carry an effectively arbitrary number of infomorph passengers.

Main Drive: Custom “dangle drive”; inertially-confined fusion pellets are detonated behind a leading spinnaker, the resulting thrust being transferred to the starship via a tether.
Maneuvering Drive: High-thrust ACS powered by direct venting of fusion plasma from power reactors; auxiliary cold-gas thrusters.
Propellant: Deuterium/helium-3 blend (pelletized aboard for main drive).
Cruising (sustainable) thrust: 7.2 standard gravities
Peak (unsustainable) thrust: 7.5 standard gravities
Maximum velocity: 0.12 c (based on particle shielding)

Drones:

4 x galari body-crystals; since the galari are ergovores, any galari passenger or AI system may use these for EVA purposes.

Sensors:

1 x standard navigational sensor suite, Barycenter Yards
1 x lidar grid and high-sensitivity communications laser grid, Barycenter Yards

Weapons:

Laser point-defense grid.

Other Systems:

  • Cilmínár Spaceworks navigational kinetic barrier system
  • 4 x Bright Shadow secondary flight control systems
  • Kaloré Gravity Products type 1MP vector-control core
  • Systemic Integrated Technologies flux-pinned superthermal radiator system

Small craft:

5 x minipoleis (no independent drive systems; local accumulators only)

DESIGN

The Sapphire Coloratura was intended to be a shining jewel in the crown of galari starship design, so it is perhaps fitting that it indeed resembles a shining jewel, the translucent crystal of its main body throwing sparkles of rainbow light everywhere when it chooses to fly close to stars, or when it is illuminated by the fiery blasts of its main drive.

The main body of the ship is similar to, in many ways, the galari themselves; a sixteen-faceted crystal, with eight long facets facing forward to the bow tip, and short, blunter facets facing aft towards the mechanical section, a gleaming metal cylinder with a rounded-off end taking up the remaining two-thirds of the starship’s length.

To proceed from fore to aft, the bow tip of the ship is capped with metal, housing the core mechanisms of the dangle drive; the sail deployment system, tether terminus, pellet launcher, and ignition lasers.

From our Earth perspective, this drive is very similar to the Medusa-type Orion; thrust is delivered to the starship via a 216 m diameter spinnaker “sail” on a tether ahead of the craft. Rather than dedicated pulse units, the drive projects pelletized D-3He charges ahead of the craft to the focal point of the spinnaker, where inertially-confined fusion is initiated by the ignition lasers, reflected to surround the pellet by the inner surface of the spinnaker. The resulting nuclear-pulse detonation accelerates the craft, smoothed out by the stroke cycle of the tether (see above link).

The main crystal body of the craft is essentially a solid-state piece – save for cooling labyrinths and the axial passage required by the drive – of galari thought-crystal: a substrate which holds the ship’s own intelligence, those of all passengers and any crew needed, along with whatever virtual realms, simulation spaces, or other computational matrices they may require. As such, there is little that can be described by way of an internal layout; most polis-yachts are unique in this respect.

The “waist” – broadest point – of the body is girdled by a machinery ring, containing within it the four fusion power reactors (multiple small reactors were preferred for extra redundancy by the designer) with the associated ACS, and at points between them, the backup flight control systems, navigational sensor suite, and other small auxiliary machinery.

At the aftmost point of the main body, where the blunter end of the crystal joins the mechanical section, eight crystal spikes project, symmetrically, from the point of junction. These are left hollow by the manufacturer and equipped with tip airlocks to provide a small amount of volume for cargo space and aftermarket customization; if non-ergovore passengers are expected, two of these are typically converted into quarters and life-support. A central chamber where the spikes meet serves as a body and robot hotel.

Entering the mechanical section, an accessible chamber at the forward end of the cylinder provides accommodation for the vector-control core and larger auxiliary machinery, including the thermal control system. The remainder of the section is entirely made up of bunkerage for the reactors and main drive.

The galari have never, it should be noted, shied away from making maximal use of vector control technology. This is particularly notable in the Sapphire Coloratura‘s design in two areas:

First, its radiators, which cloak the center of the mechanical section with a divided cylinder of gridwork, individual carbon-foam emitting elements held together and in place away from the hull by vector-magnetic couples, linked back to the ship itself only by the ribbons of thermal superconductor transmitting waste heat to them; and

Second, by the minipoleis that the Coloratura uses as small craft. Resembling nothing so much as miniature duplicates of the starship’s main body, these auxiliary blocks of thought-crystal are held in place orbiting the main body of the ship – often in complex patterns, even under full acceleration – connected only by vector-magnetic couples and whisker-laser communication.

That is pure ostentation.

 

The World is a Mess, and I Just Need To Rule It

I ran across this excerpt of a post on one of the Fimfiction blogs I follow this morning, and while I’m using it out of context and off-topic – it’s actually talking about the Lex Luthor of DC’s Earth-3, the morally inverted one, in the context of their own work – it works perfectly to explain the Vinav Amaranyr phenomenon, for those of you who were around in 2012, and for those of you who weren’t, why the Fourth Directorate keeps a weather eye on the philanthropic just in case:

Imagine a philanthropist.

He started as an inventor, one who managed to hang onto his own patents. In time, his intelligence created one of the most successful corporations in the world — one which truly tries to do good, although it’s gotten large enough that he has trouble keeping an eye on the whole thing. He still spends time in the lab. Until recently, he was working on clean energy sources. […]

He tries to do good. He has more money than he will ever need, at least for the needs of one man. He donates to charities. Sometimes he gives directly to the recipients because he’s learned that charities can take more than operating costs. He brings forth his clean energy and runs directly into the thorns of the coal lobby, gets told he’s only trying to deprive people of their livelihood. When he points out that he offered retraining and employment, they say he’s destroying a culture. His attempts to distribute medicine are fought by insurance companies. Famine relief shipments get stolen by terrorists, and the army marches on the hunger of someone else’s stomach.

He knows he can help the world — if only the world would let him. But he’s getting frustrated. No matter how good his actions are, how much he’s truly trying to help, there’s always something in the way. He wishes there was something else he could do. Focusing his efforts on a single city, creating a model for others… even that creates trouble. There’s a new personality in the media, one who seemingly only exists to berate him. A so-called reporter who invents his own facts and preaches them to an unquestioning audience while his glasses steam with rage.

…okay. So you’re an Imperial, and you want to help the galaxy. You’re a philanthropist, and genuinely want to help all the suffering sophs who aren’t lucky enough to live in a functional near-utopia.

And you’re stymied in all these ways. This happens almost every time you do something, to the point that you, ridiculously, have to spend more time fighting pointless obstacles and generalized stupidity than you do on solving the actual, underlying problems.

And all the while there’s that little voice in the back of your head whispering, saying “You’re a gorram postsophont. Eldrae kirsunar. These… people… can only stop you by your consent, your willingness to accept their petty, nonsensical rules. You can make things better and all you have to do is sweep aside these trivial little problems. Dammit, man, you’re a god among insects!”

And then one morning you wake up to realize you’ve become the villain of the piece, if the Fourth Directorate hasn’t delivered the most serious censure to you yet.

There are those who go Renegade because of dark-side ambition or greed, or some obscure philosophical commitment to something like Dark Kantianism or the Balanced-Universe Heresy.

But they’re a bunch of pikers compared to the ones powered by compassion.

 

Worldbuilding: Conflict & Mistake

Those of you who read Slate Star Codex will probably have already seen this article; and those of you who don’t probably should read it, because I think it might be helpful in explaining the differences between Imperial “politics” and Earth politics as we know them, including – to pick up some recent threads on the Discord – local attitudes *there* to protest and suchlike.

Text continues now using terms from the article in question.

While it’s not a perfect analogy, one can see how an awful lot of differences come to pass by considering that while politics *here* , especially performative politics, tends to be heavily conflict-theory-driven, the Empire’s governance – and including here such not-governmental organizations as the Shadow Ministries and the Plurality and its COGs – to be almost entirely dominated by one strand or another of mistake theorist.

…who, admittedly, take the view that conflict theorists are mistaken to a degree that qualifies as dangerously, probably diagnosably, insane.

 

Size, and a Patron Offer

For those mildly bothered by the ambiguity in the size of the Empire heretofore present, I’m here to relieve you of that ambiguity. It is precisely 243 systems in size, of which 226 can be found in the list below, the other 17 being ecumenical colonies whose name and location shall remain obscure so that I can place ’em when I need ’em.

(This also doesn’t count the six naval bases, four naval depots, scientific research stations – like those at Eye of Night (Last Darkness), Leytra (Ringstars), or Serehn (Glimmerstars) – or trade stations – such as Uílel (Csell Buffer) over which no permanent sovereign claim is made, or for that matter the scattering of Imperial exclaves. So its presence is found in rather more systems, but it only claims 243 as sovereign territory.)

The patron offer? Well, here’s the deal and the point in posting this rather lengthy list of systems; pick one, and I’ll tell you something about/set at/etc. it. In some cases you already know something about them, in others you don’t, but either way, give me one of those creativity-stimulating constraints, why don’t you? Open to any Patreon level.

  1. Acheva (Methizar Traverse); ecumenical colony
  2. Aevarae (Principalities)
  3. Aiö (Imperial Core)
  4. Alanene (Principalities)
  5. Almalex (Flaming Skies Complex); ecumenical colony
  6. Almeä (Thirteen Colonies)
  7. Amerál (Talie Marches)
  8. Anjeä (High Verge)
  9. Annabar (Talie Marches)
  10. Anniax (Imperial Core)
  11. Aperyte (Loroi Quarter); ecumenical colony
  12. Arála (Banners)
  13. Arathis (Talie Marches)
  14. Argyran Depository (Imperial Core); privately held storage facility
  15. Asamis (Imperial Core)
  16. Asthé (Principalities)
  17. Athallar (Imperial Core)
  18. Aurel (Imperial Core)
  19. Belynar (Principalities)
  20. Berrésis (Talie Marches)
  21. Brennar (Imperial Core)
  22. Brevia (Admigon Corridor); ecumenical colony
  23. Bríänth (Principalities)
  24. Caliar (Imperial Core)
  25. Calíäthé (First Expanses)
  26. Caliss (Imperial Core)
  27. Calríäkay (First Expanses)
  28. Camaríä (Principalities)
  29. Cathchal (Principalities)
  30. Cepten (Turathi Expanse); ecumenical colony
  31. Cerise (Banners)
  32. Chenachale (High Verge)
  33. Chereth (High Verge)
  34. Chessene (First Expanses)
  35. Chiríästé (Talie Marches)
  36. Cilmínár (Thirteen Colonies)
  37. Cinnaré (Imperial Core)
  38. Cinté (Thirteen Colonies)
  39. Clajdíä (Thirteen Colonies)
  40. Coentis (Banners)
  41. Conclave (Imperial Core); home of the Conclave of Galactic Polities
  42. Corabar (Talie Marches)
  43. Corámus (Banners)
  44. Coricál Ailék (Imperial Core); Cirys swarm housing the Eldraeic Transcend’s core
  45. Corse Eth (Banners)
  46. Cortanth (Imperial Core)
  47. Corundar (Banners)
  48. Culúlic (Talie Marches); mezuar homeworld
  49. Daliethé (Principalities)
  50. Delphys (Imperial Core)
  51. Delthiax (Principalities)
  52. Démis (Imperial Core)
  53. Desníär (First Expanses)
  54. Díärisár (Banners)
  55. Dímae (Imperial Core)
  56. Dumevoi (Aris Delphi); ecumenical colony; arterial intersection
  57. Dvetrameir (Talie Marches)
  58. Ecanthé (High Verge)
  59. Eilisset (High Verge)
  60. Éorre (High Verge)
  61. Eldersthine (Imperial Core)
  62. Ellisar (Imperial Core)
  63. Elúeléä (First Expanses)
  64. Esilmúr (Imperial Core); Cirys bubble for energy generation
  65. Eskay (First Expanses)
  66. Estramír (First Expanses)
  67. Estrevess (High Verge)
  68. Ethíölár (First Expanses)
  69. Fentiríäs (Talie Marches)
  70. Fíäcál (Principalities)
  71. Fithral (Principalities)
  72. Galáré (Thirteen Colonies/Galari Trinary); galari homeworld
  73. Gáling (Ring Nebula); ecumenical colony
  74. Galiríäl (Principalities)
  75. Gíänaxíäs (First Expanses)
  76. Golden Groves (Principalities)
  77. Hacíäl (High Verge)
  78. Harmonious Chorus Eternal (High Verge); conlegial colony
  79. Helymene (Principalities)
  80. Iliriléä (First Expanses)
  81. Intainár (Principalities)
  82. Intais (Ley Nebula); ecumenical colony
  83. Ionaï (First Expanses)
  84. Irétectep (Talie Marches)
  85. Irimiril (Principalities)
  86. Isefang (Talie Marches)
  87. Isilmír (Banners)
  88. Isonár (Principalities)
  89. Istelrith (High Verge)
  90. Jandine (Imperial Core); corporate conlegial colony
  91. Janiris (Imperial Core)
  92. Jiradar (Imperial Core)
  93. Jiraltae (First Expanses)
  94. Kaeris (Talie Marches)
  95. Kalacha Eth (Banners)
  96. Kalanár (Banners)
  97. Kalmár (First Expanses)
  98. Kanatar (Imperial Core)
  99. Kordaray (First Expanses)
  100. Kythera (Thirteen Colonies)
  101. Lantoctectep (Talie Marches)
  102. Leiralan (High Verge)
  103. Lestíne (High Verge)
  104. Lincál (High Verge)
  105. Lintis (Banners)
  106. Lírakay (First Expanses)
  107. Listel (Principalities)
  108. Lociltectep (Talie Marches)
  109. Loeth (Banners)
  110. Losen (Imperial Core)
  111. Lostranene (Principalities)
  112. Luciverine (Eponian Cluster); ecumenical colony
  113. Lumenna-Súnáris (Imperial Core); eldrae homeworld
  114. Lunisae (Imperial Core)
  115. Madréä (High Verge)
  116. Mahalloris (Principalities)
  117. Mazir (Imperial Core)
  118. Méklish (High Verge)
  119. Melancthé (First Expanses)
  120. Meliaedár (Principalities)
  121. Menéä (Banners)
  122. Meridia (Imperial Core)
  123. Merísse (Talie Marches)
  124. Merrion (Imperial Core)
  125. Meryn (Imperial Core)
  126. Minisír (First Expanses)
  127. Minnemír (First Expanses)
  128. Mírlan (Imperial Core)
  129. Mishníär (Principalities)
  130. Mmrdene (Principalities); esseli homeworld
  131. Moníär (First Expanses)
  132. Moradímae (High Verge)
  133. Muiríbar (Talie Marches)
  134. Mynár (Imperial Core); myneni homeworld
  135. Natahish (High Verge)
  136. Nepenene (Principalities)
  137. Neríällár (First Expanses)
  138. Níäca (First Expanses)
  139. Nivalta Eth (Banners)
  140. Ocella (Imperial Core)
  141. Ólish (High Verge); ciseflish homeworld
  142. Ondrameir (Banners)
  143. Opteros (Iesa Drifts); ecumenical colony; arterial intersection
  144. Orotai (Talie Marches)
  145. Othalbar (Talie Marches)
  146. Palaxias (Imperial Core); Capital Fleet naval base
  147. Palíbar (High Verge)
  148. Paltraeth (Banners); kaeth homeworld
  149. Pentameir (Talie Marches)
  150. Pentár (High Verge)
  151. Perathilár (High Verge)
  152. Peréä (Thirteen Colonies)
  153. Períäléä (First Expanses)
  154. Períëstal (Talie Marches)
  155. Phílae (Thirteen Colonies)
  156. Pikirímír (First Expanses)
  157. Polassár (First Expanses)
  158. Ponratectep (Talie Marches)
  159. Qaradár (High Verge)
  160. Qechra (Imperial Core); Transcend manufacturing world
  161. Qeraq (Galari Trinary)
  162. Qindár (High Verge)
  163. Qoríär (Principalities)
  164. Ramír (High Verge)
  165. Resplendent Exponential Vector (Imperial Core); private conlegial research colony
  166. Revallá (Imperial Core)
  167. Rhovan (High Verge)
  168. Ríäjdíä (High Verge)
  169. Ríällebar (Talie Marches)
  170. Rílár (Banners)
  171. Rosimír (High Verge)
  172. Runiax (First Expanses)
  173. Sahal (Cinti Xi); ecumenical colony; arterial intersection
  174. Samtabar (Talie Marches)
  175. Saradene (Banners)
  176. Sarpé (Banners)
  177. Sechale (High Verge)
  178. Senadár (Thirteen Colonies)
  179. Senris (Talie Marches)
  180. Seqalla (Principalities)
  181. Seranth (Imperial Core); major tradeworld
  182. Serenníär (Banners)
  183. Sevára (Thirteen Colonies)
  184. Sidar (Principalities)
  185. Síëntra (Banners)
  186. Silariar (Imperial Core)
  187. Siríäleth (Talie Marches)
  188. Solminae (Azure Fade); ecumenical colony; arterial intersection
  189. Ssssuuuuusssicc/Eversky (Principalities); sssc!haaaouú homeworld
  190. Sulíäd (Imperial Core)
  191. Sy (Imperial Core)
  192. Synalish (High Verge)
  193. Synergy (High Verge); conlegial colony
  194. Talaton (Imperial Core)
  195. Tanja (Talie Marches)
  196. Taríäkar (High Verge)
  197. Taris (Thirteen Colonies)
  198. Tarvaray (First Expanses)
  199. Temisdár (Banners)
  200. Tessil (Galari Trinary)
  201. Tevene (Banners)
  202. Thalíär (Principalities); shell world
  203. Tinf (Nesthin Abyss); ecumenical colony
  204. Tireth (Talie Marches)
  205. Tisérai (Talie Marches)
  206. Torachal (Talie Marches)
  207. Toralish (High Verge)
  208. Toríänai (Talie Marches)
  209. Traxíäs (First Expanses)
  210. Uldarimír (First Expanses)
  211. Ulsish (High Verge)
  212. Valiár (Thirteen Colonies)
  213. Vanarál (Talie Marches)
  214. Vervian (Imperial Core)
  215. Vevial (Starry Lane); ecumenical colony
  216. Víëlle (Thirteen Colonies)
  217. Vintranár (Principalities)
  218. Víöresa (High Verge)
  219. Vordon (Lis Corridor); conlegial and ecumenical colony of Ultimate Argument Risk Control, ICC; also known as “Merchome”
  220. Votíra Eth (Banners)
  221. Vyliar (Banners)
  222. Wynérias (Imperial Core); corporate conlegial research colony
  223. Wynfang (Imperial Core)
  224. Xanthé (Banners)
  225. Xirameir (Talie Marches)
  226. Zaltéca (Banners)

Liquids Can’t Melt Down

So I’ve been playing around a bit with nuclear reactor design, as one does. Thinking about the gap in the portfolio between the high-performance and high-unfriendliness molten-salt designs mentioned for use in power armor, and the low-power pebble-bed designs used for distributed medium-power applications, and wondering what exactly the sort of fission reactors the Empire used back in the old pre-fusion days for civil power.

Herein is the not-yet-canonical result, and I invite physicists, nuclear engineers, and so forth, to tell me all the places I’ve gone horribly wrong. Behold the LCGCR: the liquid-core gas-cooled reactor!

Basically, it’s a liquid fuel design (I’m considering here solutions of uranium and/or thorium salts, rather than molten salts; probably in water, unless there’s a more convenient solvent available.) to take advantage of their self-adjusting reactor dynamics. The formulation of the fuel solution is such that it only achieves criticality when inside the calandria containing the deuterium oxide (heavy water – ignore the D2 on the diagram, that’s a writo) moderator; elsewhere in the fuel loop it doesn’t have that. (The details of the calandria – such as the precise arrangement of moderator around fuel – and the control systems for tuning the reaction are omitted in this diagram.)

20171218_070147975_iOS

The fuel loop itself is how we keep the reactor running continuously and maximize fuel use. The liquid fuel continuously circulates through the reactor and the fuel regenerator (heat exchangers omitted for clarity). The fuel regenerator is where we filter neutron poisons and stable fission products that won’t burn any more out of the fuel, and top it up with fresh salts as required, ensuring that we can use all of the U/Th we put in and all their useful decay products too.

(As a safety feature, we have the core dump valve located right at the bottom of the fuel loop. In the event of something going horribly wrong with the plan, opening this valve empties the whole fuel loop into a safe-storage system split across multiple tanks, set up so that none of them can possibly achieve criticality and all can handle the decay heat of however much of the core they get.)

We get the heat out for use by bubbling an inert gas (helium seems to be a good choice, given its low neutron cross-section and susceptibility to neutron activation, meaning the primary coolant loop is probably clean enough to run the turbines off directly) through the salt solution in the calandria. After running the turbines, we feed it through a gas cooler and a gas cleaner, which latter removes neutron poisons such as xenon, and other gaseous products of the nuclear reaction, before returning to the reactor.

This is of course a very brief sketch of a design which I haven’t spent all that much time thinking about, but it seems to me to be roughly plausible and to have a few interesting advantages. Your thoughts, sirs?

RLwtP: How A Bill Becomes A Law

On this day in which we here in the US observe the attempt to make law a 497-page document issued too late to read before the vote, in the form of a non-searchable PDF with handwritten, barely-legible marginal annotations…

…an observer from a far distant land might turn to another, one who has mocked the baroque formality of the Imperial Senate – and in particular the requirement that all Harmonious Proposals of Unquestionable Justice and Incontrovertible Benignity be submitted in the proper formal register of language, poetic form, and exquisite calligraphy with accompanying testimonials likewise, lest they be discarded by the President of the Senate into the Brazier of Insufficiency to the Mandate (and Other Poor Form) at his left hand – and say unto him:

“This, my dear skeptic, is what it is for.”

(It’s not the only Schelling fence against attempted last-minute Senatorial bullshittery, but it is undoubtedly the most beautiful.)

 

Some Commentaries on Property Issues

A reader sent in a trio of interesting articles discussing the nature of property and wealth in a stateless society – and while the Empire isn’t one, obviously, being a joint-stock diarchy, it draws from a lot of the same memeplexes. And so it seems that a discussion of these ideas in its context might be an interesting thing to have.

The articles are these, for context:

So, let’s discuss.

On property rights and self-ownership (with a brief digression into sanctity of contracts):

The first opens with the claim that you can’t derive property ownership from self-ownership, because to do so would be to alienate one’s self-ownership: “But if “Trespassers Will Be Shot On Sight” is a valid assertion of property rights by the owner, then it is clear that self-ownership has become alienable and inferior to property rights. Yes, of course, I might shoot someone because they are a credible threat to my life, but this is true whether they’ve threatened me in the home I own, the apartment I rent, the hotel where I’m staying, or the restaurant where I’m eating: it has nothing to do with my being the owner of the property.”

Of course, the immediate response of an Imperial to this is that property ownership isn’t derived from self-ownership, it’s merely indistinguishable from self-ownership, because property is self. el daráv valté eloé có-sa dal, a sophont is equivalent to all that he possesses. All that is mine is me – my memories, my ideas, my name and frame, my reputation, my body, my terminal, my flitter, my home, my private luxury moonlet, my corporation, my forty acres of swampland in the Nine Dominions, wherever my worthsense extends – and all that is me is mine. That’s what coválír means.

Which, incidentally, is why an actual Imperial (one not experienced with dealing with barbarian outworlders) would be quite puzzled at the above notion that you are somehow less entitled to defend your property than your person against violation. In either case, you are defending your self.

In trying to explain this to said barbarian outworlders, they might also go so far as to point out that no kind of property simply comes into existence ex nihilo. It must either be created (“that which you create is yours“), which includes land that is homesteaded or otherwise put to use, or traded for against, ultimately, something that a soph did create. Appropriation of property, therefore, is appropriation of effort, of time, of chunks out of the owner’s life, and therefore is tantamount to slavery, and counterarguments can thus be submitted to Messrs. Stabby and Shooty, Esq.

But to come right to the greater point of self-ownership and its alienation, both in this context and the one brought up later in this piece arguing that the sanctity of contracts alienates self-ownership, they’d point out that no, neither property rights nor the obligation of contracts alienates self-ownership, they’re recognition and acts of self-ownership.

Ownership, in its simplest form – i.e., the one in which one holds all of the bundle of property rights we talk about below – is control. It is that my will commands here; and contrariwise, none may act upon what is mine/me without my consent. That includes the ability to transfer rights in it or bind its future actions – if it did not, it wouldn’t be ownership at all.

The unalienable part is that only your consent can enable actions on you/yours, and you can’t alienate that. You can bind your future self or alienate parts of you/yours just fine if you consent so to do, and it’s your (self-)ownership that lets you do that, but there’s no way for you or anybody else to bind you or alienate parts of you without your consenting to it.

On proprietary communities:

Proprietary communities are another extraordinary application of extreme propertarianism. Defenders of these sometimes assert that ANY rules can be set and enforced, so long as the property was legitimately homesteaded or transferred. Again, anybody who believes that self-ownership is unalienable needs to explain why they are so casual in permitting its alienation. I can say for certain they’ve never had to deal with the management of a co-op or condo association.

In its unlimited form, that’s traditionally called “sovereignty”. Although in the civilized parts of the galaxy – by which we of course mean Societies of Consent – they’d point out that you explicitly consent to those particular contractual rules up front when you enter the property, just like you explicitly consented to the law of the polity when you entered that. That’s not alienation: that’s binding yourself, which is a function of self-ownership.

(In less civilized parts of the galaxy they may enforce them without your explicit consent – which is, per above, alienatory – or bothering to tell you what they are, but hey, I’m talking about civilization here.)

The Empire is polite enough to acquire sovereign rights over the volume it holds from their original owners, and thus is entitled to require consent to polity law. As for private law, the applicable private legislative privileges are referred to as “conlegial rights” which let you charter your own property-specific laws so long as they don’t contradict Imperial law, the Charter, or the Contract, and includes certain other provisions for permissible enforcement, documentation and notification – made much easier by the tradition of announcing yourself when you cross a property line, and “without the word of acceptance, you are nothing” – and required disinvitation (which formally defines someone as a trespasser and notifies them of that) as a first resort.

As a side note to that, I’d add that it’s particularly essential in some areas: it’s bloody hard to run an odocorp without conlegial rights, because at the very least you need to be able to set rules about which side of the skyway to drive on. Or, y’know, you have something of a dying-in-fiery-twisted-hunks-of-molten-metal-falling-right-out-of-the-sky problem to deal with.

I have nothing in particular to say about easements (which, yes, exist) – especially since that particular example leads directly to the Most Annoying Straw Man On The Internet – on volumetric rather than areal property, or on the lengthy series of rulings and fine legal nuances when it comes to dealing with light and air and water and other such motile things. Solutions have been found aplenty.

(Except to point out that contra our system, this hotel:

CxRr9xTWEAA-mQj

…which is, I am given to understand, not best pleased to have some jackass turn it into a billboard, absolutely can exclude that light from going on to its property. The difference? Intentionality.

If within-the-threshold-of-normality light wandering around doing its own thing crosses a property line, that’s not a cause of action ’cause there’s no ethical actor. If you choose to light up someone else’s property, or casually emit very abnormal amounts of light… that most certainly can be.)

Not a whole lot to say on the concept of property as a bundle of distinct rights, which is obviously true – the more so because Imperial law is much more comfortable applying that principle to personalty as well as realty than ours is. But –

Okay, before I move on, here’s a quick digression on how land ownership works *there*. If you don’t know how it works here, you may want to consult these Wikipedia articles for a quick refresher.

Back?

Okay. Now, in the ‘verse – and from the Imperial legal point of view – the fundamental holding of property is in allodium. Somewhat different from the modern use of it here, an allodial title there is one which encompasses all the possible rights one might have over one’s property, including what are traditionally called the sovereign rights: legislation and enforcement. It is completely independent of any superior landlord or polity, and upon the owner’s demise without being transferred to an heir or agent it reverts to terra nullius, and is thus available for homesteading.

This is the province, primarily, of polities and self-sovereign individuals.

Most land in the Empire is held sub Mandamus, “under the Mandate”. What that means is that the Empire has acquired certain of the property rights of that land: legislation, qualified enforcement, qualified eminent domain, and qualified exclusion, all as laid down in the Imperial Charter, while leaving the remainder to the purchaser. It also reverts via escheat, instead of abandonment, to keep the title clear.

(This is distinct from fee simple, as it is here, because in that the Crown or People are considered the “owner” of the land and you merely own an estate in it; whereas in sub Mandamus you own the land in truth, with certain powers merely reserved to the Throne. This distinction makes very little practical difference, but people insist that it is nonetheless of great importance and significance. So it goes.

It’s not that there isn’t land held in fee simple in the Empire, either. Leaving aside the demesnes of runér, the freewheeling contract environment there means that anyone who has the necessary rights in land can subinfeudinate it just as easily as they can lease it, rent it, sell it, or whatever. But it’s not the norm.

Likewise, there are plenty of variants – sub Mandamus conditional, sub Mandamus tail, etc., analogous to their counterparts.)

But, anyway, no-one there is going to be surprised by the notion that an allodial title – to realty or personalty – can be split fractally and more or less arbitrarily into bundles of more specific rights, because it happens all the time. If you bought some realty there recently, you possess the majority of the rights, but the Empire possesses the sub Mandamus rights and your bank has (the rights implicit in) a mortgage lien until you finish paying them, and that’s assuming that there are no easements, entailments, covenants, or anything else.

And, hell, technically you split the allodial title to your lawnmower or other chattel, say, any time you lend it to someone by slicing off a right to use and assigning it to them on a temporary basis, which is what stops them using it being misdemeanor meddlement. This is How Shit Works 101, *there*.

The reason, however, that homesteading doesn’t work the way it’s suggested it might in the article, “to the extent we are using it and in the manner we are using it” – although numerous explicitly-different varieties do exist for various purposes (homesteads, mining claims, travel routes, etc.) – is an outgrowth of the notion that people can’t be expected to obey the law if they don’t understand it, and it leaves all manner of things up to cloudy implicit expectations; also, not starting with exclusivity and exclusion opens up all sorts of horrible questions about liability the day someone decides to homestead himself a hiking trail across your obviously-not-used-in-that-way emergency landing site and gets smacked upside the head by 300,000 tons of plutonium freighter flying with his comms out.

On “possession is nine points of the law”, and adverse possession:

“No, it bloody isn’t.”

Title is the whole of the law, and possession means precisely bugger-all where ownership of anything is concerned, or even the right to use it (see meddlement in the law books, for example). Adverse possession is a fancy term for legalized theft, and abandonment doctrine (for reasons other than, y’know, explicit disclaim of rights and/or ceasing to exist) isn’t much better.

So it’s not that the anarcho-communists are spewing pure drivel, from the Imperial point of view. Merely pure evil.

(See also property-self equivalence, and exactly what adverse possession looks like when applied to sophonts. Creepy.)

A minor sidenote here, but one which also applies to the second essay and the ancom social decision process over how an object should be used:

I especially like the idea of goodwill as the ultimate currency, as William Gillis wrote recently on his site, Human Iterations. In an anarchist society, the rich never forget that they cease to be rich if the rest of society chooses not to recognize their property claims: the moment you claim the right to more than what you can personally control, you are relying on other people to honor your claim. So be nice to people.

This is one of the primary reason why I tend to think of the ancom-autonomist habitats described in Eclipse Phase as complete hellholes for the non-EXFX set. If you’re dependent upon goodwill, that works great for the charismatic extroverts. As a non-charismatic mostly-asocial introvert, I’d be absolutely fucked.

(Sometime I should write about the various methods of structuring various ‘verse rep-nets use to ensure that they don’t devolve into proxies for generalized goodwill. Once I figure out what they are.)

The great virtue of money is that money doesn’t stink.

The great vice of social allocation processes (whose whole point is that they do, metaphorically, stink) is… well, basically, imagine every purchase you make, from homes to groceries, being mediated and possibly vetoed by your least favorite enraged Twitter-mob. What you get to eat for dinner is whatever survives a committee made up of Gamergate, SJWs, dogmatic Rothbardians, and neo-monarchists, moderated by neo-Nazis and antifa, and conducted on 4chan.

(From the second, by the way, I did like

But this is incomprehensible for Libertarians because they see respect for property titles as entirely stemming from a respect for personal agency. In practical, everyday terms respect for another person’s agency often comes down to a respect for the inviolability of their body. Do not shoot them, do not rape them, do not torture them. Because humans are tool using creatures like hermit crabs there is often no clear line between our biomass and our possessions (we use clothes instead of fur, retain dead mass excreted as hair follicles, etc.), and so a respect for another’s person seems to extend in some ways to a respect for things that they use. Begin to talk of Rights and these associations must be drawn more absolutely. And sure enough we already have a common sense proscription often enforced in absolutist terms that matches this intuition; do not steal.

Which is both accurate, I believe, and sort of the weaksauce version of coválír. As for the follow-up concerning metrics and singlemindedness – well, there’s a reason why the conflation of value and exchange-value is the greatest heresy of their economics.)

On contracts:

Quoting:

Moreover, the limits on property rights have already been acknowledged in common law, and ancaps need to abandon the cartoon version of contract law, and learn about duress, undue influence, and adhesions: established common law concepts that go beyond the “well, he agreed to it” view of contractual obligations. We’ve modified contract law enough in the US to recognize that employees have the right to quit their job even if they signed a multi-year contract (except for those who join the government military), and debtors can have their obligations cancelled in bankruptcy and never end up in prison if they don’t pay (except for those who owe the government taxes). In short, the sanctity of contract is already recognized as an intolerable concept under law, because it violates self-ownership. Self-ownership is inalienable. Period.

Well, we’ve talked before about duress, undue influence, etc., so I won’t repeat myself here. Likewise, I talked up above about how the right to bind yourself isn’t a violation of self-ownership, but an exercise of it, and I won’t repeat that, either.

But the obvious point to make here is that if the sanctity of, or the obligation of, contracts violates self-ownership, it doesn’t do so under only those particular circumstances you might find unjust or convenient. It does it all the time, for all contracts and agreements.

There are places in the Rim Free Zone that try to live by this interpretation. You can recognize them by the loincloths and pointy sticks, because it turns out that if anyone can walk away from their promises any time it pleases them to do so, you can’t build a functioning society at all. They’ve broken the entire basis of functioning interdependency, and the entirely predictable just happened to them.

With regard to the second’s fear-based theory:

For that is how I would characterize –

However, if property is a second-order good derived from market institutions based in reputation/goodwill/credit, then if one class systematically fucked over their credit with all of another class the underclass would no longer have any incentive to respect their title claims because no individual within it would fear even marginal sanction or loss of goodwill for occupying and appropriating their wealth.

and the later comments on the high cost of security against theft, along with some similar suggestions in #3.

I’d merely point out that we’ve run a few experiments on “you (A) get to keep your stuff and/or living only so long as you keep us (B) happy” systems. They don’t tend to end well. “Bread and circuses” is the good outcome. The bad outcome is what happens when (A) figures that they don’t really need the lumpen (B) for anything, and that they won’t be threatening anyone when they’re dead. And someone’s bound to have read Danegeld.

It is not, as a rule, a good idea in constructing a stable society to give any one class incentive to exterminate another.

On to the third. On “corporate personhood”, or more accurately, what they would call coadunate rights:

There, these derive extremely simply from the subsidiarity principle. The most common formulation of this is the maxim “The power which is derived cannot be greater than that from which it is derived,” typically used to rebuke enthusiasts for our style of governance by pointing out that sophs can’t empower a coadunation to do anything they can’t do in and of themselves, but the reverse interpretation is equally true and binding.

Namely, that since all coadunations – be they branches, circles, corporations, Houses, etc. whatever – are merely groups of sophonts from whom they derive their powers, they share in their rights, and they cannot be deprived of those rights since to do so is implicitly to alienate those rights from the sophonts making them up and to whom the rights actually belong. Coadunate rights are just a convenient legal fiction to simplify the paperwork.

(Likewise, the virtual rights which apply to proxies, partials, agents, and smart-contracts, which are no more than a legal fiction wrapped around the derivation of their principal’s rights.)

The local viewpoint is very much that people coming up with additional rights, or restrictions on rights, for sophs-in-groups are trying to write themselves ethical indulgences for one kind of dodgy shit or another.

(This is the underlying reason why, for example, you can hand an Imperial an elegant essay on democratic theory and they’ll look at it as a 300 page rationalization on the theme of the strong, in the form of sufficiently large groups, being able to do as they will and the weak being obliged to suffer what they must.)

On limited liability:

While the author of #3 seems to characterize limited liability as nothing but a subsidy to investors, I’d just make a quick couple of points. One of which is that it’s necessary for any business large enough to need investors who aren’t all close personal friends and/or in control of it. If they operated under standard “joint and several” liability, you’d be in a world where a process server’s going to go calling on your grandmother in Pennsylvania to explain that not only is her pension fund bankrupt, she’s also personally liable for $1.73 million of corporate debt, and if it’s not paid in a month, they’ll be taking her house. Have a nice day.

This is, I ween, problematic.

You can get around this problem by simply not having any businesses that large, at which point you realize that there are some desirable things that plain can’t be delivered without concentration of capital, and you don’t get to have them. Which is fine, if you swing Luddite, but I suspect the majority doesn’t.

They certainly don’t in the Empire, which is why the privilege of limited liability exists there – on the same voluntarist basis as favorable bankruptcy and their UBI, which is to say, it optimizes certain highly desirable outcomes, and the modal citizen-shareholder isn’t a damn fool.

Limited liability and corporate personhood make possible a way of doing business in a far riskier way than normal people would.

Given that normal people demonstrate cognitive bias towards excessive and self-disadvantaging risk aversion, this would be a good thing.

In a final, general comment on #3, I’d point out that the Empire and the other Core Markets do have a much stronger presence of small entrepreneurs than ours for some of the reasons there identified: there is more risk (but also more opportunity) due to the lack of much regulation, and the complete absence of subsidy and government monopolies and regulatory capture, not to mention mucking around with monetary policy: it’s a much more freewheeling and chaotic business environment.

(On the other hand, our way of grooming and regulating things makes individual excursions much worse: we have markets dominated by few large monolithic corporations and “too big to fail” banking institutions, so everything goes up and down together from bubble to depression and back. In a world where there are lots more smaller businesses and even the starcorporations are a cloud of loosely-coupled units, there are local failures and recoveries all the time, but the market as a whole cruises on just fine.

As a final note:

An attack on one is an attack on all;
an attack on all is an attack on each.
To defend another is to defend yourself;
when all are defended, justice is done.

 

Good Stargates Make Good Neighbors

So, wondering about the non-Imperial worlds on the Imperial Fringe map? Here’s some trivia about the Empire’s neighbors for you!

To rimward, in the Banners, we have:

  • The A’t’rr Hold, who own the Aturr System. (The vowel is fake and the apostrophes unpronounceable by human mouthparts, since the a’t’rr communicate by rubbing their chitinous legs together.)
  • The Dvrrrrr Concordat, who own the systems of Kkrkrkh, Krtlkh, and Nkvkvvk. (And yes, their clicky language also has no vowels.)
  • The Garagou System, a single-system polity.
  • The Ianic Commonwealth, an Imperial satrapy, who own the systems of Cith, Strith, and Icp.
  • The polyspecific (originating in an idealist colony) Nanarchy of Huthla, who own the Huthla System.
  • The Sindil Global Republic, who own the Sindri System.
  • The Topaz Republic, who own the systems of Hatira, Kondotra, Lachra, and Thetra.
  • And the Venik Technate, who own the systems of Clogos Ven, Entil Ven, and Lisn Ven.

To coreward, in the First Expanses, we have:

  • The Araline Order, who own the systems of Analac and Halac.
  • The Arkhirii Imperium, who own the systems of Hasekh, Issak Ahk, Rotak Ahk, Tilak Ahk, and Vehk. (“Ahk”, in the most comman khiras language, means “home soil”. Those systems with that suffix are colony worlds; the others hold only outposts of one kind or another.)
  • The Combined Nekara Nests, who own the Seviks System in addition to their holdings in the Ring Nebula. (The nekar are avioids, yes.)
  • The Laeth Pact, who own the systems of Nichtal and Victa.
  • The Mirilasté Synarchic Interactive, who own the Ir Sargonnin System in addition to their holdings in the High Verge (below).
  • And the freesoil Omane System.

To acme, in the High Verge, we have:

  • The Shirethi Guilds, who own the systems of Belshir and Dalshir.
  • The Ganth Household, who own the G’ganth System.
  • The Mirilasté Synarchic Interactive, once again, who own the systems of Ir Garren, Ir Kelan, Ir Nassen, Ir Sian, and Ir Tollan.
  • The Qugu Symbiosis, made up of two sophont species (the ren-qu and ren-gu) which evolved on the same world as a symbiotic pair, who own the Qugarth System.
  • The Tokgac Free State, who own the systems of Tok-Jahr, Tok-Rash, and Tok-Slih.
  • The Twelve Pillars of Kerbol, who own the systems of Kerbol and Kerbevin. (Yes, this is a shameless homage to both KSP and to a particular story on the KSP forums.)
  • And the freesoil Loxix System.

To spinward, in the Principalities, we have:

  • The Amiable Futarchic Ecumene of the iothal, the Empire’s closest ally among its immediate neighbors, who own the systems of Dal Coriss, Dal Laiss, Dal Miless, Dal Silifiss, Dal Tirass, and Dal Thess.
  • The Lakatakau Nest, who own the systems of Arakau, Ditakau, Lakatakau, and Sekelkau. (The katakau, however, are not avioid.)
  • The Lamuran Diarchy, who own the systems of Aracory, Encory, Isory, and Vielcory.
  • And the Trinary Interactate, who own the systems of Dinuu and Eiruu. (Eiruu is binary, hence the name.)

And finally, to trailing-nadir, in the Talie Marches, we have:

  • The Five States, which owns the systems of Wa Fid, Wa Ganis, Wa Indane, Wa Loek, and Wa Varos. (The wakae colonized four of the systems by generation ship before being integrated into the stargate plexus; when the systems were linked, they couldn’t agree on reintegration and ended up forming a loose federation.)
  • The Kerabar Sovereignty, which owns the systems of Intsha Ker, Metsha Ker, and Revja Ker.
  • The Rúrathtu Maternity, which owns the systems of Cal-den-Heflo, Goris-den-Lesk, Illik-den-Saro, Ric-den-Narin, and Tor-den-Ras.
  • And the protected planet in the Glazimír System.

 

October Stuff

In honor of the coming holiday, a terrifying thought I had:

According to “The Blood-Brain Barrier” (and other incidental mentions elsewhere), it’s possible to target, edit, and alter the will if you know what you’re doing.

By implication, this means that it must be possible to *erase* someone’s will entirely with a personalized “nolitional” payload.

It would be an incredibly subtle and terrifying assassination method. Your target would be almost physically untouched and retain most of their sensory and cognitive functions, but the one thing that makes you a person would be as utterly destroyed as if you had taken a bullet to the brain-pan.

It’s certainly possible to build a p-zombifier, yes.

On the other hand, it’s not all that subtle (at least to societies that have sophotechnology, since coring out the logos will show up on a mind-state display like a claidheamh mor on a chest x-ray); and since – per the Cíëlle Vagary, etc. – logotic activity is most relevant in instants of chaotic choice, if you p-zombify Kim Jong-un, all you get is someone who can’t choose not to be Kim Jong-un. While not completely unuseful, leaving ethics aside for the moment, this is much less useful than one might think. 🙂

Given the emphasis on and discussion around the eldraeic take on “cold justice,” particularly in the recent post on the “Bonfire of the ‘Elites’,” I figured it would be appropriate to ask this one: Did the Empire ever develop anything parallel to the body of law and jurisprudence of equity (and its derived equitable remedies) that arose *here* from the English chancery courts that were established to “temper the rigor of the law”?

Equitable remedies have always been available in Imperial law, where applicable and just; unlike Earthling common-law systems (up until recently, in some systems), there has never been any distinction between law and equity. (Similar, although this is as imprecise as all Terran analogies, to the Scottish situation.)

(Not, of course, to “temper the rigor of the law”; if the law is just – and since the justification for the existence of the law hinges upon that it is just, which is to say, is as accurate a reflection of the Platonic ideal of perfect justice as possible – then any departure from the rigor of the law is, eo ipso, unjust. If the law is not just, then the only thing to do is change the law until it is.)

Okay, tomorrow morning AD, we have First Contact with the Eldrae. The day after, Corvus Belli gets access to an excellent intellectual property AI legal council and starts to put out the licensing and publication rights for their miniatures wargame, “Infinity”. They don’t make the mistakes that Games Workshop makes when trying to license their IP.

What would the game-playing public think of the game and how well would it do?

Don’t think I can commit to a position based on what the web alone can tell me, alas.

What would the eldrae think of [toppling] dominoes, seeing as they’re displays of entropy at it’s finest?

On the contrary, they’re lovely ordered complex systems producing a desired and desirable end result. Sure, they produce entropy as a by-product of their operation, but so does everything else: it’s a broken universe.

(On a related note, what of victims who become either implicitly or explicitly complicit in their own victimhood?)

I’m talking about, to use a specific case, the situation that Patty Hearst fell into where, after initially being kidnapped, she was so thoroughly reprogrammed that she actively aided and abetted her captors’ further illegal activities because, in her own words, “The thought of escaping from them later simply never entered my mind. I had become convinced that there was no possibility of escape… It simply never occurred to me.”

Unless you can prove reprogramming in the technical sense – thought-viruses, overshadowing, coercive fusion, bodyjacking, et. sim., such arguments do not gain you much sympathy. Because, y’know, you have free will and the capacity to choose – and whatever your position on that *here*, in the Eldraeverse not only will mainstream philosophers tell you that hard determinism is incoherent, but the sophotechnologists and physicists will chime in and point out that they’re only a skosh away from being able to point at the widget that makes it work – and can exercise them unless you’ve been technically deprived of that capacity (your hypothetical “nolitional” payload, for example), and so bloody well ought to have.

(If available, you would definitely be better off trying for the duress – committed-lesser-crimes-to-prevent-a-greater-one – defense, but it wouldn’t have been in her case.)

It doesn’t help much that the eldrae in general, being constructed differently and very disinclined to submission, do not see much Stockholm Syndrome, et. al., per the bottom answer here, and thus do not consider it part of “human nature” the way we do.  Here, that’s victimization that could happen to anyone; there, it makes you an undiagnosed parabulia case, and in the modern era, the Guardians of Our Harmony and your tort insurer both will be wondering how exactly you went undiagnosed for long enough for this to happen.

(And since you don’t grow up in a mature information society without learning something about memetics, or a philosophically mature society without learning some formal ethics, an inadequate memetic immune system is no defense either.)

This, naturally, flavors the sympathy you get if you victimized yourself, in much the same way as if you were an undiagnosed schizophrenia case; people feel bad for you because you’re fundamentally broken and need fixing. It also tends to evaporate much of it when the choice you made under its influence was to go from victim to victimizer.

Nor does the meme rehab prescribed in such a case excuse you from paying weregeld and reparations: you still chose and acted, and that’s still on you.

[As a side note, actually, the schizophrenic has a better defense available: if you shoot at your hallucinatory monsters and hit someone, you don’t have mens rea because you responded reasonably to the data you have. That’ll play for an insanity defense.]

(Continued from earlier…)

What, specifically, is the issue at stake that makes such a conclusion unacceptably psychotic? I can understand why they might object on grounds that it’s morally pessimal (to use your terminology from a previous discussion) not to “abstain from the very appearance of evil,” and how in a positivist sense it might be abnegated by an Imperial citizen-shareholder’s commitment to maintain a specific standard of what locally is defined as sanity,

I’m going to assume this has effectively been answered by the earlier comment on the layered shells of ethics.

but as for its applicability to the general mass beyond the confines of the Empire’s own reach, and particularly to a self-sovereign individual under no contractual constraints to behave otherwise:

Law is local (the Doctrine of the Ecumenical Throne notwithstanding, and in any case, that’s less of a legal principle and more of a good excuse); ethics are universal. The Empire’s citizen-shareholders are more than happy to export and apply – on a personal, non-legal level – their views on what constitutes virtue and lack of same to the entire observable universe.

(As a tangential aside — though one I’ll come back to later — it seems that this is the necessary justification that allows anyone, and not just the particular victim(s), to shoot and kill an offender for what we would regard as relatively petty offenses if they deem it necessary under Imperial jurisprudence.)

I note that you have the right to defend self, others, and property by lethal force in the moment; this doesn’t extend to a generalized hunting license for anyone who has committed a crime and who hasn’t been formally outlawed. (Although since everyone has the right of arrest upon probable cause provided that the alleged criminal is handed over forthwith to the Constabulary or to a Curial court for arraignment, crimes committed while resisting arrest can blur this a bit.)

As has been greatly emphasized elsewhere, the eldrae place a high value on informed consent in their dealings. How would they respond, however, to the idea that consent is not a thing that can merely be passively solicited, but something that can be actively manufactured or engineered — as espoused (and largely developed) *here* by men such as Edward Bernays (1)(2) — by controlling what information passes through the various filters and “gatekeepers” on its route from the source to the general public, and by dictating how that information is presented

I believe the relevant snarky soundbite is: “No-one can manufacture your consent without your consent.”

Or, possibly, “Isn’t that called persuasion?”

There are certain constraints on what’s permissible by way of information control (extraordinarily limited) and by way of bad information (prohibitions on YGBMs and basilisks, but also in re choice-theft on defamation, falsification of information, falsificiation of entelechy, claiming false attachment, assumption of false identity, etc., etc.; the freedom of speech is not the freedom to deceive). But inside those limits —

On the one hand, it’s a mature information society. Information is everywhere, from a million sources which have their own point of view on everything except the facts. Learning to sort through this for truth and picking out the intentional memegineering is a basic life skill; failing to do your due diligence and just believing any damn thing you’re told, especially if you outsource your cognition to one particular source, is a kind of wilful stupidity that receives absolutely no cultural respect whatsoever. (This is why, say, advertising is the way that it is *there*.)

On the other hand, of course people and their coadunations will try to persuade you of things, and dress up their ideas in the nicest possible attire. That’s how you get things done in civilized society when you can’t force people to do things your way; sell the product. Persuasion, advertising, memetic engineering, a little manipulation – these are the polite tools of a society that’s renounced compulsion, and are refined accordingly.

Incidentally, this is where some of those grayer eikones come in: the intrigant who can persuade people into an extended series of individually positive-sum interactions and, by doing so, achieve a greater goal is greatly respected for their social-fu. On the heights, this is how the Great Game is played.

Conveniently, it also encourages the play style in which everyone wins.

So let’s say that you’re a rookie vigilante righter-or-wrongs out on your first day. And let’s say that on your very first case, you honestly interpret the scenario in entirely the wrong way, and thus botch things in the worst way possible. Maybe the “thief” you caught red-handed was actually some sort of contracted retrieval specialist hired by the property’s true owner to recover it, and the building they were trying to break into was where the thief was storing it. Or maybe those robed thugs you blew away with gusto after you caught them accosting a defenseless old man were actually actors in a public performance of *Julius Caesar*.(*) Either way, while you can safely say that you acted without malice and with the best of intentions, you did exactly the *wrong* thing given the situation. What’s most likely going to happen to you once you go through the Imperial justice system?

Contracted retrieval specialists – or to give them their local name, asset repropriators – have v-tags and bonds, so that’s not a mistake you should make.

Anyway: assuming that everything is as it seems on the surface (i.e., you genuinely tried to do the right thing, you just fucked it up, and you weren’t negligently incompetent), you’ll have to pay the reparation – just not the weregeld. There won’t be meme rehab, either, because there’s no homicidal tendency to correct.

(This is standard procedure for cases whose intent is adjudicated as error in judgment/non-wilful negligence.)

((As a side note, this sort of thing is very unlikely to be someone’s career choice, given the local crime rates and Constabular efficiency. If you want to make a career out of unlikely scenarios, you’d probably be better off hanging out your shingle as a professional unicorn hugger, or some such. They’re much more likely to exist.))

 

Bonfire of the “Elites”

In today’s somewhat morose worldbuilding thoughts inspired by real-world events (in this case, the Harvey Weinstein affair, along with an endless parade of abuse-of-power stories courtesy of Sheriff Joe, the Chicago City Council, the Arizona Dept. of Corrections, etc., etc.), one really does have to wonder what the judicial death toll is among the powerful so-called “elites” when the Empire annexes or protectoratizes somewhere less, um, serious about notions like the rule of law, the equal protection of same, and actually meaning what it says about Liberty and Justice for All.

“All debts must be paid.”
– official motto of the Curia

“I approve this message.”
– Tywin Lannister

 

libertyandjustice

This image inserted to lighten an otherwise serious post.

 

After all:

  • The Ministry of Harmonious Serenity doesn’t care whether you want to press charges or not – it might, assuming you are mentally competent, concede that you have a right to waive weregeld and reparation owed to you, but you can’t forgive a crime against the Contract and the Charter, since you don’t have standing to do so;
  • You can’t bullshit an alethiometer, and its measure of truth has nothing whatsoever to do with your “credibility”, relative or otherwise;
  • The cyberjudicial AI may Know Who You Are, but to its intellect vast and cool and unsympathetic and defined by the predicates of the law, Who You Are means exactly nothing;
  • (You can’t bribe it, either – and even if you could figure out a way to, it couldn’t accept it since its entire decision process is entered into the publically-auditable court record.)
  • Nor does it give freebies based on your career prospects, talents, pretty face, or supposed one-offness of your special crime – or, indeed, any other circumstances. You can plead duress or justification if those apply, which will be taken into account, but the algorithm was written with the Equal Protection and Application of the Law in mind, and Thus Hath No Fucks To Give about anything that doesn’t bear directly upon the events in question.
  • And there is no pardon power to be wielded on your behalf, since – for the same reasons as the victim cannot forgive a crime – it can’t exist; holding office by virtue of a Mandate descending from the Contract and the Charter, even the Imperial Couple and the unanimous Senate in all their majesty and dignity lack standing to pardon crimes against them.

Basically, should you call down upon yourself the attention of the mills of justice, they grind exceedingly fine, and they aren’t terribly slow about it, either.

“What’s the difference between God and the Curia?”
“God forgives.”
– overheard in an Encystment Facility

This is, for those counting non-Utopian features, accounted horrific by everyone who is very keen on Justice in the abstract, but are substantially less so when the prospect of their own actions being judged according to an objective standard of such might actually be realized.

(The Empire finds this position about as eye-rollingly contemptible as that of all the people who are very keen on Liberty in the abstract, as long as no-one actually uses it for anything they disapprove of or don’t understand.)


In terms of more serious dark sides, however, there is one, and it’s called misprision of felony.

For those not familiar with the term in its Earth context, it was a common-law offence making it a crime to fail to report knowledge of a felony to the appropriate authorities; exceptions being made for close family members of the felon and where the disclosure would tend to incriminate the reporter of that offense or another. It’s also currently been mostly dropped except for people who have a special duty to report a crime.

The Imperial version is essentially the same, but without the exceptions – because so far as it is concerned, upholding the law is a duty that comes along with being a citizen-shareholder, and mere sentiment does not foreclose that.

Now, by and large, the Empire has – in its own territories – much, much less of a problem with people coming forward about these things, because the justice system has the reputation that it has for delivering on its promises. (And also because the general public doesn’t have its head wedged firmly up its ass, culture-wise.)

But where and when that doesn’t happen –

Yes, it is possible (and it has happened) for the victim of a crime to be charged with misprision of felony for not reporting it. Because as stated above, you don’t have standing to forgive crimes against the Contract and the Charter, and by allowing the perpetrator to escape justice – and thus be free to prey on your fellow citizen-shareholders – you’re violating the Responsibility of Common Defense.

This stringency is, of course, horrible.

It’s just also… just.

The just heart is always cold.
– traditional, source unknown

August Questions

(also, questions from August; and since it’s a slow month, I’m going to throw in some questions from comments, too.)

It’s been pretty well established that the eldrae place an immense value on pride and personal achievement, to the point that they hold people in contempt for trying to put on airs of false modesty — but what about those messy situations where they “come by it honestly” in the sense that, however much they do genuinely try to strive for excellence and self-respect, *can’t* take pride in their accomplishments because something inside of their own head won’t let them honestly perceive their own self-worth?

I am, in short, asking about the eldraeic take on that big tangle of warped mentality and self-image which, in various combinations and contexts, goes by such labels as “depression,” “bipolar disorder,” “manic depression,” “obsessive-compulsive disorder” (particularly of the “intrusive thoughts” variety), the “Jonah complex,” and “impostor syndrome.” (I’m guessing that, given their ethical perspective on fraud, that last one especially would appear to put its sufferers in a particularly nasty double bind, at least if they’ve internalized Imperial ethics enough to be concerned by it.)

I also want to clarify that I’m asking at least in part for the historical perspective, back in the days before these things could be fixed with a single quick visit to the local psych-surgeon.

(I take a moment to note for non-long-term readers that the baseline temperament for eldrae is one which we might call hypomanic; the average human is really quite the gloomy, depressive sort.)

Well, you’re going to be in for some suffering, aren’t you?

Not, for the most part, from people going after you for false modesty/humility; by and large, people are smart enough to tell pose from pathology.

But from people who decline to accept your false self-image and will call you on your involuntary bullshit LOUDLY AND DISTINCTLY. Possibly with gestures and other emphatic devices. Get used to being told that you are grievously undercounting your own awesome. A lot. By people who are entirely uninterested in hearing any demurral.

(And also inasmuch as even without psychedesign having advanced to the point where such things are fixable routinely, that doesn’t stop people from trying to help you. If you have a problem – and this applies every bit as much to mental disabilities as physical ones – there will be people earnestly trying to fix that problem.

It’s not like you have to volunteer as a test subject for every new idea that comes down the pipe in fields from neuroactive pharmaceuticals through transcranial magnetic stimulation, alternative-frequency lighting, atmospheric modification, color-aroma environmental treatments and feng shui, all the way to cognitive therapy, guided meditation, religion, and trained emotional support/anti-bullshit service animals – but it’s for sure and certain that they’ll all be on offer. For you, and for science.)

This makes me wonder a couple of things. Actually, I’ve been wondering many things about the Imperial attitude towards games and that liminal line between “game” and “reality”, but I’ll just drop two of the most relevant down the spillway and keep the floodgates barred for later.

First, what do they make, in general, of the idea that a game, by virtue of being a space with differently defined rules from reality, is “just a game”?

Two things:

  1. Well, that’s obviously not true, since there are plenty of simulation spaces with differently defined rules from reality that aren’t games. What makes a game a game is that it expresses ludic intentionality.
  2. They would also like to take issue with the word “just”. A game, like any form of media, is a concretized idea or set of ideas. A game that was “just a game”, i.e., which was neither truthful nor beautiful, wouldn’t be worth playing.

In particular, I’m asking what they would make of the guy who is generally easygoing in the real world, but really gets into the act when he roleplays as the “bad guy” in a game setting, or (for instance) always chooses to play as the Space Nazis whenever everyone plays Space Nazi War Simulator: The Movie: The Game: Limited Platinum Gold Game of the Millennium Edition (with obligatory horse DLC).

On that topic, well –

(A digression, first: namely that there aren’t many play-the-villain games around due to a lack of market, except for fairly anodyne strategy games and the like, for the same sort of underlying reasons as seen in various previous discussions of media and genre. Where PvP conflict is called for, developers prefer to have antagonists who aren’t simple villains; where it’s at least possible to embrace any playable side without soaking your mind thoroughly in filth, and preferably where there’s a pathway to a perfect ending in which with enough hard work everyone can win. In Eldraeverse!Mass Effect, for example, synthesis would be considered the objectively best ending because you can save everyone, even the Reapers.

There just ain’t a whole lot of call for Objectively Terrible People Simulators.)

– while games aren’t real, people are, and choices, they would say, reflect character. If you spend a whole lot of time faithfully roleplaying Space Nazis: The Mass-Murdering Fuckheadry, it does suggest there’s something hinky in your brain-pan.

Much like we might regard people who voluntarily play FATAL, say.

(And especially the implications this has not only in games, but in things like theater, film, etc.)

In such media, of course, things are somewhat different. Someone has to play the Space Nazis, after all, otherwise the protagonists couldn’t space-magic-fist-of-doom them.

And that would be a tragedy.

Also, do they recognize the phenomenon of Video Game Cruelty Potential, and if they find it particularly distasteful (as I’m sure no small number would, based on previous discussions), what sort of measures would they take to implement Video Game Cruelty Punishment whether inside the game world or outside?

Yes, they do, yes, they do, and it’s mostly done via  a snifter of Guilt-Based Gaming with a heaping helping of Reality Ensues, for local values of reality. Which is to say, actions have consequences, and asshats have consequences happen to them, either directly or via the fact they’re continuing in a world that responds to their actions and which they made crapsackier. Mostly in-game, but the Xbox Live reputation system has nothing on what the rep-nets’ll do to you.

(This isn’t to say you can’t play any of the strains of renegade Shepard, to go back to my Mass Effect example. You can play Commander Grouchy Maverick No-Time-For-Your-Bullshit just fine, with a side-order of throwing mercenaries out of windows and punching disingenuous assertions, quipping all the while. The petty backstabbing, being an bastard to your crew, and casual genocide, that’ll come back to bite you in the ass.)

((Now, the people who spend time tormenting their Sims and starving their virtual pets, they’ve probably already come to the attention of the Guardians of Our Harmony and been cured of their nasty case of cacophilia, or else just plain euthanized.))

And another thing that comes to mind: You’ve mentioned that the eldrae don’t really do “friendly insults,” but do they do “in-character trash talk”? And is there a general understanding (on this and other matters) that “What happens in the game, stays in the game”?

As long as it remains strictly in character and in-game, yes. There are already strict social rules about proper management of one’s valessef, and this is just an extension of those.

What is origin of the Photonic Network? Who created its founding AIs? Or is it actually an abiogenesis silica-quantum civilization?

The ancestors of the Photonic Network dates back to one of the Precursor periods (specifically, the passage of the spinbright circumgalactic migration through the area of the Worlds in roughly -102,000), but since said ancestors weren’t sapient at the time, they didn’t pay much attention to recording historical information. (Trying to get useful information out of their ancestral data is like, for example, trying to deduce the 21st century from a random Linux machine’s /var/log/syslog.)

It is commonly assumed that they’re somehow connected to the spinbrights, but since most of what’s known about them comes from archaeologically-recovered trash dropped in passing, that doesn’t help very much.

Here’s one that possibly keeps the Fifth Directorate up at night: What if it’s possible to obliterate all free will everywhere in a stroke simply by gaining root access to Elsewhere and tampering with the source code that governs the mechanisms of sophonce itself?

“Well, then, we’d be utterly, cosmically, and paracausally fucked, wouldn’t we?”

– abstracted final report, OPERATION EPOCH SHATTER,
on CASE EPOCH SHATTER BRAAAAAINS

A couple questions (regarding this):

First, echoing the unanswered comment in the Slate Star Codex link: What of “Goodness” / “Virtue” — the third leg in the classical triad of transcendental values?

“What is virtue if not the bringing of truth into conformance with beauty?”

Virtue, in this worldview, is that quality which makes the world-as-it-is closer to the world-as-it-ought-be.

Second: What would the eldrae make of the notion that — as was common in much classical and medieval thought here on Earth (cf. http://www.iep.utm.edu/m-aesthe and https://plato.stanford.edu/entries/beauty/#ClaCon ) — not only is there an Absolute Beauty such that any perfectly rational creature with perfect knowledge who encountered an object instantiated with its properties must necessarily recognize that it is perfectly beautiful (and therefore that any sophont that doesn’t recognize it as not merely beautiful but The Most Beautiful X Possible Anywhere-and-When must necessarily be either imperfectly informed or imperfectly rational, and in either case objectively wrong); but that such a standard must necessarily exist in order for Beauty to have any meaning as a concept whatsoever?

(There are, needless to say, multiple scholae of aesthetics.)

The first thing to mention, obviously, is the distinction in concept between the words aelva (“beauty”, which is objective) and delékith (“pleasing”, which is ambijective). (There is also méskith (“attractive”, which is even more ambijective.) But equally important to note is the place structure of the word – aelva literally means:

SUBJECT is objectively beautiful in aspect ASPECT by aesthetic standard STANDARD

This would reflect the view of the majority of those scholae that there are multiple types of beauty, and as such multiple associated standards of it. (Although a definitive catalog has yet to be produced.) Very few of said scholae would argue that the path between beauty and ugliness is a linear scale rather than a fractally branching tree, although some would argue that the various end points all reflect a single law of metabeauty. Of such debates are many academic papers made.

Now, if you want a more straightforward philosophical debate, consider the problem of whether ugliness is likewise multiplex, or singular. (In this case, most would say singular.)

Of course, each of these standards must necessarily exist. Any concept that can’t be quantified doesn’t exist.

So have the eldrae ever encountered anything like the Worm-in-Waiting?

http://imgur.com/gallery/Vsgip

.

Not in the specifics, but it’s an old galaxy filled with Precursor-era leftovers, elder-race Powers, and other assorted weirdities. Everyone runs into one sooner or later. The relevant scientific discipline, however, is pretty clear about the appropriate response to barely-understood offers from incomprehensible entities.

“Don’t.”

– Applied Theology for Beginners

“Seriously: don’t.”

– Intermediate Applied Theology

“Unless you have yourself progressed in understanding to the point that the deal on the table is as clear as the most perfect vacuum: still don’t. And if you have, don’t try it without an angel to watch over you.”

– Advanced Applied Theology for Fully Bonded Practitioners,
Classified By Independent Auditors As In An Ongoing State of Self-Aware Rationality:
An Inadvisable Guide

There’s a reason they call people, organizations, and governances that try this sort of thing “necromancers”, and it ain’t for the cool robes; it’s because a ridiculous percentage of the time you’re making a Faustian bargain without even knowing it, and will end up as a perversion’s finger-puppet.

(And as it’s the end of the day right now, you can have the last three on Saturday.)

The Worlds Revealed

In partial apology for the lack of artwork thus far, I bring you a map of the Associated Worlds, constellation by constellation!

[The Associated Worlds]

(Click through for the full version. Caution: it’s a big image, 3049 x 3030.)

Key-wise, gold constellations represent the Imperial Core and Fringe, blue the mainstream Associated Worlds, purple the Expansion Regions, and green the Periphery. Red constellations represent the off-the-edge-of-the-map places, namely the Leviathan Consciousness and the connected constellations of the Voniensa Republic. Thin lines are interconstellation stargate connections; thick lines are special high-capacity arterials.

The major connected sets of those are the Worlds’ major trade routes: in green, the Lethíäza Trade Spine; in red, the Mercantile Corridor; and a rough circle in black at the edge of the major Worlds, except where it shares a link with the Spine between “58” and the Azure Fade, the Circumferential, or Golden Band.

I’ve annotated the approximate locations of the major powers, and also (in small text) of a few minor powers that have been mentioned and about which there might be curiosity.

(Oh, and when it comes to those constellations currently numbered – the aforementioned “58”, “E76”, and “P13”, et. al.? Apart from a couple of potential spoilers, that’s my innovation space/creative breathing room. Pay no attention to the Doylist explanation behind the curtain.)

 

A List of Eikones

It occurred to me that the parallels that I drew here make less sense, and inviting comments and thoughts is less useful, inasmuch as to the best of my knowledge I never actually clarified (except in one still-to-be-completed series, by implication) exactly who all the eikones of the Church of the Flame are, and what the specific concepts are that they personify.

So, I’m going to correct that right now with a handy-dandy reference table.

Let us begin with the Triarchs, who do not strictly speaking “lead” the pantheon, but who are recognized as representing somewhat more fundamental cosmic principles/aspects of the Flame and thus as somewhat greater than their cousins:

  1. Aldéré, Starkindler, the Bright Lady, the Great Maker, Divine Ignition; eikone of creation and beginnings, inspiration, rebirth, the stars and celestial vault
  2. Elmiríën, the Bringer of Order, the Patterner, the One Word of Truth; eikone of order, structure, stability, perfection, and proper functioning
  3. Entélith, the Serene One, the Dark Lady, Pale Mistress of Death, Gatherer of All Things; eikone of death and endings, rebirth, and other major transitions

And then the Divine Ministers, who number forty-eight:

  1. Aéren, the Voice of the Sky, the Whisperer, the Answer to the Unasked; eikone of intuition, mysticism, spirituality, transcendence, and the Celestial order
  2. Aláthiël, the Namer, the Fountain of Knowledge, the Great Sage; eikone of knowledge, wisdom, scholars, literacy, and skill
  3. Atheléä, the Sigillord, the Harmonious Chorus, the Weaver of Voices, the Repose of All Wisdom; eikone of speech, music and song, poetry, language, logotecture, and memes
  4. Athnéël, the Unlooked For, the Eternal Gambler, Lady of Surprises Auspicious and Welcome; eikone of fortune good and ill, chance, randomness, and patron (?) of gamblers
  5. Baranithil, the Balancer, the Mind of Many Masks, the Silent Architect; eikone of peace, prosperity, diplomacy, cooperation, emergent order, self-organization, patron of branches
  6. Barrascán, the Ever-Watching, the Unsleeping Guardian, the Implacable One; eikone of vigilance, guardians, protectors, those who watch, safeguards, fortifications, readiness, and contingency planning
  7. Braníël, the Unconquered, the Unceasing, the Fixed Point, the Sky-Shatterer; eikone of power, drive, ambition, the unconquerable will, defiance of impossible odds, resolve, and endurance
  8. Cálíäh, the Bringer of Rest, the Warder of Sleep, the Shadows of Desire, the Imager of the Unreal; eikone of dreams, desires, sleep, hope, fiction, and virtual reality
  9. Cinníäs, the Laughing Rogue, the Reveler, the Prince of Wine, the Maddener; eikone of revels and carousing, wine and beer, entertainment, humor, mirth, whims and fleeting passions, and hedonism
  10. Covalan, the Golden God, Prince of Wealth, the Hidden Cog, Lord of All Trade; eikone of trade, markets, money, wealth, commerce, and patron of businesssophs and the plutarch darëssef
  11. Dírasán, Heaven’s Messenger, the All-Embracing, the Default Route; eikone of messengers, communications, couriers, and patron of the Imperial Post and the Imperial Courier Service
  12. Dúréníän, the Noble Warlord, Grand Master of Strategies, Champion of the Just, the Ice Warrior; eikone of righteous war, battle, conquest, strategy and tactics, and patron of the sentinel darëssef
  13. Éadínah, Princess of Shadows, Walker at Night, the Artful Planner, the Unraveller; eikone of night, darkness, subtlety, espionage, deeply-laid plans, and (some say) thieves and organized crime
  14. Édaen, the Smiling Lord, the Joybringer, the Renewal of Life; eikone of joy, happiness, serenity, leisure, celebration, recreation, rest, and auspicious downtime
  15. Elárion, the Unfettered, He Who Walks His Own Path, the Shatterer of Chains; eikone of the red moon Elárion, liberty, individuality, self-will, independence and self-reliance
  16. Éjavóné, the Vengeful Maiden, Mistress of Storms, Keeper of Lightning, Defender of Purity; eikone of storms, thunder and lightning, protection, vengeance, and those who guard the pure or innocent
  17. Éléia-Líëran, the Lover Gods, the Ever-Faithful, the Two Who Are One, the Blissful; eikone of married love, marriage, family, and relationships
  18. Elliseré, the Architect, the Inventrix, Ideas’ Gleaming, Our Lady of New Thoughts; eikone of curiosity, research, exploration and discovery, invention, innovation, science, progress, and patron of the technarch darëssef
  19. Eslévan, the Soul of the Star, the Cornerstone, the Throne and the Ecumene, He Who Was Once Alphas’s Line; eikone of the Empire, the spirit of the Imperial people, and set over the race-lords and genii loci
  20. Esseldár, the Measurer of Time, Guardian of Hallowed Ways, the Remembrance of Worthy Deeds and Honored Forerunners; eikone of time, memory, preservation, conservation, tradition, history, maintenance, and ancestors
  21. Gaëlenén, the Soother of Hurts, the Flower of Dawn, the Second Chance; eikone of health and healing, medicine, bioengineering, and clemency
  22. Gáldabar, Old Treefather, Lord of the Wilds, the Red-Fanged Hunter, First Among Beasts; eikone of wild nature, beasts and the hunt, and set over the beast-lords
  23. Ithával, the Shining One, Prince of the Dawn, Bright Lord of the Highest Excellence; eikone of beauty, glory, pride, achievement, radiance, status, wealth, and the rewards of excellence
  24. Kalasané, the Laughing Warrior, Sword of Heaven, Lord of the Two Swords; eikone of battle, courage, victory through strength, and personal combat
  25. Kanáralath, the Bringer of Clarity, the Tester, Lord of Reason; eikone of philosophy, reason, logic, mathematics, rigorous thought, and truth
  26. Lanáraé, the Flame, the Inspirer, Lady of the Muses, the Lovers’ Friend; eikone of art, inspiration, the warm passions, romantic love, patron of lovers and the aesthant darëssef, and set over the Court of Muses
  27. Laryssan, the Slumbering Goddess, Lady of Our Fate, the Mistress of Nets, She Who Knows the Shape of Things to Come; eikone of the future, fate and destiny, preordination, foresight, oracles and divination
  28. Leiríäh, the Cloaked in Shadow, the Weaver of Nets, Mother of Mists Real and Not; eikone of mists, illusions, deceptions, trickery, wit, and intrigue
  29. Lódaríön, the Forger of Souls, the Flame that Purifies, Scourge of the Failed; eikone of honor, rigor, self-discipline, purity, and self-perfection
  30. Lumenna, the Sunlord, the Great and Blinding Light, the Fire at the Heart; eikone of the sun Lumenna, light, the energy principle, and motive power
  31. Mahánárel, Great Forger, Engineer of the Empyreals, Master of the Forces of the World; eikone of creation, craftsmanship, engineering, construction, the forge, and patron of artisans
  32. Medáríäh, the Golden Mother, the Fructifier, Our Lady of Mass Production, the All-Abundant; eikone of fertility, productivity, agriculture, industry, mass production, reproductive sex, and abundance
  33. Merélis, She Who Approaches, the Ever-Changing, the Seeker; eikone of action, change, evolution, mutation, improvement, and upgrades
  34. Nimithil, the Wise Ruler, the Bestower, the Crowned One, the Right and Authority; eikone of authority, governance, wise use of power, the Imperial Mandate, and patron of the runér
  35. Olísmé, Lady of Mourning, the Sorrowful Goddess, Comfort and Hope of the Reft; eikone of empathy, pity, grief, loss, the bereft and forlorn, and intercessor for those who die untimely
  36. Pétamárdis, the Raven Prince, Enlightened Guardian of the Ephemeral Cycle, Lord of Necessary Decay; eikone of reuse, recycling, repair, and necessary rot and decay
  37. Ráfiën, First Minister of the Ivory Rod, Emperor Among Paper, the Hand of the Wielder; eikone of bureaucracy, sound administration, large organizations, and patron of the executor darëssef
  38. Rúnel, the Font of Courtesy, the Word that Moves the World, Gardener of Civilization; eikone of harmony, smooth functioning, efficiency, etiquette, civilization and the spread of civilization
  39. Samildán, the Far Wanderer, Walker on the Dragon Paths, the Key, the Door, and the Way; eikone of roads, travel, adventure, frontiers, the far horizon, patron of explorers and wanderers, and the stargate plexus
  40. Saravoné, the Revealer of Truths, the Just One, the Scale-Bearer; eikone of law, justice, the rule of law, and arbitration
  41. Seládéir, Lord of the Shining Metropolis, Builder of Gentle Places, the Home and the Wall; eikone of cities, communities, citizenship, and set over the patropoli and matropoli
  42. Seléne, Our Lady of Silver, the Five-Faced Lady, Serene Watcher, Princess of the Moon; eikone of the silver moon Seléne, cats, the cunning mind, tides, and those who travel at night
  43. Súnáris, the One Who Chooses, the Light of Thought, the Will that Commands; eikone of the second sun Súnáris, reason, mentalics, the mind, and patron of digital intelligences
  44. Sylithandríël, the Viridian Queen, Veiled Mother of the Twilight Forests, Giver of Fruits, Lady Leafcloak; eikone of nature, the forests, set over the seasons and the plant-lords, silviculture, and gardens
  45. Tárvalén, the Binder of Obligations, the Party of Every Part, the Entanglement; eikone of loyalty, vows, oath-contracts, promises and agreements, the social order, and dogs
  46. Úlmiríën, the Changeling, the Wanderer, the Enigmatic One, the Necessary Chaos; eikone of rogues, shapeshifters, trickery, epiphanies and unwonted revelations, and sudden paradigm shifts
  47. The Unnamed, Dark Prince of the Unknown, the Subtle One, the Whisperer of Secrets, Architect of Locks; eikone of seals, secrets, mysteries, and that which you are not cleared to know
  48. Véválíäh, the Hearthtender, Lady of the Earthly Blessings, the Protector, Provider, and Welcomer; eikone of the hearth and home, domestic life, hospitality, and patron of the hearthmistress darëssef

So. Now you know.

 

June and July’s Questions

(Somewhat belated, for which I apologize, but day-job-wise, it’s been a hell of a month. Actually, it continues to be, hence the dearth of postings in August, and now I’m about to ship off to Maryland for a week on a business trip, so…

Yeah.

Sorry, folks.)

Without further ado, let us commence:

Another question, in particular reference to A Good Man (https://eldraeverse.com/2012/04/05/a-good-man/): Would our titular “good man” have come under near as much scrutiny if, instead of going for general atmospheric distribution, he had instead just bottled the stuff and handed it out at sporting events, donated it to soup kitchens, passed it around as a seasoning when he had people over for dinner, etc., without explicitly revealing what the “secret ingredients” in his “special sauce” were?

Only insofar as it would have been harder to catch him at it, and inasmuch as the smaller the scale of your atrocities, the lower the relative urgency of dealing with you compared to whatever other atrocities are going on at the same time. Not less important, mind you, merely less urgent in the ISS master limited-resource-allocation algorithm of which target(s) get hunted down, mind-ripped, and archived in the inaccessible depths of the Aeon Pit today.

As per monthly question & provided I am paid up in full:

Would love to see a write-up of some alien ships. The Múrast in particular.

Ah, múrast designs. Can do. For anyone not remembering my species in detail, the múrast are methane-breathing, multiheaded serpents who originated on a Titan-like homeworld, and have a biology therefore rooted in ices, hydrocarbon sludges, and plastics. They are a biologically casted society (assembler, thinker, technician, worker, refiner), and most curious of all, possibly, the thinker caste are polysapic; they typically have around five minds each.

A múrast icehull – I can’t really give you the details of an individual múrast ship class because they don’t build them to class spec – looks something like a flying baroque cathedral, if baroque cathedrals were (in the gross details) radially symmetric and lacked a down direction. But that’s not how they start out. They start out as comets.

When a múrast sept needs a starship, they go out and grab a comet, and then start shaping it, burrowing into it, and adding machinery as necessary. A typical example has three or four main chambers: there’s a near-spherical “nest” chamber in the center of the mass where the assemblers (the caste responsible for breeding/building new múrast) and the refiners (food-producers/food-storers/biofactories) dwell; an ovoid “bridge” from which the thinkers command the icehull from a half-dozen consoles each, still buried but nearer to the leading edge, and an “engineering” chamber near the trailing edge where technicians and workers tend the main drive (typically a non-torch fusion thermal, or something of that ilk, with teakettle thrusters for fine maneuvering; i.e., they’re slowships, but the múrast mostly aren’t in a hurry).

Cargo vessels include a large hold volume somewhere accessible from the outside; often using simply cutting out and refreezing the ice in lieu of a mechanical cargo door. Military vessels are similar, except the hold is filled with racks of AKVs – or, in some cases, kinetic impact vehicles (i.e., flying icebergs) flown by members of the only-slightly-sophont worker caste.

The rest of the internal space is taken up with a “maze” swarming with more technicians and workers – auxiliary machinery tends to be melted into the ice here in convenient locations, as do various bits of “crew quarters” and “storage” – and, of course, the ice and incorporated sludges and slushes itself, which serves as food, replenishment, and remass, expanding the maze as the trip goes on. (When it runs out, it’s time to either graft on or jump ship to a new cometary body.) Múrast passengers just join the crew in the maze; the odd passengers of other species must bring a suitable cabin module of their own, or travel steerage.

Múrast biology is fairly vacuum-friendly; the ornate look of the ships comes from the workers and technicians who swarm over the outside, too, in flight, polishing and carving and generally buffing the icy brightwork to a mirror shine. The best theory on this is that it’s the sept-level equivalent of twiddling one’s fingers to ease deep-space boredom.

I’ll throw in three quick summaries of other species ships:

Sefir ships are the ones that I’ll never design in detail unless I need to, because they epitomize Boring, But Practical. Basically, they’re ISO Standard Human Spaceships, per the trope: boxy frameworks, mostly in haze gray, with maybe the odd logo or two slapped on the side. Conventional and middle of the road in essentially every way. Species which care more about aesthetics and less about low-bid procurement rules roll their eyes or break out in laughter or tears. Sometimes both.

Linobir ships are what you might call… culturally distinctive. It’s not quite a planet of hats situation, but what must be admitted is while the linobir themselves have a varied culture, the vast majority of linobir who own their own starships are space mercenaries, or other kinds of hired muscle, who turn certain cultural traits right up to eleven.

As such, the [stereo]typical linobir starship is instantly recognizable by, at the stern, the pusher plate of the Worlds’ loudest, dirtiest, and most importantly most powerful drive system, and everywhere else by all the turrets, blisters, bays, and barrels caused by strapping on whatever weapons systems they could get hold of literally everywhere they’ll fit; i.e., it’s a bundle of strapped-together guns that fires nukes out of its ass.

Any of the hull plating that’s still visible under all of that tends to be covered in advertising the crews’ abilities to kill things and break people.

Esseli starships are semi-organic. (Unlike the link!n-Rechesh, they aren’t dogmatically attached to biotechnology for relatively unsuitable purposes such as hulls – although they are made by biotechnological means – or drive systems; although their hulls do have a distinct curvy, organic shape to them, and very organic-looking mechanical tentacles.)

Step inside, on the other hand, and it’s hard to escape the conclusion that you’re wandering around inside the warm, pulsing veins of a living creature, because you’re wandering around inside the warm, pulsing veins of a living creature (with, fair to say, a bionic fusion torch). The esseli are perfectly comfortable with using organic life support, shipboard information systems powered by ganglia, doors reminiscent of heart valves, fleshy control nodules and neural tendrils as user interfaces, and lots of similar tech on the squishy, slightly moist side.

(It is entirely untrue, however, that passengers are occasionally digested by esseli ships. They incorporate every standard biotechnological safeguard against unintentionally eating sophonts or their commensal lifeforms, and such would, as well as being rude and inhospitable, be ill-suited to their metabolism – they were, after all, engineered to eat fuel slush and occasional space rocks.

…and the odd hijacker.)

What would be popular on the Eldrae version of television? Or to broaden the question…’Mass media’. Do they go to the movies? 

Yes, indeed. From the incomplete list back in No Such Thing As Alien Pop Culture of things which the canon currently has named examples of – music, an extensive literary culture that includes popular novels, graphic novels, watchvids, InVids, slinkies, virtual-reality games, virtual-reality cosmoi, alternate-reality games, regular computer games, RPGs, board games, mechanical toys, recreational dueling and non-combat challenges, haut cuisine, participatory sports – they would fall under watchvids. (And this does include movie theaters, regular and drive/fly-in, because movie-as-social-experience is a subtly different genre from movie-as-personal-viewing.

Would something like ‘Iron Chef’ work…would ‘Days of Our Lives’ be in it’s 300th year? Would the times of the korásan be ‘Game of Thrones’ analogue?

Hm. Well, okay, let’s see what I can come up with by way of generalizations and specifics. One thing to bear in mind is that as you might expect, speculative fiction is very popular even among the widely varied mix that popular culture *there* is.

Some genres have trouble with the culture: soap operas are very limited for the reasons mentioned below about Days of Our Lives; sitcoms aren’t absent, but are limited in their presence and style by the local sense of humor; reality television is just plain absent for exactly the same reasons as the previous two are limited.

Game shows are present, but are not exactly the sort of thing we’d recognize as them: they have to incorporate very little of an element of chance, and be pitched at a level appropriate to an audience and contestants with quantum computers and Internet access lodged firmly between their frontal lobes, raised in an intellectual hothouse culture. This gives rise to shows like One Hour Mastery (learn a new skill in an hour well enough to impress our judges), Civil Engineering Challenge, Extreme Theorems (can our amateur mathematicians prove these unsolved hypotheses before time runs out?), and Science The Shit Out Of It (a very loose translation).

Likewise, there are talk shows, but they are appallingly high-brow by here’s standards: you aren’t getting celebrity gossip and personal issues, you’re getting Eliezer Yudkowsky Discusses The Finer Points Of Bayesian Rationality With The Panel.

(Popular science shows also have that same level adjustment – and that speculative fiction? Writers need to listen to their scientific advisor, because while the audience is willing to suspend its disbelief in your handwavium, it won’t put up with baryon sweeps or temperatures below absolute zero.)

The horror genre doesn’t play very well; an Imperial audience watching our example of it will spend all their time waiting for the monster to be punched in the face with a space magic fist of doom and will not be happy if they don’t get that payoff. (Eldrae in particular are really, really bad at being scared. They also have no respect whatsoever for stupid, which makes most horror-movie protagonists epic failures at attracting audience sympathy.) At that point, it’s more or less moved into action-adventure territory.

This affects the disaster movie genre, too, to a lesser extent: basically, anything from an earthquake to a zombie apocalypse can be good movie fodder, but the plot needs to include the essential elements of How We Triumphantly Overcame Adversity, Saved Our Asses, and Fixed Our Shit, Only Better. Canon example: After Rockfall, an RPG along the lines of Fallout with a heavy rebuilding-civilization slant.

(There’s also their quirky “construction/achievement drama” genre, which produces epic dramatizations of Touching Heaven: The Building of the Interworld Trade Center, and suchlike, which play well because there is an endless market for stories of Awesome Sophs Doing Awesome Stuff.)

To be specific, then, Adamantium Chef would definitely work, and gains some extra levels when you consider the amount of offworld biologicals available, and all the fun of biochemical compatibility. Hell, there’s probably Adamantium Pharmacist, too.

Days of Our Lives analog is rather less likely, since the whole soap opera genre is a casualty of the change in ratios between NTs and SFs per The MBTI Lens ; by and large, as said, the media of ideas is primary, which is not to say that plot and character elements aren’t important: Buffy the Vampire Slayer would work just fine because it has those coupled with ideas, although it probably doesn’t have a direct analog because of its core concept being subverting assumptions that don’t exist *there*.

Game of Thrones works, both for the above historical analog and because fantasy is a big part of the speculative-fiction genre.

Other shows and movies *here* likely to have analogs or port reasonably well with some care and attention would include, to give a necessarily incomplete list of examples, Eureka, Firefly, Guardians of the Galaxy – actually, throw in Iron Man and certainly the first Captain America, early House, Indiana Jones, Leverage, My Little Pony: Friendship is Magic, Mythbusters (again, perform appropriate level adjustments), Sherlock, Sky Captain and the World of Tomorrow, Star Trek (only with less technobabble and communism; its analog To Boldly Go is established as taking ideas directly from declassified Imperial Exploratory Service mission reports, much as its more military cousin that might be loosely analogous to somewhere in the middle of Babylon 5/Star Wars/etc. grabs them from the declassified Military Service equivalents), Warehouse 13 … and I’m pretty sure at this point I’m revealing that I don’t actually watch all that much television, aren’t I? (You could dramatize some of our video games, too, for that matter – the InVids of Dragon AgeMass Effect, or Destiny would fit just perfectly.)

A question about the Fifth Directorate-is there some things they won’t do? Is there some acts that if the only choices are “we do this unforgivable thing or EVERYTHING dies,” the answer is “we die”?

Yep. Figuring out where the boundary lies is the job of the Operational Ethics Working Group, a.k.a. DREAMING MALIGNITY, whose professional abyss-gazers are specifically tasked with figuring out how much of a monster it is permissible to become in order to fight monsters.

I can’t give absolutely firm guidelines for where it is, because they don’t have any: by definition, they’re operating in the realm of excursive ethics, or for the Culture readers out there, Special Circumstances. But it’s easy to come up with some specific examples:

Given the choice of the Hive, for example, it’s a pretty clear-cut case of time to walk away from the Worm Gods, give ’em the finger, and choose extinction, on the grounds that becoming one’s antithesis – i.e., an entropy-worshipping horde of omnicidal maniacs – is not merely extinction-equivalent, but actually more negative than that in any reasonable ethical calculus.

On the other hand, when confronted by such an antithesis, murdering their gods and cleansing the remains from the universe using anything up to and including ontopathogenic weapons, while outside the boundaries of non-excursive/optimal ethics – well, it starts to seem downright reasonable.

There is a lot of territory in the middle for negotiation.

…and I’ll throw in an unpaid July question as a free bonus to the questioner who wished to know why the equal protection clause of the Imperial Charter doesn’t mention race, sex, age, orientation, etc., etc., etc.:

(a) What, “all/any/each citizen-shareholder(s)” wasn’t clear enough for you? When they say “all” in those parts, they mean it.

(b) The same reason that we don’t feel the need to specify that such equal protections also extend to mustache-wearers, artichoke-eaters, hat-featherers, Monopoly players, HBO subscribers, or people who have noses.

Think about it.

 

Eldraeic Word of the Day: Zakhrehs

(I realized upon using the word in a comment thread here that I’d never actually given the full definition, so…)

zakhrehs: “barbarians”; specifically those sophonts who are alien to the Imperial ethical and moral traditions, in re libertism, negentropy, and gentlesophly behavior.

It should be noted that this term does not refer to those who merely come from foreign lands/strangers (Eldraeic qildaráv, “persons-from-yonder”), or those who do not knowingly subscribe to the Fundamental Contract (Eldraeic ulvaledar, “unbound-people”); rather, it refers to those who reject the core precepts of the Imperial ethical and moral traditions, whether or not they are aware of them in the first place. In particular, it does not carry any implication of primitivity or undevelopedness.

Anyone, regardless of species or ethnicity, who lives by the core rules of these traditions is “civilized”, and will be treated well. Even an honest effort by the ignorant will be looked upon favorably. In the areas within the Empire’s sphere of influence, autochthones who adopt Imperial ways — or seem to – will be treated with respect, perhaps to the annoyance of their neighbors. Intentional rejection of the core Imperial traditions, however, is nearly equivalent to declaring oneself a barbarian.

It is neither a direct cognate for any of the classic Imperial insults – i.e., “Defaulter”, “choiceless”, “slaver”, “parasite”, “dullist”, “cacophile”, or “entropic” – nor a direct reference to foundational concepts such as the Fundamental Contract, the Code of Alphas, the Nine Excellences, the Five Noble Precepts, etc. Rather, it is a general implication that the referenced person or society, while not technically and to-a-legal-standard provably guilty of specific and enumerated acts of coercionism, infiduciarity, theft, mooching, razorwalking, willful culture-lack, destructionism, disharmony, and chaos, is nevertheless in the speaker’s opinion a repulsive, nauseating mass of all, or at least many, of those things, and deserves to be treated accordingly.

It is no less insulting for all its generality and implicitness.

 

Eldraeic Words of the Day: Talisqor, Aelvaqor, and Alathqor

talisqor: (from talis “truth” + qori case tag: standard): the perspective of truth; objectivity, science, and mathematics; reality-as-it-is; existence; history; positive claims.

aelvaqor: (from aelva “beauty” + qori case tag: standard): the perspective of beauty; ambijectivity, art, and the numinous; reality-as-it-ought-be; creation; mythology; normative claims.

alathqor: (from alath “wisdom” + qori case tag: standard): the perspective of wisdom, that attained by the simultaneous affirmation of both talisqor and aelvaqor in fullness, dwelling in the eye of the paradox; see also tarev i-alathqor, “the task of wisdom’s perspective”, the Flamic challenge to bring about the perfect marriage of the two in an unflawed universe, the March of the Flame Against the Fall of Night.

(I must at this point acknowledge a great debt to Scott Alexander and his own worldbuilding project, Raikoth; those familiar with it or his blog posts about it on Slate Star Codex will no doubt have felt a sense of familiarity on reading the words above. The ideas expressed in that particular link helped greatly to clarify some ideas on the shape of the Imperial noösphere I’d been kicking around for a long time without fully congealing, arising from my own ruminations and various inspirations – notably, for one, Pratchett’s Hogfather – so all credit where it is due.)